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Skulldara
Gallente PRO Space Hunters HUNTER'S BROTHERHOOD
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Posted - 2009.06.26 22:22:00 -
[1]
I think that could work... You go to an agent to request a solo or fleet battle. Here you can specify the terms, the maximum ship size/class and amount to be wagered. Winner takes all.
The agent would then evemail the other party saying someone has requested a duel/fleet battle. They check in with the agent. Both parties would get separate coordinates to their own deadspace acceleration gates that launch you onto opposite ends of the field, along with a key that activates the gate. The gates don't activate until both parties have used their keys so everyone arrives on the field at the same time.
Solo duels would only allow 1 ship per key, fleet battles would have a 10 sec timer on the gate after the key has been used so that the fleet can warp in. The key is used up once the gate is activated. (No returning) The gates will only let the correct size/class ship in.
As soon as the players enter the deadspace field, both parties are flagged for aggression with each other. Just like they stole something from each others cans.
Depending on the terms, you could have different types of goals. One type of match could be capture the flag:
Both sides have a structure they must defend 100 km behind them. Each structure contains the flag that must be acquired and turned into the agent to receive the wager. If a player warps out, they forfeit the bet and the other player can destroy their structure and claim the prize.
Another type of match could require some type of item that has to be recovered from the opponent's wreck. If the opponent flees, a container is spawned that contains the item. That item is then turned into the agent for the wager.
Winner also gets to stay on the field until aggression timer ends... If the loser has warped off he can try to make it back to station, but still has aggression timer and can be targeted for being a coward... ;-)
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Skulldara
Gallente PRO Space Hunters HUNTER'S BROTHERHOOD
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Posted - 2009.06.29 21:06:00 -
[2]
Originally by: Riessa Mc'Neil Umm is it me or has no one in this thread ever heard of factional warfare?
This was allready implimented in the form of factional warfare mission you get special missions where you get to duke it out with other capsulars in high sec. The bring friends you bring friends had a huge press release too with many people leaving there current corp or entire corps joining the various militias.
In fact you can gain status with the militias by doing these missions nice shinny metals to put on yer shirt.
Well, I would imagine the OP is talking about a one-off PVP fight in high sec. One that doesn't involve leaving your corp and completely changing your playing style. Its like the whole almond joy/mounds thing. Sometimes you feel like a nut, and want a little Pew pew action, sometimes you don't.
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Skulldara
Gallente PRO Space Hunters HUNTER'S BROTHERHOOD
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Posted - 2009.06.29 21:10:00 -
[3]
Originally by: Ausser
Clean and nice approach.
Thank you!
Originally by: Ausser
Since a deadspace is a verry small area, i would launch probes, wait till the other guy shows up and gank him at his gate. I know he cant enter.
You need a three pocket deadspace to address this issue. The first one after each gate is where you or your fleet will wait. The following one is the battle area.
However, something like this will never be implemented since it's easy exploitable. Ppl will abuse such arenas as safe spots.
You need another model.
Well, I was imagining this as a high sec type arena, otherwise you wouldn't really need aggression timers. In high sec you wouldn't be able to gank them outside the arena without getting concorded.
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