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Jofridur
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Posted - 2009.06.26 19:34:00 -
[1]
I want them.
Fit them in high-slots, you can go to 50m and activate them on the other ship 1 time for massive damage.
Another type, also fits in your high-slots and you ram into other ships to damage them, damage is calculated from speed, mass and a damage modifier on the weapon, there is also room here for two different types, penetration (pointy thingies) and ramming/bashing (bulky thingies.)
They do more damage to structure, made for awesome surprises during fights, when both ships are in structure.
Small, Medium, Large size variants, enormous fitting reqs.
Discuss. 
*Puts on asbestos-suit* |

Kessiaan
Minmatar MicroFunks
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Posted - 2009.06.26 19:41:00 -
[2]
These are in-game already. They're called 'blasters'. You might want to look into them. |

War Kitten
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Posted - 2009.06.26 19:47:00 -
[3]
We have AoE spells too, they're called smartbombs!
WoW is thataway ->
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Steve Celeste
Caldari Overdogs
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Posted - 2009.06.26 19:58:00 -
[4]
It's called a Phantasm OP, lrn2eve
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Seriously Bored
Minmatar
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Posted - 2009.06.26 20:00:00 -
[5]
There's a devastating melee attack already in the game. Not the most awe-inspiring name, but it's called "bumping". I've been killed by it before...
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Jofridur
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Posted - 2009.06.26 20:15:00 -
[6]
Edited by: Jofridur on 26/06/2009 20:22:26
Originally by: Kessiaan These are in-game already. They're called 'blasters'. You might want to look into them.
They don't really have what I want, and they do not really have a surprise factor unless you fit them on ships that do not usually use them, say... A Huginn or Thrasher.
Originally by: Seriously Bored There's a devastating melee attack already in the game. Not the most awe-inspiring name, but it's called "bumping". I've been killed by it before...
in-directly.
Getting bumped off station or being bumped while trying to align for warp doesn't count. It doesn't do actual damage.
Originally by: Steve Celeste It's called a Phantasm OP, lrn2eve
It definitely should receive damage bonuses to "pointy thingie"-modules or have a built-in one.
Originally by: War Kitten We have AoE spells too, they're called smartbombs!
WoW is thataway ->
DDD is much better, you play WoW?
|

AtheistOfDoom
Amarr The Athiest Syndicate Advocated Destruction
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Posted - 2009.06.26 20:31:00 -
[7]
Space doesnt work that way. You hit a ship with something pointy you both die horribly in a fire. |

Bestofworst
Gallente
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Posted - 2009.06.26 20:33:00 -
[8]
*Wants to watch Outlaw Star* |

Jofridur
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Posted - 2009.06.26 20:56:00 -
[9]
Originally by: AtheistOfDoom Space doesnt work that way. You hit a ship with something pointy you both die horribly in a fire.
Just because you say so? This is EVE, cool ideas are welcome at CCP I would imagine.
__
So what are your thoughts on this, forumgoers?
|

Cuisinart
Celestial Apocalypse
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Posted - 2009.06.26 21:32:00 -
[10]
New dumbest eve idea ever...
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Kingnuts
Estel Arador Corp Services
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Posted - 2009.06.26 21:48:00 -
[11]
How is it dumb? I think it could be a great idea. Why wouldn't there be bumping damage? I can see why when some one has shields, but armor? If both players took damage then it would bring about true suicide ganking. It would also make auto pilot a bit more interesting, a freighter exiting warp accidently bumping into a frigate and one shotting it. That would be hilarious.
Simply dismissing an idea as stupid with out providing back up for it, imho, is complete ignorance. I agree with the OP here, I want them as well. But what type of damge would they do? Would there have to be 'tipped' weapons? i.e. like how the first ideas for submarines. They just had long sticks attached to them with underwater mines attached to them. So pretty much, a smart bomb on a stick.
But implementing this kind of idea would be rough. Colliding objects in eve is a bit off.
Requirements:? No hi-sec? (low and null only?) High skill requirements? High CPU/PG requirements? Expensive? Massive Damage? Should it damage your own ship?
Constructive responses only please. |

Grann Thefauto
Internal Anarchy
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Posted - 2009.06.26 22:34:00 -
[12]
I would like to be able to impale ships on a phantasm and nightmare. It is outrageous that this is not possible. |

Jofridur
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Posted - 2009.06.26 22:35:00 -
[13]
Originally by: Kingnuts How is it dumb? I think it could be a great idea. Why wouldn't there be bumping damage? I can see why when some one has shields, but armor? If both players took damage then it would bring about true suicide ganking. It would also make auto pilot a bit more interesting, a freighter exiting warp accidently bumping into a frigate and one shotting it. That would be hilarious.
Simply dismissing an idea as stupid with out providing back up for it, imho, is complete ignorance. I agree with the OP here, I want them as well. But what type of damge would they do? Would there have to be 'tipped' weapons? i.e. like how the first ideas for submarines. They just had long sticks attached to them with underwater mines attached to them. So pretty much, a smart bomb on a stick.
But implementing this kind of idea would be rough. Colliding objects in eve is a bit off.
Requirements:? No hi-sec? (low and null only?) High skill requirements? High CPU/PG requirements? Expensive? Massive Damage? Should it damage your own ship?
Constructive responses only please.
Finally.
I'd say:
No Hi-Sec would probably be the easiest route, but you are essentially ganking people, because you would have to activate the module, I'm thinking it should work like a smartbomb in hi-sec, you can activate it but you run the risk of accidentally ramming the wrong people. So: Activate Module -> Enable Ramming Damage, or it could be a switch somewhere for all ships, but the modules would enhance the damage.
Medium skill requirements, we don't want alt-swarms doing a lot of damage, not on trial accounts. The skill itself shouldn't take long, just have a few prereqs.
It should be really hard to cram on a conventional pvp setup, you need to sacrifice something either that or it should take something from you, armor, speed, hull, sensor strenght/res, blow your signature up. That sort of thing.
It should be affordable for most people. 10 million tops.
Massive damage, of course. Depends on the type though.
Yes, it should damage your ship, but not as much as the other one you are hitting. |

Mortifiyr
|
Posted - 2009.06.26 22:35:00 -
[14]
Originally by: Jofridur
Originally by: AtheistOfDoom Space doesnt work that way. You hit a ship with something pointy you both die horribly in a fire.
Just because you say so? This is EVE, cool ideas are welcome at CCP I would imagine.
Na, I think some other guys said it. What where their names again? Ein..mug? Ein..cup? some sort of beverage container. Oh, also that one guy, ...ratton? Some sort of furry critter, can't remember. |

Commander Yassir
Perkone
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Posted - 2009.06.26 22:41:00 -
[15]
As long as the incurses gets to smash face with its lance. ~ The man who smiles when things go wrong has thought of someone to blame it on. |

Sidus Isaacs
Gallente
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Posted - 2009.06.26 22:47:00 -
[16]
Here;
--------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

Kingnuts
Estel Arador Corp Services
|
Posted - 2009.06.26 22:50:00 -
[17]
Edited by: Kingnuts on 26/06/2009 22:53:52 Edited by: Kingnuts on 26/06/2009 22:52:42
Originally by: Jofridur
Originally by: Kingnuts Stuff I said.
Finally.
I'd say:
No Hi-Sec would probably be the easiest route, but you are essentially ganking people, because you would have to activate the module, I'm thinking it should work like a smartbomb in hi-sec, you can activate it but you run the risk of accidentally ramming the wrong people. So: Activate Module -> Enable Ramming Damage, or it could be a switch somewhere for all ships, but the modules would enhance the damage.
Medium skill requirements, we don't want alt-swarms doing a lot of damage, not on trial accounts. The skill itself shouldn't take long, just have a few prereqs.
It should be really hard to cram on a conventional pvp setup, you need to sacrifice something either that or it should take something from you, armor, speed, hull, sensor strenght/res, blow your signature up. That sort of thing.
It should be affordable for most people. 10 million tops.
Massive damage, of course. Depends on the type though.
Yes, it should damage your ship, but not as much as the other one you are hitting.
I can see how an activation module would be handy /agree (treat the activation cost like a Damage Control). You could also make it a pirate invented weapons thats illegal in high sec. I also agree with the guy that said he wants to impale ships, except we could use frozen corpses . Doing that would remind me of Giants: Citizen Kabuto.
OR
Make a whole new ship designed around bumping i.e. bonus to damage to enemy ship and reduced to yours, high speed, moderate amounts of armor and hull, but low shields (as in equiping the said 'weapon' would cut your shields in half). This could even introduce a new faction, give em a back story i.e. politics, religion, racial divide.
Should they be allowed to cloak, or would equiping a bomb 'interfere' with cloaking and vice versa. But now that I think about it, imagine 10 cloaked suicide bombers off a gate. Also should this destroy your pod if your ship manages to be destroyed? I think the AoE damage should be small, a small, but incredibly violent explosion. MWD speed bonus? agility bonus? How many uses would these 'weapons' contain? charges? ammo? reloadable? or act like smartbombs and just use cap? Thoughts?
EDIT: added another idea |

Kingnuts
Estel Arador Corp Services
|
Posted - 2009.06.26 22:55:00 -
[18]
Originally by: Sidus Isaacs Here; Please visit your user settings to re-enable images.
I have deduced that your obsessed with anime chicks and need to move to Japan to try and 'get some'. |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.06.26 23:00:00 -
[19]
Melee weapons on spaceships? What, like a big baseball bat on a giant robot arm that wacks the other ship when you get too close? I would much rather have grappling guns that let you snare a ship then send over the marines to do a boarding action and have the chance to pod the pilot whilst he is still in the ship then steal his ship.  |

Kingnuts
Estel Arador Corp Services
|
Posted - 2009.06.26 23:09:00 -
[20]
Edited by: Kingnuts on 26/06/2009 23:09:27
Originally by: Zeba Melee weapons on spaceships? What, like a big baseball bat on a giant robot arm that wacks the other ship when you get too close? I would much rather have grappling guns that let you snare a ship then send over the marines to do a boarding action and have the chance to pod the pilot whilst he is still in the ship then steal his ship. 
That would be cool as well! It would actually give a use to the marines, but thats just another thing to hold in your cargo. UNLESS! CCP implements troop carrying modules/rigs/T4 UPGRADES!?!?!?! Also, I'm issuing a vote to turn the Iteron Mark V into a giant Bat/Stick for just such an occasion. |

Myrkala
Minmatar Aurora Acclivitous
|
Posted - 2009.06.26 23:10:00 -
[21]
Originally by: Kingnuts
Originally by: Sidus Isaacs Here; Please visit your user settings to re-enable images.
I have deduced that your obsessed with anime chicks and need to move to Japan to try and 'get some'.
Looks like loli to me. Besides, I tried WOW once for 5 minutes it was way to silly and cartoony for me. If Blizzard would do a Diablo MMO I would consider playing that.
I think Isaac's just trying too hard to be a "die hard eve elitist" which is prejudistic on ideas which might be chanced to remind him of something WOW because he probably dreads all those hours he probably wasted on it.
If you have to post, post something constructive and on topic please. |

Kingnuts
Estel Arador Corp Services
|
Posted - 2009.06.26 23:14:00 -
[22]
Originally by: Myrkala
Originally by: Kingnuts
Originally by: Sidus Isaacs Here; Please visit your user settings to re-enable images.
I have deduced that your obsessed with anime chicks and need to move to Japan to try and 'get some'.
Looks like loli to me. Besides, I tried WOW once for 5 minutes it was way to silly and cartoony for me. If Blizzard would do a Diablo MMO I would consider playing that.
I think Isaac's just trying too hard to be a "die hard eve elitist" which is prejudistic on ideas which might be chanced to remind him of something WOW because he probably dreads all those hours he probably wasted on it.
If you have to post, post something constructive and on topic please.
/****ing signed. |

Renarla
|
Posted - 2009.06.26 23:24:00 -
[23]
Edited by: Renarla on 26/06/2009 23:23:49
Originally by: Grann Thefauto I would like to be able to impale ships on a phantasm and nightmare. It is outrageous that this is not possible.
Don't forget the Ishkur! It's pretty much a ****ing jousting spear with engines!  |

Jofridur
|
Posted - 2009.06.26 23:26:00 -
[24]
Originally by: Kingnuts Edited by: Kingnuts on 26/06/2009 22:53:52 Edited by: Kingnuts on 26/06/2009 22:52:42
Originally by: Jofridur
Originally by: Kingnuts Stuff I said.
Finally.
I'd say:
No Hi-Sec would probably be the easiest route, but you are essentially ganking people, because you would have to activate the module, I'm thinking it should work like a smartbomb in hi-sec, you can activate it but you run the risk of accidentally ramming the wrong people. So: Activate Module -> Enable Ramming Damage, or it could be a switch somewhere for all ships, but the modules would enhance the damage.
Medium skill requirements, we don't want alt-swarms doing a lot of damage, not on trial accounts. The skill itself shouldn't take long, just have a few prereqs.
It should be really hard to cram on a conventional pvp setup, you need to sacrifice something either that or it should take something from you, armor, speed, hull, sensor strenght/res, blow your signature up. That sort of thing.
It should be affordable for most people. 10 million tops.
Massive damage, of course. Depends on the type though.
Yes, it should damage your ship, but not as much as the other one you are hitting.
I can see how an activation module would be handy /agree (treat the activation cost like a Damage Control). You could also make it a pirate invented weapons thats illegal in high sec. I also agree with the guy that said he wants to impale ships, except we could use frozen corpses . Doing that would remind me of Giants: Citizen Kabuto.
OR
Make a whole new ship designed around bumping i.e. bonus to damage to enemy ship and reduced to yours, high speed, moderate amounts of armor and hull, but low shields (as in equiping the said 'weapon' would cut your shields in half). This could even introduce a new faction, give em a back story i.e. politics, religion, racial divide.
Should they be allowed to cloak, or would equiping a bomb 'interfere' with cloaking and vice versa. But now that I think about it, imagine 10 cloaked suicide bombers off a gate. Also should this destroy your pod if your ship manages to be destroyed? I think the AoE damage should be small, a small, but incredibly violent explosion. MWD speed bonus? agility bonus? How many uses would these 'weapons' contain? charges? ammo? reloadable? or act like smartbombs and just use cap? Thoughts?
EDIT: added another idea
|

Kingnuts
Estel Arador Corp Services
|
Posted - 2009.06.26 23:54:00 -
[25]
Originally by: Jofridur Edited by: Jofridur on 26/06/2009 23:27:31
Originally by: Kingnuts
Ideas.
The "focused bumping ship" is taking it a bit too far IMHO.
I was thinking it would be a "one time activation" thing, you would only want to use it one time in a fight, it's not really a new way to damage other ships but rather a tactical tool which would be useful in solo/gang situations.
MWD bonus = Very high increase to mwd cap usage.
Smartbomb vers. (AOE) = Very low radius 50-500m (depends on how difficult you want it to be used), very high damage single or burst over 1-3s, self damage (To structure? How much?), slight cap usage. Long cycle time/re-activation delay (60s-180s)
Ammo idea. = Different types possible, exp/thm/kin/em damage (super cap neut?) Large charges? Having different types available in your hold can increase tactical advantage, so having them a bit large would balance it, not viable to hold more than one in the module and another in the hold.
Edit: I fail at quoting.
I disagree that a ship designed for the specific role isnt going too far. refer to Ewar ships and mining ships. Those ships can be fitted other ways by are best at doing one thing. |

Nel Tu
Minmatar Sebiestor tribe
|
Posted - 2009.06.27 00:14:00 -
[26]
Originally by: Bestofworst *Wants to watch Outlaw Star*
I DEMAND GRAPPLER SHIPS IN MY INTARWEBZ SPACESHIP GAME! |

Kingnuts
Estel Arador Corp Services
|
Posted - 2009.06.27 00:21:00 -
[27]
Originally by: Nel Tu
Originally by: Bestofworst *Wants to watch Outlaw Star*
I DEMAND GRAPPLER SHIPS IN MY INTARWEBZ SPACESHIP GAME!
srsly? rite noa?
|

Nuzzy Futs
Amarr Hedion University
|
Posted - 2009.06.27 00:33:00 -
[28]
Originally by: Jofridur
Originally by: AtheistOfDoom Space doesnt work that way. You hit a ship with something pointy you both die horribly in a fire.
Just because you say so? This is EVE, cool ideas are welcome at CCP I would imagine.
__
So what are your thoughts on this, forumgoers?
Your Forum idea of fantasy is hit by the reality of business wrecking for 10000 points, Since you were not wearing your +2 hat of forum trolling and loincloth of babbling you are now unconscious. |

Kingnuts
Estel Arador Corp Services
|
Posted - 2009.06.27 00:39:00 -
[29]
Im thinking more the reality of implementation and laziness. |

Viktor Fyretracker
Caldari Fyretracker Heavy Industries
|
Posted - 2009.06.27 04:00:00 -
[30]
some of the Amarr ships look like they could do some Melee, in the form of RAMMING SPEED! just look at the bow on some of them and it looks like it was ment to ram. |
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