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Avalloc
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Posted - 2009.06.25 06:33:00 -
[1]
The Current Situation: When a player aggresses on another or is aggressed by another in 0.0 space there is no indicator. You've got 15 minutes in which you'll remain in space should you log off or are disconnected.
Solution: Add either a visible timer similar to the one from aggression in highsec/lowsec or something along lines of session change timer when undocking or jumping through gates.
Pros: The aggression timer is a big deal out in 0.0 space when it comes to pvp engagements. The lack of a visible indicator has resulted in people being unaware they were even (or still) aggressed when they logged off. This addition will solve that problem and keep players better informed of their client's "status".
Cons: Adding a visible timer that is kept updated on the client may create additional (unreasonable) load on the server especially in huge fleet battles. Unfortunately only CCP can answer whether this may be the case.
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Freighter Alt
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Posted - 2009.06.25 06:38:00 -
[2]
change has been needed since game's inception, ccp obviously don't care at this point |

Marlona Sky
D00M. Triumvirate.
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Posted - 2009.06.25 07:01:00 -
[3]
No.
Not knowing if its safe to log off or not is part of the excitement in 0.0 By adding a visible timer then it just will encourage logoffskis and stuff.
There are far more important game mechanics that need to be addressed than something this trivial.
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Winchestori
Merch Industrial GoonSwarm
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Posted - 2009.06.25 22:38:00 -
[4]
Originally by: Marlona Sky No.
Not knowing if its safe to log off or not is part of the excitement in 0.0 By adding a visible timer then it just will encourage logoffskis and stuff.
There are far more important game mechanics that need to be addressed than something this trivial.
Yea this idea sucks. Sorry.
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RedSplat
Heretic Army
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Posted - 2009.06.25 23:12:00 -
[5]
Would like ot see agression timers removed entirely myself, not supported on that account.
Also, favouring Loggofskis? No thanks
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Ephemeron
Caldari Provisions
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Posted - 2009.06.25 23:42:00 -
[6]
I hate when people abuse log off mechanics, but this timer thing has nothing to do with that. It helps people that want to quit the game in a normal way, without cheating, after waiting proper period of time to quit.
The people who abuse quitting system are the ones quitting before any aggression even started. Those people don't benefit from aggro timer.
So, like this idea or not, please don't be foolish enough to claim it helps cheaters. Instead, focus on modifying the aggro timer logic itself.
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Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.06.26 00:04:00 -
[7]
I think the whole proposal is a very good idea. Supported!
Originally by: Avalloc
Cons: Adding a visible timer that is kept updated on the client may create additional (unreasonable) load on the server especially in huge fleet battles. Unfortunately only CCP can answer whether this may be the case.
I don't believe there is a need to keep the timer updated between the server and the client, so this wouldn't create more load on the server. The timer can start when the server-side one does, and then countdown on its own until it's over, unless it's renewed by another agression.
However as you said, only CCP can confirm that for sure.
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Zenhexzen
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Posted - 2009.06.26 00:51:00 -
[8]
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Bunyip
Center for Advanced Studies
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Posted - 2009.06.26 04:09:00 -
[9]
I remember from my short stint in 0.0 the lack of the aggression timer, and it annoyed me. I agree, as the client should take care of it (it should be much less trouble than the module timers). Supported.
"May all your hits be crits." - Knights of the Dinner Table. |

Political Prisoner
Hedion University
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Posted - 2009.06.26 07:01:00 -
[10]
Originally by: Political Prisoner
AS SEEN HERE: CLICKY
I Would like to see an aggression timer -or- just a plain jump/dock timer posted for the pod pilot just like they get in empire space.
Current game mechanic
1) You cannot use gates because of aggression just like in empire ... but are left spamming the button becuase you have no clue where you stand time wise
2) You cannot dock because of aggression just like in empire ... (see above)
What I would like to see
The Addition of an actual timer (like in empire) so I know when I can go through the gate -or- dock up.
Definite support for some sort of timer/fix
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Micia
Minmatar Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.06.26 09:48:00 -
[11]
Originally by: Freighter Alt change has been needed since game's inception, ccp obviously don't care at this point
CCP listened to players earlier, and removed it. 
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Uzume Ame
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Posted - 2009.06.26 12:26:00 -
[12]
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The PitBoss
Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.06.26 21:11:00 -
[13]
support Thank-You,
The Pitboss (Space between The & Pitboss)
Signatures by: Kalen Vox |

Verys
The Black Ops Black Core Alliance
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Posted - 2009.06.26 22:01:00 -
[14]
Why not should be simple to implement me thinks, would be nice for jumping through gates as well.
Have a red timer for two minutes display if you have no-dock/jump aggro and have yellow one show the remainder of the 13 minutes in the fashion of the GBC and the ratting timer. |

Hemmo Paskiainen
Silver Snake Enterprise Systematic-Chaos
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Posted - 2009.06.27 14:03:00 -
[15]
very good idea |

Rajere
No Trademark
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Posted - 2009.07.08 21:26:00 -
[16]
Edited by: Rajere on 08/07/2009 21:32:02 no support because you're confusing GCC and player/corporate flagging timers with local aggression timers. Though they seem similar they are different systems and trigger/countdown for different reasons. The local aggression timer (aka pvp timer) is what determines your ships status when you logoff or are disconnected from the game, and this timer is always hidden, even in highsec space.
The opinions expressed in my posts do represent my corp -------------------------- NOTR
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