|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DeFood
|
Posted - 2004.09.16 15:44:00 -
[1]
I enjoy exploring for the sake of it. Finding gas clouds, derelict ships and abandoned bases. However the following issues detract from the immersion aspect :
1. The 2^32 (MAXINT) Autoscanner range. 15au is so arbitrary. Id like ships to have different scanner ranges based on their radar characteristics, and the characteristics of the item im searching for.
2. The items that appear on the autoscanner. From 15au away, I cant help but feel that individual frozen corpses just ARNT going to be picked up. I also dont understand that each individual debris and rock absolutely needs to appear in a scan. Especially in the case of some sites where a few derelict station objects have been overlayed to create a single composite structure.
3. The discovered item names. What is as_Research ? or Debris1 ? These are like internal CCP programming labels, not things that we should be seeing as text.
4. Flotsam containers. That are empty - because the derelict site isnt a spawn site - or are placed WITHIN the 1.5km collision bubble of the derelict base. Meaning that its impossible to reach!
5. Grid issues making the warp to distances random. Some totally huge derelict sites that I discovered I could only warp to when I was within 150km of the site. Some sites - consisting of a single asteroid or debris, I can warp to at 600km. Consistent warp to distances, or warp to distances based on some sort of computed signature radius for the site would be ... nice.
6. Unreeachable sites. Ive found some sites that are over 5au "outside" the traversable part of a solar system. Theres no possible way to get there short of flying there - or - perhaps - getting a mission from an agent who miraculously has a BM right there :P
7. Bad data on artifact items. Examining the "Rock Formation" object reveals a 1m3 volume. The attributes of most dereclict site items are likewise lacking any degree of sense that theyre actually meaningful.
|
DeFood
|
Posted - 2004.09.16 15:44:00 -
[2]
I enjoy exploring for the sake of it. Finding gas clouds, derelict ships and abandoned bases. However the following issues detract from the immersion aspect :
1. The 2^32 (MAXINT) Autoscanner range. 15au is so arbitrary. Id like ships to have different scanner ranges based on their radar characteristics, and the characteristics of the item im searching for.
2. The items that appear on the autoscanner. From 15au away, I cant help but feel that individual frozen corpses just ARNT going to be picked up. I also dont understand that each individual debris and rock absolutely needs to appear in a scan. Especially in the case of some sites where a few derelict station objects have been overlayed to create a single composite structure.
3. The discovered item names. What is as_Research ? or Debris1 ? These are like internal CCP programming labels, not things that we should be seeing as text.
4. Flotsam containers. That are empty - because the derelict site isnt a spawn site - or are placed WITHIN the 1.5km collision bubble of the derelict base. Meaning that its impossible to reach!
5. Grid issues making the warp to distances random. Some totally huge derelict sites that I discovered I could only warp to when I was within 150km of the site. Some sites - consisting of a single asteroid or debris, I can warp to at 600km. Consistent warp to distances, or warp to distances based on some sort of computed signature radius for the site would be ... nice.
6. Unreeachable sites. Ive found some sites that are over 5au "outside" the traversable part of a solar system. Theres no possible way to get there short of flying there - or - perhaps - getting a mission from an agent who miraculously has a BM right there :P
7. Bad data on artifact items. Examining the "Rock Formation" object reveals a 1m3 volume. The attributes of most dereclict site items are likewise lacking any degree of sense that theyre actually meaningful.
|
DeFood
|
Posted - 2004.09.16 17:11:00 -
[3]
If you read my cmplaints - being able to scan the entire system *really* makes the problems we have worse!
The problem is :- the things we have to find are so unfinished. All the debris items and debris item types need to be renamed so they look less like asset names and more like ingame names that a scanner is likley to determine.
The total visiblity we already have is too much within 15au. I think that objects - such as asteroid belts - should - from long ranges - have masking effects. So should bein in a close orbit - or being on the other side of a planet.
|
DeFood
|
Posted - 2004.09.16 17:11:00 -
[4]
If you read my cmplaints - being able to scan the entire system *really* makes the problems we have worse!
The problem is :- the things we have to find are so unfinished. All the debris items and debris item types need to be renamed so they look less like asset names and more like ingame names that a scanner is likley to determine.
The total visiblity we already have is too much within 15au. I think that objects - such as asteroid belts - should - from long ranges - have masking effects. So should bein in a close orbit - or being on the other side of a planet.
|
|
|
|