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Thread Statistics | Show CCP posts - 2 post(s) |

Selinate
906
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Posted - 2012.05.27 14:46:00 -
[1] - Quote
Mallak Azaria wrote:Alara IonStorm wrote:Caliph Muhammed wrote: It would solve cloaky camps people complain about. It would give a point to cloaks people complain about.
Uncloak aliegned, tap bomb, warp to safety. No time to get reinforcements on grid to help or even lock targets. Hurray for 100% Safe uncounterable attacks. This is pretty much how it works now, even with local.
Was about to say. I don't see why people think bombers are going to be WTF powerful with local removed. It will be practically the same as before... |

Selinate
906
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Posted - 2012.05.27 14:49:00 -
[2] - Quote
Richard Desturned wrote:wormholers seem to believe that spamming the dscan button is the height of gameplay in eve online vOv
D-Scan is a horrible click fest mechanic on it's own that needs to be changed to something better and/or different. |

Selinate
906
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Posted - 2012.05.27 14:53:00 -
[3] - Quote
FFS, if local was removed then maybe, JUST MAYBE, the cov ops cloak subsystem for the Legion might be half-decent in K-space...
It's useable now, but only under certain cirumstances and barely at that, mostly just for running through camps... |

Selinate
906
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Posted - 2012.05.27 15:01:00 -
[4] - Quote
malcovas Henderson wrote:
As for creditability for argueing against the removal of local. Balance is the only reason for not removing it. It gives the agressor to much, and takes away much more from the prey.
o7
No it doesn't. Roaming gangs and pirates have to find the miners/plexers/etc. just as well as the miners/plexers/etc. have to be on active lookout for the gangs and such.
FFS this is how it happens in wormholes and it really just does not give the "aggressor" an advantage at all... |

Selinate
906
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Posted - 2012.05.27 15:50:00 -
[5] - Quote
malcovas Henderson wrote:Selinate wrote:
No it doesn't. Roaming gangs and pirates have to find the miners/plexers/etc. just as well as the miners/plexers/etc. have to be on active lookout for the gangs and such.
FFS this is how it happens in wormholes and it really just does not give the "aggressor" an advantage at all...
I don't do WH's as a rule, But I have watched personally, Corperations completely annihilate WH dwellers. The mechanics for the WH is far different to Null/lo or Hi. It has less Hostile trafic for a start. You can control the exits, by closing them down, A properly run WH, can have no Hostiles indefinately.
Bullshit.
We have no control over the exits until we know they exist. Also, all wormholes have some sort of static that almost always invariably connects to another system with hostiles.
You've seen corporations completely annihilate WH dwellers? what, the 3 man corps that sets up a pos and just makes oodles of isk for a while and then abandons it? Good for them, that is SUCH a difficult task (sarcasm).
Has less hostile traffic. Lmao. My corp was just raided a weeks ago while running C5 sites when a wormhole popped open in the middle of us running it, and a hostile corp came in and completely destroyed our fleet, with cap ships included. We've done the same sort to other corps too. Your understanding of WH's is so lacking. |
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