
El'Niaga
Minmatar Republic Military School
|
Posted - 2009.07.02 10:02:00 -
[1]
Unimpressed, but then I've been unimpressed for the last few expansions.
Been playing for almost 4 years and you've talked about Ambulation for 4 years but have nothing really to show for it. Basically its clear that its not a priority, never really was and the teasers at the various fan fests are just that teasers. So basically it's vaporware.
It's been on the list of future development longer than anything else.
If you've found that it cannot be done, say so, stop leading people on. That goes for everything on the future features list that your working on that's been there 2 years or more (which is about 90% of what's there).
Then once you clean up the list actually put forth the honest future features you really are working on and keep the list manageable such that they could reasonably be done in a year or two.
|

El'Niaga
Minmatar Republic Military School
|
Posted - 2009.07.03 05:55:00 -
[2]
Originally by: Sidrat Flush
Originally by: El'Niaga Unimpressed, but then I've been unimpressed for the last few expansions.
Been playing for almost 4 years and you've talked about Ambulation for 4 years but have nothing really to show for it. Basically its clear that its not a priority, never really was and the teasers at the various fan fests are just that teasers. So basically it's vaporware.
It's been on the list of future development longer than anything else.
If you've found that it cannot be done, say so, stop leading people on. That goes for everything on the future features list that your working on that's been there 2 years or more (which is about 90% of what's there).
Then once you clean up the list actually put forth the honest future features you really are working on and keep the list manageable such that they could reasonably be done in a year or two.
Damn what a whiner, of course it's been in development for so long because it requires totally brand new code, full size avatars (They've added in some mood awareness AI as well), so that will require the character creation progress a refit as well, then you've got to get in the environments that people will walk around in, oh and the textures for the above, and the coding to get it working properly so that two pod pilots don't end up sharing the same quarters, add in the corporation offices with that 3D holographic map they've been talking about and that's even more coding time, plus all the things at launch AND for future updates to include as well.
You really have no clue and if you'd listen just a bit harder CCP has always wanted walking in stations, planets and that sort of thing since day one, however it was about doing what they could with the hardware they had available and they still have to upgrade the old systems as well (the recent UI changes), accept the fact that while they make mistakes, they are doing their best to get the best online game out there AND at no extra cost to the customer in the form of a retail upgrade. If you think you could come up with a game that you would be impressed with go and get on with it.
Actually I'm a realist. For the functions stated they would provide 4 years is plenty of development time, there are games released that spend less time in development.
We are talking about inside stations of what 25 different station designs? Then a few changes of clothes, some modular spaces that allow a shop, office, bar, personal space, maybe a common deck area like DS9 (a Promenade).
No combat.
Since there is little in the way of game mechanics impact...no skills, etc. Some new BPOs perhaps for clothes. Your main input time would be artwork.
Thus I contend it has not been a priority and never was, just was offered as eye candy to dangle like a carrot in front of the donkeys.
|