
Downtym
Amarr Ajo Heavy Industries
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Posted - 2009.07.15 23:29:00 -
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Originally by: CCP Soundwave Edited by: CCP Soundwave on 25/06/2009 16:31:53
Last but not least:
ò What newbie content would you like to see added?
1. PvP:
A. Aggression mechanic: What causes you to get flagged, what happens when you get flagged, timers, jumping restrictions, and docking restrictions. Call it "Concord, Thieving, Lowsec, and You".
I've personally spent at least 10 hours play time explaining these mechanics to other players. While I do so enjoy my little seminars and the time with the newbies, their level of ignorance of the aggression mechanics is frightening.
B. Lowsec: A more thorough explanation and demonstration of low sec would be nice. An explanation of NPC stations, pirate missions, and the pirate factions would be a big boon. Quick fun thing to do: Open a convo to a (new) player and ask the following, "True or False: There are NPC stations in Lowsec that belong to the NPC 'pirate' factions. True or False: These stations have agents that will give you missions. True or False: You can gain faction with the pirate NPC's. True or False: If you gain enough faction the NPC pirates stop shooting at you and become friendly. True or False: If your faction with the NPC pirate corporations drops low enough you will not be able to dock at their stations. True or False: NPC pirate corporation stations obey the exact same mechanics as their high security counterparts."
C. Illustration of primary combat mechanics
The tutorial needs some way to demonstrate the following concepts:
Missile Explosion Speed versus Target Speed Missile Explosion Radius versus Target Signature Missile Flight Time versus Target Distance
Turret Signature versus Target Signature Turret Tracking Speed versus Target Angular Velocity (Stop saying it's Transverse, it's not. It's relative Angular Velocity.) Turret Optimal and Falloff versus Target Distance
ECM Strength versus Sensor Strength
Drones: How to use them and why they're the best weapons in the game.
Tanking: Active versus Passive. Resistance versus HP. Scripted illustrations would be nice.
D. Faction warfare
Besides buffing Faction warfare there needs to be a tutorial that does a significantly better job of explaining Faction warfare.
E. Probing and using the directional scanner
This is another one I've spent hours going over with people.
F. Safe spots and bookmarking
G. On Grid/Off Grid mechanics
Covering mobile warp disruptors would probably save a lot of people from the eventual hair pulling when they're trying to figure these fiddly things out.
H. Locator agents
You'd be surprised how many people I've met with year+ old 'toons and I have to educate them as to the EXISTENCE of Agents that can Locate. It's the best kept secret in EvE and is only a secret because the game doesn't tell you about them anywhere.
2. Corporation Standing versus Faction Standing versus Concord Security Standing
This needs a better explanation of the repercussions of increasing or decreasing one or the other. Examples would be great. Maybe take the player on a scripted "This is what happens when you increase/decrease your standings."
3. Isolate newbies during training
Seriously. Stuff all the training newbs into a special wormhole that you programatically control. Too many people take particular pleasure in messing with newbies to make the tutorial viable for 99% of the population. Newbies should be insulated for the purposes of the tutorial. Obviously, warn them before they leave the Newb Farm that they're entering a universe populated by complete and total jerks.
4. Exploration, wormholes, Escalation sites, etc.
All the exploration stuff needs help.
5. Capital Ships, Cyno fields, Jump Bridges
Seriously. There needs to be an illustrative tutorial on Capital Ships.
6. POS's
See number 5.
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