
Shinnen
Caldari Northern Intelligence
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Posted - 2009.06.30 12:04:00 -
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Edited by: Shinnen on 30/06/2009 12:08:09
I would like to say that NPCs in missions suffer greatly from the "Stormtrooper Effect", that is. One mission ship can tank and kill dozens of NPC pirates in an encounter, without so much as a scratch, time after time after time.
I (actually do!) enjoy NPCing in belts in 0.0 - there's an element of risk, and also a chance to find game-changing loot in an officer spawn, but since this is a mission related thread, I'll say that I'd like to see missions mimic PVP encounters more.
For example:
single static area - (I prefer this, like in anomalies), with perhaps a stargate there, a few roids blah blah...
You warp your ship warps in and a generic enemy spawn appears. Say a level 4 mission, it could be 2 or 3 BS (these bs are quite tough compared to current mission BS).
As you begin to kill them, the stargate activates or more NPCs warp in that are effective to killing your ship. I.e. if you're using gallente against guristas, they would be using magnetometric jammers or if you're shooting bloods they may nos you if you're using lasers.
Based on the ship you entered the area with, the back-up's numbers and ship types would be dynamic. During the mission, there could be an empire navy scout telling you what's going to come in. You'd have to make a judgment regarding whether or not to stay or warp out.
Involving the gamer in the missions, making them make decisions instead of turning on an armor repairer and pressing F1 every time they lock a new target.
The mission objective (for example) could be to kill a hauler that's in the first wave, but it's cloaked and you have to try and uncloak it before it gets to a point "X". Once you do uncloak it some basilisks jump through, etc so you can't kill it right away.
I doubt that we will ever see this type of dynamism but I would love to see missions, where even the best setup Golem would have a chance of going pop because they decided to wait for a 5th wave of Guristas ships to jump through to them.
tl;dr, missions should be more dynamic, decision making whether to engage is key as it is in pvp, strength + numbers of the enemy differs depending on what ship you bring.
Just some ideas ping-ponging around in my head....
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