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Thread Statistics | Show CCP posts - 6 post(s) |
Roemy Schneider
Vanishing Point.
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Posted - 2009.06.09 19:31:00 -
[31]
Originally by: CCP Fallout Moved to Ships and Modules.
oh "working as intended" then, is it?
we probably should have another look at tuxford's creations altogether |
Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.06.09 20:01:00 -
[32]
I came to pretty much the same conclusions when overloading MWD on my dictors..would be nice to have some clarification from CCP. |
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CCP Tuxford
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Posted - 2009.06.09 23:32:00 -
[33]
Ok I'm gonna try to clear some things up.
Overloaded module has a chance to do damage to each module in the rack at the end of the cycle The chance of a module taking damage from an overloaded module is reduced by the distance from the module The chance of a module taking damage is also reduced by the number of empty/offline modules Heat sinks despite it's name have nothing to do with heat. The are damage mods same as gyrostabilizers and magnetic field stabilizers.
This is how it's supposed to work, if it is not then you should file a bug report.
Note: This is still chance based so there is a chance that a module farther away from the overloaded module would take more damage than a one closer but it shouldn't be the norm. _______________ |
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CCP Tuxford
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Posted - 2009.06.09 23:38:00 -
[34]
Originally by: oniplE
Is this a bug? Or are Evelopedia and Oveur (2007) wrong and was this feature never implemented?
Technically there is nothing wrong with Oveur's statement or Evelopedia. Offline modules do function as heat sinks but so does empty slot.
I'll try to contact someone at Evelopedia to be a bit more clear about this statement though. _______________ |
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CCP Tuxford
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Posted - 2009.06.09 23:40:00 -
[35]
Edited by: CCP Tuxford on 09/06/2009 23:40:29 failpost _______________ |
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Car Wars
Pigs In Space United Proletariat Privateer Alliance
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Posted - 2009.06.10 00:13:00 -
[36]
Edited by: Car Wars on 10/06/2009 00:15:14
Originally by: CCP Tuxford Ok I'm gonna try to clear some things up.
Heat sinks despite it's name have nothing to do with heat.
Originally by: CCP Tuxford
Offline modules do function as heat sinks but so does empty slot.
ROFL
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Davinel Lulinvega
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Posted - 2009.06.10 00:23:00 -
[37]
Originally by: CCP Tuxford
Originally by: CCP Tuxford
Originally by: CCP Tuxford
T-T-T-TRIPLE POST |
Atsuko Ratu
Caldari Interstellar eXodus
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Posted - 2009.06.10 00:27:00 -
[38]
Originally by: CCP Tuxford
The chance of a module taking damage is also reduced by the number of empty/offline modules
/thread
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Forge Lag
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Posted - 2009.06.10 00:35:00 -
[39]
Thank you very much for this thread and for a great dev response. I finally understand heat. Also kudos to OP.
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Dr Fighter
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Posted - 2009.06.10 00:44:00 -
[40]
Some people have mentioned actual dedicated overheating radiators, designed to be online and reduce heat dmg more than an offline module.
Also with what Tux sed, how come offline modules take dmg? might as well have a useable mod in the high thats simply not overheated with the rest of the rack!
or OH every other gun...
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Tildes own
Aliastra
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Posted - 2009.06.10 02:51:00 -
[41]
I'd be interested to know whether empty slots or offlined modules have any difference in heat absorbance |
Sir Substance
Minmatar The Empire Nation Dead Mans Hand
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Posted - 2009.06.10 03:05:00 -
[42]
on this topic: linky |
Misanth
RABBLE RABBLE RABBLE
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Posted - 2009.06.10 04:54:00 -
[43]
Nice clarification Tux. Also, interesting to see that you still work at CCP, havn't seen you post in ages. Good stuff you bring at least. - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |
Colonel Cornbread
Minmatar Brutor tribe
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Posted - 2009.06.10 05:21:00 -
[44]
Do grouped modules = Modules in said rack?
I'd like to see some clarification on grouped modules.
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SFX Bladerunner
Minmatar Black Serpent Technologies
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Posted - 2009.06.10 06:55:00 -
[45]
With regards to this thread I have made a new thread in the features & ideas discussion regarding heatsinks.
linky: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1094345
Please show your support! |
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CCP Tuxford
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Posted - 2009.06.10 09:12:00 -
[46]
Originally by: Misanth Nice clarification Tux. Also, interesting to see that you still work at CCP, havn't seen you post in ages. Good stuff you bring at least.
I do still work for ccp what has become an uninterrupted tenure of 4 years this summer. I did however move over from game design to programming which explains my rather lax forum presence.
It wasn't a triple post, it was two posts, one of which was a double post _______________ |
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CCP Tuxford
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Posted - 2009.06.10 09:24:00 -
[47]
fixed the evelopedia. Now the op looks like a weirdo that can't read kekekeke! _______________ |
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Kendon Riddick
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Posted - 2009.06.10 09:39:00 -
[48]
Originally by: CCP Tuxford fixed the evelopedia. Now the op looks like a weirdo that can't read kekekeke!
Oh Tuxy, your as wicked as you are sexy! |
oniplE
Point of No Return
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Posted - 2009.06.10 09:55:00 -
[49]
Originally by: CCP Tuxford fixed the evelopedia. Now the op looks like a weirdo that can't read kekekeke!
got owned by Tux :( |
Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.06.10 13:33:00 -
[50]
Originally by: Colonel Cornbread Do grouped modules = Modules in said rack?
I'd like to see some clarification on grouped modules.
Heat damage is spread evenly across grouped modules so they will all show identical damage % and also shut down at the same time.
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Kar Anshral
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Posted - 2009.06.10 16:01:00 -
[51]
Vindicated, haha
♥ Tux |
Davinel Lulinvega
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Posted - 2009.06.10 16:10:00 -
[52]
Evelopedia already says that. Can't you read?
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |
Lindsay Logan
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Posted - 2009.06.10 18:37:00 -
[53]
Originally by: Car Wars Edited by: Car Wars on 10/06/2009 00:15:14
Originally by: CCP Tuxford Ok I'm gonna try to clear some things up.
Heat sinks despite it's name have nothing to do with heat.
Originally by: CCP Tuxford
Offline modules do function as heat sinks but so does empty slot.
ROFL
Oh! Oh! You quoted a dev saying something kind of wierd, that certanily deserves its own post with a smily!!!! you are so my Hero!!!
Serriously, quit trolling.
Overheating is working fine for me, tho I have not done any testing in a long long time with offline modules contra empty highs.
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Franga
NQX Innovations
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Posted - 2009.06.17 05:54:00 -
[54]
Hmm, Tuxfordy goodness. _____________________________
Please resize sig to a file size no greater than 24000 bytes - Mitnal |
Evthron Macyntire
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Posted - 2009.06.17 06:00:00 -
[55]
I think you can negate the heatsinks by slapping another gun on there. Then you wouldn't have to overheat anything. |
Raimo
Gallente Wrath of Fenris
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Posted - 2009.06.23 14:09:00 -
[56]
Edited by: Raimo on 23/06/2009 14:11:07
Originally by: CCP Tuxford Ok I'm gonna try to clear some things up.
Overloaded module has a chance to do damage to each module in the rack at the end of the cycle The chance of a module taking damage from an overloaded module is reduced by the distance from the module The chance of a module taking damage is also reduced by the number of empty/offline modules Heat sinks despite it's name have nothing to do with heat. The are damage mods same as gyrostabilizers and magnetic field stabilizers.
This is how it's supposed to work, if it is not then you should file a bug report.
Note: This is still chance based so there is a chance that a module farther away from the overloaded module would take more damage than a one closer but it shouldn't be the norm.
Now I'm confused. Does a module getting heat damage reduce the chance of another module getting damage? If so, as offline modules also take damage that can/ needs to be repaired this would still mean that using offline heatsinks is worthwhile instead of empty slots...
And FYI Tuxford, "Heat Sink" is a term widely used in the player base to represent a (usually high utility slot) module that is offlined to make overheating more efficient, as this is how it's widely believed to work as per that devblog etc...
They sometimes get confused with the low slot damage mod of the same name. :P --- WOLFY is recruiting!
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Afk anyway
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Posted - 2009.06.23 15:49:00 -
[57]
Originally by: Sokratesz
Originally by: Colonel Cornbread Do grouped modules = Modules in said rack?
I'd like to see some clarification on grouped modules.
Heat damage is spread evenly across grouped modules so they will all show identical damage % and also shut down at the same time.
Imho false, because if the stack is burned and you clear it, there are sometimes a few guns burned while others are still ready to fire(but with a lot damage already).
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CHED
Genos Occidere
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Posted - 2009.06.23 16:20:00 -
[58]
lol at me and my corp and most of eve using off lined mods as heat sinks since heat came out, when its actually a load of ****. |
Dr Fighter
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Posted - 2009.06.23 16:25:00 -
[59]
Originally by: CHED lol at me and my corp and most of eve using off lined mods as heat sinks since heat came out, when its actually a load of ****.
sort of.
I think it works like this.
You have an empty slot and a offline module, being used to slow heat buildup, but the offline module has a chance of taking the heat dmg from that cycle where an empty slot would not. |
kyrv
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Posted - 2009.06.23 16:31:00 -
[60]
You never actually thought it was true? did you?
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