
Falkrich Swifthand
Caldari eNinjas Incorporated
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Posted - 2009.07.03 13:30:00 -
[1]
Edited by: Falkrich Swifthand on 03/07/2009 13:32:22
Originally by: Tiger's Spirit
1. LOL a matematic genius.
That was just a simple example what will happen. You talk with your another alt for "just few thousand". So stupidity. I just talked about market queries. Eve have 50k+ active players not all will be buy rigs of course, but i just talk about market. What what there is with the others ? One ship need 3 rigs, now the database will growing +400 rigs +400 bpc. Need new queries because lashing of productions, new bpc research jobs, market querys. 17k lol ? If just 5% of Eve players start dealing with this, only it the number of the queries will be growing daily with hundred thousands. Hundred thousand not too much, yes when we talking about just the new queries, but this hundred thousand will be added to the others.
"On an average day the TQ database performs about 3000 calls per second, or about 250 million transactions per day. Add to those calls all the processing time it takes to update entries, query tables, and return the results to the proper client or service and it's easy to see that the database efficiency can effect performance of both the server and the clients connected to it."
3. Hey man you, you mix it up the database servers with blades :DDDD Database server producing lag in fleetbattle ? :D Oh my god. That is two different things.
5. Oh no, you talking for anything else ? What is your point ? You wanna introduce," Hey man if you got horrible lag in empire in a 10vs10 fight and unplayable there the game that is OK, because you can fight in 0.0 without lag in 1000 mans fleet battles? What a fail logic again.
1. You really think that the EVE guys don't know the effect adding more items has on the game? It's not like they haven't done it before. Their PLAN is that more small ships will be rigged, so they KNOW that that means more rigs, more rig production, more rig trading, etc.
3. See the last bit of: http://www.eveonline.com/devblog.asp?a=blog&bid=663
Quote: But you mentioned other hardware upgrades?! As Mindstar mentioned in apocrypharrrrrdware!, we replaced half of the cluster around Christmas. Around 3 weeks ago we replaced the other half of our sol servers. The new servers have 3.3 GHz Wolfdale CPUs and 16 GB of RAM and replace our old 2.8 GHz AMDs that have 4 GB of RAM. With this upgrade we were able to start running all of our cluster on 64-bit processes, but we had to run 32-bit processes on machines that had 4 GB RAM due to the RAM usage overhead of 64-bit processes.
Basically all the EVE servers have now been upgraded, so any remaining FW lag isn't because of lack of ram OR cpu power.
5. Terrible lag in FW vs much less lag in 0.0 doesn't mean that all the cpus are allocated to 0.0. It probably means that something is borked in the FW code, using more cpu time than it should, making an outrageous number of database queries (for something FW specific, e.g. militia ranks, new rigs are irrelevant to this), or using too much bandwidth. nullnull
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