Sparky11080
Repercussus RAZOR Alliance
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Posted - 2012.06.07 16:19:00 -
[1] - Quote
SOLUTION TO ALL PROBLEMS
High Sec Space - Full Regular Local we all Know and Love/Hate
Low Sec Space - Delayed Local (Like Alliance Chat - Delays about 1:00 - 5:00) unless you speak, then your name appears.
Null Sec Space - Same as Wormhole - OR - Local acts like wormhole space except for system count. You don't get to see WHO is in local, you only get to see how many. Names also still act like wormhole in that after you speak your name is up to anybody who was in the system when you spoke. This could also be applied to Low Sec Chat, but the delay will still be used there too.
W-Space...Space - No change
This assists everyone, and adds an element of intelligence to the game.
ALSO AS AN ADDED BONUS, A WAY TO COMBAT CLOAKIES THAT DOESN'T BREAK THE GAME
You have a high slot mod on your ship that is designed to "show" any cloakies. How it would work and not break the game: The module would have a long refresh rate (say 5 minutes). When you activate the module it sends a "cloak disruption ping" onto your grid (250km radius). The effect only lasts for 30 seconds. The ping makes any cloakies on your grid visible on your overview and you can see their "tag" in space. HOWEVER, the cloakies still are technically cloaked. They will be treated much like someone who has activated a warp. You cannot lock, align, or warp to this individual (barring if you are in fleet with them). This gives the ability for ships to manually align and fly to the ship (if AFK or stupid). If they get within the 2,000 meter radius of the cloaked vessel, it is treaded just like any normal cloak, and the ship is fully decloaked, targetable and everything.
The effect also only works for cloakies on the field AT TIME OF ACTIVATION. If you fly onto the field after the module has been activated, there is no effect. Same with if you leave the field, the effect is gone and you are fully cloaked again.
And now that I think about this, that actually deserves its own thread.
There, now everybody gets their way. Carebears can enjoy high sec undisturbed. Low sec doesn't become a blob fest and you can still see fleets coming, just not sure who. And null sec becomes a lot scarier, but carebears can still "safe up" if anybody comes into system. They will know someone is there, but they won't know who. Wormholers also get to keep their current system.
Everything is gradually more dangerous the lower you go into security status.
Complaints? ~Sparks |