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Ephemeron
Caldari Provisions
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Posted - 2009.06.22 03:38:00 -
[1]
It is common sense knowledge that any nerf to local would go together with improvement of the scanning system
The simplest and most obvious change would be to have a dynamically updating scanner - nobody has to click "scan" every 2 seconds. CCP people would never force people to do that, if not for game design reasons, then for the sake of their server performance.
You cannot argue against local nerf by assuming that scanning system will not be improved.
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Ephemeron
Caldari Provisions
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Posted - 2009.06.22 05:17:00 -
[2]
Neutrino Sunset, it isn't proper to claim that WH design would be simply extended to all of 0.0 without any scanner improvement. CCP already hinted that a nerf to local would have to be accompanied with boost to scanners. And as I said, the simplest and most effective boost, at least one of the many additional boosts, is the auto-scan feature. |

Ephemeron
Caldari Provisions
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Posted - 2009.06.22 05:59:00 -
[3]
Originally by: Spurty Ephemeron, you are correct on the concept, but implementation will bring the SQL servers to their knees :(
CCP should indeed go very very very slowly with this if it happens.
They will certainly not be able to test it out (properly) until it hits TQ.
There's no real need for scanner info to use SQL queries. Fortunately, getting scan info does not involve creation, modification, or destruction of real game objects. |

Ephemeron
Caldari Provisions
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Posted - 2009.06.22 07:43:00 -
[4]
It is my opinion that cloaked ships should not appear in local or on any built-in ship scanner
It is also my opinion that 0.0 is biased too much in favor of the defenders and farmers. The fact that we see so many macro farming Ravens in 0.0 is proof that it is too easy.
Any change to local should shift the balance slightly toward attackers and raise the bar on personal skill level required to operate successfully.
I think most people wouldn't mind if empire local was unchanged, those who can't stomach the increased difficulty can stay in empire. A sign of successful implementation would be a significant decrease in the macro farmer Ravens in 0.0, CCP can easily verify that. |

Ephemeron
Caldari Provisions
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Posted - 2009.06.22 18:33:00 -
[5]
As as counter balance to nerfed local in 0.0, I'd be supportive of increased bounty of all belt rats - a slightly greater reward for slightly greater risk.
Overall, local nerf with scanner improvement does not represent major increase of risk for people who learn to use the game tools effectively. It is a major increase of risk only for those who do not learn new tactics.
As someone who makes most of his money ratting in 0.0, I don't anticipate any problems continuing ratting. |

Ephemeron
Caldari Provisions
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Posted - 2009.06.23 20:27:00 -
[6]
Originally by: Reachok No local, asteroid belts spawn each day in a different place and have to to be scanned down, and the "Pilots in Space" map feature is returned to instant update. Roaming gangs can't just warp beacon to beacon until they see targets, which to me levels the playing field the best. No local has been discussed already above, no need to further flog that horse. And having the map instant update works for and against you depending on who you are. Roaming gangs see a system with targets, but once arriving they have to locate them. Said targets can periodically check the map and see if there are now more in local than they should have.
As someone who makes his money in 0.0 belt ratting, I'd like to add this:
If we change belts to spawn in random places once a day, and if it was required to scan them down (then player would create bookmark), we should make sure that the default ship scanner can do the job. It would be very upsetting to be forced to equip prove launchers just to do some farming. Also, since the scanning mechanic increases difficulty and time of 0.0 belt ratting, it inevitably cuts into the profit margin - which should not be lowered. NPCs would have to have higher bounties to compensate.
Likewise, the removal of local god-mode cuts into the profits of 0.0 farmers - which already have a hard time competing with high sec level 4 missions. Increased risk of 0.0 operation should have increased reward - further increase in 0.0 belt spawn bounty, and slightly better chance of faction spawns (as fewer people dare to hunt)
Overall, there's no need to hold back on improving 0.0 rewards, as it encourages more people to risk going there, which in turn creates more lively pvp dynamics. 0.0 belt rats are the main profitable resources that cannot be effectively locked down by alliance power blocks - thus they are open to any single player who is smart and patient.
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Ephemeron
Caldari Provisions
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Posted - 2009.06.23 21:40:00 -
[7]
believe me, if scrambler took 220 CPU, it would be very upsetting indeed to fit it
Give me a belt scanner that uses less than 35 CPU and I won't complain (but any such changes require NPC bounty boost) |

Ephemeron
Caldari Provisions
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Posted - 2009.06.24 00:37:00 -
[8]
Originally by: Zamaranth Sesta
Originally by: EinaruS
the "macro" does in fact, because it's a pixelbot that reacts to pixels and calls for some predefined macros. ccp i don't think can find those so only chance to eliminate them from game is make belts harder to find.
Couldn't the server periodically put some new names into local even though no one actually entered? Wouldn't that have the bots constantly jumping for cover?
I know that would make local somewhat less useful, but local would still perform many of its current intelligence functions letting you know who actually was there in addition to some dummy data. A player who clicked Info, might be able to quickly see enough clues that the supposed newcomer was a dummy entry.
I had an idea for local decoys - an anchorable object that would put the owner's face in local whether the owner is in system or not, until offlined or destroyed. That would have same impact and actually create interesting tactical situations, where you could deceive the enemy that doesn't rely on actual scouting info.
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Ephemeron
Caldari Provisions
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Posted - 2009.06.24 17:13:00 -
[9]
Originally by: Malcanis It's amazing the way people react when you threaten their comfort zone.
Hey, who remembers when the nano-nerf was going to render the whole HAC class worthless?
Since CCP made the PvPers suffer with the nanonerf patch, it's time they put the hot iron to the Carebears. I want to hear them scream. |
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