
Cadde
Gallente 221st Century Warfare
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Posted - 2009.11.07 10:02:00 -
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Originally by: Kerfira
The Golem is not the problem... A CNR, a Paladin or a Nightmare will do more or less just as well.
The problem is L4 profitability in general, compared to the other income types....
I can confirm that the Golem, Nightmare, Paladin and even an Apocalypse navy issue can perform quite well in level 4 missions. And even if i like the income from Level 4 missions i too feel that this isn't right for eve. It should be about Risk and Reward. Something that is lacking completely from the current mechanic.
Do note that the more people you bring (If they fit accordingly) the more ISK/Hour per person is gained. That is, TOTAL ISK per hour! The reason is, at a certain threshold (good skills and proper fits for the situation) you no longer need to use tanked ships. All that matters is volley damage and DPS and working together as a team as to not constantly shoot each others targets. Spider tanking is required sometimes though.
I haven't kept the same stats that the OP has but on average over my THREE accounts that i run in the same mission simultaneously i net 40 - 50 mil per hour in bounties and rewards alone. (Checking wallet balance every hour, toilet breaks, warping, jumping and docking included) Following the OP's stats that would mean i make 120 - 150 mil an hour with bounties, rewards, loot, salvage and LPs. So if i excluded the warp times, docking/undocking times, changing ships to salvage with, jumping to other systems etc etc the final number would be much higher.
Looking at the OP's list of missions, here are some of my estimated results using three accounts (I have run each mission more than i want to remember):
Attack Of The Drones00:08(N/A) Cargo Delivery (Serp)00:05(00:18) Cargo Delivery (Serp, Blitz)00:01(00:04) * Using shuttle to get within 17km, already have huge store of Quafe * Damsel In Distress00:07(00:30) Duo Of Death00:05(00:18) * No tractor beam * Gone Berserk00:08(00:36) *ANGEL* Extravaganza00:20(01:26) Guristas SpiesN/A(00:17) Humble BeginningsN/A(00:05) Infiltrated Outposts00:10(00:36) Intercept The Saboteurs (Guri)00:06(00:30) Massive Attack (Sansha)00:16(00:40) * Downside, targeting range switch * Pirate Invasion (Sansha)00:07(00:33) Recon (1 of 3, *Sansha*)00:12(00:24) * Would have been faster without the spawn delays * Recon (2 of 3)00:01(00:20) * I always blitz this! Nanofitted AB inty * Recon (3 of 3)00:04(00:04) Right Hand Of Zazzmatazz00:04(00:22) Rogue Drone Harassment00:06(00:34) Rogue Slave Trader (1/2)00:03(00:19) Rogue Slave Trader (2/2)00:07(00:23) Shipyard Theft (Guri)N/A(00:42) Silence The InformantN/A(00:53) Smuggler Interception (Blood)00:08(00:31) Stop The Thief00:04(00:15) * Blitz, only killing the BS's and have huge stash of reports * The Assault (Guri)N/A(N/A) The Score (Sansha)N/A(00:41) * Always declines, way to crappy * Unauth. Military Pres. (Blood)00:08(00:28) Vengeance (*Blood*)00:12(00:28) * Bad tracking situation, using lasers * Wildcat StrikeN/A(00:30) Worlds Coll. (*Angel, Sansha*)00:35(01:20) * A love hate relationship *
Like i said, i have run each and every one of these missions so many times i can run them in my sleep.
On a final note, for every hour of missioning i do about 45 minutes of salvaging. Is that in line with your salvaging times Kerfira?
Also, thanks for confirming what i already assumed about these numbers. Especially the times!
My opinions belong to me, you can't have them!
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