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Meissa Anunthiel
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Posted - 2009.06.14 09:39:00 -
[1]
Edited by: Meissa Anunthiel on 14/06/2009 09:41:19 When saying "lab", I refer to labs and assembly arrays equally, the issues are identical.
The current situation: - For a blueprint to be visible from the S&I or asset interface, it needs to be on the "floor" of a division in the corp hangar (not in cans) or the person needs to be less than 2500m from the lab - For an invention job to start, the division of lab in which the job is installed has to be seeded with the appropriate datacores, decryptors, Meta-Level items. Only the BPC can be in station. Copies also spawn in the lab. - For a manufacturing job to start, the division of the assembly in which the job is installed has to be seeded with the appropriate minerals, components, NPC items, etc.
The issues: - Blueprints are not visible when they're in labs, except if the person sits less than 2500m from the lab, regardless the level of Scientific Networking skills. This means that the blueprints have to be in the corp hangar or that the inventor needs to be sitting at the POS permanently. - When running more than one lab for invention purposes, each lab has to be independantly seeded with datacores, decryptors and meta-level items. If one is to invent more than one item, it becomes a nightmare very fast to determine from the station which BP has to be invented in what lab. Cans are not an option (can't start a job from them), sitting at the POS permanently with the BPCs in the labs is the only manageable/viable solution. - Assembly Arrays suffer from the same problem, manufacturing different items (especially with T2 or "exotic" T1) is extremely tedious as one is required to keep track of stock levels as a function of what jobs is going to be installed in what assembly. While it's not entirely problematic with single item production, it becomes one for multi-item production. - stations/outposts are not available everywhere in 0.0, producing at a POS in 0.0 therefore requires the manufacturer/inventor to stay on site all the time. - BPCs can't be stacked, leading to hangars littered by thousands of BPCs.
Proposed solutions: - Make blueprints in labs/assemblies the user has access to visible from afar, according to the Scientific Networking skill, at least optionally - Make labs "pool" resources through a corporate hangar array. If a lab is missing a datacore, decryptor or ML-Item and one is available in the same division of an online corporate hangar array the installer has access to, the lab takes the resource from there. This behaviour could be made toggleable through a checkbox.
Possibly: - Make BPCs with the same qualities (ME/PE/number of runs) stackable. - Make blueprints be launchable from cans (and can contents be visible from afar), if the BP has to be returned to the can and the can has moved (different parent container), drop the BP to either the floor of the hangar or the lab/assembly (with a notification on completion of the job) - Make BPCs with the same qualities stackable (this may be difficult to code however)
The changes this proposal would induce have basically no downside as they are additions to the existing paradigm and are either not going to change anything or are likely to cause more resources being present in labs as opposed to stations, should the user chose to make use of the extra feature. |

Clansworth
Farstrider Industries MARS WARFARE CENTRE
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Posted - 2009.06.14 11:09:00 -
[2]
I certainly to agree that there needs to be some improvements in this regard. I, personaly, would like to see the ability to pull materials/bp's from any hanger/array at the POS. Change the Source and Destination drop-down's to 2 each. One for Hanger, and one for division. Along with this, Corp Hangers would have to become nameable. These who changes would greatly reduce the mind numbing tedium that is POS based S&I. |

Aminam Proweco
Smegnet Incorporated
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Posted - 2009.06.14 21:23:00 -
[3]
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.06.15 05:44:00 -
[4]
POS are broken right?
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Karina Redstar
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Posted - 2009.06.15 06:19:00 -
[5]
/signed Also pls fix the damn pos capacity bug. I (and I'm sure I'm not the only one) bug reported this over a month ago and still no word from the devs except a "attached to a defect" to the bug report.
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Venkul Mul
Gallente
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Posted - 2009.06.15 06:48:00 -
[6]
POS research industry need a lot of work (still no copy jobs for alliance, no renting slot to the general public). This will be a fist step.
Oh, for inventing, add the possibility to say "I have X parallel jobs with the same parameters". Selecting decryptor and metaitem every time add a lot of needless clicks.
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darius mclever
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Posted - 2009.06.15 09:39:00 -
[7]
yes please and thank you in advance. |

Kara Rhane
Rhane's Research and Development Labs.
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Posted - 2009.06.16 17:29:00 -
[8]
My lord yes, building anything out of a POS 'lab' with more then a few people quickly has become a nightmare. Please get this supported and fixed asap.
-Kara |

Herschel Yamamoto
Agent-Orange
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Posted - 2009.06.16 18:39:00 -
[9]
Edited by: Herschel Yamamoto on 16/06/2009 18:44:18 I proposed a similar thread a while back, but this one talks about some things that mine didn't. Supported, because seriously, the whole system is incredibly lame. |

Jin Labarre
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Posted - 2009.06.16 18:48:00 -
[10]
Thumb |
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Bunyip
Center for Advanced Studies
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Posted - 2009.06.16 18:53:00 -
[11]
Edited by: Bunyip on 16/06/2009 18:53:56 Given the new ideas, I see a way this could work. If we could have the corp hangar array or something similar link to the research labs (as they don't require that much space to use) rather than each one having their own hangar, it should mesh with the current codebase quite easily. The current moon mining/reaction system already works this way.
Combining all the research slots could easily be accomplished using this method as well, as they would all tie back to the same module. Therefore, all labs and hangars would be tied to the same key module, meaning each POS, regardless of the number of labs, would only have one option on the drop-down menu.
In this light, supported. |

Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.06.16 18:54:00 -
[12]
Egads... if that's what I have to look forward too... please fix! |

Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.06.17 01:01:00 -
[13]
CSM would do well to focus, only taking this issue and FW to the next meeting.
Maybe then we'd get half an answer.
As it stands only masochists and fools use POS for anything other then shooting at.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.06.23 13:19:00 -
[14]
Can we pls get so that we can select multiple BPCs and such as well? Producing off BPCs it's a lot of clickage etc, being able to select like 5 BPCs at once and have them run X times number of BPCs would be pretty nice.
Secure 3rd party service |
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Betonela
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Posted - 2009.06.24 07:54:00 -
[15]
Yeah, something like batch jobs,select 3 identicaly bpcs and automaticaly spread them on the available lines.. Signed for industry/pos/labs rework. |

Laxyr
Chamsin Mining Inc.
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Posted - 2009.06.26 13:54:00 -
[16]
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RaveNight
Jericho Fraction The Star Fraction
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Posted - 2009.06.26 13:57:00 -
[17]
Good to see you Meissa.
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Kasi Kasai
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Posted - 2009.06.26 15:52:00 -
[18]
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