|
Author |
Thread Statistics | Show CCP posts - 12 post(s) |
|

CCP Wrangler

|
Posted - 2009.06.30 19:05:00 -
[1]
It was getting a bit empty between Apocrypha and the winter expansion, to fill the void we decided to release a mini-expansion which t0rfifrans introduces in his dev blog: Apocrypha 1.5 this August. Enjoy reading about rigs, missions and much more. 
Wrangler Senior Community Manager CCP Hf, EVE Online Contact us
If it's stupid but works, it isn't stupid. |
|
|

CCP t0rfifrans

|
Posted - 2009.06.30 23:18:00 -
[2]
Originally by: Regat Kozovv Will there be good standings increases for completing epic arcs?
Good is a relative term but there will be handsome rewards both in terms of standings and stuff. Like with everything else, balance is the key.
|
|
|

CCP t0rfifrans

|
Posted - 2009.06.30 23:20:00 -
[3]
Originally by: Odinegras So when are we getting walking in stations?
When it's ready, not this year. We feel it needs more work before it goes public.
|
|
|

CCP t0rfifrans

|
Posted - 2009.06.30 23:21:00 -
[4]
Originally by: Raimo Oh, an important question about the FW kill LP reward? I sure wish it does mean *player kills* as well, can anyone confirm this? (Most people seem to assume this is the case)
Not pod kills, this is ships destroyed. You pod kill for your own pleasure, at your own risk and accept the consequences. What you do to the frozen corpse is up to you as well.
|
|
|

CCP t0rfifrans

|
Posted - 2009.06.30 23:25:00 -
[5]
Originally by: Wadaya What happens to currently installed rigs? You say the current rigs will be considered "large", so what happens to the T1 and T2 rigs that are currently installed on "small" ships?
They will explode, with severe skill loss on the character inside it.
No, actually they wont, they will simply work as if you had fitted the appropriate rig. Details will be fleshed out in CCP Chronitis' blog, comming shortly.
|
|
|

CCP t0rfifrans

|
Posted - 2009.07.01 00:17:00 -
[6]
Shameless RSS plug:
We have an RSS feed of our dev blogs available for your convenience, as some of the questions posted in this thread will be answered in upcoming blogs.
|
|
|

CCP Explorer

|
Posted - 2009.07.01 18:45:00 -
[7]
Originally by: Gil Danastre So with the mini expansion titled Apocrypha 1.5, does this imply there will be a 1.4 in the time between now and then? If so, will it include the oft delayed scanning fixes? 
Think of it this way: Apocrypha 1.4 (version number) is Apocrypha "1.5" (name).
The version number of Apocrypha 1.5 will be 6.14. Apocrypha 1.5 is the next scheduled release and it will contain scanning fixes.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|

CCP Explorer

|
Posted - 2009.07.03 20:25:00 -
[8]
Originally by: Tiger's Spirit 1. More rigs will have absolutely impact on DB performance. Because the number of the database queries will grow with more hundred thousands daily towards the server from the players.
While adding more types and more items increases the load on the DB, as the numbers of players grows and as they have more items, the performance effects of adding new rig types are negligible in the overall scheme of things. Quote: 4. They moved server capacity of 80% to 0.0 everyone is know that. Just go to FW, low sec and high sec, and look at the difference in the battles onto how much lag in game compared to 0.0. 20 man fleet battle in empire is unplayable. This does not occur at more hundred pilots in 0.0 And something, dont talk Jita, Jita got more 12GB RAM after his code was amended to 64 bit, but other nods this not obtained the memory extension.
I do apologise for having to say this, but everything in the paragraph above is wrong. Apart from the 80% figure, except that approx. 75-80% of the nodes in the cluster are dedicated to Empire space and approx. 20-25% are dedicated to 0.0. Not the other way around. Jita has 16 GB of RAM and all nodes in the cluster are now running the same 64 bit code on upgraded hardware with 16 GB of RAM. Here are dev blogs from CCP Mindstar on this subject: Oct 2008 and Feb 2009, and from CCP Queeg500 on the network changes in Apr 2009 and finally from CCP Valar on database changes in Jun 2009. Quote: 5. Lag in FW system is hardware syndrome, because there is not a suitable server capacity.
It's not a hardware issue, it's a software issue. We are still working on this issue.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|

CCP Explorer

|
Posted - 2009.07.03 20:32:00 -
[9]
Originally by: Lumy Maybe there are much more people per node (not just solar system your gang is) in FW low sec. Or maybe there are more complex calculations in some aspect of FW combat.
In general there are many more systems running on Empire nodes than on 0.0 nodes. For example, the CONCORD systems run on all Empire nodes (you get security hits in low sec; security hits and tactical responses in high sec) whereas as no CONCORD code runs on 0.0 nodes. There is also extra code running in FW capture sites keeping track of the factional war and then there is the Faction Navies code running on Empire nodes. All in all, the code that runs in an FW battle is different from the code in a 0.0 battle. But please note that we are still working on this issue.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|

CCP Explorer

|
Posted - 2009.07.03 20:38:00 -
[10]
Originally by: Tiger's Spirit 3. Couple of IBM xSeries 3850 M2's, with 128 GB RAM and two 2.6 GHz six core Xeons. How much is the couple ? Three ? Maybe bought for Jita ? :D
"Couple" in this context is "2". The database server for Tranquility is a dual-node failover cluster.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|
|

CCP Explorer

|
Posted - 2009.07.06 18:22:00 -
[11]
Originally by: Damar Rocarion
Originally by: CCP Explorer There is also extra code running in FW capture sites keeping track of the factional war.
Sorry if I missed but what is the stance on existing victory points being converted to LP (as all of it has been stored down in militia offices) or are you going to just let the hard work of top plexers like Sasawong disappear into air?
Since you quoted my reply to FW source code matter: As Software Director I have no opinion since it's outside my area of expertise; I leave that to my esteemed colleagues in Game Design.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|

CCP Big Dumb Object

|
Posted - 2009.07.09 21:07:00 -
[12]
Originally by: WheatGrass Epic Mission Arc ...
It's interesting that, unlike the original Epic Mission Arc with Sister Alitura, the new ones are oriented to the four races. Is this because so many players have allowed their faction standings to become so specialized that running the first epic mission arc was not possible for them? For the likely minority of players who have not allowed their faction standings to box them in, will our standings prevent us from running the new epic mission arcs? (My standings are good enough to not get shot at by most factions but will that be good enough to run the race based epic mission arcs?) Will there be any additional epic mission arcs added which span the main empire regions / races such as the original epic mission arc?
Yes, the upcoming arcs are designed to allow players who have tanked their standings with every other race be able to complete the arc of their chosen faction. The Amarr arc will not require you to fly through Minmatar or Gallente space, and so forth. However, taking one arc does not prevent you from taking the others if you have appropriate standings. We may do other empire-spanning arcs in the future, but none are appearing this release.
|
|
|
|
|