
FabriceGP
Amarr Engineer's Vault
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Posted - 2009.06.12 14:54:00 -
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I'd like to say two things about my feeling on general t3 layouts.
First, the drones : how comes so few subsystems give a dronebay ? On the legion the dronebay is astounding making it very practical on many circumstances, but when heavyer dps is needed we cannot use this subsystem and then the ship itself becomes extremely vulnerable against small ships. "oh lolol we destroyed a legion with 3 tech 1 frigates lolol". I think sincelery that offensive subsystems giving bonuses to guns should always give at least a 25m3 dronebay with the bandwidth for 5 light drones, on all t3 ships of course.
Second : range bonuses and specializations. how comes the Tengu has an ecm range bonus, the loki has a web range bonus, the proteus has a warp scrambler/disruptor range bonus ? On his part , the legion has a bonus on neutraliziing strength but without any range bonus on them. so first, bonuses on other races first affect med slots and for modules which don't eat almost any capacitor while the legion still needs quite big capacitor amount to only hope the capacitor neutralization will work (you only need a cap booster or a nosferatu to delay the neutralization effect, and neutra, as you all know, just make all passive tanking shield ships / missile/projectile boats just laugh). Webifying works alwyas, scramble as well, and ecm... erm not even usefull to say what I think about jamming. just much too powerfull, it's still the I win button. Long explanation I know, but I think this "problem" has to be taken in account when you will start working on rebalancing the subsystem bonuses and/or roles.
about the "augmented capacitor resevoir" on the legion : +1 high slot, +1 turret slot, ok , but how about a +1 launcher slot ? Good to see a khanid oriented subsystem but it's only true if slot bonuses reflect the choice on all configurations.
I think the "assault optimization" subsystem should give a bonus to cargohold, since compared to other subsystems the ship will need to store the missiles added to cap booster charges and other stuff.
A question now, about the tech3 bpc I realized before I knew that the number of runs will surely be changed, will the existing 3 runs bpc in my hangar be changed to 10 runs bpc ? Or will I just have to sit down on the 7 "lost" runs ? (I let you count the amount of isks lost with 7 bpc of 3 runs each)
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