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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.06.30 11:04:00 -
[1]
It is possible to make more isk in the safety of empire by grinding l4's than ratting and "helping concord" in 0.0. I always tought eve was a game of "risk and reward". The more risk u take the more u get out of it. Why isnt this applied on the NPC's in 0.0? It is time to increase the bounties in certain area's.
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Karentaki
Oberon Incorporated Morsus Mihi
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Posted - 2009.06.30 12:29:00 -
[2]
Yes.
Quote:
EVE is like a sandbox with landmines. Deal with it.
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Terrigal
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Posted - 2009.06.30 12:38:00 -
[3]
Yes
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I SoStoned
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Posted - 2009.06.30 15:07:00 -
[4]
No.
Empire 'rats' in missions already have their bounties 'nerfed' considerably, by upwards of 50%. On the up side you can, in relative safety, loot and salvage all of your wrecks while that is not always possible or feasible in nullsec. So, if you loot & salvage your nullsec wrecks you still make more on ratting alone than an empire carebear.
And no, I don't rely on missions for income... I might run 1 or 2 a month for some faction ammo.
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Furb Killer
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Posted - 2009.06.30 16:01:00 -
[5]
-1.0 true sec space is fine, -0.01 not. In general ccp should make all high true sec 0.0 better.
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.06.30 16:35:00 -
[6]
Originally by: Furb Killer -1.0 true sec space is fine, -0.01 not. In general ccp should make all high true sec 0.0 better.
Some regions have entire consellations that are between -0.01 and -0.15 sec. Belt ratting makes about 12 mil per hour of bounties. Some would say well go mining then, but thats also impossible. The other solution is plexing. There aint enough around since wormholes were invented. So basicly its wasted space that nobody can use or its used out of boredom, and a waste of time from a economic point of view 
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Laechyd Eldgorn
Endemic Aggression Exalted.
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Posted - 2009.06.30 17:02:00 -
[7]
0.0 ratting need improvement. Less stupid grinding more fun. Also too many wrecks to salvage/loot for solo. NPC's should be more intelligent these days too, we're living 2009. Furthermore chaining is stupid profit should stay same but rats should spawn more intelligently.
And yeah also make ratting in "low" 0.0 more profitable.
I support general idea of making ratting more interesting.
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Jaina Proudmoar
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Posted - 2009.06.30 17:05:00 -
[8]
Right problem, wrong solution.
ISK inflation in the game is already a huge problem - while I agree that L4 highsec missions paying more than 0.0 ratting doesn't make sense on the risk-reward scale, this is not the answer.
Nerf missions - don't boost ratting.
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.06.30 17:16:00 -
[9]
Originally by: Jaina Proudmoar Right problem, wrong solution.
ISK inflation in the game is already a huge problem - while I agree that L4 highsec missions paying more than 0.0 ratting doesn't make sense on the risk-reward scale, this is not the answer.
Nerf missions - don't boost ratting.
well since there are bs rats in low sec i see no other option than boosting ratting. Im not sure but i think the lower 0.0 sec sytems (-0.01/-0.15) are as good as the good low sec (0.1 sec ) systems. Maybe both options will be a good idea. Boosting 0.0 bounties and nerfing l4's bounties. Lets get the "risk vs reward" more inline with each other
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Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2009.06.30 20:46:00 -
[10]
Edited by: Maxsim Goratiev on 30/06/2009 20:48:52
Originally by: Jaina Proudmoar ISK inflation in the game is already a huge problem
Who sayd inflation is a problem? i have never seen CCP saying that. We suggest features, and point out imbalance, CCP makes them real and solves problems where it can and deems nessesary.
I stopped ratting in null-sec because i make more money on lvl 4 missions, don't have to do 20 jumps to get to the place and back at the end of the day, and it absolutely safe, in addition i get standing and loyality points that i can spend on alot of interesting stuff.
Ratting needs a boots.
When you kill pirats, you recieve loyality points towards concord. Give them something interesting in LP stores, something exclusive. (look at concord BS for example)
Make pirats drop more loot, like guns, that will be supply of meta lvl items for null-sec. Increase bounties.
Quote: Also too many wrecks to salvage/loot for solo.
I always salvage them, i use murm with MWD, 4 close-range guns, dual repp tank. My drones do more then half of DPS. I have a tractor beam and a salvager. I salvage BS and BC wrecks. I still make less then in missions, not even taking LP into account. So yes, in needs a boost.
ON the other hand you need a well-fitted BS to do lvl 4's well. You can do ratting in a speed tanked crouser. (BC is perfect) So i suggest making the rats in null-sec tougher, increasing amount of high-bounty balleships, make them smarter- not sure if we whant them to be as smart as sleepers, but they should be smarter for sure.
My personal opinion is that every ai should be as smart as sleepers, they just should shoot drones less. (with t2 drones it's expencive)
Fix Destroyers |

Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.01 11:54:00 -
[11]
up
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RedSplat
Heretic Army
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Posted - 2009.07.01 14:38:00 -
[12]
Buff bountys in 0.0 and Lowsec until Highsec is no longer nominally the most profitable area of the game for the individual or small group.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.04 10:23:00 -
[13]
up
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Amasai
Starfire Oasis Thalion Syndicate
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Posted - 2009.07.07 03:47:00 -
[14]
yep, yep, yep
WaSaBi |

killerbitsch
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Posted - 2009.07.07 09:05:00 -
[15]
/signed
ISK/hr is better at lv4 hisec missions even if no nonblues enter your system (in 0.0). though at the same time if you hit the jackpot (some officer spawn with good droppings :D ) you can earn billions in a second.
nonetheless supporting, becasue simple farming pays less then hisec lv4s.
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Mr LaboratoryRat
Confederation of DuckTape Lovers
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Posted - 2009.07.15 09:14:00 -
[16]
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Dav Varan
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Posted - 2009.07.15 17:18:00 -
[17]
Rat bounties are allready nerfed in missions compared to 0.0. This does not need to be looked at again.
There is little risk ratting in 0 when you have intel channels and are surrounded by blue and can warp to pos/safe and cloak when neutral/hostile in local.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2009.07.15 17:39:00 -
[18]
maybe we shoul increase loot drops instead, withought making it dead easy, but making people to salvage and loot. More high-meta items, weapons and other stuff. Fix Destroyers |

Elo Behram
Tulsa Tube Bending GoonSwarm
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Posted - 2009.07.15 17:52:00 -
[19]
Originally by: Dav Varan There is little risk ratting in 0 when you have intel channels and are surrounded by blue and can warp to pos/safe and cloak when neutral/hostile in local.
even if you do everything right the time spent hiding from gankers kills the isk/hour compared to missions ~ |

Aura Mega
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Posted - 2009.07.15 21:49:00 -
[20]
Supported |

Felix Mibaz
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Posted - 2009.07.15 22:34:00 -
[21]
Edited by: Felix Mibaz on 15/07/2009 22:36:20 I support the idea, however I think it would be more wise with the overall cost of Eve going up in-game, that it shouldn't be limited to just one faucet. Even democracy, when the cost of living goes up, eventually there is a earnings increase.
I think it should be added into, all ways to make isk tbh.
IE - Missions, ratting empire to null-sec, npc buy/sell orders, possibly even a higher success on invention.
Thumbs up.
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W3370Pi4
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Posted - 2009.07.16 13:21:00 -
[22]
_______ Join the "Legit Trading" Channel |

Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.07.16 18:21:00 -
[23]
As someone who makes most a lot of money ratting in 0.0, I'd say NO to this idea but I have a counter proposal:
Currently, the faction spawn distribution is slanted heavily in favor of those people who spawn belts right after DT. In general, my experience shows that I get AT LEAST 30% (now maybe 60%) more commander and officer spawns when I search belts after DT than I do when I farm hours later
Fix to income distribution to be independent of time zones and you will see a more profitable 0.0 - from point of view of regular people. To achieve this, CCP would need to add a special flag in the spawn generation code, that if it is the very first spawn after server reboot, then it will never be a faction spawn. Faction spawn would only have a chance of appearing if you, or someone else, has killed at least 1 default spawn.
However, since eliminating faction spawn chance from first spawn after dt would significantly reduce to overall rate of finding commanders/officers, the default random algorithm should be adjusted to increase the chances of getting faction spawns. In my estimate, the chances would need to be upped by about 20%.
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.16 19:40:00 -
[24]
Originally by: Ephemeron As someone who makes most a lot of money ratting in 0.0, I'd say NO to this idea but I have a counter proposal:
Currently, the faction spawn distribution is slanted heavily in favor of those people who spawn belts right after DT. In general, my experience shows that I get AT LEAST 30% (now maybe 60%) more commander and officer spawns when I search belts after DT than I do when I farm hours later
Fix to income distribution to be independent of time zones and you will see a more profitable 0.0 - from point of view of regular people. To achieve this, CCP would need to add a special flag in the spawn generation code, that if it is the very first spawn after server reboot, then it will never be a faction spawn. Faction spawn would only have a chance of appearing if you, or someone else, has killed at least 1 default spawn.
However, since eliminating faction spawn chance from first spawn after dt would significantly reduce to overall rate of finding commanders/officers, the default random algorithm should be adjusted to increase the chances of getting faction spawns. In my estimate, the chances would need to be upped by about 20%.
dude stop hijacking this proposal , the issue here is that l4's make more isk than belt ratting in general.
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.07.16 20:13:00 -
[25]
0.0 belt ratting income is heavily dependent on faction spawns. The regular spawns are about 50% of the income, then faction mods you find, rarely, make up the other 50%.
Increasing faction spawns is certainly more interesting than flat bounty increase, and doesn't raise inflation.
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.16 22:19:00 -
[26]
That is a option. What about chaining. I know if u kill every NPC in the belt (avarage 12 belts) for 3 hours u get 1 "special" spawn. That means Hauler/faction/ officer. If someone is chaining it can take far longer before u even get such a spawn. Chaining wil give u every 4-5 hours a special spawn (on avarage). What if such a spawn is a hauler spawn containing 7m tri and 80k isogen. The fluctuations are just too big.
If u get a officer spawn u might earn more than L4's. Im playing eve for over 2 yrs, 1 yr ratting in 0.0 and i only had a offcier spawn once. A ahremen meta 13 that dropped a ahremen armour expl hadner ahremen cabbooster and 250m db stuff. Close to a bilion in loot. How fast do u have a bilion isk worth in LP's?
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.07.17 00:09:00 -
[27]
Originally by: Dave Meltdown If u get a officer spawn u might earn more than L4's. Im playing eve for over 2 yrs, 1 yr ratting in 0.0 and i only had a offcier spawn once. A ahremen meta 13 that dropped a ahremen armour expl hadner ahremen cabbooster and 250m db stuff. Close to a bilion in loot. How fast do u have a bilion isk worth in LP's?
I must have found over 60 officers since they were introduced, I can't really count them all. I had every officer in game except Hakim
If you login right after dt and spawn all belts you can, you get about 1 officer per week (a few times I had 2 officers in 1 day).
I'd say, about 75% of all officers I ever found happened during first 2 hours after dt.
As it is now, the people who login right after DT have a huge advantage in making big money in 0.0
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Nemiron
Amarr Katsu Corporation
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Posted - 2009.07.17 01:22:00 -
[28]
CCP should rather nerf lvl 4 income, tbh.
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Minari Shiranui
Gulliver Corp
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Posted - 2009.07.17 02:14:00 -
[29]
Originally by: Ephemeron As someone who makes most a lot of money ratting in 0.0, I'd say NO to this idea but I have a counter proposal:
Currently, the faction spawn distribution is slanted heavily in favor of those people who spawn belts right after DT. In general, my experience shows that I get AT LEAST 30% (now maybe 60%) more commander and officer spawns when I search belts after DT than I do when I farm hours later
Fix to income distribution to be independent of time zones and you will see a more profitable 0.0 - from point of view of regular people. To achieve this, CCP would need to add a special flag in the spawn generation code, that if it is the very first spawn after server reboot, then it will never be a faction spawn. Faction spawn would only have a chance of appearing if you, or someone else, has killed at least 1 default spawn.
However, since eliminating faction spawn chance from first spawn after dt would significantly reduce to overall rate of finding commanders/officers, the default random algorithm should be adjusted to increase the chances of getting faction spawns. In my estimate, the chances would need to be upped by about 20%.
This is a better idea, but I still support raising bounties.
Incidentally, all these proposal threads, how much support do you need before anyone actually gives a toss?
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BOOYA MOFO
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Posted - 2009.07.17 02:33:00 -
[30]
Edited by: BOOYA MOFO on 17/07/2009 02:36:22 Agree with Ephemeron. The faction spawns at this time are really worthless... The nerf to them was a total load of bull.
And a slight correction to bounties as well wouldn't hurt.
Ephemeron, come to N-54. want your Gotan's 425mm's/
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.07.17 03:03:00 -
[31]
Originally by: BOOYA MOFO Edited by: BOOYA MOFO on 17/07/2009 02:36:22 Agree with Ephemeron. The faction spawns at this time are really worthless... The nerf to them was a total load of bull.
And a slight correction to bounties as well wouldn't hurt.
Ephemeron, come to N-54. want your Gotan's 425mm's/
While I see the selfish benefit of raising 0.0 bounties, I don't see a good logical backing for that idea. I really doubt CCP will be moved to take that step. So I propose a fix that makes more sense, that they are more likely to act upon.
Also, why do you need Gotan's 425? I don't think any of you got the balls to fly with them fitted, sorry to say - being realistic
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Tiger's Spirit
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Posted - 2009.07.17 04:58:00 -
[32]
Not supported and pls dont write an another topic for i need more officer spawn in 0.0
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.17 10:23:00 -
[33]
Originally by: Tiger's Spirit Not supported and pls dont write an another topic for i need more officer spawn in 0.0
If u would have spend some time reading the above posts serious, u would have seen that it isnt the issue here.
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mazzilliu
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Posted - 2009.07.17 11:07:00 -
[34]
Edited by: mazzilliu on 17/07/2009 11:08:38 i think any sort of 0.0 ratting boost will have to be in the form of improving materials drops, not ISK bounties. remember whatever is done, ISK farmers will abuse it to the furthest extent possible. if we increase bounties, that will increase inflation and undo what we are trying to do.
how about this idea? the unnamed module drops should be removed, and high meta level named modules drops increased. and leave isk bounties, faction, officer, everything else as they are. adjust rates so the average income with a typical battleship appropriately fit to the local area will turn in about 20 mil per hour(if i recall the average is 12 right now?). anyways my goal is a 40-60% increase. after office spawns and such are accounted for, that's not really that big of a boost but for casual players who cant check belts after DT, it is probably significant.
that would help casual players make a bit more money while also forcing ISK farmers to deal more with stations/poses while bringing in their haul and therefore potential dangers posed by players. it would also reduce costs for casual players when fitting their ships since they have to buy less T2(i know it wont reduce the real costs since those named mods cost time to get, but it makes things more convenient).
for members who rat and are in large alliances at war, they basically cant participate unless there is a reimbursmenet program running funded by moongold. that's how it was when goon+bob+aaa+pl+etcetera were going at it, we just threw battleships at each other that were funded by infinite money anyways. i know its not like that anymore with the war over but my point is that ratting is not a good primary method of income, compared to everything else you can do in the game. and ratting is the primary method of income for many casual players.
i want to put some more thought into this issue before i actually start writing a proposal, so i'd appreciate some feedback on this post as it is. keep in mind i haven't personally ratted seriously for a long time, and most of my information about ratting is a little old or secondhand.
MAZZILLIU 2009. CHANGE I CAN IMPOSE ON YOU. |

Venkul Mul
Gallente
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Posted - 2009.07.17 12:27:00 -
[35]
Originally by: mazzilliu [
how about this idea? the unnamed module drops should be removed, and high meta level named modules drops increased. and leave isk bounties, faction, officer, everything else as they are.
It will nerf ratting income, not increase it.
Currently a player ratting in bad 0.0 can get more than 10 millions/hour in minerals from recycling loot.
With your proposal he would have a lot of meta 1-4 items that will recycle for less minerals and be worthless as they are over-abundant.
so you would exchange 10+ millions in minerals for modules that will refine for 3-4 millions and will not sell as everyone in that area will have tons of them.
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ChinaWillGrowLarger
Heretic Command
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Posted - 2009.07.17 12:28:00 -
[36]
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Admiral IceBlock
Northern Intelligence
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Posted - 2009.07.17 12:36:00 -
[37]
Want to know more? |

mazzilliu
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Posted - 2009.07.17 13:52:00 -
[38]
Originally by: Venkul Mul
Originally by: mazzilliu [
how about this idea? the unnamed module drops should be removed, and high meta level named modules drops increased. and leave isk bounties, faction, officer, everything else as they are.
It will nerf ratting income, not increase it.
Currently a player ratting in bad 0.0 can get more than 10 millions/hour in minerals from recycling loot.
With your proposal he would have a lot of meta 1-4 items that will recycle for less minerals and be worthless as they are over-abundant.
so you would exchange 10+ millions in minerals for modules that will refine for 3-4 millions and will not sell as everyone in that area will have tons of them.
i wasnt aware that named mods recycle for less minerals then unnamed. so leave unnamed drops in there, but increase frequency of high-metalevel mod drops.
MAZZILLIU 2009. CHANGE I CAN IMPOSE ON YOU. |

Hrodgar Ortal
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Posted - 2009.07.17 13:57:00 -
[39]
Not that sure ratting needs a boost to be honest. Everything needs to be looked at to fix the risk/reward between high sec lvl4 missions and anything in low or no sec. Add to this that it probably needs to be tied into the probable changes to 0.0, sov and all that for it to make sense I think it might be hard to balance without tweeking just about every source of income in the game.
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mazzilliu
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Posted - 2009.07.17 14:24:00 -
[40]
Originally by: Hrodgar Ortal Not that sure ratting needs a boost to be honest. Everything needs to be looked at to fix the risk/reward between high sec lvl4 missions and anything in low or no sec. Add to this that it probably needs to be tied into the probable changes to 0.0, sov and all that for it to make sense I think it might be hard to balance without tweeking just about every source of income in the game.
i have always been of the opinion that nerfing highsec missions would simply cause a cancelled subscription problem for CCP. i've always been under the impression that many people are not willing to take assets to lowsec or 0.0 for any reason, and that the solution for balancing is to increase the rewards of low/0sec while leaving highsec untouched.
i do think that changing 0.0 ratting will have a big impact on the game but i think that it needs to be looked at for the sake of casual players who tend to use this resource more then anyone else.
MAZZILLIU 2009. CHANGE I CAN IMPOSE ON YOU. |

Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.17 14:55:00 -
[41]
Edited by: Dave Meltdown on 17/07/2009 14:58:59
Originally by: mazzilliu
i have always been of the opinion that nerfing highsec missions would simply cause a cancelled subscription problem for CCP. i've always been under the impression that many people are not willing to take assets to lowsec or 0.0 for any reason, and that the solution for balancing is to increase the rewards of low/0sec while leaving highsec untouched.
i do think that changing 0.0 ratting will have a big impact on the game but i think that it needs to be looked at for the sake of casual players who tend to use this resource more then anyone else.
Npc'ing has a very big impact and simply nerfing l4's isnt a option ether. Adjusting drop rates can a solution but i think this need to be studied by CCP. Different rats drop different loot that refines/sells for different amounts. So a general solution can be difficult. The perfect solution could be adding a "proof" of killing a NPC at a concord station vs fixed prices. Im talking about adding items similar to the blue sleeper scripts that are in every sleeper wreck. A bs should drop a more valued script than a cruiser. This would make it fair vs the ratter that chains for more BS spawns and the one that kills every NPC for the chance on a faction NPC. Or maybe bringing back the old 'Logs" that did drop a year ago random from each rat and let those be worth something at concord stations. Because this happens totaly random only the looters will profit and it wont profit the macro users. I have no idea how much they should be worth. I think my last solution is better than the first 1. Maybe to avoid inflation u get LP's vs the 'Logs" and a brand new Concord LP Store. This would make ratting vs missioning more in line and the macro's dont get any Lp's.
Exact numbers are hard to come with, i think only CCP can figur that out with complicated loot drop formulas. For that reson i think CCP need to come with a solution were they can live with after they placed l4 mission next to NPC'ing
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mazzilliu
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Posted - 2009.07.17 15:06:00 -
[42]
Originally by: Dave Meltdown
Originally by: mazzilliu
i have always been of the opinion that nerfing highsec missions would simply cause a cancelled subscription problem for CCP. i've always been under the impression that many people are not willing to take assets to lowsec or 0.0 for any reason, and that the solution for balancing is to increase the rewards of low/0sec while leaving highsec untouched.
i do think that changing 0.0 ratting will have a big impact on the game but i think that it needs to be looked at for the sake of casual players who tend to use this resource more then anyone else.
Npc'ing has a very big inpact and simply nerfing l4's isnt a option ether. Adjusting drop rates can a solution but i think this need to be studied by CCP. Different rats drop different loot that refines/sells for different amounts. So a general solution can be difficult. The perfect solution could be adding a "proof" of killing a NPC at a concord station vs fixed prices. Im talking about adding items similar to the blue sleeper scripts that are in every sleeper wreck. A bs should drop more valued scrip than a cruiser. This would make it fair vs the ratter that chains for more BS spawns and the one that kills every NPC for the chance on a faction NPC. Or maybe bringing back the old 'Logs" that did drop a year ago random for each rat and let those be worth something at concord stations. Because this happens totaly random only the looters will profit and it wont profit the macro users. I have no idea how much they should be worth. I think my last solution is better than the first 1. Maybe to avoid inflation u get LP's vs the 'Logs" and a brand new Concord LP Store. This would make ratting vs missioning more in line and the macro's dont get any Lp's.
Exact numbers are hard to come with, i think only CCP can figur that out with complicated loot drop formulas. For that reson i think CCP need to come with a solution were they can live with after they placed l4 mission next to NPC'ing
the integrating belt ratting and LP store rewards idea is an interesting one. i think macros would still get LP's just like anyone else but increasing the income by allowing people to accumulate points for faction ships and other stuff like that would not negatively impact any pre-existing established markets(t2 mods, minerals, ISK inflation). if this came along with a faction ships buff to encourage pvpers to use them we could buff ratting income without causing any item price crashes in major markets - while at the some time invigorating the faction ships market. definitely needs more study though.
MAZZILLIU 2009. CHANGE I CAN IMPOSE ON YOU. |

Humwawa
Marquie-X Corp Atropos.
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Posted - 2009.07.17 17:05:00 -
[43]
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Hrodgar Ortal
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Posted - 2009.07.17 17:08:00 -
[44]
Originally by: mazzilliu
i have always been of the opinion that nerfing highsec missions would simply cause a cancelled subscription problem for CCP. i've always been under the impression that many people are not willing to take assets to lowsec or 0.0 for any reason, and that the solution for balancing is to increase the rewards of low/0sec while leaving highsec untouched.
i do think that changing 0.0 ratting will have a big impact on the game but i think that it needs to be looked at for the sake of casual players who tend to use this resource more then anyone else.
I agree that plainly nerfing mission running isn't the right way either. I just think that there are no quick and easy fixes and everything will have to be looked at since it all connects. For simplicities sake lets assume we add more module drops to ratting in 0.0, how does that in turn affect mining profitability? So just boosting ratting is in my opinion a bit to simple as it can have serious effects to either inflation (making the boost worthless) or other professions (increasing the mineral supply from module reprocessing). It is a hard balance which means it doesn't have simple sollutions.
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.17 20:03:00 -
[45]
Originally by: Hrodgar Ortal
Originally by: mazzilliu
i have always been of the opinion that nerfing highsec missions would simply cause a cancelled subscription problem for CCP. i've always been under the impression that many people are not willing to take assets to lowsec or 0.0 for any reason, and that the solution for balancing is to increase the rewards of low/0sec while leaving highsec untouched.
i do think that changing 0.0 ratting will have a big impact on the game but i think that it needs to be looked at for the sake of casual players who tend to use this resource more then anyone else.
I agree that plainly nerfing mission running isn't the right way either. I just think that there are no quick and easy fixes and everything will have to be looked at since it all connects. For simplicities sake lets assume we add more module drops to ratting in 0.0, how does that in turn affect mining profitability? So just boosting ratting is in my opinion a bit to simple as it can have serious effects to either inflation (making the boost worthless) or other professions (increasing the mineral supply from module reprocessing). It is a hard balance which means it doesn't have simple sollutions.
Nothing is simple, even implementing this stuff is pretty difficult. Thats why i have created this propasal, to do some brain storming, comming to conclusions and realising there is a problem that effects alot of people playing this game on a daily basis. Its up to the CSM and CCP to really think this out. In the mean while, the best idea i have seen yet for this problem is the LP store idea in combination of collecting dropt items that can be handed over for LP's at concord stations,
If anyone has more idea's pls keep posting
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lucifers widow
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Posted - 2009.07.18 09:45:00 -
[46]
Not supported
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Terra Mikael
Private Nuisance
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Posted - 2009.07.18 10:02:00 -
[47]
I disagree.
Most zero sec dwellers are bigger carebears then their high sec counterparts. Zero sec is just a big money making machine. Now if local was removed from zero sec, I could imagine up'ing profits, but as it stands, most people just log when hostiles enter local. ________________________________
Originally by: Lone Gunman Yes overpowered would be giving a ship with the Covert ops cloak the ability to fire say..Torpedos, now that would be overpowered. But CCP would
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Hun Jakuza
24th Imperial Guard
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Posted - 2009.07.18 10:36:00 -
[48]
Originally by: Terra Mikael I disagree.
Most zero sec dwellers are bigger carebears then their high sec counterparts. Zero sec is just a big money making machine. Now if local was removed from zero sec, I could imagine up'ing profits, but as it stands, most people just log when hostiles enter local.
Yup. Not supported too.
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.18 12:55:00 -
[49]
Edited by: Dave Meltdown on 18/07/2009 12:55:52
Originally by: Terra Mikael I disagree.
Most zero sec dwellers are bigger carebears then their high sec counterparts. Zero sec is just a big money making machine. Now if local was removed from zero sec, I could imagine up'ing profits, but as it stands, most people just log when hostiles enter local.
lol u are deffinaly never been in 0.0, U make more isk PER HOUR by grinding l4's than ratting or plexing in 0.0. The plexes arent even worth the effort cause u always need to split the rewards becasue u cant solo them. That brings back the issue of security, less isk more risk in 0.0....
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Venkul Mul
Gallente
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Posted - 2009.07.18 13:34:00 -
[50]
Originally by: Dave Meltdown ... U make more isk PER HOUR by grinding l4's than ratting or plexing in 0.0. The plexes arent even worth the effort cause u always need to split the rewards becasue u cant solo them. That brings back the issue of security, less isk more risk in 0.0....
That, at least partially, is a problem born at alliance/corp level.
If you look ratting vs level 4 missions (even if ratting in good 0.0 is different from ratting in bad 0.0 and doing level 4 missions for Caldari corps is different from doing them for Gallente corps) 0.0 is not convenient against level 4 missions.
But you are forgetting the corp/alliance level returns. Most of the 0.0 cost are on the shoulders of the corp members while the best return are used by the corp. The good corps share tat at all levels, the bad hoard them only for the top echelons.
There is not a real "corp level" gain from running level 4 missions, while there is a decent to extremely large "corp level" gain from controlling 0.0 space.
Only part of the "corp level" gains are used for the 0.0 security.
If you pretend to get both way better player level and corp level returns from 0.0 you are asking for a very skewered balance.
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Zastrow J
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Posted - 2009.07.18 17:24:00 -
[51]
Just raising bounties is a pretty ham-handed fix, but yes 0.0 life is full of risk, yet the average pilot is not really rewarded for this risk. The only people really benefitting are large alliance directors (like me!) who swim in vaults filled with dysprosium like Scrooge McDuck and attempt to confer benefits on their alliance membership through dread reimbursements etc. I want to see 0.0 more worhtwhile for the average alliance member and thus hopefully convince more empire-dwellers to come play. As long as missions are worth as much as 0.0 isk-making this will never happen
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.20 11:15:00 -
[52]
Edited by: Dave Meltdown on 20/07/2009 11:18:37
Make me happy, Zastrow J, and bring this into the next CSM meeting
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.23 15:47:00 -
[53]
i have changed the name a bit |

RRNL
Caldari Capital Construction Inc.
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Posted - 2009.07.24 15:37:00 -
[54]
I see the problem and i agree with it. It is a complicated issue. Eve has always been a game of effort vs reward. Hiding and watching local is deffinaly more effort than running l4's. The fact that l4's give more isk per hour than 0.0 npc'ing is strange, maybe its caused by outdating. L4's are getting improved all the time and 0.0 has always been the same... I think this deserves some time from CCP to look at and balance it more.
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Mr LaboratoryRat
Confederation of DuckTape Lovers
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Posted - 2009.07.26 20:29:00 -
[55]
i found some nice Facts
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.28 11:46:00 -
[56]
up
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Molock Saronen
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Posted - 2009.07.28 12:18:00 -
[57]
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Slave 2739FKZ
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Posted - 2009.07.28 12:20:00 -
[58]
Good 0.0 is fine, is the problem of the corp/alliance if they fail at exploiting and aiding their members as they should: moons & plexes (and almost all of them can pretty much be run by two guys, or one and his alt, which is not uncommon for 0.0 players to have) can make a lot of money.
Belt rats allready have an higher chance for higher meta drops, and in general more drop, again not our fault if ratters can't be bothered to loot it (yeah I know there are bigger inconveniences about hauling stuff etc. but still is part of the sandbox is players fail to create a local market about it, and anyway in the age of jumpbridges and JF, lol). In case of players residing in NPC regions that are nto as secure as territory with sov, they have higher chance for faction/officer, so it evens out.
One thing though is true, changes proposed by Ephemeron should be implemented as is a no brainer that people that can log after DT has higher profit that anyone else.
Bad 0.0 needs a boost though, is just not right you can earn more in empire than there, but as has been stated, only CCP knows all the details about the bounties & drops and how it all is even out. One change I would make though is to mvoe from a direct bounty to tags model for everything. This way you would accomplish two things: you force everyone to loot stuff (including hisec runners) so is easier to control ratios between minerals & isk, and on the other side you force players to haul stuff, so it can be intercepted by other players. In hisec mission runners would have to transport them to concord stations, which could be camped by gankers or hisec wardeccing corps or sell to players buy orders (probably losing money).
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an internet
GoonFleet GoonSwarm
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Posted - 2009.07.28 19:02:00 -
[59]
Originally by: Slave 2739FKZ Good 0.0 is fine, is the problem of the corp/alliance if they fail at exploiting and aiding their members as they should: moons & plexes (and almost all of them can pretty much be run by two guys, or one and his alt, which is not uncommon for 0.0 players to have) can make a lot of money.
Belt rats allready have an higher chance for higher meta drops, and in general more drop, again not our fault if ratters can't be bothered to loot it (yeah I know there are bigger inconveniences about hauling stuff etc. but still is part of the sandbox is players fail to create a local market about it, and anyway in the age of jumpbridges and JF, lol). In case of players residing in NPC regions that are nto as secure as territory with sov, they have higher chance for faction/officer, so it evens out.
One thing though is true, changes proposed by Ephemeron should be implemented as is a no brainer that people that can log after DT has higher profit that anyone else.
Bad 0.0 needs a boost though, is just not right you can earn more in empire than there, but as has been stated, only CCP knows all the details about the bounties & drops and how it all is even out. One change I would make though is to mvoe from a direct bounty to tags model for everything. This way you would accomplish two things: you force everyone to loot stuff (including hisec runners) so is easier to control ratios between minerals & isk, and on the other side you force players to haul stuff, so it can be intercepted by other players. In hisec mission runners would have to transport them to concord stations, which could be camped by gankers or hisec wardeccing corps or sell to players buy orders (probably losing money).
While I support this concept, this tends to become another nerf to 0.0 players. Highsec players can easily turn in their tags freely - 0.0 Players have plenty of risk transporting tags around.
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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2009.07.28 19:33:00 -
[60]
Could you stop bumping your whine thread Dave its a violation of forum rules.
A happy gamer isnt on the forums, they are playing the game unless they have an idea that they honestly think is helping out. |

Hrodgar Ortal
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Posted - 2009.07.30 06:52:00 -
[61]
Originally by: Slave 2739FKZ Good 0.0 is fine, is the problem of the corp/alliance if they fail at exploiting and aiding their members as they should: moons & plexes (and almost all of them can pretty much be run by two guys, or one and his alt, which is not uncommon for 0.0 players to have) can make a lot of money.
Belt rats allready have an higher chance for higher meta drops, and in general more drop, again not our fault if ratters can't be bothered to loot it (yeah I know there are bigger inconveniences about hauling stuff etc. but still is part of the sandbox is players fail to create a local market about it, and anyway in the age of jumpbridges and JF, lol). In case of players residing in NPC regions that are nto as secure as territory with sov, they have higher chance for faction/officer, so it evens out.
One thing though is true, changes proposed by Ephemeron should be implemented as is a no brainer that people that can log after DT has higher profit that anyone else.
Bad 0.0 needs a boost though, is just not right you can earn more in empire than there, but as has been stated, only CCP knows all the details about the bounties & drops and how it all is even out. One change I would make though is to mvoe from a direct bounty to tags model for everything. This way you would accomplish two things: you force everyone to loot stuff (including hisec runners) so is easier to control ratios between minerals & isk, and on the other side you force players to haul stuff, so it can be intercepted by other players. In hisec mission runners would have to transport them to concord stations, which could be camped by gankers or hisec wardeccing corps or sell to players buy orders (probably losing money).
Most moons are not profitable to exploit, so making a profit from that isn't as simple as it might sound.
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Venkul Mul
Gallente
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Posted - 2009.07.30 11:18:00 -
[62]
Originally by: Hrodgar Ortal
Most moons are not profitable to exploit, so making a profit from that isn't as simple as it might sound.
It is not only moon mining. At the POSes you can build supercapitals, do simple and complex reactions.
Every one of those activities give a revenue, be it paying a lesser costs building your supercapitals than buying them or selling advanced materials at a higher price than the basic components.
So even barren moons, if used the right way, can give a profit.
If that is enough to make a difference depend on the corp organization.
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Slave 2739FKZ
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Posted - 2009.07.30 11:28:00 -
[63]
Also R64's alone give an stupid amount of money for any alliance holding them. They can fund fleet after fleet of BS/T2 cruisers for their members if they wanted to (not that allways happens).
And the other moons would be profitable if eventually sov is moved to planets, there is a lot of moon minerals flooding the market because all these sov claiming or reaction running poses.
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Hrodgar Ortal
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Posted - 2009.07.30 12:10:00 -
[64]
Originally by: Venkul Mul
Originally by: Hrodgar Ortal
Most moons are not profitable to exploit, so making a profit from that isn't as simple as it might sound.
It is not only moon mining. At the POSes you can build supercapitals, do simple and complex reactions.
Every one of those activities give a revenue, be it paying a lesser costs building your supercapitals than buying them or selling advanced materials at a higher price than the basic components.
So even barren moons, if used the right way, can give a profit.
If that is enough to make a difference depend on the corp organization.
Simple and complex reactions are not very profitable for the most part. There are 6 simple reactions that cover the costs and at most 5 complex that return enough profit to cover the large tower they are on. Of course it is a different matter if you hold the moons as they the profit margins can be higher, but thats not the case and holding the good moons is most certainly not a "1-2 man job".
Sure a moon can return a profit but it is nowhere near what some seem to think.
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