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Selim
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Posted - 2004.09.16 17:32:00 -
[1]
I think Cloaking needs to remove yourself from both local and the map. I dont understand why it isnt this way now... if it did that, it would allow more suprise fleet attacks with a cloaked fleet, cloaked scouts and the enemy would never know you're there until you warp in. It would be great!
It would also help out the whole system scanning thing coming out to not be so powerful.
As for that, I think it needs to not show what is on the scanner, only what the signature radius, aka energy reading, is on the object, so you'd need some skill to know what the thing is on scanner. Plus, make it a hislot module that uses alot of CPU, and skills.
Cloaking would finally be more useful for combat.
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Selim
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Posted - 2004.09.16 17:32:00 -
[2]
I think Cloaking needs to remove yourself from both local and the map. I dont understand why it isnt this way now... if it did that, it would allow more suprise fleet attacks with a cloaked fleet, cloaked scouts and the enemy would never know you're there until you warp in. It would be great!
It would also help out the whole system scanning thing coming out to not be so powerful.
As for that, I think it needs to not show what is on the scanner, only what the signature radius, aka energy reading, is on the object, so you'd need some skill to know what the thing is on scanner. Plus, make it a hislot module that uses alot of CPU, and skills.
Cloaking would finally be more useful for combat.
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Soljah
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Posted - 2004.09.16 17:40:00 -
[3]
Edited by: Soljah on 16/09/2004 17:43:22 hmm my idea would be for example theirs me in a Covert Op, In local you have just 1 player, thats you but it actualy says Local(2) on the label because im cloaked so gives them abit of fright and the map shudnt say that theirs anyone their but what happeneds if you cloak and uncloak its a hard thing for CCP to do either they are shown oh not shown.
The covert ops cloak costs an arm and a leg atleast let us have some fun with it at the minute its only used to see if anyone is in the system:/ an its not even that good at the moment.
Whatya Think?
=================================== Heaven An Hell Torpedoes 2004.08.01 05:25:56 Combat Your Heaven An Hell Torpedoes Perfectly strikes Sanshas Beast Lord Wrecking 1731.8 damage. The Hunt Can Soon Become The Hunted.
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Soljah
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Posted - 2004.09.16 17:40:00 -
[4]
Edited by: Soljah on 16/09/2004 17:43:22 hmm my idea would be for example theirs me in a Covert Op, In local you have just 1 player, thats you but it actualy says Local(2) on the label because im cloaked so gives them abit of fright and the map shudnt say that theirs anyone their but what happeneds if you cloak and uncloak its a hard thing for CCP to do either they are shown oh not shown.
The covert ops cloak costs an arm and a leg atleast let us have some fun with it at the minute its only used to see if anyone is in the system:/ an its not even that good at the moment.
Whatya Think?
=================================== Heaven An Hell Torpedoes 2004.08.01 05:25:56 Combat Your Heaven An Hell Torpedoes Perfectly strikes Sanshas Beast Lord Wrecking 1731.8 damage. The Hunt Can Soon Become The Hunted.
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Joshua Calvert
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Posted - 2004.09.16 17:42:00 -
[5]
Originally by: Selim I think Cloaking needs to remove yourself from both local and the map. I dont understand why it isnt this way now... if it did that, it would allow more suprise fleet attacks with a cloaked fleet, cloaked scouts and the enemy would never know you're there until you warp in. It would be great!
It would also help out the whole system scanning thing coming out to not be so powerful.
As for that, I think it needs to not show what is on the scanner, only what the signature radius, aka energy reading, is on the object, so you'd need some skill to know what the thing is on scanner. Plus, make it a hislot module that uses alot of CPU, and skills.
Cloaking would finally be more useful for combat.
I think local is soon to be a thing of the past for all pilots.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.09.16 17:42:00 -
[6]
Originally by: Selim I think Cloaking needs to remove yourself from both local and the map. I dont understand why it isnt this way now... if it did that, it would allow more suprise fleet attacks with a cloaked fleet, cloaked scouts and the enemy would never know you're there until you warp in. It would be great!
It would also help out the whole system scanning thing coming out to not be so powerful.
As for that, I think it needs to not show what is on the scanner, only what the signature radius, aka energy reading, is on the object, so you'd need some skill to know what the thing is on scanner. Plus, make it a hislot module that uses alot of CPU, and skills.
Cloaking would finally be more useful for combat.
I think local is soon to be a thing of the past for all pilots.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Selim
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Posted - 2004.09.16 17:46:00 -
[7]
Well, then it needs to remove you from the map, too. I think local and the players in space being removed would be a good idea, for 0.0, to be honest. As well as jumps in the last hour.
But cloaks would then need another benefit.
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Selim
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Posted - 2004.09.16 17:46:00 -
[8]
Well, then it needs to remove you from the map, too. I think local and the players in space being removed would be a good idea, for 0.0, to be honest. As well as jumps in the last hour.
But cloaks would then need another benefit.
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Ulendar
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Posted - 2004.09.16 18:04:00 -
[9]
Imho, local should be removed or it should be so local only shows the people you can actually see in space...
So if you met a pilot on your way to a jumpgate you could say hi because hes right there and you can see him.
Andi agree with the scanning critisism. Scanning should be a much more valued skill. While scanning you should only be able to determine the radius of something. Provided you high a high enough skill level of a certain skill the scanner could reveal what type of object it is...
It would not make scanning without the skill completely useless since when finding something thats about 500m when expecting to find a bship you prolly have a winner there ect.
I think though that the renaming, relocating and generally 'cleaning up' of stuff there is to find in EVE is a very timeconsuming job so i guess it will get moved way back on the to do list of CCP.
I think though, that exploration is never going to go very far in EVE asfar as 'discovering' things goes. The changes in shiva will prolly bring loads of stuff worth searching though...
ice fields, gassclouds, complexes...even high quality ore depending on how rare it is. It will all come down to how common these things are, if anyone and their uncle can find them then it won't bring anythign new for exploration as a profitable profession in EVE. If these things are fairly rare then exploration will definitly become viable!
Originally by: cashman It's time for Eris to get a clue. CCP should make a statement about this.
It's the exact same things as what Zombie did, you may not attack in "safe-areas" (empire/within sentry range) without loosing your ship.
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Ulendar
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Posted - 2004.09.16 18:04:00 -
[10]
Imho, local should be removed or it should be so local only shows the people you can actually see in space...
So if you met a pilot on your way to a jumpgate you could say hi because hes right there and you can see him.
Andi agree with the scanning critisism. Scanning should be a much more valued skill. While scanning you should only be able to determine the radius of something. Provided you high a high enough skill level of a certain skill the scanner could reveal what type of object it is...
It would not make scanning without the skill completely useless since when finding something thats about 500m when expecting to find a bship you prolly have a winner there ect.
I think though that the renaming, relocating and generally 'cleaning up' of stuff there is to find in EVE is a very timeconsuming job so i guess it will get moved way back on the to do list of CCP.
I think though, that exploration is never going to go very far in EVE asfar as 'discovering' things goes. The changes in shiva will prolly bring loads of stuff worth searching though...
ice fields, gassclouds, complexes...even high quality ore depending on how rare it is. It will all come down to how common these things are, if anyone and their uncle can find them then it won't bring anythign new for exploration as a profitable profession in EVE. If these things are fairly rare then exploration will definitly become viable!
Originally by: cashman It's time for Eris to get a clue. CCP should make a statement about this.
It's the exact same things as what Zombie did, you may not attack in "safe-areas" (empire/within sentry range) without loosing your ship.
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fairimear
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Posted - 2004.09.16 18:24:00 -
[11]
There was a poll for removing people from Local and map. by a small amount more people wanted it left.
But if u have been in 0.0 a lot u fats relise local is not working right atm.
Some times it shows right info and some times it does not show people that r there.
I think its no bug but a deliberate fault to make player not trust their local.
Doing this has made it hard to defend alliance space and see when ur about to get a gank squad logon around u to set up a trap.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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fairimear
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Posted - 2004.09.16 18:24:00 -
[12]
There was a poll for removing people from Local and map. by a small amount more people wanted it left.
But if u have been in 0.0 a lot u fats relise local is not working right atm.
Some times it shows right info and some times it does not show people that r there.
I think its no bug but a deliberate fault to make player not trust their local.
Doing this has made it hard to defend alliance space and see when ur about to get a gank squad logon around u to set up a trap.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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AvanCade
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Posted - 2004.09.16 18:37:00 -
[13]
From local, agree, from map ? no. Cuz the map doesnt show names anyway ;)
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AvanCade
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Posted - 2004.09.16 18:37:00 -
[14]
From local, agree, from map ? no. Cuz the map doesnt show names anyway ;)
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Mon Palae
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Posted - 2004.09.16 21:26:00 -
[15]
Covert Ops ships need something because right now the best thing you can use one for is as a FRAPS filming platform.
Scouting enemy fleets is done every bit as well by fast frigs that stay 100-300 Km out. Yes they can get shot down on occasion but mostly they stay pretty safe unless the pilot passes out at his keyboard or otherwise screws up badly.
Mobile warp anchor looks great on paper and certainly when works is pretty cool too but the opportunity for that is rare enough that it doesnĘt really merit the effort to get a Covert Ops ship or make sure you have one in your fleet everywhere you go.
You also get goofy things minimizing their usefulness. All someone needs to stop you cloaking is to start a target lockąnot actually have a target lock. If they maintain that lock you canĘt ever cloak. I flew 300km away from a mate of mine testing this and for some reason his target lock remained and I could not cloak (he had normal battleship targeting rangeąno sensor boosters). I can appreciate if you have a target lock established the ship canĘt cloak but I would think a battleship starting to try to engage one will not be successful and it can fade out. If an inty is around then the Covert Ops ship is in deep trouble. In short, never ever uncloak.
You also get goofiness like when I warped past a billboard. I was in cloak, engaged warp and entered warp perhaps 10km from a billboard. Thing is my warp direction took me right by the billboard. I figured since I was actually in warp the proximity wouldnĘt count. It did and my cloak dropped. I could not stop warp and of course you cannot raise the cloak in warp. There happened to be enemies in this system and I was just lucky they were not at my destination gate.
None of all that are huge things but they are just the sort of fiddly little nuisances that add up making the ship only so-so. It isnĘt awful. I just think for a ship like this it should have a bit more in its bag of useful things to do.
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Mon Palae
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Posted - 2004.09.16 21:26:00 -
[16]
Covert Ops ships need something because right now the best thing you can use one for is as a FRAPS filming platform.
Scouting enemy fleets is done every bit as well by fast frigs that stay 100-300 Km out. Yes they can get shot down on occasion but mostly they stay pretty safe unless the pilot passes out at his keyboard or otherwise screws up badly.
Mobile warp anchor looks great on paper and certainly when works is pretty cool too but the opportunity for that is rare enough that it doesnĘt really merit the effort to get a Covert Ops ship or make sure you have one in your fleet everywhere you go.
You also get goofy things minimizing their usefulness. All someone needs to stop you cloaking is to start a target lockąnot actually have a target lock. If they maintain that lock you canĘt ever cloak. I flew 300km away from a mate of mine testing this and for some reason his target lock remained and I could not cloak (he had normal battleship targeting rangeąno sensor boosters). I can appreciate if you have a target lock established the ship canĘt cloak but I would think a battleship starting to try to engage one will not be successful and it can fade out. If an inty is around then the Covert Ops ship is in deep trouble. In short, never ever uncloak.
You also get goofiness like when I warped past a billboard. I was in cloak, engaged warp and entered warp perhaps 10km from a billboard. Thing is my warp direction took me right by the billboard. I figured since I was actually in warp the proximity wouldnĘt count. It did and my cloak dropped. I could not stop warp and of course you cannot raise the cloak in warp. There happened to be enemies in this system and I was just lucky they were not at my destination gate.
None of all that are huge things but they are just the sort of fiddly little nuisances that add up making the ship only so-so. It isnĘt awful. I just think for a ship like this it should have a bit more in its bag of useful things to do.
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WhiteTiger
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Posted - 2004.09.17 01:45:00 -
[17]
Originally by: Mon Palae
.... You also get goofy things minimizing their usefulness. All someone needs to stop you cloaking is to start a target lockąnot actually have a target lock. If they maintain that lock you canĘt ever cloak. I flew 300km away from a mate of mine testing this and for some reason his target lock remained and I could not cloak (he had normal battleship targeting rangeąno sensor boosters). I can appreciate if you have a target lock established the ship canĘt cloak but I would think a battleship starting to try to engage one will not be successful and it can fade out. If an inty is around then the Covert Ops ship is in deep trouble. In short, never ever uncloak.
....
In the limited testing I have done this is NOT true. Using two accounts I was able to cloak one ship while it was being locked by the other without any problems. The ship with a cloak was a cruiser with an improved cloak and the locking ship was a battleship. I repeated the test several times and I waited until the battleship was within a second of locking on before activating the cloak and was sucessful in cloaking every time, leaving the battleship only with an unable to lock message.
With cloaks being somewhat new I suppose they could still be buggy and I was just luckly. Have any other people used two accounts to really test this?
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WhiteTiger
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Posted - 2004.09.17 01:45:00 -
[18]
Originally by: Mon Palae
.... You also get goofy things minimizing their usefulness. All someone needs to stop you cloaking is to start a target lockąnot actually have a target lock. If they maintain that lock you canĘt ever cloak. I flew 300km away from a mate of mine testing this and for some reason his target lock remained and I could not cloak (he had normal battleship targeting rangeąno sensor boosters). I can appreciate if you have a target lock established the ship canĘt cloak but I would think a battleship starting to try to engage one will not be successful and it can fade out. If an inty is around then the Covert Ops ship is in deep trouble. In short, never ever uncloak.
....
In the limited testing I have done this is NOT true. Using two accounts I was able to cloak one ship while it was being locked by the other without any problems. The ship with a cloak was a cruiser with an improved cloak and the locking ship was a battleship. I repeated the test several times and I waited until the battleship was within a second of locking on before activating the cloak and was sucessful in cloaking every time, leaving the battleship only with an unable to lock message.
With cloaks being somewhat new I suppose they could still be buggy and I was just luckly. Have any other people used two accounts to really test this?
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Mon Palae
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Posted - 2004.09.17 04:39:00 -
[19]
Originally by: WhiteTiger
Originally by: Mon Palae
.... You also get goofy things minimizing their usefulness. All someone needs to stop you cloaking is to start a target lockąnot actually have a target lock. If they maintain that lock you canĘt ever cloak. I flew 300km away from a mate of mine testing this and for some reason his target lock remained and I could not cloak (he had normal battleship targeting rangeąno sensor boosters). I can appreciate if you have a target lock established the ship canĘt cloak but I would think a battleship starting to try to engage one will not be successful and it can fade out. If an inty is around then the Covert Ops ship is in deep trouble. In short, never ever uncloak.
....
In the limited testing I have done this is NOT true. Using two accounts I was able to cloak one ship while it was being locked by the other without any problems. The ship with a cloak was a cruiser with an improved cloak and the locking ship was a battleship. I repeated the test several times and I waited until the battleship was within a second of locking on before activating the cloak and was sucessful in cloaking every time, leaving the battleship only with an unable to lock message.
With cloaks being somewhat new I suppose they could still be buggy and I was just luckly. Have any other people used two accounts to really test this?
I didn't use two accounts but I used my mates. Locking ship was a Raven. As soon as he started target locking me I tried to cloak and it said no go. This was in a Buzzard with a Covert Ops Cloak (the best one). I then flew 300km from his ship and the target lock remained because he had not activated a module on me. I tried to cloak and it told me no way. There were maybe 8 other people in the gang while I was testing this.
This was also about two weeks ago so maybe CCP changed something but it DID work (or not work as the case may be) as I described.
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Mon Palae
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Posted - 2004.09.17 04:39:00 -
[20]
Originally by: WhiteTiger
Originally by: Mon Palae
.... You also get goofy things minimizing their usefulness. All someone needs to stop you cloaking is to start a target lockąnot actually have a target lock. If they maintain that lock you canĘt ever cloak. I flew 300km away from a mate of mine testing this and for some reason his target lock remained and I could not cloak (he had normal battleship targeting rangeąno sensor boosters). I can appreciate if you have a target lock established the ship canĘt cloak but I would think a battleship starting to try to engage one will not be successful and it can fade out. If an inty is around then the Covert Ops ship is in deep trouble. In short, never ever uncloak.
....
In the limited testing I have done this is NOT true. Using two accounts I was able to cloak one ship while it was being locked by the other without any problems. The ship with a cloak was a cruiser with an improved cloak and the locking ship was a battleship. I repeated the test several times and I waited until the battleship was within a second of locking on before activating the cloak and was sucessful in cloaking every time, leaving the battleship only with an unable to lock message.
With cloaks being somewhat new I suppose they could still be buggy and I was just luckly. Have any other people used two accounts to really test this?
I didn't use two accounts but I used my mates. Locking ship was a Raven. As soon as he started target locking me I tried to cloak and it said no go. This was in a Buzzard with a Covert Ops Cloak (the best one). I then flew 300km from his ship and the target lock remained because he had not activated a module on me. I tried to cloak and it told me no way. There were maybe 8 other people in the gang while I was testing this.
This was also about two weeks ago so maybe CCP changed something but it DID work (or not work as the case may be) as I described.
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