| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Dave Meltdown
Capital Construction Inc.
|
Posted - 2009.06.30 11:04:00 -
[1]
It is possible to make more isk in the safety of empire by grinding l4's than ratting and "helping concord" in 0.0. I always tought eve was a game of "risk and reward". The more risk u take the more u get out of it. Why isnt this applied on the NPC's in 0.0? It is time to increase the bounties in certain area's.
|

Karentaki
Oberon Incorporated Morsus Mihi
|
Posted - 2009.06.30 12:29:00 -
[2]
Yes.
Quote:
EVE is like a sandbox with landmines. Deal with it.
|

Terrigal
|
Posted - 2009.06.30 12:38:00 -
[3]
Yes
|

I SoStoned
|
Posted - 2009.06.30 15:07:00 -
[4]
No.
Empire 'rats' in missions already have their bounties 'nerfed' considerably, by upwards of 50%. On the up side you can, in relative safety, loot and salvage all of your wrecks while that is not always possible or feasible in nullsec. So, if you loot & salvage your nullsec wrecks you still make more on ratting alone than an empire carebear.
And no, I don't rely on missions for income... I might run 1 or 2 a month for some faction ammo.
|

Furb Killer
|
Posted - 2009.06.30 16:01:00 -
[5]
-1.0 true sec space is fine, -0.01 not. In general ccp should make all high true sec 0.0 better.
|

Dave Meltdown
Capital Construction Inc.
|
Posted - 2009.06.30 16:35:00 -
[6]
Originally by: Furb Killer -1.0 true sec space is fine, -0.01 not. In general ccp should make all high true sec 0.0 better.
Some regions have entire consellations that are between -0.01 and -0.15 sec. Belt ratting makes about 12 mil per hour of bounties. Some would say well go mining then, but thats also impossible. The other solution is plexing. There aint enough around since wormholes were invented. So basicly its wasted space that nobody can use or its used out of boredom, and a waste of time from a economic point of view 
|

Laechyd Eldgorn
Endemic Aggression Exalted.
|
Posted - 2009.06.30 17:02:00 -
[7]
0.0 ratting need improvement. Less stupid grinding more fun. Also too many wrecks to salvage/loot for solo. NPC's should be more intelligent these days too, we're living 2009. Furthermore chaining is stupid profit should stay same but rats should spawn more intelligently.
And yeah also make ratting in "low" 0.0 more profitable.
I support general idea of making ratting more interesting.
|

Jaina Proudmoar
|
Posted - 2009.06.30 17:05:00 -
[8]
Right problem, wrong solution.
ISK inflation in the game is already a huge problem - while I agree that L4 highsec missions paying more than 0.0 ratting doesn't make sense on the risk-reward scale, this is not the answer.
Nerf missions - don't boost ratting.
|

Dave Meltdown
Capital Construction Inc.
|
Posted - 2009.06.30 17:16:00 -
[9]
Originally by: Jaina Proudmoar Right problem, wrong solution.
ISK inflation in the game is already a huge problem - while I agree that L4 highsec missions paying more than 0.0 ratting doesn't make sense on the risk-reward scale, this is not the answer.
Nerf missions - don't boost ratting.
well since there are bs rats in low sec i see no other option than boosting ratting. Im not sure but i think the lower 0.0 sec sytems (-0.01/-0.15) are as good as the good low sec (0.1 sec ) systems. Maybe both options will be a good idea. Boosting 0.0 bounties and nerfing l4's bounties. Lets get the "risk vs reward" more inline with each other
|

Maxsim Goratiev
Imperial Tau Syndicate
|
Posted - 2009.06.30 20:46:00 -
[10]
Edited by: Maxsim Goratiev on 30/06/2009 20:48:52
Originally by: Jaina Proudmoar ISK inflation in the game is already a huge problem
Who sayd inflation is a problem? i have never seen CCP saying that. We suggest features, and point out imbalance, CCP makes them real and solves problems where it can and deems nessesary.
I stopped ratting in null-sec because i make more money on lvl 4 missions, don't have to do 20 jumps to get to the place and back at the end of the day, and it absolutely safe, in addition i get standing and loyality points that i can spend on alot of interesting stuff.
Ratting needs a boots.
When you kill pirats, you recieve loyality points towards concord. Give them something interesting in LP stores, something exclusive. (look at concord BS for example)
Make pirats drop more loot, like guns, that will be supply of meta lvl items for null-sec. Increase bounties.
Quote: Also too many wrecks to salvage/loot for solo.
I always salvage them, i use murm with MWD, 4 close-range guns, dual repp tank. My drones do more then half of DPS. I have a tractor beam and a salvager. I salvage BS and BC wrecks. I still make less then in missions, not even taking LP into account. So yes, in needs a boost.
ON the other hand you need a well-fitted BS to do lvl 4's well. You can do ratting in a speed tanked crouser. (BC is perfect) So i suggest making the rats in null-sec tougher, increasing amount of high-bounty balleships, make them smarter- not sure if we whant them to be as smart as sleepers, but they should be smarter for sure.
My personal opinion is that every ai should be as smart as sleepers, they just should shoot drones less. (with t2 drones it's expencive)
Fix Destroyers |

Dave Meltdown
Capital Construction Inc.
|
Posted - 2009.07.01 11:54:00 -
[11]
up
|

RedSplat
Heretic Army
|
Posted - 2009.07.01 14:38:00 -
[12]
Buff bountys in 0.0 and Lowsec until Highsec is no longer nominally the most profitable area of the game for the individual or small group.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
|

Dave Meltdown
Capital Construction Inc.
|
Posted - 2009.07.04 10:23:00 -
[13]
up
|

Amasai
Starfire Oasis Thalion Syndicate
|
Posted - 2009.07.07 03:47:00 -
[14]
yep, yep, yep
WaSaBi |

killerbitsch
|
Posted - 2009.07.07 09:05:00 -
[15]
/signed
ISK/hr is better at lv4 hisec missions even if no nonblues enter your system (in 0.0). though at the same time if you hit the jackpot (some officer spawn with good droppings :D ) you can earn billions in a second.
nonetheless supporting, becasue simple farming pays less then hisec lv4s.
|

Mr LaboratoryRat
Confederation of DuckTape Lovers
|
Posted - 2009.07.15 09:14:00 -
[16]
|

Dav Varan
|
Posted - 2009.07.15 17:18:00 -
[17]
Rat bounties are allready nerfed in missions compared to 0.0. This does not need to be looked at again.
There is little risk ratting in 0 when you have intel channels and are surrounded by blue and can warp to pos/safe and cloak when neutral/hostile in local.
|

Maxsim Goratiev
Gallente Imperial Tau Syndicate
|
Posted - 2009.07.15 17:39:00 -
[18]
maybe we shoul increase loot drops instead, withought making it dead easy, but making people to salvage and loot. More high-meta items, weapons and other stuff. Fix Destroyers |

Elo Behram
Tulsa Tube Bending GoonSwarm
|
Posted - 2009.07.15 17:52:00 -
[19]
Originally by: Dav Varan There is little risk ratting in 0 when you have intel channels and are surrounded by blue and can warp to pos/safe and cloak when neutral/hostile in local.
even if you do everything right the time spent hiding from gankers kills the isk/hour compared to missions ~ |

Aura Mega
|
Posted - 2009.07.15 21:49:00 -
[20]
Supported |

Felix Mibaz
|
Posted - 2009.07.15 22:34:00 -
[21]
Edited by: Felix Mibaz on 15/07/2009 22:36:20 I support the idea, however I think it would be more wise with the overall cost of Eve going up in-game, that it shouldn't be limited to just one faucet. Even democracy, when the cost of living goes up, eventually there is a earnings increase.
I think it should be added into, all ways to make isk tbh.
IE - Missions, ratting empire to null-sec, npc buy/sell orders, possibly even a higher success on invention.
Thumbs up.
|

W3370Pi4
|
Posted - 2009.07.16 13:21:00 -
[22]
_______ Join the "Legit Trading" Channel |

Ephemeron
North Eastern Swat Pandemic Legion
|
Posted - 2009.07.16 18:21:00 -
[23]
As someone who makes most a lot of money ratting in 0.0, I'd say NO to this idea but I have a counter proposal:
Currently, the faction spawn distribution is slanted heavily in favor of those people who spawn belts right after DT. In general, my experience shows that I get AT LEAST 30% (now maybe 60%) more commander and officer spawns when I search belts after DT than I do when I farm hours later
Fix to income distribution to be independent of time zones and you will see a more profitable 0.0 - from point of view of regular people. To achieve this, CCP would need to add a special flag in the spawn generation code, that if it is the very first spawn after server reboot, then it will never be a faction spawn. Faction spawn would only have a chance of appearing if you, or someone else, has killed at least 1 default spawn.
However, since eliminating faction spawn chance from first spawn after dt would significantly reduce to overall rate of finding commanders/officers, the default random algorithm should be adjusted to increase the chances of getting faction spawns. In my estimate, the chances would need to be upped by about 20%.
|

Dave Meltdown
Capital Construction Inc.
|
Posted - 2009.07.16 19:40:00 -
[24]
Originally by: Ephemeron As someone who makes most a lot of money ratting in 0.0, I'd say NO to this idea but I have a counter proposal:
Currently, the faction spawn distribution is slanted heavily in favor of those people who spawn belts right after DT. In general, my experience shows that I get AT LEAST 30% (now maybe 60%) more commander and officer spawns when I search belts after DT than I do when I farm hours later
Fix to income distribution to be independent of time zones and you will see a more profitable 0.0 - from point of view of regular people. To achieve this, CCP would need to add a special flag in the spawn generation code, that if it is the very first spawn after server reboot, then it will never be a faction spawn. Faction spawn would only have a chance of appearing if you, or someone else, has killed at least 1 default spawn.
However, since eliminating faction spawn chance from first spawn after dt would significantly reduce to overall rate of finding commanders/officers, the default random algorithm should be adjusted to increase the chances of getting faction spawns. In my estimate, the chances would need to be upped by about 20%.
dude stop hijacking this proposal , the issue here is that l4's make more isk than belt ratting in general.
|

Ephemeron
North Eastern Swat Pandemic Legion
|
Posted - 2009.07.16 20:13:00 -
[25]
0.0 belt ratting income is heavily dependent on faction spawns. The regular spawns are about 50% of the income, then faction mods you find, rarely, make up the other 50%.
Increasing faction spawns is certainly more interesting than flat bounty increase, and doesn't raise inflation.
|

Dave Meltdown
Capital Construction Inc.
|
Posted - 2009.07.16 22:19:00 -
[26]
That is a option. What about chaining. I know if u kill every NPC in the belt (avarage 12 belts) for 3 hours u get 1 "special" spawn. That means Hauler/faction/ officer. If someone is chaining it can take far longer before u even get such a spawn. Chaining wil give u every 4-5 hours a special spawn (on avarage). What if such a spawn is a hauler spawn containing 7m tri and 80k isogen. The fluctuations are just too big.
If u get a officer spawn u might earn more than L4's. Im playing eve for over 2 yrs, 1 yr ratting in 0.0 and i only had a offcier spawn once. A ahremen meta 13 that dropped a ahremen armour expl hadner ahremen cabbooster and 250m db stuff. Close to a bilion in loot. How fast do u have a bilion isk worth in LP's?
|

Ephemeron
North Eastern Swat Pandemic Legion
|
Posted - 2009.07.17 00:09:00 -
[27]
Originally by: Dave Meltdown If u get a officer spawn u might earn more than L4's. Im playing eve for over 2 yrs, 1 yr ratting in 0.0 and i only had a offcier spawn once. A ahremen meta 13 that dropped a ahremen armour expl hadner ahremen cabbooster and 250m db stuff. Close to a bilion in loot. How fast do u have a bilion isk worth in LP's?
I must have found over 60 officers since they were introduced, I can't really count them all. I had every officer in game except Hakim
If you login right after dt and spawn all belts you can, you get about 1 officer per week (a few times I had 2 officers in 1 day).
I'd say, about 75% of all officers I ever found happened during first 2 hours after dt.
As it is now, the people who login right after DT have a huge advantage in making big money in 0.0
|

Nemiron
Amarr Katsu Corporation
|
Posted - 2009.07.17 01:22:00 -
[28]
CCP should rather nerf lvl 4 income, tbh.
|

Minari Shiranui
Gulliver Corp
|
Posted - 2009.07.17 02:14:00 -
[29]
Originally by: Ephemeron As someone who makes most a lot of money ratting in 0.0, I'd say NO to this idea but I have a counter proposal:
Currently, the faction spawn distribution is slanted heavily in favor of those people who spawn belts right after DT. In general, my experience shows that I get AT LEAST 30% (now maybe 60%) more commander and officer spawns when I search belts after DT than I do when I farm hours later
Fix to income distribution to be independent of time zones and you will see a more profitable 0.0 - from point of view of regular people. To achieve this, CCP would need to add a special flag in the spawn generation code, that if it is the very first spawn after server reboot, then it will never be a faction spawn. Faction spawn would only have a chance of appearing if you, or someone else, has killed at least 1 default spawn.
However, since eliminating faction spawn chance from first spawn after dt would significantly reduce to overall rate of finding commanders/officers, the default random algorithm should be adjusted to increase the chances of getting faction spawns. In my estimate, the chances would need to be upped by about 20%.
This is a better idea, but I still support raising bounties.
Incidentally, all these proposal threads, how much support do you need before anyone actually gives a toss?
|

BOOYA MOFO
|
Posted - 2009.07.17 02:33:00 -
[30]
Edited by: BOOYA MOFO on 17/07/2009 02:36:22 Agree with Ephemeron. The faction spawns at this time are really worthless... The nerf to them was a total load of bull.
And a slight correction to bounties as well wouldn't hurt.
Ephemeron, come to N-54. want your Gotan's 425mm's/
|
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |