| Author |
Thread Statistics | Show CCP posts - 52 post(s) |
|

CCP Guard
C C P C C P Alliance
2342

|
Posted - 2012.05.16 17:06:00 -
[1] - Quote
The best character creator the biz is in constant development and as part of EVE Online: Inferno, it's going to give you even more options to play around with. CCP Karkur and CCP t0rfifrans have the details in their latest dev blog. CCP Guard | EVE Community Developer |-á@ccp_guard |
|
|

CCP karkur
C C P C C P Alliance
932

|
Posted - 2012.05.16 17:06:00 -
[2] - Quote
first :) CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP Explorer
C C P C C P Alliance
478

|
Posted - 2012.05.16 17:07:00 -
[3] - Quote
second!  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|

CCP Phantom
C C P C C P Alliance
1299

|
Posted - 2012.05.16 17:15:00 -
[4] - Quote
Commissar Kate wrote:While I have a few objections to this [...]
The dev blog feedback threads are exactly the right place to voice these objections and to make suggestions of what to do different and better!  CCP Phantom - German Community Coordinator |
|
|

CCP karkur
C C P C C P Alliance
933

|
Posted - 2012.05.16 18:04:00 -
[5] - Quote
Kusum Fawn wrote:Why are the colors restricted at all? I dunno if its a programming issue or what to have the entire color palate open to experimentation, but id like to have hues for hair color and pretty much everything.
Is there any specific reason why this is not so?
Also clothing, Whats with the few selected colors? is it easier to have skins for the articles of clothing as opposed to entirely new models for each piece? I dunno anything about texture mapping so i was wondering. Our artists are VERY serious about their colors , and the standards in our art department are just really high (as is evident from the amazing art in EVE). They carefully pick the colors available, in order to keep the correct style and vision so everything looks right. The color restrictions are basically up to the art direction, which is one of the reasons EVE does looks so good  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
933

|
Posted - 2012.05.16 18:19:00 -
[6] - Quote
BlindFury wrote:Quote:...in case you didn't know, these resculpts don't stack... I'm pretty sure they stacked when Incarna first came out, why can't this still be the case? I'm pretty sure they didn't... or at least I don't see how that could have been possible since it's just a flag and that hasn't changed since Incursion. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
933

|
Posted - 2012.05.16 18:20:00 -
[7] - Quote
J3ssica Alba wrote:I don't really care about skin color what I really want to see is those new outfits you had for a while on SiSi .. they were absolutely stunning, just what a space pilot from the future would be wearing. Gief nao plix They are not ready 
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
935

|
Posted - 2012.05.16 18:27:00 -
[8] - Quote
ctx2007 wrote:BLUE skin ................... this is EVE not Smurfs in space.  ohhh man, have I been playing the wrong game all this time where do I find the Smurf game then? CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
935

|
Posted - 2012.05.16 18:43:00 -
[9] - Quote
Palovana wrote: Does this mean the full spectrum of punk-rock colors will be available? Green, fire-engine red, purple etc?
ah, no. There is a set of carefully picked hair colors, and some of them were not available for some of the bloodlines. Those restrictions are being lifted.
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
935

|
Posted - 2012.05.16 18:57:00 -
[10] - Quote
Arien Omnicron wrote:but do they have to be so strict when it comes to character color, what if i want to paint my self neon green for when the night clubs become available in future incarna update. man i want to be neon green now. I think you answered your own question  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
935

|
Posted - 2012.05.16 18:59:00 -
[11] - Quote
Pak Narhoo wrote:Shingyoku wrote:but when can I make my character fat? Quoting this because I know this was an option in the past. Why was it scrapped? Because you knew we would do bad, very bad, things with it? If you keep to the current, must look like a today character, I think you should not avoid the obese characters. You can already create in the modeler one of those anorexia models that think they are sexy (/me shudders) running on the catwalk around in "victoria secrets" stuff. It never went on TQ, it was only on Sisi and there were a lot of issues with it. I believe you need to have a different set of animation if you have very heavy characters, and then there is asset clipping and other issues. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP GingerDude
56

|
Posted - 2012.05.16 19:32:00 -
[12] - Quote
Still waiting for a realistic semi-translucent greenish-pale natural ginger complexion to become available. Senior Server Programmer |
|
|

CCP karkur
C C P C C P Alliance
935

|
Posted - 2012.05.16 19:36:00 -
[13] - Quote
CCP GingerDude wrote:Still waiting for a realistic semi-translucent greenish-pale natural ginger complexion to become available. We do have a very pale skin color for you  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
937

|
Posted - 2012.05.16 20:04:00 -
[14] - Quote
MotherMoon wrote:"We are adding 14 new skin colors, and they will replace the old skin colors in the color wheel"
why? why not in addition to? do these new skin colors use some new sharder or something? If your ading more and more colors just keep the old ones. Don't remove skin colors!
I'm not mad, just honestly curious whats behind removing old colors : ) Yes, this is a totally different system from the old one. In this thread, I explain why we don't want to have the old color also available. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
937

|
Posted - 2012.05.16 20:47:00 -
[15] - Quote
Indahmawar Fazmarai wrote:No, they didn't. They completely killed the various olive and red skin shades FAI, which now are limited to one of each. And I should know it, as my mains' color has been deleted into oblivion. Oh, of course, we are allowed to keep our old colors if we choose to (how kind) but that doesn't changes that with the demise of my main's color i am left with a range of colors more suit to WoW clones than to EVE.
Admiteddly I am angry. But i feel i do have a reason to. A turn to the worst is a turn to the worst, and caliing it an improvement is a lie no matter what color you paint it.
And what makes it worst: what was the need to do it? I'm sorry that you are so angry about this change... but it's great though to see how much guys really care . We felt it was needed as there were a lot of people who wanted to be able to have a darker skin color but were not Brutors.
The old skin tone system is not ideal, and it would be nice to just get rid of it, but we didn't feel we could do that since we don't want to force you into changing skin color. The new system is much better, and works just like any of the asset in the character creator so there is no special casing needed. This makes it much easier to maintain, and if we feel the need for more skin colors, it's easy to add them (not saying there are any plans to do it, but it's possible).
I'll talk with some people again, and tell them about your concerns. If you could point me to some skin color you feel is missing, that would be good (if you have some specific characters you feel will not have a similar color option anymore, you could evemail me with their name and we could take a look) CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
937

|
Posted - 2012.05.16 20:53:00 -
[16] - Quote
Grey Stormshadow wrote:The real question is - if my Eve character had s-word with hello kitty - what colour would the offspring be and would it be carrying a heart?
edit: ...or would you prefer not to know ?-) maybe that's how carebears are made? (i'm the biggest carebear myself) CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
950

|
Posted - 2012.05.16 21:47:00 -
[17] - Quote
Grey Stormshadow wrote:CCP karkur wrote:Grey Stormshadow wrote:The real question is - if my Eve character had s-word with hello kitty - what colour would the offspring be and would it be carrying a heart?
edit: ...or would you prefer not to know ?-) maybe that's how carebears are made? (i'm the biggest carebear myself) I'm sure that didn't come out quite as you wanted while observing the context :) I actually prefer not finding out how the offspring would be... I wonder why you are thinking about your character mating with hello kitty  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
950

|
Posted - 2012.05.16 21:50:00 -
[18] - Quote
Leemi Sobo wrote:you just were scared to release this without proper burger-assets wasn't you ?  no no, the burger asset is ready to go!  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
950

|
Posted - 2012.05.16 21:56:00 -
[19] - Quote
MotherMoon wrote:CCP karkur wrote:it's easy to add them (not saying there are any plans to do it, but it's possible). So do it? if the player feedback is "there isn't enough red skin tones", then... add some? We'll see.. I don't wan to be making any promises here because in the end this is not my call at all, I'm just a programmer. But I'll mention it to the art people, and see if that is something they would be interested in. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
950

|
Posted - 2012.05.16 22:31:00 -
[20] - Quote
Grady Eltoren wrote:CCP:
When are we going to see MOAR Nex stuff?
I know some may be sore about the whole MT / Jita Protest stuff, but I see nothing wrong with using PLEX to pay for an Artist to come up with cool stuff as long as it isn't game breaking which the NEX STORE IS NOT.
I want MOAR clothes, MOAR art we can buy, MOAR CUSTOM SHIP SKINS AND CORP LOGOS....MOAR I SAY! PLEASE PLEASANTLY SUPRISE ME! :)
::cracks the whip on the CCP Artists!::
maybe soonish 
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP Explorer
C C P C C P Alliance
481

|
Posted - 2012.05.17 01:43:00 -
[21] - Quote
Lyron-Baktos wrote:since this is part of the art department, can we get some answers from them regarding the new Amarr V3 color issues as being talked about on the Test Server sub-forum? Different team, different artists and programmers. Please post those concerns/issues in the Test Server Feedback channel. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|

CCP Explorer
C C P C C P Alliance
481

|
Posted - 2012.05.17 01:45:00 -
[22] - Quote
Knug LiDi wrote:Is height variable ever intended to be implemented ?
My character is intended to be below average height - atm, I can't make him so. We are not intending to make the height variable. The characters use the same skeleton, the reason being animations become much more complicated (in addition to fitting clothes) if the height is different. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|

CCP karkur
C C P C C P Alliance
953

|
Posted - 2012.05.17 12:39:00 -
[23] - Quote
The height issue is explained pretty well here CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
954

|
Posted - 2012.05.17 12:56:00 -
[24] - Quote
Seloena wrote: And what about the second thing: camera offset in Character Recustomization window for dual screens?
Well, to be honest, it's not high on the priority list... there are so many things we could and would want to work on if we had enough time, but hopefully we can take a look at that sometime. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP Explorer
C C P C C P Alliance
481

|
Posted - 2012.05.17 14:38:00 -
[25] - Quote
Kusum Fawn wrote:CCP Explorer wrote:Lyron-Baktos wrote:since this is part of the art department, can we get some answers from them regarding the new Amarr V3 color issues as being talked about on the Test Server sub-forum? Different team, different artists and programmers. Please post those concerns/issues in the Test Server Feedback channel. Please link the threads that are relevant places for us to post in. I talked to the team working on the V3 project and they would like to ask you to post your feedback here: https://forums.eveonline.com/default.aspx?g=posts&t=108567Quote:Why are they not reading an essentially art development blog response thread is a little... whut? We need to keep forum threads focused so that both players and devs can easily find the relevant discussions. It's not efficient if all artists and programmers have to read all threads to find feedback on the areas they are working on. This thread is relevant to the artists and programmers working on the character creator, will be monitored by them and you will get relevant responses (such as the ones from CCP karkur), but the artists and programmers working on the V3 project will not monitor this thread since they are working on other things. They will read your feedback in the thread I linked above. I hope and trust you understand the reasons I've outlined. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|

CCP Explorer
C C P C C P Alliance
481

|
Posted - 2012.05.17 14:41:00 -
[26] - Quote
CCP Vertex will respond to all these threads. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|

CCP Explorer
C C P C C P Alliance
481

|
Posted - 2012.05.17 14:56:00 -
[27] - Quote
CCP karkur wrote:BlindFury wrote:Quote:...in case you didn't know, these resculpts don't stack... I'm pretty sure they stacked when Incarna first came out, why can't this still be the case? I'm pretty sure they didn't... or at least I don't see how that could have been possible since it's just a flag and that hasn't changed since Incursion. Attribute Neural Remaps stack, is that perhaps what you were thinking of? (Character Sheet : Attributes.) Character Re-customization Resculpts don't stack and never have. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|

CCP Explorer
C C P C C P Alliance
482

|
Posted - 2012.05.17 18:59:00 -
[28] - Quote
Kusum Fawn wrote:CCP Explorer wrote:Kusum Fawn wrote: Why are they not reading an essentially art development blog response thread is a little... whut? We need to keep forum threads focused so that both players and devs can easily find the relevant discussions. It's not efficient if all artists and programmers have to read all threads to find feedback on the areas they are working on. This thread is relevant to the artists and programmers working on the character creator, will be monitored by them and you will get relevant responses (such as the ones from CCP karkur), None of the threads linked by you or Lyron-Baktos are About character models or coloration. While ship colors are important, this thread and devblog is specifically about Characters. are there any about characters that the art department or whom ever is responsible for the color of characters is posting or reading? If they are the same people then those are to places ill start posting, Even if it is off that thread topic. I'm very sorry, but I'm not following you here. The full context of the question I was responding to was:
Kusum Fawn wrote:CCP Explorer wrote:Lyron-Baktos wrote:since this is part of the art department, can we get some answers from them regarding the new Amarr V3 color issues as being talked about on the Test Server sub-forum? Different team, different artists and programmers. Please post those concerns/issues in the Test Server Feedback channel. Please link the threads that are relevant places for us to post in. Why are they not reading an essentially art development blog response thread is a little... whut? Hence I talked to the people working on the V3 project and provided a link in my reply to a forum thread that is relevant to that project.
If you wanted to discuss skin colour matters and not ship colours (and forgive me for getting confused given this reference to Amarr V3), then this thread here is exactly for those purposes and I'm absolutely certain that CCP karkur will either reply to your questions or follow up with her co-workers that can either provide the answers or reply directly. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|

CCP karkur
C C P C C P Alliance
962

|
Posted - 2012.05.17 19:50:00 -
[29] - Quote
Kusum Fawn wrote: While I do appreciate that CCP Karkur is answering threads, it seems that CCCP Karkur doesn't have the fullest picture or the leeway to respond to the central theme of many of the threads about character creation and options.
1. What prompted the changes to Character skin color changes and why are the some of the old colors no longer going to be available? 2. Why are there restrictions on the colors available at all? 3. What is are the guidelines to "correct style and vision" and who determines that? 4. Is this a programming architecture issue? as in different ways of adding colors dont scale properly when looking at more then one character? or is the restrictions an artistic choice rather then a technical limitation? ->4.1. If its a programming issue (which the direction of your posts seems not to point to) are there other options that you are looking at? or is it a "this is the only way that it can be done reasonably" ->4.2. People will make ugly avatars. No matter what sort of settings filters you put in there, someone will find a way to make it ugly. also personal preferences in beauty etc. 5. Quite simply i don't understand why choices are limited to less then what is available today. in terms of base colors. I expect more varied choices here then a 24 pack of crayons.
The skin color change was mostly done because a lot of people (both regular players and CCP employees) wanted everyone to be able to have darker skin, which makes a lot of sense to me at least. The restrictions are not a programming issue (although I would run into problems with the UI if all of a sudden everything was available for all bloodlines), but it's nice to have it the way it is for storing stuff and applying assets. I'll see if I can get any of the artists to comment on the restrictions (today is a holiday so we have not been at work today... although I'm sure some of them are because they have been working very hard on making EVE even more amazing)
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
962

|
Posted - 2012.05.17 20:23:00 -
[30] - Quote
I'm not sure if you are serious, but I would not consider this change the most important one in Inferno, although I think it was important to make it. We had a release demo yesterday where we all showed each other what our teams are releasing in Inferno, and the other teams have been doing amazing work with factional warfare and wars and the art part was also awesome!  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
964

|
Posted - 2012.05.18 11:34:00 -
[31] - Quote
Claire Voyant wrote:Where is this "resculpt" to be found. I have heard about it, but never seen it. Every station has a re-customization station service. Usually when you go in there you can change you hair, makeup, tattoos, clothes and more. But you cannot resculpt your character or change it's complexion like you could when you are create your character.
The resculpt mode is when you get to use these options again in the re-customization. Then you will have the "Shape" and "Complexion" groups again in the asset menu on the right hand side, and will be able to sculpt your character's face and body by pulling the areas you want to change.
If you do have resculpt left, you will get a very confusing message (which we need to change) when you click the re-customization button in the station services saying that the character has been flagged fro re-customization, and you're asked if you want to do that. If you select no, you are saying "no, I don't want to go into resculpting, only normal re-customization". CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
964

|
Posted - 2012.05.18 11:45:00 -
[32] - Quote
Lipbite wrote:I was checking new skintones for few days - especially pale one. Created pale Gallente pilot(s) but in captain quarters she's as tanned as usual Gallente despite vampiric look on thumbnail.
Is it a bug? When to expect actual pale skin implementation within captain quarters?
I depends on when this was... I fixed something like that a few days ago, so I think it should be fine now.
Lipbite wrote:Also if during character sculpting I press "previous step" button skin tone switches to standard tanned tone no matter what was actual previous step in character creator interface + character losing clothing set if clothes were removed via mini-button in top-left corner (these are definitely very annoying bugs - but I'm too lazy to go through process of submission). Thanks! I'll take a look at that, but it would be excellent if you could send a bugreport  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
965

|
Posted - 2012.05.18 17:34:00 -
[33] - Quote
Lipbite wrote:Also if during character sculpting I press "previous step" button skin tone switches to standard tanned tone no matter what was actual previous step in character creator interface + character losing clothing set if clothes were removed via mini-button in top-left corner (these are definitely very annoying bugs - but I'm too lazy to go through process of submission). Thanks! I'll take a look at that, but it would be excellent if you could send a bugreport [/quote] I just checked it out and I couldn't reproduce it. I might be misunderstanding what you are talking about. It would be excellent if you could file a bugreport with step by step reproduction steps so I can try to fix this before Tuesday  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
965

|
Posted - 2012.05.18 19:23:00 -
[34] - Quote
Leedha Lemour wrote: Please do something about Vherokiror eyes.
I'm sorry, but the Vherokirors' eyes are like that by design. If we introduce bloodline blending sometime you might be able to make them bigger. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
965

|
Posted - 2012.05.18 19:42:00 -
[35] - Quote
Lipbite wrote:CCP karkur wrote:I depends on when this was... I fixed something like that a few days ago, so I think it should be fine now. I've checked it few minutes ago. Pale skin is extremely bright on character thumbnail and I wanted to check if it will look within captain quarters as unnatural as Brad Pitt and Tom Cruise in "Interview with vampire" - but character's look in captain quarters is pretty much average (and alive) Caucasian. I wanted to be sure I won't regret if I'll select this skintone on TQ - and somehow within captain quarters it looks the same as present not-so-pale skin. Checked in Gallente, Amarr, Minmatar and Caldari CQ - to be sure it's not local light effect. Actually it's not a big deal unless pilot will be changed into vampire after few weeks - suddenly after casual update / bugfix. And thanks for re-sculpting! Couple of my ugly pilots are very grateful. Thanks for the heads up! While it was working fine before, there were some issues when we switched branches to prepare for deployment. I have fixed the issue now 
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
965

|
Posted - 2012.05.18 20:41:00 -
[36] - Quote
MailDeadDrop wrote:Aineko Macx wrote:Any chance we'll see some more male hair styles? Most of the current ones are just ludicrous... I've asked a similar question earlier, and it was completely ignored. Yours seems to be, too. I guess CCP artists care so little about hair that we don't even rate a response. *shrug*  MDD The artists are not following this thread. I have though been trying to answer the questions I know the answer to, whether it was yesterday on our day off or now, at 8.40 pm on a Friday, so please show some respect (nothing in this thread that is disrespectful, but MailDeadDrop knows what I'm talking about). We are all very busy preparing for the release on Tuesday, and I have not wanted to go bother the artists with issues that are not directly related to the release. As far as I know, there are no hairstyles on the way, but I have not wanted to come here to state that and get all the hair hate in full force when this thread is not really about hair. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
966

|
Posted - 2012.05.18 23:04:00 -
[37] - Quote
Lipbite wrote:CCP karkur wrote:I just checked it out and I couldn't reproduce it. I might be misunderstanding what you are talking about. It would be excellent if you could file a bugreport with step by step reproduction steps so I can try to fix this before Tuesday  Steps are very simple: Preparation 1) character (re-)sculpting interface; 2) change skin to pale; 3) put some clothes on and switch them off using "mini-man" button in top-left corner of screen (optional step - skintone will change no matter what); 4) do something with character (sculpt face. body) and here goes bug itself: 5) hop through history using back/forward buttons and mouse (or just "back" in many cases) suddenly clothing is not set anymore and skintone switch to default instead of pale. I can reproduce it in 100% of situations - meaning 100% of players will face it after release. Submitted - bug report ID 135552 in case if you want to track it. Thank you so much, that is very helpful!  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
965

|
Posted - 2012.05.19 19:22:00 -
[38] - Quote
Indahmawar Fazmarai wrote:I think this issue could have been worked out along with players before you essentially left 70% of humanity out of your "we want darker" solution. Was an issue players weren't aware that actually existed, has been fixed without asking us and now you just pissed off people who's got colored skin but are not African. BTW, in case that i am being misunderstood, i may point that by "red skin" i mean this color: Light red skin (Ollanta Humala, president of Peru)Dark red skin (Evo Morales, president of Bolivia) Just FYI, I have mapped out all the skin colors before and after the change and sent to the relevant people to ask them if they feel any color is missing... when I hear back from them I might share that with you (took long enough to make it ) CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
967

|
Posted - 2012.05.19 19:35:00 -
[39] - Quote
Lipbite wrote:Submitted - bug report ID 135552 in case if you want to track it. Excellent... good catch. I've just fixed it Thanks  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
967

|
Posted - 2012.05.19 20:03:00 -
[40] - Quote
The other day I incorrectly said that currently we had 6 colors per bloodline, but they are only 5 (so Indahmawar Fazmarai, it's actually 60 colors rather than 72).
Anyways, like I said in an earlier post, I mapped them all out today, and I saw that very few of the bloodlines had a significant color difference. You guys have been asking why we can't just keep the old colors and also get the new colors, and it just became even clearer to me now that it really would't make sense.
The old system is very different from the new one... there you have a base color, and then some color that on top of that to create the color. So even if I apply the darkest Brutor color to my Amarr dude, he's just going to be a little bit less pale than normally because his base color is just very pale. The new system does not use this base color system, so if we were going to allow both to be pickable it would mean that we would need to support 2 very different system in the same color wheel which is only asking for trouble. And then it's just what I have been saying before that a color wheel with 10 rather pale colors out of 17 (for Amarr) would look skewed and strange.
When we started on the skin colors, the fairest bloodlines did look a little silly when they had darker skin color, like they were pale people who had tanning too much, but our artists did some artist magic so now they all look very good  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
969

|
Posted - 2012.05.20 10:12:00 -
[41] - Quote
Lipbite wrote:Pale skintone severely bugged - as I suspected right from start (I didn't check other tones): upon exiting re-scuplting character is tanned as usually in captain quarters and after entering character customization window it's becoming obvious pale skin missed in action - check this image: http://imgur.com/n7oGphttp://i.imgur.com/n7oGp.jpg?1Also as you can see character is tanned in captain quarters and I wouldn't call that "pale" (I didn't change or re-customize character after re-sculpting - thumbnail on Sisi still has pale skin, note: this is not Lipbite character on the image, but I can tell her name to check difference between saved pale thumbnail and tanned character and new thumbnails). There will be unimaginable amount of whine if this bug will make it onto live servers. Submitted bug report # 135608 You are right, it's very important to get this fixed. This is the issue where there were some problems when we ported everything to a new branch to prepare for the deployment. There was one change that got left behind, but I moved it on Friday, and there was some problem when Sisi was update late yesterday so it was not update with that change. I'll be verifying the fix today when Sisi has been updated again. Thanks a lot for taking the time to make a bugreport and let me know , people sometimes just assume that someone must know and that some else will file a report and then no one does
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
969

|
Posted - 2012.05.20 10:56:00 -
[42] - Quote
Indahmawar Fazmarai wrote:Malice Redeemer wrote:I'm not sure whats up with you guys, but I just won't be changing any of mine, as sort of a protest to you people not being able to add anything to this game without taking away from what already there this patch. guess it doesn't matter much as I 'm just going to let my account lapse over the inventory changes if they can't get them right before they launch them. Tell the devs that did the missile effects good job. Well, giving "Two" with one hand and taking away "Three" with the other is becoming an habit for CCP... and sooner or later they will have it. I'm sorry that you guys feel this way, I promise that we are not out to get you.
Malice, have you told the inventory guys what's your problem with the inventory system in a constructive way? It does not help us very much when people just say "ARGH, I don't like it!". If you have not, try posting a to the point post about your issues in the feedback thread. (and just a friendly reminder to everyone that when you post negative feedback, insulting the devs is not the right way to get attention). I think people are going to get used to the new inventory system pretty fast, and I hope you will give it a chance 
Anyways, I'll tell my art friends good job on the missiles  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP Explorer
C C P C C P Alliance
504

|
Posted - 2012.05.22 13:45:00 -
[43] - Quote
Indahmawar Fazmarai wrote:You understood correctly, Incursion delivered 5 locked skin colors for each race, thus there was a total of 5 x 3 x4 = 60 skin colors.
Now every race has got the same 14 colors, minus some races which won't be getting the darker ones for coherence reasons and minus the Khanid characters as their red skin color has been removed from the new palette.
In most places in the world, moving from 60 unique options to 14 generic ones is deemed LESS and not MORE, but CCP offices in Reykjavik are a funny place... Each race had 5 colours before and those 5 colours were quite similar (i.e., fairly narrow range for each race). Instead of 5 colours in a narrow range before then each race now has 14 colours in a wider range. That would be more. The issue raised of the red-toned skin colours is being discussed. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|

CCP karkur
C C P C C P Alliance
975

|
Posted - 2012.05.22 14:04:00 -
[44] - Quote
Indahmawar Fazmarai wrote:CCP Explorer wrote:Indahmawar Fazmarai wrote:You understood correctly, Incursion delivered 5 locked skin colors for each race, thus there was a total of 5 x 3 x4 = 60 skin colors.
Now every race has got the same 14 colors, minus some races which won't be getting the darker ones for coherence reasons and minus the Khanid characters as their red skin color has been removed from the new palette.
In most places in the world, moving from 60 unique options to 14 generic ones is deemed LESS and not MORE, but CCP offices in Reykjavik are a funny place... Each race had 5 colours before and those 5 colours were quite similar (i.e., fairly narrow range for each race). Instead of 5 colours in a narrow range before then each race now has 14 colours in a wider range. That would be more. The issue raised of the red-toned skin colours is being discussed. Thanks for discussing it at least, obviously is a minor issue in the grand scheme of things but still is an issue about how players RP ourselves. Aaand, having 14 options for each race (albeit most were the same) would be more diverse than have the same 14 for everyone...  When everything quiets down, I'm going to post my picture* with all the skin colors before and after... a lot of the colors were very similar
* a picture I made, not picture of me  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
976

|
Posted - 2012.05.23 10:33:00 -
[45] - Quote
Ok... I'm an idiot... I meant to quote myself in a post above, but instead edited the post.
I mapped out all the skin colors before and after the skin color change, and from it you can see that a lot of the colors are pretty much the same.
You can see that map/image here
What sticks out is that the Khanid color does not seem to be represented in the new skin colors, and we are looking into that. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
980

|
Posted - 2012.05.23 19:48:00 -
[46] - Quote
Lyron-Baktos wrote:is it me or do we now look much older? Karkur's pics even look older.
My portrait looks like normal but when I go ingame and actually look at my face, it appears much older. Could be me though as I rarely look at my face in game and may just not have noticed. But the portrait does look different then my toon though OMG, you never tell a lady that she looks old! 
I would find it very strange if my portrait had changed since it was rendered April 24th.
Is it also different from your character when you are go into character recustomization? The captains quarters use different shaders, so the characters are maybe not exactly the same, but should be very close. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
980

|
Posted - 2012.05.23 19:54:00 -
[47] - Quote
Indahmawar Fazmarai wrote:vanillacherry wrote:CCP karkur wrote:Ok... I'm an idiot... I meant to quote myself in a post above, but instead edited the post.  I mapped out all the skin colors before and after the skin color change, and from it you can see that a lot of the colors are pretty much the same. You can see that map/image here What sticks out is that the Khanid color does not seem to be represented in the new skin colors, and we are looking into that. I noticed that my old Vherokior skin color does not have any similar color in the new one when I was resculpting. I also had a massive problem after I checked them out ingame. I checked a few of the new skin types out, decided I preferred my old one, undid the changes, took this this portrait, but now my portrait is of a chocolate covered asian. Not terribly pleased with that to be honest I did file a petition and bugreport #136247. Hope this can be fixed so I can see how my other characters look with the new skintypes without having to fear them being covered in chocolate or bleached. edit: Pretty sure I had the leftmost color from the old Vherokior colors. DOH!  You just incarnated my worst nightmare with the new skintypes, editing some of my girls and not just LOSE her original color, but have it shifted to something ludicrous. Best wishes and hope they'll get to you soon.  I have been looking into the issue today, and was going to ask you to please confirm that you used the history slider... because as far as I can tell it's misbehaving when clicking fast through items, but I think I have a fix for it.
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
982

|
Posted - 2012.05.26 10:48:00 -
[48] - Quote
Sakaane Eionell wrote:I looked at that big skin tone image CCP karkur made... Many of the new default skin tones look sickly and unattractive. Too many of the new defaults are too close together in hue.
Some of them are actually the same... there are 18 screenshots of the new colors even though they are only 14, but that's because some bloodlines share the same default color so some are listed more than once (their number is on the images, for example "c4")
Sakaane Eionell wrote: If I'm Intaki but someone from another bloodline can turn out looking basically the same as me due to having the exact same skin tone choices, hair choices, clothing, etc.... What point is there in having a race or a bloodline at all? Restricting just a few skin tones and eye shape does not leave enough distinction.
People have very different opinions on this... you want more restrictions, but a lot of people want all the restrictions to be lifted. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
1002

|
Posted - 2012.06.02 17:26:00 -
[49] - Quote
Indahmawar Fazmarai wrote:DOH!  You just incarnated my worst nightmare with the new skintypes, editing some of my girls and not just LOSE her original color, but have it shifted to something ludicrous. Best wishes and hope they'll get to you soon.  There was a bug in the history slider. I fixed it last Wednesday and it was deployed on Thursday, so it should be safe to try out the new colors  I have also fixed vanillacherry and all the characters (except one) that changed colors because of this bug. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
1002

|
Posted - 2012.06.03 11:11:00 -
[50] - Quote
Indahmawar Fazmarai wrote:CCP karkur wrote:Indahmawar Fazmarai wrote:DOH!  You just incarnated my worst nightmare with the new skintypes, editing some of my girls and not just LOSE her original color, but have it shifted to something ludicrous. Best wishes and hope they'll get to you soon.  There was a bug in the history slider. I fixed it last Wednesday and it was deployed on Thursday, so it should be safe to try out the new colors  I have also fixed vanillacherry and all the characters (except one) that changed colors because of this bug. Why, oh why are all CCP female devs so lovely?  (BTW: any news on the missing Khanid color?  )
 I'm sorry, I have not heard anything more about the Khanid color. It was being looked into, and the guys seemed to be considering adding new colors to the color wheel, but I don't think anything has been decided yet. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
1002

|
Posted - 2012.06.03 19:15:00 -
[51] - Quote
Tlat Ij wrote:CCP karkur wrote:There was a bug in the history slider. I fixed it last Wednesday and it was deployed on Thursday, so it should be safe to try out the new colors  I have also fixed vanillacherry and all the characters (except one) that changed colors because of this bug. So can I check out the new skintypes without inadvertently changing colors now? Yes  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|
|

CCP karkur
C C P C C P Alliance
1126

|
Posted - 2012.07.12 13:19:00 -
[52] - Quote
Teinyhr wrote:Sorry for potential necroposting, but I was wondering have the skintones been fixed? By fixed I mean looking at least somewhat human.
Last I checked, probably about a month back while I still had a working computer, there was no proper caucasian skintone available. Basicly choices were sickly yellow, albino white and dark chocolate brown. Now, I probably wouldn't have minded yellow except it looked like you had a bad liver disease. Perhaps nothing wrong with brown either other than it looked completely unnatural, like my character had been made of chocolate. As for why I don't want to look like an albino-slash-chalked supergoth white probably doesn't need an explanation.
So, do the skintones look more natural today or not? Thanks in advance for replies. there are plenty of caucasian skintones.
Take a look at this image... I think colors C2-C7 could work for you.
CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
|
| |
|