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Siddy
|
Posted - 2004.09.15 09:37:00 -
[1]
Edited by: Siddy on 15/09/2004 09:42:19
What is Atack pattern?
It is Self scrippted Atack rogram that Ease off Comanders task in Combat situations, For example "Orbit" or "keep at range" is primitive atack patterns.
What kind of things you whuld like to propose?
First of all - Orbit is not perfekt - it only got few close range pre determined Orbit distances, and setting custom orbit distances to ship computer to mach optimal ranges of guns whuld be a good idea. Keep at range got amost perfekt ranges, but they to might be more useful if this option whuld be addet.
Second thing is - Add more complex ship control patterns
Why?
Whould make Combat in exstream lagg situation more useful for Fast and close range ships - thees ships need exstream good timing in controlls and Lag is theyr worst enemy!
But whuldent that remove "skill" asset from this game? I mena, some peoples can control theyr ship beter than others...
Not all pilots got as good Hardware on They PC's or not good connektions alloving "point-klik" controlling to be efektive enought.
So what kind of things do this "advance patterns" ?
Well - first of all they are player scripted, Meaning pilot write Distances, speed and behaviors to that "pattern"
Behavior?
yes - i was thinkking of what kind of wepond to fire at sertain range ( or ammo)
So it whuld be like this
Parretn 1: Long range -> keep at range (or robit)60KM now there is 2 variations to this pattern Variation 1(if objekt coming at you faster, then youse MWD (if deteckted any)Exeption: if Capasitor is Below 30%: Then Disable MWD-Comand and notify to pilot)
Variation 2 If target gets Below 30Km Then activate Patern 2
Wepon program to This pattern whuld be: Use XX% rangebonus ammo if target is at 60km or above, if not above 60km but above 40Km then use YY% range bonus ammo and etc...
Pattern 2: Medium range pattern - Well generaly it designed to medim range combat = If cruises in siege launcers then switch to pre determined Torpedo types and Switch to medium range ammo, Launch Drones, and so on 
Baisikly the same thing pilot whould do, But Now nijafingers whuld not be a problem (and sometime it is) also You culd let pattern to handle Repairing
Were did you get this idea?
From Star Trek ;) they got atack, defens and evasive patterns in there to ease work for crew and captain
But dont thees patterns remind Macro???
Hell no! first of all, they consider combat and ship movement, not Cargo space any other utility!
Ofcorse i whuld be happy if we even whuld get Movement patterns ( not to speaking Combat or Repairing/energy managment)
i whuld lurv to screm some Star Trek patterns name in TS and activate them to make my ship do all kind funy things ;)
so post your apinions and ideas - topick open for discussion -------------------------------------------
|

Siddy
|
Posted - 2004.09.15 09:37:00 -
[2]
Edited by: Siddy on 15/09/2004 09:42:19
What is Atack pattern?
It is Self scrippted Atack rogram that Ease off Comanders task in Combat situations, For example "Orbit" or "keep at range" is primitive atack patterns.
What kind of things you whuld like to propose?
First of all - Orbit is not perfekt - it only got few close range pre determined Orbit distances, and setting custom orbit distances to ship computer to mach optimal ranges of guns whuld be a good idea. Keep at range got amost perfekt ranges, but they to might be more useful if this option whuld be addet.
Second thing is - Add more complex ship control patterns
Why?
Whould make Combat in exstream lagg situation more useful for Fast and close range ships - thees ships need exstream good timing in controlls and Lag is theyr worst enemy!
But whuldent that remove "skill" asset from this game? I mena, some peoples can control theyr ship beter than others...
Not all pilots got as good Hardware on They PC's or not good connektions alloving "point-klik" controlling to be efektive enought.
So what kind of things do this "advance patterns" ?
Well - first of all they are player scripted, Meaning pilot write Distances, speed and behaviors to that "pattern"
Behavior?
yes - i was thinkking of what kind of wepond to fire at sertain range ( or ammo)
So it whuld be like this
Parretn 1: Long range -> keep at range (or robit)60KM now there is 2 variations to this pattern Variation 1(if objekt coming at you faster, then youse MWD (if deteckted any)Exeption: if Capasitor is Below 30%: Then Disable MWD-Comand and notify to pilot)
Variation 2 If target gets Below 30Km Then activate Patern 2
Wepon program to This pattern whuld be: Use XX% rangebonus ammo if target is at 60km or above, if not above 60km but above 40Km then use YY% range bonus ammo and etc...
Pattern 2: Medium range pattern - Well generaly it designed to medim range combat = If cruises in siege launcers then switch to pre determined Torpedo types and Switch to medium range ammo, Launch Drones, and so on 
Baisikly the same thing pilot whould do, But Now nijafingers whuld not be a problem (and sometime it is) also You culd let pattern to handle Repairing
Were did you get this idea?
From Star Trek ;) they got atack, defens and evasive patterns in there to ease work for crew and captain
But dont thees patterns remind Macro???
Hell no! first of all, they consider combat and ship movement, not Cargo space any other utility!
Ofcorse i whuld be happy if we even whuld get Movement patterns ( not to speaking Combat or Repairing/energy managment)
i whuld lurv to screm some Star Trek patterns name in TS and activate them to make my ship do all kind funy things ;)
so post your apinions and ideas - topick open for discussion -------------------------------------------
|

Scorpyn
|
Posted - 2004.09.15 09:45:00 -
[3]
Interesting idea...
|

Scorpyn
|
Posted - 2004.09.15 09:45:00 -
[4]
Interesting idea...
|

Siddy
|
Posted - 2004.09.15 09:50:00 -
[5]
not nearly compleet one thoug - need lots of fine tuning and spell chekking ;)
but got it posted atlast  -------------------------------------------
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Siddy
|
Posted - 2004.09.15 09:50:00 -
[6]
not nearly compleet one thoug - need lots of fine tuning and spell chekking ;)
but got it posted atlast  -------------------------------------------
|

Toran Mehtar
|
Posted - 2004.09.15 09:54:00 -
[7]
My instant reaction is no, but the simple fact is the only thing I'm scared of when flying an inty is lag.
Something along these lines could fix that.
|

Toran Mehtar
|
Posted - 2004.09.15 09:54:00 -
[8]
My instant reaction is no, but the simple fact is the only thing I'm scared of when flying an inty is lag.
Something along these lines could fix that.
|

Caine
|
Posted - 2004.09.15 10:05:00 -
[9]
I like this idea, infact I was thinking about the same thing a few days ago... Could be alot of issue when you get into the "if enemy does..." commands but I'm sure they could do a dumbed down version like
Attack pattern Omega.. Lock Target MWD to target Orbit XX distance wait XX seconds (or a check distance if permitting) Use medium slots 1 Use high slots 1&2
I do like the bit where you design them tho, thats gotter be a must have.
We'd just have to make sure things don't get too macro'ed... People still should be behind the keyboards.
|

Caine
|
Posted - 2004.09.15 10:05:00 -
[10]
I like this idea, infact I was thinking about the same thing a few days ago... Could be alot of issue when you get into the "if enemy does..." commands but I'm sure they could do a dumbed down version like
Attack pattern Omega.. Lock Target MWD to target Orbit XX distance wait XX seconds (or a check distance if permitting) Use medium slots 1 Use high slots 1&2
I do like the bit where you design them tho, thats gotter be a must have.
We'd just have to make sure things don't get too macro'ed... People still should be behind the keyboards.
|

Arud
|
Posted - 2004.09.15 10:09:00 -
[11]
not a bad idea, but maybe too complex to impliment or at least time consuming
I would be happy with just hotkeys to the orbit, approach and so on functions, hate going through the menu in combat
|

Arud
|
Posted - 2004.09.15 10:09:00 -
[12]
not a bad idea, but maybe too complex to impliment or at least time consuming
I would be happy with just hotkeys to the orbit, approach and so on functions, hate going through the menu in combat
|

Siddy
|
Posted - 2004.09.15 10:10:00 -
[13]
Originally by: Caine I like this idea, infact I was thinking about the same thing a few days ago... Could be alot of issue when you get into the "if enemy does..." commands but I'm sure they could do a dumbed down version like
Attack pattern Omega.. Lock Target MWD to target Orbit XX distance wait XX seconds (or a check distance if permitting) Use medium slots 1 Use high slots 1&2
I do like the bit where you design them tho, thats gotter be a must have.
We'd just have to make sure things don't get too macro'ed... People still should be behind the keyboards.
yes - they shuld do many Pattern buttons that you need to activate seperatly = not compleet automatic combat cause you need to switch betwean phases of pattern.. or chose what pattern to use nexst -------------------------------------------
|

Siddy
|
Posted - 2004.09.15 10:10:00 -
[14]
Originally by: Caine I like this idea, infact I was thinking about the same thing a few days ago... Could be alot of issue when you get into the "if enemy does..." commands but I'm sure they could do a dumbed down version like
Attack pattern Omega.. Lock Target MWD to target Orbit XX distance wait XX seconds (or a check distance if permitting) Use medium slots 1 Use high slots 1&2
I do like the bit where you design them tho, thats gotter be a must have.
We'd just have to make sure things don't get too macro'ed... People still should be behind the keyboards.
yes - they shuld do many Pattern buttons that you need to activate seperatly = not compleet automatic combat cause you need to switch betwean phases of pattern.. or chose what pattern to use nexst -------------------------------------------
|

Siddy
|
Posted - 2004.09.15 10:12:00 -
[15]
Originally by: Arud not a bad idea, but maybe too complex to impliment or at least time consuming
I would be happy with just hotkeys to the orbit, approach and so on functions, hate going through the menu in combat
yes ... its near impossible to do it properly in exstream lagg and FPS loss  -------------------------------------------
|

Siddy
|
Posted - 2004.09.15 10:12:00 -
[16]
Originally by: Arud not a bad idea, but maybe too complex to impliment or at least time consuming
I would be happy with just hotkeys to the orbit, approach and so on functions, hate going through the menu in combat
yes ... its near impossible to do it properly in exstream lagg and FPS loss  -------------------------------------------
|

meowcat
|
Posted - 2004.09.15 10:23:00 -
[17]
in-game combat macros?
good idea in principle, but needs serious work to make sure it's not exploited for mining/afk-isk-making/ebaying
i would be happy with being able to set my own orbit radius and 'keep at range' distance, and be able to see low/mid/high slots at the same time |

meowcat
|
Posted - 2004.09.15 10:23:00 -
[18]
in-game combat macros?
good idea in principle, but needs serious work to make sure it's not exploited for mining/afk-isk-making/ebaying
i would be happy with being able to set my own orbit radius and 'keep at range' distance, and be able to see low/mid/high slots at the same time |

Siddy
|
Posted - 2004.09.15 10:26:00 -
[19]
Originally by: meowcat in-game combat macros?
good idea in principle, but needs serious work to make sure it's not exploited for mining/afk-isk-making/ebaying
i would be happy with being able to set my own orbit radius and 'keep at range' distance, and be able to see low/mid/high slots at the same time
Not macros FFS ...
if you call thees macro, then you might call Orbit at range or keep at rage Macro to
not to mention auto reload and auto repeat -.- ...
Thes are Combat Patterns! -------------------------------------------
|

Siddy
|
Posted - 2004.09.15 10:26:00 -
[20]
Originally by: meowcat in-game combat macros?
good idea in principle, but needs serious work to make sure it's not exploited for mining/afk-isk-making/ebaying
i would be happy with being able to set my own orbit radius and 'keep at range' distance, and be able to see low/mid/high slots at the same time
Not macros FFS ...
if you call thees macro, then you might call Orbit at range or keep at rage Macro to
not to mention auto reload and auto repeat -.- ...
Thes are Combat Patterns! -------------------------------------------
|

Horatio Starkiller
|
Posted - 2004.09.15 10:29:00 -
[21]
simple leave the macro's too module activations and other combat related stuff only.
/approach <target> /orbit <target> <range> /activate high1 /deactivate high1
i.e leave out the command /movecargotojetcan
do you really want to reduce the only twitch based gaming with have though?
Sounds good but i experience macro's in swg trial... after looking up the macro information i found that i could write a macro and leave my computer on all day to combat while I world... complete abuse of the gaming system. :-( -----------
|

Horatio Starkiller
|
Posted - 2004.09.15 10:29:00 -
[22]
simple leave the macro's too module activations and other combat related stuff only.
/approach <target> /orbit <target> <range> /activate high1 /deactivate high1
i.e leave out the command /movecargotojetcan
do you really want to reduce the only twitch based gaming with have though?
Sounds good but i experience macro's in swg trial... after looking up the macro information i found that i could write a macro and leave my computer on all day to combat while I world... complete abuse of the gaming system. :-( -----------
|

Discorporation
|
Posted - 2004.09.15 10:34:00 -
[23]
If, then, pre-programmed by player
Sounds like combat macro to me, Siddy 
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.09.15 10:34:00 -
[24]
If, then, pre-programmed by player
Sounds like combat macro to me, Siddy 
[Heterocephalus glaber]
|

meowcat
|
Posted - 2004.09.15 10:34:00 -
[25]
it's a fine line between what you are describing and a macro tbh
whatever you want to call it, it is a good idea - for ship type A, fitting X, i already have a fairly fixed pattern of engagement and the UI is crappy enough atm to warrant some help
as long as the thing doesnt react in any way to events, and just follows pre-programmed series of commands i like it. |

meowcat
|
Posted - 2004.09.15 10:34:00 -
[26]
it's a fine line between what you are describing and a macro tbh
whatever you want to call it, it is a good idea - for ship type A, fitting X, i already have a fairly fixed pattern of engagement and the UI is crappy enough atm to warrant some help
as long as the thing doesnt react in any way to events, and just follows pre-programmed series of commands i like it. |

Siddy
|
Posted - 2004.09.15 10:36:00 -
[27]
Edited by: Siddy on 15/09/2004 10:38:22
Originally by: Horatio Starkiller simple leave the macro's too module activations and other combat related stuff only.
/approach <target> /orbit <target> <range> /activate high1 /deactivate high1
i.e leave out the command /movecargotojetcan
do you really want to reduce the only twitch based gaming with have though?
Sounds good but i experience macro's in swg trial... after looking up the macro information i found that i could write a macro and leave my computer on all day to combat while I world... complete abuse of the gaming system. :-(
Shurley i didint mean SO advanced macro*coug* combat pattern that do all for you
What i ment that you got quik buttond that activate setain modules (and switch theyr ammo to range .. but mayble this is to fat) and keep things at range without acsessing the stypid Menu in middle of Fleetlagg >.<
Ofcorse if there whuld be some sort of Targeting Computer MODULE - that culd svitch Freq crystals and ammotypes, whould be grate ... but i think thats utopy for now ...
-------------------------------------------
|

Siddy
|
Posted - 2004.09.15 10:36:00 -
[28]
Edited by: Siddy on 15/09/2004 10:38:22
Originally by: Horatio Starkiller simple leave the macro's too module activations and other combat related stuff only.
/approach <target> /orbit <target> <range> /activate high1 /deactivate high1
i.e leave out the command /movecargotojetcan
do you really want to reduce the only twitch based gaming with have though?
Sounds good but i experience macro's in swg trial... after looking up the macro information i found that i could write a macro and leave my computer on all day to combat while I world... complete abuse of the gaming system. :-(
Shurley i didint mean SO advanced macro*coug* combat pattern that do all for you
What i ment that you got quik buttond that activate setain modules (and switch theyr ammo to range .. but mayble this is to fat) and keep things at range without acsessing the stypid Menu in middle of Fleetlagg >.<
Ofcorse if there whuld be some sort of Targeting Computer MODULE - that culd svitch Freq crystals and ammotypes, whould be grate ... but i think thats utopy for now ...
-------------------------------------------
|

Speknek
|
Posted - 2004.09.15 10:39:00 -
[29]
Those are just combat macros, no need for those. Instead CCP should work on fixing the lag and low fps issues during combat 
|

Speknek
|
Posted - 2004.09.15 10:39:00 -
[30]
Those are just combat macros, no need for those. Instead CCP should work on fixing the lag and low fps issues during combat 
|

Vanaaa
|
Posted - 2004.09.15 10:44:00 -
[31]
Edited by: Vanaaa on 15/09/2004 10:46:08
what speknek said
|

Vanaaa
|
Posted - 2004.09.15 10:44:00 -
[32]
Edited by: Vanaaa on 15/09/2004 10:46:08
what speknek said
|

Siddy
|
Posted - 2004.09.15 10:48:00 -
[33]
Edited by: Siddy on 15/09/2004 11:03:31 Enterprice Comand room: Kirk! activate Atack patern Alpha Epsilon!!!11!
Romulain ship Com link: OMG!! H4x Sp017!! Turn of your Combat macro now!11!11
Romulain Ship left the server... -------------------------------------------
|

Siddy
|
Posted - 2004.09.15 10:48:00 -
[34]
Edited by: Siddy on 15/09/2004 11:03:31 Enterprice Comand room: Kirk! activate Atack patern Alpha Epsilon!!!11!
Romulain ship Com link: OMG!! H4x Sp017!! Turn of your Combat macro now!11!11
Romulain Ship left the server... -------------------------------------------
|

Bigby
|
Posted - 2004.09.15 11:01:00 -
[35]
Originally by: Siddy Enterprice Comand room: Kirk! activate Atack patern Alpha Empsilon!!!11!
Romulain ship Com link: OMG!! H4x Sp017!! Turn of your Combat macro now!11!11
Romulain Ship left the server...
   
|

Bigby
|
Posted - 2004.09.15 11:01:00 -
[36]
Originally by: Siddy Enterprice Comand room: Kirk! activate Atack patern Alpha Empsilon!!!11!
Romulain ship Com link: OMG!! H4x Sp017!! Turn of your Combat macro now!11!11
Romulain Ship left the server...
   
|

Bigby
|
Posted - 2004.09.15 11:03:00 -
[37]
And on a more consturctive note, I think this isn't a bad idea. Not sure how easy it'd be to implement in EvEs current form though, and that will be THE major problem with getting this agreed, even if you can get everyone that it's a good idea
|

Bigby
|
Posted - 2004.09.15 11:03:00 -
[38]
And on a more consturctive note, I think this isn't a bad idea. Not sure how easy it'd be to implement in EvEs current form though, and that will be THE major problem with getting this agreed, even if you can get everyone that it's a good idea
|

Liu Kaskakka
|
Posted - 2004.09.15 11:13:00 -
[39]
I think that you should be able to input your own preferred orbit ranges etc but I wouldn't want the computer to MWD and switch ammo for you. I can understand that it is a pain in the ass trying to do these things in fleet battles when the holy lag hits but I think CCP should try to address the cause of these lag issues, not "make it easier to operate in lag". I think this game is already a bit too point and click no-brainer (yesyes, I don't know anything about your 1337 fleet/guerilla combat tactics, I just click and my missiles fly).
|

Liu Kaskakka
|
Posted - 2004.09.15 11:13:00 -
[40]
I think that you should be able to input your own preferred orbit ranges etc but I wouldn't want the computer to MWD and switch ammo for you. I can understand that it is a pain in the ass trying to do these things in fleet battles when the holy lag hits but I think CCP should try to address the cause of these lag issues, not "make it easier to operate in lag". I think this game is already a bit too point and click no-brainer (yesyes, I don't know anything about your 1337 fleet/guerilla combat tactics, I just click and my missiles fly).
|

Rod Blaine
|
Posted - 2004.09.15 11:20:00 -
[41]
The only reason for these is current combat lag. Otherwise player control and good coordination can add much more then these automations can.
I'd say NO, because this is not the solution to lag, it's aworkaround that reduces the worth of having good tactics and control. Lag should be solved seperately. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Rod Blaine
|
Posted - 2004.09.15 11:20:00 -
[42]
The only reason for these is current combat lag. Otherwise player control and good coordination can add much more then these automations can.
I'd say NO, because this is not the solution to lag, it's aworkaround that reduces the worth of having good tactics and control. Lag should be solved seperately. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Siddy
|
Posted - 2004.09.15 12:14:00 -
[43]
Well - maybe the combat Pattern is a lil to much ... But let atleast us to set our custom orbiting range ourself ...
im sick of this "orbit at current range"
cause it takes ship as Big as BS some time to brake and get back to that range  -------------------------------------------
|

Siddy
|
Posted - 2004.09.15 12:14:00 -
[44]
Well - maybe the combat Pattern is a lil to much ... But let atleast us to set our custom orbiting range ourself ...
im sick of this "orbit at current range"
cause it takes ship as Big as BS some time to brake and get back to that range  -------------------------------------------
|

Ebedar
|
Posted - 2004.09.15 12:26:00 -
[45]
I'd like a 'Move Away' option to help maintain optimal range.
Can get irksome swinging your camera around and manually double clicking away from the target.
My life in pictures:
 |

Ebedar
|
Posted - 2004.09.15 12:26:00 -
[46]
I'd like a 'Move Away' option to help maintain optimal range.
Can get irksome swinging your camera around and manually double clicking away from the target.
My life in pictures:
 |

Grim Vandal
|
Posted - 2004.09.15 12:48:00 -
[47]
hehehe you wouldnt belive it but many many moons ago the devs wanted to have "hacking" a possible ingame feature like activating and deactivating the slots of your enemy or just put every mod offline (however you would need to have your haxx0r skill at lv 5 for that one )
I bet its still on their todo list however it must be somewhere on page 167 so it will prolly take them post kali 
anyway your idea is nice and the devs will consider it but dont be suprised if attack patterns will stay on page 168 on their todo list, you know flying in a plantes atmossphere is on page 166 so you gotta wait for that one first .
You know yourself Siddy that there are other issues right now besides shiva that need their attention.
There is a reason why I would like the projectiles unnerfed and the missiles changed asap. However EW is the next problem which I have many ideas about already however its not time to post them yet.
Anyway good idea!

Greetings Grim |

Grim Vandal
|
Posted - 2004.09.15 12:48:00 -
[48]
hehehe you wouldnt belive it but many many moons ago the devs wanted to have "hacking" a possible ingame feature like activating and deactivating the slots of your enemy or just put every mod offline (however you would need to have your haxx0r skill at lv 5 for that one )
I bet its still on their todo list however it must be somewhere on page 167 so it will prolly take them post kali 
anyway your idea is nice and the devs will consider it but dont be suprised if attack patterns will stay on page 168 on their todo list, you know flying in a plantes atmossphere is on page 166 so you gotta wait for that one first .
You know yourself Siddy that there are other issues right now besides shiva that need their attention.
There is a reason why I would like the projectiles unnerfed and the missiles changed asap. However EW is the next problem which I have many ideas about already however its not time to post them yet.
Anyway good idea!

Greetings Grim |

xynos
|
Posted - 2004.09.15 12:52:00 -
[49]
Edited by: xynos on 15/09/2004 13:11:24
Originally by: Rod Blaine The only reason for these is current combat lag. Otherwise player control and good coordination can add much more then these automations can.
I'd say NO, because this is not the solution to lag, it's aworkaround that reduces the worth of having good tactics and control. Lag should be solved seperately.
I like the idea and yes it is mainly to work around the lag. And there will always be lag. I've playd many other multiplayer games and there alway was lag. Maybe it should only be simple instructions to be able to react fast.
Exsample: when I mine, I do it with my alt (2nd client) In belts where rats frequently interrupt the peace I need some protection so I use drones. When the rats appear my pc has a lot to do and the screen freezes. Luckyly the drones keep fighting and when the screen returns I can finally coordinate them. If I would use guns or missiles then rats would seriously hurt my 2 ships.
Now... when there is an automated responce you can fight off these rats and be save till the lag dissapears.
|

xynos
|
Posted - 2004.09.15 12:52:00 -
[50]
Edited by: xynos on 15/09/2004 13:11:24
Originally by: Rod Blaine The only reason for these is current combat lag. Otherwise player control and good coordination can add much more then these automations can.
I'd say NO, because this is not the solution to lag, it's aworkaround that reduces the worth of having good tactics and control. Lag should be solved seperately.
I like the idea and yes it is mainly to work around the lag. And there will always be lag. I've playd many other multiplayer games and there alway was lag. Maybe it should only be simple instructions to be able to react fast.
Exsample: when I mine, I do it with my alt (2nd client) In belts where rats frequently interrupt the peace I need some protection so I use drones. When the rats appear my pc has a lot to do and the screen freezes. Luckyly the drones keep fighting and when the screen returns I can finally coordinate them. If I would use guns or missiles then rats would seriously hurt my 2 ships.
Now... when there is an automated responce you can fight off these rats and be save till the lag dissapears.
|

Siddy
|
Posted - 2004.09.15 12:53:00 -
[51]
Edited by: Siddy on 15/09/2004 12:55:40 Shameles plug, Grim. Shameles...  -------------------------------------------
|

Siddy
|
Posted - 2004.09.15 12:53:00 -
[52]
Edited by: Siddy on 15/09/2004 12:55:40 Shameles plug, Grim. Shameles...  -------------------------------------------
|

Claire Scott
|
Posted - 2004.09.15 12:56:00 -
[53]
I hate this. Very bad idea. You're talking about macroing combat.
-E
If you're not running with the pack, you're prey . . . |

Claire Scott
|
Posted - 2004.09.15 12:56:00 -
[54]
I hate this. Very bad idea. You're talking about macroing combat.
-E
If you're not running with the pack, you're prey . . . |

Siddy
|
Posted - 2004.09.15 13:01:00 -
[55]
Originally by: Claire Scott I hate this. Very bad idea. You're talking about macroing combat.
-E
as it hasent been macroed allredy 
its not like your Flying ship whit joystick or aiming the guns yourself
EVE is not FPS of flight sim - its all abaut your fittings and how you use thous "orbit" macros and Skills ofcorse
-------------------------------------------
|

Siddy
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Posted - 2004.09.15 13:01:00 -
[56]
Originally by: Claire Scott I hate this. Very bad idea. You're talking about macroing combat.
-E
as it hasent been macroed allredy 
its not like your Flying ship whit joystick or aiming the guns yourself
EVE is not FPS of flight sim - its all abaut your fittings and how you use thous "orbit" macros and Skills ofcorse
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CptDelta
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Posted - 2004.09.15 13:04:00 -
[57]
sorry, but these ideas are all nothing else then macroing.. call it as u what.. but if u start with some of these ****, eve will start to die...
plz play SWG if you need somthing like that
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CptDelta
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Posted - 2004.09.15 13:04:00 -
[58]
sorry, but these ideas are all nothing else then macroing.. call it as u what.. but if u start with some of these ****, eve will start to die...
plz play SWG if you need somthing like that
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