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Nyveg
Hyperborea Re
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Posted - 2009.06.19 18:53:00 -
[1]
Ok it seems 9/10 people can scan me out of deadspace-missions either lvl 1 or 4 <20secs, no drones. Is this what you want?
Sure it is not what I want - change it.
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lo breeze
LB's Hole Mongers
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Posted - 2009.06.19 18:55:00 -
[2]
Who cares, you are in High sec.
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Gin G
Halls Of Valhalla
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Posted - 2009.06.19 18:59:00 -
[3]
its part of the game
shut up or LEAVE |

Guygeboe
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Posted - 2009.06.19 19:00:00 -
[4]
Originally by: lo breeze Edited by: lo breeze on 19/06/2009 18:58:11 Who cares, you are in High sec.
Quote: Sure it is not what I want - change it.
Lol... sigh.
WHAHAHAHAHAAHA. Either you are Kim Jong Il or however you spell that name, or you fail at being a dictator. |

Gin G
Halls Of Valhalla
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Posted - 2009.06.19 19:01:00 -
[5]
no you got it right |

lo breeze
LB's Hole Mongers
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Posted - 2009.06.19 19:03:00 -
[6]
I'm pretty sure I'm not from North Korea, but thx. |

Parmala Udoni
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Posted - 2009.06.19 19:32:00 -
[7]
Originally by: Nyveg Ok it seems 9/10 people can scan me out of deadspace-missions either lvl 1 or 4 <20secs, no drones. Is this what you want?
Sure it is not what I want - change it.
Where are you missioning? I've never been scanned down in six months of playing. 
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lo breeze
LB's Hole Mongers
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Posted - 2009.06.19 19:34:00 -
[8]
Perimeter probably.
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Herzog Wolfhammer
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Posted - 2009.06.19 20:25:00 -
[9]
Was it supposed to be more difficult to find a ship in a dead space complex?
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Aethrwolf
Caldari Home for Wayward Gamers
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Posted - 2009.06.19 20:25:00 -
[10]
for the record, I'm not happy with how quickly a person in deadspace can be scanned down. That being said, there are a few points others bring up that are completely valid.
A. there should not be a way to run missions with no risk to be found, even in highsec. I avoid pvp but thats not the same as thinking that I should never be at risk to pvp. Its a cat and mouse thing casting myself as the mouse ... gotta be sneaky or I'll die, simple as that. B. moving to a less populated system can make a big difference unless someone is harrassing you in missions specifically. Loot/salvage is generally considered part of mission income and if someone is stealing it (yes I know ninja salvaging is not officially considered stealing) you arent making as much as you could be somewhere without mission thieves.
C. agent quality doesn't mean as much when a good agent is swamped with ppl. Lots of mission completions=slowly falling rewards from that agent. move to a low quality agent in a low population system, you might be surprised at what the rewards actually are. Good social skills can help a lot, also.
in conclusion, if you dont want straight up pvp, turn avoiding it into a game of "tag"  Absolutely everything is subjective. |
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Aethrwolf
Caldari Home for Wayward Gamers
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Posted - 2009.06.19 20:26:00 -
[11]
Originally by: Herzog Wolfhammer Was it supposed to be more difficult to find a ship in a dead space complex?
I believe it USED to be more difficult, but that was changed.. and more of lowsec became a ghosttown
Absolutely everything is subjective. |

Swearte Widfarend
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Posted - 2009.06.19 22:15:00 -
[12]
I've been scanned down in deadspace complexes, but never missions. I've been popped in FW missions, which is different, since that shows up on everyone's overview. Either way, so what? Open a convo with them and chat. Especially if it's HiSec. Maybe you'll learn something valuable. I was salvaging up a deadspace complex I'd cleared when two guys came in, targeted me, but didn't fire. Didn't can flip, but started salvaging my wrecks.
Tough luck. That's the game. Maybe you shouldn't fly a ship with a signature radius larger than an asteriod belt  |

Toshiro GreyHawk
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Posted - 2009.06.20 06:29:00 -
[13]
Read the Ninja Salvaging guide - that will tell you how they work.
They are looking for Level IV mission runners. If they found you running a Level I mission - either they're just messing with you or it was an accident. A Level I mission probe down isn't worth the trouble.
If you are getting scanned down it is probably because you are in a mission hub. Go some place quiet. Look at your map. Set the Stars Filter to show Pilots in space - go somewhere there aren't any.
Oh ... and for anyone suggesting changes to the game in this forum ... save the wear and tear on your fingers or go to the Features and Ideas Discussion forum and waste your time there.
Orbiting vs. Kiting Faction Schools |

Ashmira Wintereyes
Caldari Free Spirits
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Posted - 2009.06.22 09:11:00 -
[14]
Maybe it's a silent bug or something i dont know but the scanning down troubles me a bit since last week.
i was in 0.0 W-space, keeping a constant look on my directional scan for any strange activity in the max range my OB scanner can look and didnt see anything show up. I was in a spot over 8AU away from any moon/planet, cov-ops cloaked, moving and saw nothing appear on the scanner when i suddenly see a buzzard pop into existance on my grid roughly 200km away from where i was and a sisters probe was launched, non that showed on the directional scan though!
How big are the chances someone else made an inflight BM 200km from where i was? Why didnt the probes show up on my OB scanner if i was scanned down? Are there any 0sec pvp'ers out there that are able to scan down cloaked, moving targets without getting noticed by other players that are being cautious?
if it is a bug that one can be scanned down very easily while being cloaked (think the sig will be even less then deadspace sigs when using covops?), it would be affecting missionrunners in deadspace too?
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.06.22 09:27:00 -
[15]
I also had some odd quirk 2 days ago.
Was doing a mission in low sec and spamming the scanner as usual to reveal probes.
At a sudden point a pirate Vaga shows up inside the deadspace and I was "WTF?".
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Mikael Mechka
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Posted - 2009.06.22 10:39:00 -
[16]
Originally by: Vaerah Vahrokha I also had some odd quirk 2 days ago.
Was doing a mission in low sec and spamming the scanner as usual to reveal probes.
At a sudden point a pirate Vaga shows up inside the deadspace and I was "WTF?".
As far as I know the directional scanner won't show probes if you have "use overview settings" selected. Only way to spot probes is to look through all the junk cluttering your scan. |

Ashmira Wintereyes
Caldari Free Spirits
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Posted - 2009.06.22 11:06:00 -
[17]
Originally by: Mikael Mechka
Originally by: Vaerah Vahrokha I also had some odd quirk 2 days ago.
Was doing a mission in low sec and spamming the scanner as usual to reveal probes.
At a sudden point a pirate Vaga shows up inside the deadspace and I was "WTF?".
As far as I know the directional scanner won't show probes if you have "use overview settings" selected. Only way to spot probes is to look through all the junk cluttering your scan.
That's the problem, i go through the clutter and dont have the overview option turned on... i was in a part of space where nothing was close enough to show up on my OB scanner except for 1 planet and a moon... nothing else came up on my scanner till the buzzard dropped out of warp 200km away from me.
P.s. bloody forums, now with a reply i get the 'quoted' reply boxc back when i press 'Post reply' and when i go back and re-click the Post button, i get a timeflux error :/ CCP fix these damned forums ! |

King Rothgar
Death of Virtue MeatSausage EXPRESS
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Posted - 2009.06.22 11:26:00 -
[18]
Probing people isn't anywhere near that fast, however there are a few tricks that allow people to hide their probing efforts from you. The hunter has two tools, directional scanner and probes. In low sec I take the simple way and simply drop 4 probes within 14 au of the target and work my way from there. This takes a little under 2 minutes to probe someone out from knowing nothing of their position to a warpable hit.
In w-space I adopt a different approach and on occasion in low sec when I know the target is paying close attention. This method involves keeping the probes outside of scan range until I already know where they are. The method starts with the old directional scanner. I carefully adjust the range and scan arc on it until I know the position of the target within ~1 au. At that point I will drop my probes outside of scan range and put them into the proper formation and range to get a warpable hit in a single scan. Once the scan is comnplete, I recall them. The result of this is the probes are only visable to the target for maybe 10 seconds. It still takes several minutes to find the target, but it's much stealthier.
In regards to deadspace, it used to mask a ships signature radius thus making ships harder to find. However they trashed that when they introduced the current system. Now deadspace offers no protection over any other chunk of space from probes. The old trick of stacking ECCM into your mids still works however. The ease of finding a ship is proportional to sig radius/sensor strength. So lowering your sig radius or increasing your sensor strength makes it harder to find you. I once saw a "stealth apoc" that was basically impossible to probe cause he had 3-4x ECCM's in his mids. The disadvantage of that is I'm sure he had a hell of a time surviving the mission rats. |

Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.06.22 11:33:00 -
[19]
Quote:
As far as I know the directional scanner won't show probes if you have "use overview settings" selected. Only way to spot probes is to look through all the junk cluttering your scan.
I don't select that "user overview settings" exactly for that. Still he came up anyway...
Quote:
In regards to deadspace, it used to mask a ships signature radius thus making ships harder to find. However they trashed that when they introduced the current system
So, I think I fell victim of this. Used to only have to not use drones to be decently "safe". |

Ashmira Wintereyes
Caldari Free Spirits
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Posted - 2009.06.22 11:58:00 -
[20]
Originally by: King Rothgar Probing people isn't anywhere near that fast, however there are a few tricks that allow people to hide their probing efforts from you. The hunter has two tools, directional scanner and probes. In low sec I take the simple way and simply drop 4 probes within 14 au of the target and work my way from there. This takes a little under 2 minutes to probe someone out from knowing nothing of their position to a warpable hit.
In w-space I adopt a different approach and on occasion in low sec when I know the target is paying close attention. This method involves keeping the probes outside of scan range until I already know where they are. The method starts with the old directional scanner. I carefully adjust the range and scan arc on it until I know the position of the target within ~1 au. At that point I will drop my probes outside of scan range and put them into the proper formation and range to get a warpable hit in a single scan. Once the scan is comnplete, I recall them. The result of this is the probes are only visable to the target for maybe 10 seconds. It still takes several minutes to find the target, but it's much stealthier.
In regards to deadspace, it used to mask a ships signature radius thus making ships harder to find. However they trashed that when they introduced the current system. Now deadspace offers no protection over any other chunk of space from probes. The old trick of stacking ECCM into your mids still works however. The ease of finding a ship is proportional to sig radius/sensor strength. So lowering your sig radius or increasing your sensor strength makes it harder to find you. I once saw a "stealth apoc" that was basically impossible to probe cause he had 3-4x ECCM's in his mids. The disadvantage of that is I'm sure he had a hell of a time surviving the mission rats.
Thanks for the explanation, however does this scanning also work on cloaked ships or is this just for the regular ships?
I also havent managed/tried to get a warplock on an object when i place my probes at such large distances, what kind of combat probes do you use for that ? |
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heheheh
PedoHamma
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Posted - 2009.06.22 12:03:00 -
[21]
I dont really care if they do it to me, I dont collect the loot and sometimes they even help me kill stuff. |

Mish'Kala
Minmatar Infiniti Matar Sleepless Knights Alliance
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Posted - 2009.06.22 13:21:00 -
[22]
The title promised so much  The thread delivered so little  |

Ashmira Wintereyes
Caldari Free Spirits
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Posted - 2009.06.22 13:50:00 -
[23]
Originally by: heheheh I dont really care if they do it to me, I dont collect the loot and sometimes they even help me kill stuff.
I only care if it seems to be dead easy (read minutes) to scan someone down that is taking all the measurements against being discovered, and after spending a long time of training all the relevant skills, to be detected. What would be the purpose of training covert ops and stuff when (exaggerated) any lowskill prober with the slightest bit of knowledge can track you down in a minute orso...
I mean c'mon, i spend alot of time training exploration, where i (since apoc release) have roughly a few seconds adavantage over people using the skills at level 1 sort of speak (my strenght is better etc), i spend alot of time training skills to support exploration with covert ops and all and that would seem to be a waste of time as well if it is so easy now to find even cloaked ships that are moving (not the afk peeps, i can find those people too), one could have better spend it's time then to join the fleets of hulk flyers in hi-sec and made more profit without risk then...
Checked with a fresh created alt, and he would need just over 59 days of training to get the minimum requirements to fly the covertops i have now, and wont be as effective as my exploration main is....
All above is ofcourse when it's dead easy for alot of people, not those that been trained/expertise in finding ships ofcourse..
Have the days of making a safespot, jump there & align to a distance object and move to it cloaked while keeping an eye on the OB scanner gone by?
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Ashmira Wintereyes
Caldari Free Spirits
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Posted - 2009.06.22 13:51:00 -
[24]
Originally by: Mish'Kala The title promised so much  The thread delivered so little 
You hoped on a step-by-step how-to guide on how to probe people down in deadspace
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GoldenX
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Posted - 2009.06.22 17:36:00 -
[25]
sit there with cloak and no1 will ever find you :P
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Forge Trader
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Posted - 2009.06.22 19:07:00 -
[26]
There is a huge disadvantage to all players caused by the speed with which even low skilled players can probe down mission runners or ratters in losec. It helps to empty losec. And, fewer missioners = fewer targets.
Since you can be scanned down so quickly, there is not time to complete most missions or do serious ratting work before you are likely to be probed down. Thus, you cannot accomplish what you came to do, even when you are willing to risk your ship to hostile pvp.
It is this fact which has driven me out of losec. It is not rewarding to take a chance, probe down, say, an exploration site, enter combat, & then way too often be interrupted by a pvper before you can get any reward for the risk you are taking.
Why bother? Wh space is much less risky and more rewarding, imho.
So, the poster is correct who noted the principal result of making probing dead space easier has been to make even more of Eve empty. No one will go anyplace in Eve they cannot have a good chance to accomplish their goals before they risk losing their ship. Result = empty Eve |

Celia Therone
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Posted - 2009.06.22 22:57:00 -
[27]
Originally by: Vaerah Vahrokha
Quote:
As far as I know the directional scanner won't show probes if you have "use overview settings" selected. Only way to spot probes is to look through all the junk cluttering your scan.
I don't select that "user overview settings" exactly for that. Still he came up anyway...
How did you have your overview sorted? Might they have used sisters combat probes and you missed it because you were looking for regular combat probes?
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Maxwell Terallis
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Posted - 2009.06.23 01:59:00 -
[28]
Originally by: Forge Trader There is a huge disadvantage to all players caused by the speed with which even low skilled players can probe down mission runners or ratters in losec. It helps to empty losec. And, fewer missioners = fewer targets.
Since you can be scanned down so quickly, there is not time to complete most missions or do serious ratting work before you are likely to be probed down. Thus, you cannot accomplish what you came to do, even when you are willing to risk your ship to hostile pvp.
It is this fact which has driven me out of losec. It is not rewarding to take a chance, probe down, say, an exploration site, enter combat, & then way too often be interrupted by a pvper before you can get any reward for the risk you are taking.
Why bother? Wh space is much less risky and more rewarding, imho.
So, the poster is correct who noted the principal result of making probing dead space easier has been to make even more of Eve empty. No one will go anyplace in Eve they cannot have a good chance to accomplish their goals before they risk losing their ship. Result = empty Eve
Let's play the "how many more sweeping generalizations can I make?" game!
"... huge disadvantage to all players caused by the speed with which even low skilled players can probe down mission runners or ratters in losec."
No, it's not a huge disadvantage to all players. It's a disadvantage to players who want to live in lowsec but do not want to PvP.
"No one will go anyplace in Eve they cannot have a good chance to accomplish their goals before they risk losing their ship. Result=empty Eve."
Again, this does not apply to every player, and by your examples, the 'empty' places are only empty of mission runners / exploration runners who do not wish to engage in PvP in lowsec. There are plenty of other people who are fine with the PvP in lowsec while they are doing missions or exploration sites. |

King Rothgar
Death of Virtue MeatSausage EXPRESS
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Posted - 2009.06.23 06:19:00 -
[29]
Originally by: Ashmira Wintereyes
Thanks for the explanation, however does this scanning also work on cloaked ships or is this just for the regular ships?
I also havent managed/tried to get a warplock on an object when i place my probes at such large distances, what kind of combat probes do you use for that ?
You still can't probe out anyone who is cloaked. You can however probe while cloaked though you must decloak to launch the probes. Also, it's true you can probe out someone with just astrometrics 1. I know a guy who does that, but it takes him ages to find anything. The skills make it faster, but it's basically always possible to find someone eventually even at lvl1 skill. I think this is a good thing.
My previous post was made from the standpoint of my probing alt as that character's skills stand today. Said alt has a fully faction fitted anathema with cov ops 5 and all other probing skills at 4 or 5. I also get plenty of practice and that speeds it up too. -----------------------------------------------------
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Millimage
Minmatar Republic Military School
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Posted - 2009.06.23 07:00:00 -
[30]
Originally by: Maxwell Terallis Again, this does not apply to every player, and by your examples, the 'empty' places are only empty of mission runners / exploration runners who do not wish to engage in PvP in lowsec. There are plenty of other people who are fine with the PvP in lowsec while they are doing missions or exploration sites.
I agree with you on that Forge Trader was making huge generalizations, but I still think he's points are valid. Lowsec is underpopulated and these kind of features are not bringing in more people.
What I've seen of lowsec (and that is not too much, I admit) is mainly FW and pirate blobs gang banging easy targets. I find it hard to believe that there are plenty of explorers, not to mention missioners, who find lowsec fun or profitable. It is just not possible to do both plex running and pvp at the same time (due to blobs and/or different fit needs).
I've tried running some exploration sites in lowsec and will probably keep on doing that since I find the danger element exciting. However, I will not be flying anything expensive there as currently the chances of getting my ass handed back to me are too high. It is too easy/fast/undetectable for said blobs to scan me down and jump me while I'm in combat to merit risking anything above pocket change.
I do think that lowsec is and should remain the domain of pvp'ers but I also think ccp should try to bring in more missioners/explorers/miners/people, by lowering the chance of getting ganked. How exactly they should be doing this I don't know.
Wouldn't you like to see more of those juicy mission fitted battleships in lowsec, even if it means that you might not be catching all (<- another generalization. See how it makes the discussion more lively. ) of them? ______________________
My EVE blog |
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