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Thread Statistics | Show CCP posts - 52 post(s) |
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CCP Explorer
C C P C C P Alliance
478

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Posted - 2012.05.16 17:07:00 -
[1] - Quote
second!  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
481

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Posted - 2012.05.17 01:43:00 -
[2] - Quote
Lyron-Baktos wrote:since this is part of the art department, can we get some answers from them regarding the new Amarr V3 color issues as being talked about on the Test Server sub-forum? Different team, different artists and programmers. Please post those concerns/issues in the Test Server Feedback channel. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
481

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Posted - 2012.05.17 01:45:00 -
[3] - Quote
Knug LiDi wrote:Is height variable ever intended to be implemented ?
My character is intended to be below average height - atm, I can't make him so. We are not intending to make the height variable. The characters use the same skeleton, the reason being animations become much more complicated (in addition to fitting clothes) if the height is different. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
481

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Posted - 2012.05.17 14:38:00 -
[4] - Quote
Kusum Fawn wrote:CCP Explorer wrote:Lyron-Baktos wrote:since this is part of the art department, can we get some answers from them regarding the new Amarr V3 color issues as being talked about on the Test Server sub-forum? Different team, different artists and programmers. Please post those concerns/issues in the Test Server Feedback channel. Please link the threads that are relevant places for us to post in. I talked to the team working on the V3 project and they would like to ask you to post your feedback here: https://forums.eveonline.com/default.aspx?g=posts&t=108567Quote:Why are they not reading an essentially art development blog response thread is a little... whut? We need to keep forum threads focused so that both players and devs can easily find the relevant discussions. It's not efficient if all artists and programmers have to read all threads to find feedback on the areas they are working on. This thread is relevant to the artists and programmers working on the character creator, will be monitored by them and you will get relevant responses (such as the ones from CCP karkur), but the artists and programmers working on the V3 project will not monitor this thread since they are working on other things. They will read your feedback in the thread I linked above. I hope and trust you understand the reasons I've outlined. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
481

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Posted - 2012.05.17 14:41:00 -
[5] - Quote
CCP Vertex will respond to all these threads. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
481

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Posted - 2012.05.17 14:56:00 -
[6] - Quote
CCP karkur wrote:BlindFury wrote:Quote:...in case you didn't know, these resculpts don't stack... I'm pretty sure they stacked when Incarna first came out, why can't this still be the case? I'm pretty sure they didn't... or at least I don't see how that could have been possible since it's just a flag and that hasn't changed since Incursion. Attribute Neural Remaps stack, is that perhaps what you were thinking of? (Character Sheet : Attributes.) Character Re-customization Resculpts don't stack and never have. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
482

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Posted - 2012.05.17 18:59:00 -
[7] - Quote
Kusum Fawn wrote:CCP Explorer wrote:Kusum Fawn wrote: Why are they not reading an essentially art development blog response thread is a little... whut? We need to keep forum threads focused so that both players and devs can easily find the relevant discussions. It's not efficient if all artists and programmers have to read all threads to find feedback on the areas they are working on. This thread is relevant to the artists and programmers working on the character creator, will be monitored by them and you will get relevant responses (such as the ones from CCP karkur), None of the threads linked by you or Lyron-Baktos are About character models or coloration. While ship colors are important, this thread and devblog is specifically about Characters. are there any about characters that the art department or whom ever is responsible for the color of characters is posting or reading? If they are the same people then those are to places ill start posting, Even if it is off that thread topic. I'm very sorry, but I'm not following you here. The full context of the question I was responding to was:
Kusum Fawn wrote:CCP Explorer wrote:Lyron-Baktos wrote:since this is part of the art department, can we get some answers from them regarding the new Amarr V3 color issues as being talked about on the Test Server sub-forum? Different team, different artists and programmers. Please post those concerns/issues in the Test Server Feedback channel. Please link the threads that are relevant places for us to post in. Why are they not reading an essentially art development blog response thread is a little... whut? Hence I talked to the people working on the V3 project and provided a link in my reply to a forum thread that is relevant to that project.
If you wanted to discuss skin colour matters and not ship colours (and forgive me for getting confused given this reference to Amarr V3), then this thread here is exactly for those purposes and I'm absolutely certain that CCP karkur will either reply to your questions or follow up with her co-workers that can either provide the answers or reply directly. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
504

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Posted - 2012.05.22 13:45:00 -
[8] - Quote
Indahmawar Fazmarai wrote:You understood correctly, Incursion delivered 5 locked skin colors for each race, thus there was a total of 5 x 3 x4 = 60 skin colors.
Now every race has got the same 14 colors, minus some races which won't be getting the darker ones for coherence reasons and minus the Khanid characters as their red skin color has been removed from the new palette.
In most places in the world, moving from 60 unique options to 14 generic ones is deemed LESS and not MORE, but CCP offices in Reykjavik are a funny place... Each race had 5 colours before and those 5 colours were quite similar (i.e., fairly narrow range for each race). Instead of 5 colours in a narrow range before then each race now has 14 colours in a wider range. That would be more. The issue raised of the red-toned skin colours is being discussed. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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