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Joey1
Black Screen of Death HUZZAH FEDERATION
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Posted - 2009.06.26 11:51:00 -
[1]
Hi GuysnGals,
Why not have PVP Missions (Thats Player VS Player Missions).
This would work by having playerA request a PVP Mission from a agent, this agent then waits for another randomly selected PlayerB request over say 60 mins. A system is then picked between both playerA and playerB.
Player A is the attacker he is given the information 15 mins after playerB with a location, building and/or objective.
PlayerB is given 15 mins to reach the system, prepare his ship and setup the battlefield.
Only PlayerA & PlayerB will be allowed into the complex. They must protect or destroy the building depending on what side they are on.
This would be pritty cool, methinks... |
Joey1
Black Screen of Death HUZZAH FEDERATION
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Posted - 2009.06.26 12:17:00 -
[2]
Edited by: Joey1 on 26/06/2009 12:18:30 @Ausser: I see it working with some empire missions for the less experienced to engage in some PVP action for rewards with the faction/militia. For the more experienced have a 0.0/Lowsec based PVP missions that involve higher risk of being jumped by people mid mission...
@Plague: :P shup, talk to me on msn.
On a side note, it could be good for corps to request missions so a group of 5 people from X corp can work to protect x building against a group of 10 smaller ship types invading... -----------------------------------------------------
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=947432Corp Recruitm |
Joey1
Black Screen of Death HUZZAH FEDERATION
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Posted - 2009.06.26 13:13:00 -
[3]
@Ausser: The idea for empire pvp misisons is to bring a new style to mission running and prepare people for real pvp... At present people go and shoot boring targets that can be predicted and countered, being able to fight another player with objectives and in a free form 1v1 format.
This sort of mission should be limited to the smaller ships in eve T1 Cruiser/Frigs etc...
0.0 Will always be a risky place, the idea of pvp missions can be extended to 0.0 by many ways and to incorporate the "clusterfudge" that people enjoy in 0.0. People get a mission to protect X complex from attack, this then gets a beacon placed on the map allowing people to send waves of attacks to try and break them down and destroy the protected building/objective.
Rewards for killing the objective of protecting the objective for the time span should depend on the amount of risk endured. How could this be done?
I would like to see people move away from spending their life in empire hitting NPC's for virtual pixels and start to enjoy the idea and tactics involved in PVP, having a empire PVP mission system would allow for people to try out PVP and giving them the bug that so many of us enjoy :P -----------------------------------------------------
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=947432Corp Recruitm |
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