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Imhotep Khem
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Posted - 2004.09.16 22:43:00 -
[61]
Originally by: Gariuys
Originally by: Imhotep Khem No we dont even need to think up any solutions. CCP already had the solution. In stead of increasing the artillery falloff, they mistakenly reduced it. If they simply fix their error...
I have been completely baffled at how they could admit the mistake, but continue to create patches that do not address this incredibly simple patch. Nor do they state that they state what the deal is with why they wont fix it!!
CCP, if you changed yoru mine on the projectiles, just say so. Drop the mistake charade and admit to hosing the minmatar.
It was reduced cause of the chance to the falloff formula, it used to be 0% at optimal+falloff with a very sharp drop off starting at optimal. It now is a different curve that ends at 50% at optimal+falloff.
This is incorrect. ALL weapons were modified due to the new falloff formula. There was an uproar due to some over zealous calculations and CCP realized the goofed. So they patched ALL weapons to give them a boost in range to compensate. ALL except those minmatar artillery which they accidentally reduced further. This is a statement of fact. They never fixed that last error.
It is _only_ projectile artillery that had the acknowledged mistake. ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2004.09.16 22:43:00 -
[62]
Originally by: Gariuys
Originally by: Imhotep Khem No we dont even need to think up any solutions. CCP already had the solution. In stead of increasing the artillery falloff, they mistakenly reduced it. If they simply fix their error...
I have been completely baffled at how they could admit the mistake, but continue to create patches that do not address this incredibly simple patch. Nor do they state that they state what the deal is with why they wont fix it!!
CCP, if you changed yoru mine on the projectiles, just say so. Drop the mistake charade and admit to hosing the minmatar.
It was reduced cause of the chance to the falloff formula, it used to be 0% at optimal+falloff with a very sharp drop off starting at optimal. It now is a different curve that ends at 50% at optimal+falloff.
This is incorrect. ALL weapons were modified due to the new falloff formula. There was an uproar due to some over zealous calculations and CCP realized the goofed. So they patched ALL weapons to give them a boost in range to compensate. ALL except those minmatar artillery which they accidentally reduced further. This is a statement of fact. They never fixed that last error.
It is _only_ projectile artillery that had the acknowledged mistake. ____ If your not dyin' your not tryin'. |

Kaylona Tso
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Posted - 2004.09.17 02:42:00 -
[63]
Originally by: Lord Anubis Look i got to say this moaning about it ant helping their gonna change the guns and thats all i needed to know if it is post shiva then so be but at the mo im making proj work for me and if i can do that with an uber nerf gun then think what i can do WHEN it gets fixed
Yeah... and when they totally redo the system to fix their foul up your gonna have to learn how to use em all over again from scratch. How many times have I had to do this... been playing well over a year and I can say that what implying just might not come to pass. This is fustrating and has simmered past the point where non-projectile users or noobie projectile users like yourself can say "ADAPT!" ( cause if your happy with em you are a projectile noob, no offense, kthnxbye )
When i can sport 425mm rails on a mega better than a tempest with 1400mm... get longer range and better dot and have better defenses... something is super wrong and no argument against the fact can hold its water. -----
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Kaylona Tso
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Posted - 2004.09.17 02:42:00 -
[64]
Originally by: Lord Anubis Look i got to say this moaning about it ant helping their gonna change the guns and thats all i needed to know if it is post shiva then so be but at the mo im making proj work for me and if i can do that with an uber nerf gun then think what i can do WHEN it gets fixed
Yeah... and when they totally redo the system to fix their foul up your gonna have to learn how to use em all over again from scratch. How many times have I had to do this... been playing well over a year and I can say that what implying just might not come to pass. This is fustrating and has simmered past the point where non-projectile users or noobie projectile users like yourself can say "ADAPT!" ( cause if your happy with em you are a projectile noob, no offense, kthnxbye )
When i can sport 425mm rails on a mega better than a tempest with 1400mm... get longer range and better dot and have better defenses... something is super wrong and no argument against the fact can hold its water. -----
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CHuskarl
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Posted - 2004.09.17 03:14:00 -
[65]
well, so we have to wait TWO more months?
jesus
2004.10.09 02:38:01combatYour 800mm Repeating Artillery I perfectly strikes Sansha's Ravager, wrecking for 277.2 damage. |

CHuskarl
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Posted - 2004.09.17 03:14:00 -
[66]
well, so we have to wait TWO more months?
jesus
2004.10.09 02:38:01combatYour 800mm Repeating Artillery I perfectly strikes Sansha's Ravager, wrecking for 277.2 damage. |

Caine
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Posted - 2004.09.17 12:30:00 -
[67]
I'm a noob here, will this effect my 720 Howitzers?
Or just the really big guns (I'm noticing a big miss rate already, not sure if this is normal).
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Caine
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Posted - 2004.09.17 12:30:00 -
[68]
I'm a noob here, will this effect my 720 Howitzers?
Or just the really big guns (I'm noticing a big miss rate already, not sure if this is normal).
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Selim
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Posted - 2004.09.17 15:49:00 -
[69]
Caine - all artillery are experiencing the problems, but it is most noticeable on large artillery and small artillery.
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Selim
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Posted - 2004.09.17 15:49:00 -
[70]
Caine - all artillery are experiencing the problems, but it is most noticeable on large artillery and small artillery.
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Kaylona Tso
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Posted - 2004.09.17 16:11:00 -
[71]
its not just artillary. all projectiles suck on at every level. even small projectiles suck when you compare them to missiles, energy and hybrids. only an interceptor's bonuses can make them worth their fitting cost and even then i would rather use laser pulses or beams.
720mm used to be some of the best guns around. you would see armageddons and apocs pushing 7 to 8 of the scouts or siege while armortanking. now you won't even find them on a rupture unless your roleplaying, crazy, or can't afford to waste any training time on something else. it also used to be common to see a typhoon with 4 scouts and 4 siege tanked up because 720mm USED to be better than 1200mm. alas we have sucky 1200mm and even worse 720mm. -----
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Kaylona Tso
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Posted - 2004.09.17 16:11:00 -
[72]
its not just artillary. all projectiles suck on at every level. even small projectiles suck when you compare them to missiles, energy and hybrids. only an interceptor's bonuses can make them worth their fitting cost and even then i would rather use laser pulses or beams.
720mm used to be some of the best guns around. you would see armageddons and apocs pushing 7 to 8 of the scouts or siege while armortanking. now you won't even find them on a rupture unless your roleplaying, crazy, or can't afford to waste any training time on something else. it also used to be common to see a typhoon with 4 scouts and 4 siege tanked up because 720mm USED to be better than 1200mm. alas we have sucky 1200mm and even worse 720mm. -----
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Rotnacht
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Posted - 2004.09.19 11:16:00 -
[73]
Here's my problem.....
I finally got the 1400mm to work great!!! I put 6 on my tempest for an NPC hunt and got about 4 wrecking hits of 1301 in one day! I am so happy. Of course.....I'm not happy about using FIVE slots just to make one high slot weapon work properly. So when it comes to 1vs1 pvp, your gonna run into plenty of problems. I haven't tried armor tanking but I'm not yet willing to part with damamge mods, but I will be giving it a try.
What I have found to be MOST annoying is the ROF. Considering the amounts of misses on any given day I hardly believe that the "extra damage" that I love to hear about makes up for it. If I'm firing at once every 12+ seconds and missing anywhere from all guns to at least 1 gun everytime, with an average not exceeding 300, I'm hosed. And then to compliment the ROF I get to have only 10 rounds of EMP (my fav.) per gun, whoopie!!! But wait there is more! 10 seconds to load the guns and then the additional deactivation time before reloading! It's a fun gun ladies and gents. 10 rounds at 12+ per second plus 10 seconds to reload....gimme my interceptor....at least I can kill you with that.
disclaimer: My postings are always open for a good bashing. I'm just a simple gamer who observes things, I don't fancy spending time on the calculations and optimal whatevers!! have fun everyone.
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Rotnacht
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Posted - 2004.09.19 11:16:00 -
[74]
Here's my problem.....
I finally got the 1400mm to work great!!! I put 6 on my tempest for an NPC hunt and got about 4 wrecking hits of 1301 in one day! I am so happy. Of course.....I'm not happy about using FIVE slots just to make one high slot weapon work properly. So when it comes to 1vs1 pvp, your gonna run into plenty of problems. I haven't tried armor tanking but I'm not yet willing to part with damamge mods, but I will be giving it a try.
What I have found to be MOST annoying is the ROF. Considering the amounts of misses on any given day I hardly believe that the "extra damage" that I love to hear about makes up for it. If I'm firing at once every 12+ seconds and missing anywhere from all guns to at least 1 gun everytime, with an average not exceeding 300, I'm hosed. And then to compliment the ROF I get to have only 10 rounds of EMP (my fav.) per gun, whoopie!!! But wait there is more! 10 seconds to load the guns and then the additional deactivation time before reloading! It's a fun gun ladies and gents. 10 rounds at 12+ per second plus 10 seconds to reload....gimme my interceptor....at least I can kill you with that.
disclaimer: My postings are always open for a good bashing. I'm just a simple gamer who observes things, I don't fancy spending time on the calculations and optimal whatevers!! have fun everyone.
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Tar om
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Posted - 2004.09.19 12:12:00 -
[75]
Edited by: Tar om on 19/09/2004 12:14:22 I've found that my Rupture can be made to outperform my Tempest in pretty much every department. My Tempest is parked, awaiting The Great Day that CCP pull their heads out of the.. erm.. sand and my Rupture is providing a lot of fun. Look - I ADAPTED!! - but I'm very sore about the millions of wasted skillpoints. People in my corp with HALF my skillpoints can destroy my Tempest with their mega/apoc/arma/raven without even breaking sweat. The only good thing about a Tempest is that you tend to survive large fleet engagements because you are irrelevant. Woopdedoo.
Tar om -- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com |

Tar om
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Posted - 2004.09.19 12:12:00 -
[76]
Edited by: Tar om on 19/09/2004 12:14:22 I've found that my Rupture can be made to outperform my Tempest in pretty much every department. My Tempest is parked, awaiting The Great Day that CCP pull their heads out of the.. erm.. sand and my Rupture is providing a lot of fun. Look - I ADAPTED!! - but I'm very sore about the millions of wasted skillpoints. People in my corp with HALF my skillpoints can destroy my Tempest with their mega/apoc/arma/raven without even breaking sweat. The only good thing about a Tempest is that you tend to survive large fleet engagements because you are irrelevant. Woopdedoo.
Tar om -- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com |

Selim
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Posted - 2004.09.19 15:31:00 -
[77]
Amen, Rotnacht. These are just a few of the problems with projectiles.
And yes, even with GREAT skills on a tempest, a low level apoc/raven user will smash your tempest with such ease.
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Selim
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Posted - 2004.09.19 15:31:00 -
[78]
Amen, Rotnacht. These are just a few of the problems with projectiles.
And yes, even with GREAT skills on a tempest, a low level apoc/raven user will smash your tempest with such ease.
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Thraxll
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Posted - 2004.09.19 17:58:00 -
[79]
Just wanted to say that I'm VERY disappointed that CCP is choosing to put us on the back-burner until sometime after Shiva (meaning we're looking at a few months before our guns are fixed). That's a rotten way to try to please people.
Remember the other day when part of the cluster went down? After 2 reboots the problem was solved but CCP was going to wait until the scheduled DT (about 16 hours from then) before re-booting again to get the entire cluster back up. What happened? People came to the forums and begged for a reboot, because most ppl would rather deal with 1 more 20-minute DT than deal with the God-awful lag for another 16 hours.
That's how I feel about projectiles. I'd rather see Shiva (something I never knew was coming when I signed up for this game, anyway) delayed a week or two and get my guns working NOW. You guys are alienating a whole chunk of your player-base.
Bad business decision, IMO. 
"The long and short of it is that this game, or any game, is either going to be a kindergarten where it's safe and cuddly and secure and you can play with plush tigers, or it will be a harsh place, harsh but interesting and interesting because harsh, where you must take risks to succeed and so must everyone, since victory is tasteless without danger." - Raivn Akhama
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Thraxll
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Posted - 2004.09.19 17:58:00 -
[80]
Just wanted to say that I'm VERY disappointed that CCP is choosing to put us on the back-burner until sometime after Shiva (meaning we're looking at a few months before our guns are fixed). That's a rotten way to try to please people.
Remember the other day when part of the cluster went down? After 2 reboots the problem was solved but CCP was going to wait until the scheduled DT (about 16 hours from then) before re-booting again to get the entire cluster back up. What happened? People came to the forums and begged for a reboot, because most ppl would rather deal with 1 more 20-minute DT than deal with the God-awful lag for another 16 hours.
That's how I feel about projectiles. I'd rather see Shiva (something I never knew was coming when I signed up for this game, anyway) delayed a week or two and get my guns working NOW. You guys are alienating a whole chunk of your player-base.
Bad business decision, IMO. 
"The long and short of it is that this game, or any game, is either going to be a kindergarten where it's safe and cuddly and secure and you can play with plush tigers, or it will be a harsh place, harsh but interesting and interesting because harsh, where you must take risks to succeed and so must everyone, since victory is tasteless without danger." - Raivn Akhama
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