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Siddy
|
Posted - 2004.09.15 09:37:00 -
[1]
Edited by: Siddy on 15/09/2004 09:42:19
What is Atack pattern?
It is Self scrippted Atack rogram that Ease off Comanders task in Combat situations, For example "Orbit" or "keep at range" is primitive atack patterns.
What kind of things you whuld like to propose?
First of all - Orbit is not perfekt - it only got few close range pre determined Orbit distances, and setting custom orbit distances to ship computer to mach optimal ranges of guns whuld be a good idea. Keep at range got amost perfekt ranges, but they to might be more useful if this option whuld be addet.
Second thing is - Add more complex ship control patterns
Why?
Whould make Combat in exstream lagg situation more useful for Fast and close range ships - thees ships need exstream good timing in controlls and Lag is theyr worst enemy!
But whuldent that remove "skill" asset from this game? I mena, some peoples can control theyr ship beter than others...
Not all pilots got as good Hardware on They PC's or not good connektions alloving "point-klik" controlling to be efektive enought.
So what kind of things do this "advance patterns" ?
Well - first of all they are player scripted, Meaning pilot write Distances, speed and behaviors to that "pattern"
Behavior?
yes - i was thinkking of what kind of wepond to fire at sertain range ( or ammo)
So it whuld be like this
Parretn 1: Long range -> keep at range (or robit)60KM now there is 2 variations to this pattern Variation 1(if objekt coming at you faster, then youse MWD (if deteckted any)Exeption: if Capasitor is Below 30%: Then Disable MWD-Comand and notify to pilot)
Variation 2 If target gets Below 30Km Then activate Patern 2
Wepon program to This pattern whuld be: Use XX% rangebonus ammo if target is at 60km or above, if not above 60km but above 40Km then use YY% range bonus ammo and etc...
Pattern 2: Medium range pattern - Well generaly it designed to medim range combat = If cruises in siege launcers then switch to pre determined Torpedo types and Switch to medium range ammo, Launch Drones, and so on 
Baisikly the same thing pilot whould do, But Now nijafingers whuld not be a problem (and sometime it is) also You culd let pattern to handle Repairing
Were did you get this idea?
From Star Trek ;) they got atack, defens and evasive patterns in there to ease work for crew and captain
But dont thees patterns remind Macro???
Hell no! first of all, they consider combat and ship movement, not Cargo space any other utility!
Ofcorse i whuld be happy if we even whuld get Movement patterns ( not to speaking Combat or Repairing/energy managment)
i whuld lurv to screm some Star Trek patterns name in TS and activate them to make my ship do all kind funy things ;)
so post your apinions and ideas - topick open for discussion -------------------------------------------
|

Siddy
|
Posted - 2004.09.15 09:37:00 -
[2]
Edited by: Siddy on 15/09/2004 09:42:19
What is Atack pattern?
It is Self scrippted Atack rogram that Ease off Comanders task in Combat situations, For example "Orbit" or "keep at range" is primitive atack patterns.
What kind of things you whuld like to propose?
First of all - Orbit is not perfekt - it only got few close range pre determined Orbit distances, and setting custom orbit distances to ship computer to mach optimal ranges of guns whuld be a good idea. Keep at range got amost perfekt ranges, but they to might be more useful if this option whuld be addet.
Second thing is - Add more complex ship control patterns
Why?
Whould make Combat in exstream lagg situation more useful for Fast and close range ships - thees ships need exstream good timing in controlls and Lag is theyr worst enemy!
But whuldent that remove "skill" asset from this game? I mena, some peoples can control theyr ship beter than others...
Not all pilots got as good Hardware on They PC's or not good connektions alloving "point-klik" controlling to be efektive enought.
So what kind of things do this "advance patterns" ?
Well - first of all they are player scripted, Meaning pilot write Distances, speed and behaviors to that "pattern"
Behavior?
yes - i was thinkking of what kind of wepond to fire at sertain range ( or ammo)
So it whuld be like this
Parretn 1: Long range -> keep at range (or robit)60KM now there is 2 variations to this pattern Variation 1(if objekt coming at you faster, then youse MWD (if deteckted any)Exeption: if Capasitor is Below 30%: Then Disable MWD-Comand and notify to pilot)
Variation 2 If target gets Below 30Km Then activate Patern 2
Wepon program to This pattern whuld be: Use XX% rangebonus ammo if target is at 60km or above, if not above 60km but above 40Km then use YY% range bonus ammo and etc...
Pattern 2: Medium range pattern - Well generaly it designed to medim range combat = If cruises in siege launcers then switch to pre determined Torpedo types and Switch to medium range ammo, Launch Drones, and so on 
Baisikly the same thing pilot whould do, But Now nijafingers whuld not be a problem (and sometime it is) also You culd let pattern to handle Repairing
Were did you get this idea?
From Star Trek ;) they got atack, defens and evasive patterns in there to ease work for crew and captain
But dont thees patterns remind Macro???
Hell no! first of all, they consider combat and ship movement, not Cargo space any other utility!
Ofcorse i whuld be happy if we even whuld get Movement patterns ( not to speaking Combat or Repairing/energy managment)
i whuld lurv to screm some Star Trek patterns name in TS and activate them to make my ship do all kind funy things ;)
so post your apinions and ideas - topick open for discussion -------------------------------------------
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Scorpyn
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Posted - 2004.09.15 09:45:00 -
[3]
Interesting idea...
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Scorpyn
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Posted - 2004.09.15 09:45:00 -
[4]
Interesting idea...
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Siddy
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Posted - 2004.09.15 09:50:00 -
[5]
not nearly compleet one thoug - need lots of fine tuning and spell chekking ;)
but got it posted atlast  -------------------------------------------
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Siddy
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Posted - 2004.09.15 09:50:00 -
[6]
not nearly compleet one thoug - need lots of fine tuning and spell chekking ;)
but got it posted atlast  -------------------------------------------
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Toran Mehtar
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Posted - 2004.09.15 09:54:00 -
[7]
My instant reaction is no, but the simple fact is the only thing I'm scared of when flying an inty is lag.
Something along these lines could fix that.
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Toran Mehtar
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Posted - 2004.09.15 09:54:00 -
[8]
My instant reaction is no, but the simple fact is the only thing I'm scared of when flying an inty is lag.
Something along these lines could fix that.
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Caine
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Posted - 2004.09.15 10:05:00 -
[9]
I like this idea, infact I was thinking about the same thing a few days ago... Could be alot of issue when you get into the "if enemy does..." commands but I'm sure they could do a dumbed down version like
Attack pattern Omega.. Lock Target MWD to target Orbit XX distance wait XX seconds (or a check distance if permitting) Use medium slots 1 Use high slots 1&2
I do like the bit where you design them tho, thats gotter be a must have.
We'd just have to make sure things don't get too macro'ed... People still should be behind the keyboards.
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Caine
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Posted - 2004.09.15 10:05:00 -
[10]
I like this idea, infact I was thinking about the same thing a few days ago... Could be alot of issue when you get into the "if enemy does..." commands but I'm sure they could do a dumbed down version like
Attack pattern Omega.. Lock Target MWD to target Orbit XX distance wait XX seconds (or a check distance if permitting) Use medium slots 1 Use high slots 1&2
I do like the bit where you design them tho, thats gotter be a must have.
We'd just have to make sure things don't get too macro'ed... People still should be behind the keyboards.
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Arud
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Posted - 2004.09.15 10:09:00 -
[11]
not a bad idea, but maybe too complex to impliment or at least time consuming
I would be happy with just hotkeys to the orbit, approach and so on functions, hate going through the menu in combat
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Arud
|
Posted - 2004.09.15 10:09:00 -
[12]
not a bad idea, but maybe too complex to impliment or at least time consuming
I would be happy with just hotkeys to the orbit, approach and so on functions, hate going through the menu in combat
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Siddy
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Posted - 2004.09.15 10:10:00 -
[13]
Originally by: Caine I like this idea, infact I was thinking about the same thing a few days ago... Could be alot of issue when you get into the "if enemy does..." commands but I'm sure they could do a dumbed down version like
Attack pattern Omega.. Lock Target MWD to target Orbit XX distance wait XX seconds (or a check distance if permitting) Use medium slots 1 Use high slots 1&2
I do like the bit where you design them tho, thats gotter be a must have.
We'd just have to make sure things don't get too macro'ed... People still should be behind the keyboards.
yes - they shuld do many Pattern buttons that you need to activate seperatly = not compleet automatic combat cause you need to switch betwean phases of pattern.. or chose what pattern to use nexst -------------------------------------------
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Siddy
|
Posted - 2004.09.15 10:10:00 -
[14]
Originally by: Caine I like this idea, infact I was thinking about the same thing a few days ago... Could be alot of issue when you get into the "if enemy does..." commands but I'm sure they could do a dumbed down version like
Attack pattern Omega.. Lock Target MWD to target Orbit XX distance wait XX seconds (or a check distance if permitting) Use medium slots 1 Use high slots 1&2
I do like the bit where you design them tho, thats gotter be a must have.
We'd just have to make sure things don't get too macro'ed... People still should be behind the keyboards.
yes - they shuld do many Pattern buttons that you need to activate seperatly = not compleet automatic combat cause you need to switch betwean phases of pattern.. or chose what pattern to use nexst -------------------------------------------
|

Siddy
|
Posted - 2004.09.15 10:12:00 -
[15]
Originally by: Arud not a bad idea, but maybe too complex to impliment or at least time consuming
I would be happy with just hotkeys to the orbit, approach and so on functions, hate going through the menu in combat
yes ... its near impossible to do it properly in exstream lagg and FPS loss  -------------------------------------------
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Siddy
|
Posted - 2004.09.15 10:12:00 -
[16]
Originally by: Arud not a bad idea, but maybe too complex to impliment or at least time consuming
I would be happy with just hotkeys to the orbit, approach and so on functions, hate going through the menu in combat
yes ... its near impossible to do it properly in exstream lagg and FPS loss  -------------------------------------------
|

meowcat
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Posted - 2004.09.15 10:23:00 -
[17]
in-game combat macros?
good idea in principle, but needs serious work to make sure it's not exploited for mining/afk-isk-making/ebaying
i would be happy with being able to set my own orbit radius and 'keep at range' distance, and be able to see low/mid/high slots at the same time |

meowcat
|
Posted - 2004.09.15 10:23:00 -
[18]
in-game combat macros?
good idea in principle, but needs serious work to make sure it's not exploited for mining/afk-isk-making/ebaying
i would be happy with being able to set my own orbit radius and 'keep at range' distance, and be able to see low/mid/high slots at the same time |

Siddy
|
Posted - 2004.09.15 10:26:00 -
[19]
Originally by: meowcat in-game combat macros?
good idea in principle, but needs serious work to make sure it's not exploited for mining/afk-isk-making/ebaying
i would be happy with being able to set my own orbit radius and 'keep at range' distance, and be able to see low/mid/high slots at the same time
Not macros FFS ...
if you call thees macro, then you might call Orbit at range or keep at rage Macro to
not to mention auto reload and auto repeat -.- ...
Thes are Combat Patterns! -------------------------------------------
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Siddy
|
Posted - 2004.09.15 10:26:00 -
[20]
Originally by: meowcat in-game combat macros?
good idea in principle, but needs serious work to make sure it's not exploited for mining/afk-isk-making/ebaying
i would be happy with being able to set my own orbit radius and 'keep at range' distance, and be able to see low/mid/high slots at the same time
Not macros FFS ...
if you call thees macro, then you might call Orbit at range or keep at rage Macro to
not to mention auto reload and auto repeat -.- ...
Thes are Combat Patterns! -------------------------------------------
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Horatio Starkiller
|
Posted - 2004.09.15 10:29:00 -
[21]
simple leave the macro's too module activations and other combat related stuff only.
/approach <target> /orbit <target> <range> /activate high1 /deactivate high1
i.e leave out the command /movecargotojetcan
do you really want to reduce the only twitch based gaming with have though?
Sounds good but i experience macro's in swg trial... after looking up the macro information i found that i could write a macro and leave my computer on all day to combat while I world... complete abuse of the gaming system. :-( -----------
|

Horatio Starkiller
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Posted - 2004.09.15 10:29:00 -
[22]
simple leave the macro's too module activations and other combat related stuff only.
/approach <target> /orbit <target> <range> /activate high1 /deactivate high1
i.e leave out the command /movecargotojetcan
do you really want to reduce the only twitch based gaming with have though?
Sounds good but i experience macro's in swg trial... after looking up the macro information i found that i could write a macro and leave my computer on all day to combat while I world... complete abuse of the gaming system. :-( -----------
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Discorporation
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Posted - 2004.09.15 10:34:00 -
[23]
If, then, pre-programmed by player
Sounds like combat macro to me, Siddy 
[Heterocephalus glaber]
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Discorporation
|
Posted - 2004.09.15 10:34:00 -
[24]
If, then, pre-programmed by player
Sounds like combat macro to me, Siddy 
[Heterocephalus glaber]
|

meowcat
|
Posted - 2004.09.15 10:34:00 -
[25]
it's a fine line between what you are describing and a macro tbh
whatever you want to call it, it is a good idea - for ship type A, fitting X, i already have a fairly fixed pattern of engagement and the UI is crappy enough atm to warrant some help
as long as the thing doesnt react in any way to events, and just follows pre-programmed series of commands i like it. |

meowcat
|
Posted - 2004.09.15 10:34:00 -
[26]
it's a fine line between what you are describing and a macro tbh
whatever you want to call it, it is a good idea - for ship type A, fitting X, i already have a fairly fixed pattern of engagement and the UI is crappy enough atm to warrant some help
as long as the thing doesnt react in any way to events, and just follows pre-programmed series of commands i like it. |

Siddy
|
Posted - 2004.09.15 10:36:00 -
[27]
Edited by: Siddy on 15/09/2004 10:38:22
Originally by: Horatio Starkiller simple leave the macro's too module activations and other combat related stuff only.
/approach <target> /orbit <target> <range> /activate high1 /deactivate high1
i.e leave out the command /movecargotojetcan
do you really want to reduce the only twitch based gaming with have though?
Sounds good but i experience macro's in swg trial... after looking up the macro information i found that i could write a macro and leave my computer on all day to combat while I world... complete abuse of the gaming system. :-(
Shurley i didint mean SO advanced macro*coug* combat pattern that do all for you
What i ment that you got quik buttond that activate setain modules (and switch theyr ammo to range .. but mayble this is to fat) and keep things at range without acsessing the stypid Menu in middle of Fleetlagg >.<
Ofcorse if there whuld be some sort of Targeting Computer MODULE - that culd svitch Freq crystals and ammotypes, whould be grate ... but i think thats utopy for now ...
-------------------------------------------
|

Siddy
|
Posted - 2004.09.15 10:36:00 -
[28]
Edited by: Siddy on 15/09/2004 10:38:22
Originally by: Horatio Starkiller simple leave the macro's too module activations and other combat related stuff only.
/approach <target> /orbit <target> <range> /activate high1 /deactivate high1
i.e leave out the command /movecargotojetcan
do you really want to reduce the only twitch based gaming with have though?
Sounds good but i experience macro's in swg trial... after looking up the macro information i found that i could write a macro and leave my computer on all day to combat while I world... complete abuse of the gaming system. :-(
Shurley i didint mean SO advanced macro*coug* combat pattern that do all for you
What i ment that you got quik buttond that activate setain modules (and switch theyr ammo to range .. but mayble this is to fat) and keep things at range without acsessing the stypid Menu in middle of Fleetlagg >.<
Ofcorse if there whuld be some sort of Targeting Computer MODULE - that culd svitch Freq crystals and ammotypes, whould be grate ... but i think thats utopy for now ...
-------------------------------------------
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Speknek
|
Posted - 2004.09.15 10:39:00 -
[29]
Those are just combat macros, no need for those. Instead CCP should work on fixing the lag and low fps issues during combat 
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Speknek
|
Posted - 2004.09.15 10:39:00 -
[30]
Those are just combat macros, no need for those. Instead CCP should work on fixing the lag and low fps issues during combat 
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