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Armoured C
Gallente Federation of Freedom Fighters Aggression.
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Posted - 2009.06.18 19:24:00 -
[31]
Originally by: Breaker77
Originally by: Hoo Is nerf alts.... 1 account = 1 character
So instead of someone having 2 accounts with 1 character each logged in they would now have 6 accounts with all 6 of them logged in. Yeah even less of a reason to go to low-sec/0.0.
wait people dont do that normally i have me and my alt logged in pretty much all the time,
OMG what do you guys do
JOIN FOFF NOW CHAT CHANNEL FOR MORE INFO
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Jin Nib
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Posted - 2009.06.18 19:54:00 -
[32]
This thread seems schizophrenic are there posts missing or massive edits that have occured? Or are people really haveing three completely different conversations with one another?
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Marchocias
Silent Ninja's
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Posted - 2009.06.18 21:53:00 -
[33]
Originally by: Jin Nib This thread seems schizophrenic are there posts missing or massive edits that have occured? Or are people really haveing three completely different conversations with one another?
Better make that four conversations. |

Viktor Fyretracker
Caldari Fyretracker Heavy Industries
|
Posted - 2009.06.18 22:07:00 -
[34]
well 0.0 is suppost to be better then low sec simply because anybody can shoot first.
best idea to promote low sec is make some kinda Concord deputy system. players with high enough sec can get deputized go into low sec and shoot the pirates and campers with no sec loss(ships only, no pods unless there are previous kill rights in play). the system would need a ton of work to be proper for both sides of the shooting.
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Armoured C
Gallente Federation of Freedom Fighters Aggression.
|
Posted - 2009.06.18 22:15:00 -
[35]
Originally by: Viktor Fyretracker well 0.0 is suppost to be better then low sec simply because anybody can shoot first.
best idea to promote low sec is make some kinda Concord deputy system. players with high enough sec can get deputized go into low sec and shoot the pirates and campers with no sec loss(ships only, no pods unless there are previous kill rights in play). the system would need a ton of work to be proper for both sides of the shooting.
if a system like that was put in place i think people should have to pay a tonne of isk and be in the concord NPC corporation to eve be able to do this. no speical ships or equipment just there normal ships like mercenary joined under a banner.
HEY that could be the next stage of FW type of warfare
concord deputies vs pirates :)
join your pirate faction of local empire navy
:)    
JOIN FOFF NOW CHAT CHANNEL FOR MORE INFO
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ceaon
Gallente
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Posted - 2009.06.18 22:19:00 -
[36]
Originally by: Santiago Fahahrri My corp lives in null sec. We just recuited several members who have very little experience outside of high sec. In less than a week we had taught them how to survive, thrive, profit, and have lots of fun.
All three of them have told me that empire space is now ruined for them, they can never go back.
This is how you get people out of high sec. Bring them out. Teach them. Show them why you love it out here.
well done m8 keep doing that all the time is nice to see that i am not the only one whit this opinion |

Armoured C
Gallente Federation of Freedom Fighters Aggression.
|
Posted - 2009.06.18 22:25:00 -
[37]
incidently we are recruiting :P
except low sec sucks so come to 0.0 :)
join channel FOFF NOW
for more details :)
i hate empire , to many neutrals i cant kill :)
one time i forgot i logged in empire and came in the next day and started shooting neuts panicing :P
bah that didnt end well |

El Liptonez
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Posted - 2009.06.18 22:30:00 -
[38]
Originally by: Armoured C remove empire ?
This.
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Armoured C
Gallente Federation of Freedom Fighters Aggression.
|
Posted - 2009.06.18 22:31:00 -
[39]
Originally by: El Liptonez
Originally by: Armoured C remove empire ?
This.
quoting my original quote through a quote because it is GFT
JOIN FOFF NOW CHAT CHANNEL FOR MORE INFO
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Qarthy
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Posted - 2009.06.18 23:36:00 -
[40]
How to open up 0.0
1.)Well break up these huge mega Corps & Alliances for starters.
2.) Limit the number of systems any one Corp and/or Alliance can hold.
3.) Increase the amount of entry points in 0.0
4.) Reduce the amount of choke points in 0.0 (See #3 for the answer to this) |

Velvet Sinner
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Posted - 2009.06.18 23:48:00 -
[41]
Originally by: Akita T I would have said "make most of 0.0 and basically all of lowsec not suck so much anymore", but your "m0ar peoplez" option could work too.
Can't get "m0ar peoplez" in low sec if so many tiny e-peens get off on gatecamping in battleships to kill any frigate and cruiser that comes through a gate. Unless you want to give everyone a CovOps or Intie (for those of you who'll immediately scream "go CovOps!").
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Camaria
Caldari State War Academy
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Posted - 2009.06.18 23:53:00 -
[42]
Originally by: Akita T Define "fun". Explain how "fun" can be had in the total absence of "cash".

Like they say, money doesn't bring happiness... but it sure does help sustain it.
Fun: Doing stuff you enjoy with your friends 
And seriously, what kind of morons waste time on getting ISK. I can work one hour overtime and pay for a plex with that money. Why should I worry about ISK?
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KaarBaak
Minmatar Squirrel Team
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Posted - 2009.06.19 00:46:00 -
[43]
I think you have it backward...the population of nullsec is not too low...the size of nullsec is too big.
Remove 50% of 0.0 systems. Remainins systems will double in population...and the beauty of it is, they will all be willing PvPers. No reason to force anyone into changing their playstyle.
Your welcome,
KB KB |

Bestofworst
Gallente
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Posted - 2009.06.19 01:07:00 -
[44]
Originally by: KaarBaak I think you have it backward...the population of nullsec is not too low...the size of nullsec is too big.
Remove 50% of 0.0 systems. Remainins systems will double in population...and the beauty of it is, they will all be willing PvPers. No reason to force anyone into changing their playstyle.
Your welcome,
KB
Hate to say but what about ratters? :( |

Recon Three
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Posted - 2009.06.19 01:15:00 -
[45]
To be quite ****ing honest I think EVE should have a cluster of systems that are seeded and purely for FFA PvP. One seeded station per system (maybe.. 20 or 30 systems so it isn't TOO crowded.).
No fleeting up. No corp v corp v alliance v alliance v english v russian crap. It's all SOLO. You see something, you kill it or be killed. No CONCORD, or maybe the old CONCORD that could at least be killed. For fun, have them respawn on a timer (10, 20, 30 minutes, w/e).
Of course, this will never happen. "Go to SiSi for that!" SiSi is boring and underpopulated. Mirrors happen every eon. Etc etc.
I want some kind of PvP Arena, or Intergalactic Tournament where players can bet on other players in matches. Not necessarily against other players. Could be against a cluster**** of rats or hhaving to run through a gauntlet of bombs/mines. Blah blah, etc etc.
Again, will never happen. But I can dream. |

Empyre
Domestic Reform
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Posted - 2009.06.19 03:12:00 -
[46]
I truly expected this to be 'move-to-lo-sec/nerf L4' thread #544976. I don't know why I clicked anyway, but I'm pleasantly surprised. There's hope for the Eve population yet.
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Bestofworst
Gallente
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Posted - 2009.06.19 03:29:00 -
[47]
The only way to make lowsec and 0.0 more populated in the way we want it (No mission runners or ratters that hide and cloak when someone enters system) is to make PvP something you can make money from. So how about a Bounty system that for everytime you kill a ship or become part of a kill of anything sub capital, you get ISK equal to the platinum insurance payout. |

Ruzel
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Posted - 2009.06.19 04:12:00 -
[48]
People wanting to check out 0.0 are being indiscriminantly killed. If you want more people there, might want to rethink that.
I know some think waiting at a gate with a bunch of their buddies hoping some poor sap comes through, and then gibbing him, is pvp, but there's no challenge to it, and it's making people who might enjoy things there say "to hell with it, i'm heading back to hisec" after their first visit.
At least let them wander around for a bit before you blow them up. |

EnslaverOfMinmatar
Amarr Viziam
|
Posted - 2009.06.19 05:10:00 -
[49]
moar wardecs uʍop ǝpısdn ǝɹnʇɐuƃıs ʎɯ ƃuıpɐǝɹ ǝɹɐ noʎ
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Chantilly Layce
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Posted - 2009.06.19 05:27:00 -
[50]
I'd prefer to see the whole concept of Low Sec redefined to something alot closer to either 0.0 or High Sec. One or the other. As it is right now, in terms of playability and appeal to many (but not all) potential colonists, Low Sec is a joke.
Change it's nature so that more folks will want to go there -- because in the end, no matter what folks say, pilots have to *want* to go there.
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2009.06.19 05:35:00 -
[51]
the problem with low sec isnt the gate camp itself, but under the current system someone who wants to clean it up has to take a sec loss just as a pirate would. so the anti-pirates as far as the game is concerned are also criminals. unless of course the pirates are their own corp in which case a war dec gives you open game. |

Katie Door
the united Negative Ten.
|
Posted - 2009.06.19 06:51:00 -
[52]
Originally by: Viktor Fyretracker the problem with low sec isnt the gate camp itself, but under the current system someone who wants to clean it up has to take a sec loss just as a pirate would. so the anti-pirates as far as the game is concerned are also criminals. unless of course the pirates are their own corp in which case a war dec gives you open game.
Are u aware that shooting anybody that is GCC'ed ,no matter what security status they have at that time, does NOT give a sec status penalty?
Are u also aware that shooting pirates (from -5.0 to -10) does NOT give you a security status penalty? even if said pirates are not GCC'ed.
Most likely the only reason why anti pirates get security status penalties is when they "accidently" shoot a non GCC'ed hi sec status player they happen to wonder into.
Learn to play the game before starting to poast crap like what you just did.
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Sc0rpion
Faster Pussycat Kill Kill
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Posted - 2009.06.19 07:25:00 -
[53]
I used to live in 0.0, but I've never been a "big player". I don't live in 0.0 any more, and I'll tell you why. I was driven out by game mechanics.
There's no incentive for the "little guys" to go into 0.0. There never really has been, but it's gotten a lot worse over the years. Logistics are a pain, there are too few access points, at least 50% of the systems are completely worthless, and politics tend to frustrate people.
The drone regions killed small mining corps, POS destroyed small (constellation-sized and smaller) empires, and capital ships destroyed skirmish warfare. Sure, you can still do all of those things...sort of...but why bother? It's just not worth the effort.
Where's the incentive to move a small corp into some out-of-the-way constellation for some ratting? You still have to haul your loot 30 jumps to the nearest NPC station. Same goes for mining, because the systems that have the best NPC's have all of the best ores as well, and they are way out in the farthest reaches. The situation is no better now than it was 5 years ago, except now the player alliances can sit in their nigh-invincible POS shields until they can cyno in a capital fleet to drop on your little operation.
Then there's the time investment. I know it's been a while, but think hard. Remember those 30-jump round trips to refine your bistot? Thanks to refining arrays and player-built stations, it's been about 3 years since you alliance folks have had to do one of those, but guess what? Us little guys still have to do them. That is of course assuming we can even get to the good ores, because only 3-4 out of the 150+ systems in your region have the "good stuff", and were therefore the logical locations to put your stations.
And don't even get me started on the frustration of going out in a gang of 5-6 ships for some quick pvp and getting cornered by some massive capital fleet that was until 5 minutes ago over 40 jumps away.
So you either join up with one of the alliances, or you live out of NPC stations and cargo cans. I can't speak for all empire dwellers, but considering I normally only have a few hours per week to play, and no interest in alliance politics, it's just not worth the effort.
You want more empire dwellers out in 0.0? Make it worth the effort. Here's a good place to start:
1) Give more systems a lower truesec. It makes no sense to cram the ~25,000 0.0 dwellers into the same 200 systems while the other 3,500 systems sit empty, except for the people who are travelling to and from those 200 systems (and the macro cloakers, of course).
2) For the love of all things Jove, fix drone loot so it's worth mining again.
3) More access points to 0.0. Not for any "waaah gate camp" reason, strictly for convenience. I could go into a long-winded network analysis about it, but it's easier to just say "More doors equals more traffic."
4) Something must be done about sovereignty, and the ease with which alliances are able to control multiple regions. Right now, the only way to challenge an alliance's control of hundreds of systems is with...another alliance. It is far to easy to move hundreds of capital ships across thousands of light years in minutes.
Random example: Look at "Wildly Inappropriate" (no particular reason, except their sovereignty map highlights my point). They control Germinate, but also a constellation in Tribute, as well as a chain of cyno systems connecting the two. That should be a clear indication that it is FAR too easy to move a capital fleet across the map, and it's a big reason why there are no small players in 0.0.
Anyway, that's my take on it. |

Mara Rinn
|
Posted - 2009.06.19 07:27:00 -
[54]
Originally by: Katie Door Are u also aware that shooting pirates (from -5.0 to -10) does NOT give you a security status penalty? even if said pirates are not GCC'ed.
Are you aware that not all pirates live with a permanent -10 security status?
|

Kalintos Tyl
Minmatar
|
Posted - 2009.06.19 07:56:00 -
[55]
1) Remove local in 0.0 2) Spawn arankor in low sec belts 3) Move l4 to low sec
fixed
60D GTC - shattared link |

NatteFrost85
Amarr XIII Interstellar Legion Storm Legions
|
Posted - 2009.06.19 14:17:00 -
[56]
place some concord turrets that open fire on all ships that stays more than 4 mins at the gate/station in .4 - .1 sec or something like that.
gatecampers is the only reason i never go to lowsec. |

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.06.19 14:27:00 -
[57]
Originally by: Sc0rpion I used to live in 0.0, but I've never been a "big player". I don't live in 0.0 any more, and I'll tell you why. I was driven out by game mechanics.
There's no incentive for the "little guys" to go into 0.0. There never really has been, but it's gotten a lot worse over the years. Logistics are a pain, there are too few access points, at least 50% of the systems are completely worthless, and politics tend to frustrate people.
The drone regions killed small mining corps, POS destroyed small (constellation-sized and smaller) empires, and capital ships destroyed skirmish warfare. Sure, you can still do all of those things...sort of...but why bother? It's just not worth the effort.
Where's the incentive to move a small corp into some out-of-the-way constellation for some ratting? You still have to haul your loot 30 jumps to the nearest NPC station. Same goes for mining, because the systems that have the best NPC's have all of the best ores as well, and they are way out in the farthest reaches. The situation is no better now than it was 5 years ago, except now the player alliances can sit in their nigh-invincible POS shields until they can cyno in a capital fleet to drop on your little operation.
Then there's the time investment. I know it's been a while, but think hard. Remember those 30-jump round trips to refine your bistot? Thanks to refining arrays and player-built stations, it's been about 3 years since you alliance folks have had to do one of those, but guess what? Us little guys still have to do them. That is of course assuming we can even get to the good ores, because only 3-4 out of the 150+ systems in your region have the "good stuff", and were therefore the logical locations to put your stations.
And don't even get me started on the frustration of going out in a gang of 5-6 ships for some quick pvp and getting cornered by some massive capital fleet that was until 5 minutes ago over 40 jumps away.
So you either join up with one of the alliances, or you live out of NPC stations and cargo cans. I can't speak for all empire dwellers, but considering I normally only have a few hours per week to play, and no interest in alliance politics, it's just not worth the effort.
You want more empire dwellers out in 0.0? Make it worth the effort. Here's a good place to start:
1) Give more systems a lower truesec. It makes no sense to cram the ~25,000 0.0 dwellers into the same 200 systems while the other 3,500 systems sit empty, except for the people who are travelling to and from those 200 systems (and the macro cloakers, of course).
2) For the love of all things Jove, fix drone loot so it's worth mining again.
3) More access points to 0.0. Not for any "waaah gate camp" reason, strictly for convenience. I could go into a long-winded network analysis about it, but it's easier to just say "More doors equals more traffic."
4) Something must be done about sovereignty, and the ease with which alliances are able to control multiple regions. Right now, the only way to challenge an alliance's control of hundreds of systems is with...another alliance. It is far to easy to move hundreds of capital ships across thousands of light years in minutes.
Random example: Look at "Wildly Inappropriate" (no particular reason, except their sovereignty map highlights my point). They control Germinate, but also a constellation in Tribute, as well as a chain of cyno systems connecting the two. That should be a clear indication that it is FAR too easy to move a capital fleet across the map, and it's a big reason why there are no small players in 0.0.
Anyway, that's my take on it.
I dont agree with all of your points, exactly, but I do think we should have a lot more NPC space. 4 more regions of NPC with plenty of empire access... EoM should be one of them cause I want some of those keen looking EoM faction BS. |

Dracorimus
Caldari THE C0RP
|
Posted - 2009.06.19 14:46:00 -
[58]
Oh hell yes, Khanid Black Armageddons FTW ! |

Bestofworst
Gallente
|
Posted - 2009.06.19 15:11:00 -
[59]
Originally by: Kalintos Tyl 1) Remove local in 0.0 2) Spawn arankor in low sec belts 3) Move l4 to low sec
fixed
1) People can still be scanned / probed out, it just makes it harder for the people on the defense to notice and run away to somewhere safe before that happens.
2) No idea what a arankor is, so I'm gonna give it to you
3) Then carebears will grind L3s ---- My Music |

Santiago Fahahrri
Galactic Geographic
|
Posted - 2009.06.19 15:55:00 -
[60]
Originally by: Sc0rpion I used to live in 0.0, but I've never been a "big player". I don't live in 0.0 any more, and I'll tell you why. I was driven out by game mechanics.
There's no incentive for the "little guys" to go into 0.0. There never really has been, but it's gotten a lot worse over the years. Logistics are a pain, there are too few access points, at least 50% of the systems are completely worthless, and politics tend to frustrate people.
The drone regions killed small mining corps, POS destroyed small (constellation-sized and smaller) empires, and capital ships destroyed skirmish warfare. Sure, you can still do all of those things...sort of...but why bother? It's just not worth the effort.
Where's the incentive to move a small corp into some out-of-the-way constellation for some ratting? You still have to haul your loot 30 jumps to the nearest NPC station. Same goes for mining, because the systems that have the best NPC's have all of the best ores as well, and they are way out in the farthest reaches. The situation is no better now than it was 5 years ago, except now the player alliances can sit in their nigh-invincible POS shields until they can cyno in a capital fleet to drop on your little operation.
Then there's the time investment. I know it's been a while, but think hard. Remember those 30-jump round trips to refine your bistot? Thanks to refining arrays and player-built stations, it's been about 3 years since you alliance folks have had to do one of those, but guess what? Us little guys still have to do them. That is of course assuming we can even get to the good ores, because only 3-4 out of the 150+ systems in your region have the "good stuff", and were therefore the logical locations to put your stations.
And don't even get me started on the frustration of going out in a gang of 5-6 ships for some quick pvp and getting cornered by some massive capital fleet that was until 5 minutes ago over 40 jumps away.
So you either join up with one of the alliances, or you live out of NPC stations and cargo cans. I can't speak for all empire dwellers, but considering I normally only have a few hours per week to play, and no interest in alliance politics, it's just not worth the effort.
You want more empire dwellers out in 0.0? Make it worth the effort. Here's a good place to start:
1) Give more systems a lower truesec. It makes no sense to cram the ~25,000 0.0 dwellers into the same 200 systems while the other 3,500 systems sit empty, except for the people who are travelling to and from those 200 systems (and the macro cloakers, of course).
2) For the love of all things Jove, fix drone loot so it's worth mining again.
3) More access points to 0.0. Not for any "waaah gate camp" reason, strictly for convenience. I could go into a long-winded network analysis about it, but it's easier to just say "More doors equals more traffic."
4) Something must be done about sovereignty, and the ease with which alliances are able to control multiple regions. Right now, the only way to challenge an alliance's control of hundreds of systems is with...another alliance. It is far to easy to move hundreds of capital ships across thousands of light years in minutes.
Random example: Look at "Wildly Inappropriate" (no particular reason, except their sovereignty map highlights my point). They control Germinate, but also a constellation in Tribute, as well as a chain of cyno systems connecting the two. That should be a clear indication that it is FAR too easy to move a capital fleet across the map, and it's a big reason why there are no small players in 0.0.
Anyway, that's my take on it.
I wouldn't say there are NO small players in 0.0 (because I'm a member of just such a group); I would say there are few.
It's very fun and profitable, but also very challenging and it takes a LOT of know-how to survive out here among all the giants (who do not welcome our presence).
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