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van Uber
Swedish Aerospace Inc Southern Cross Alliance
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Posted - 2009.07.15 11:01:00 -
[91]
Originally by: Yaay
the problem is, rigs were ment to define differences in ships. They were advantage at a cost.
They were. Now they become increased options instead. It is like they add yet another layer of slots where you now can realistically modify even a Frig.
And how do you get it to become a step away from uniqueness? One sold GTC would make any type of rig available for anyone, even in the good ol days. With rebalanced and perhaps even new rigs there will be an increase in diversity between ships. Suddenly you have more ways to address a role. Now how is that bad? I could afford rigs before, so for me it's no different except that I might meet a greater variation of ships. And I consider that fun.
Also, I have to admit, the Goon has a point.
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.07.15 13:53:00 -
[92]
Originally by: Terrigal No one fits T2 rigs anyway. Is 100x the cost (isk or salvage components) for a 5% increase worth it, I think not. The only issue I may have with these is new smaller rigs will be if there not available like the existing rigs. CCP will have to seed the market with 250k x how many of the new rigs. If this doesnt happen they'll become just like the old T2 BPO's, ie dam I wasnt on the day of release and now I cant get any of them.
Not an issue - BPOs will be for sale, just like the present rigs.
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Laechyd Eldgorn
Caldari Endemic Aggression Exalted.
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Posted - 2009.07.15 16:17:00 -
[93]
Edited by: Laechyd Eldgorn on 15/07/2009 16:21:54
Quote: What I don't get in the whole rig story is why T1 ships get 3 rigs, T2 get 2 rigs and T3 get 3 rigs... How about T1 with 1 rig, T2 with 2 rigs and T3 with 3 rigs? It would make the difference bigger and that would cause more people to go out roaming in an expensive pwn-boat instead of their cheap throw-away ship.
actually lower tech ship should get always more rig slots with reasonable logic.
Salvage is supposed to be floating junk in space. You just gather useful parts.
You put together this junk and add some positive effects on your ship. It shouldn't cost much at all.
General idea should be that you can put rigs in your rifter or kestrel without worrying too much about cost.
battleship costs 50-100mil. frigate costs 10-100k. Rig prices should follow similar scale by all logic.
This rig patch will be great and should've been done ages ago.
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Cpt Gobla
Sebiestor tribe
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Posted - 2009.07.15 22:14:00 -
[94]
Originally by: Yaay
Originally by: Cpt Gobla
the problem is, rigs were ment to define differences in ships. They were advantage at a cost. There is nothing that says a rigged ship will always beat a non rigged ship. The problem is, if you let this one go, just like we've let so many others go in the past, then it's one more step towards making everyone equal for no cost.
This game was built on cost vs reward. Risk vs reward. You drop the price on rigs, you remove risk. The lower the risk in game, the less fun it is for everyone. I always loved the quote in the incredible that said when everyone becomes special, nobody is. This is a step away from uniqueness. It's also a step away from competition to have the best stuff. Both of those things are what drive this game.
This game is the Competition to be the best at whatever cost. For some that means hours played, for some that means blobbing, for some that means griefing for hours on end, or scamming, or whatever. It's supposed to be hard, it's supposed to be demanding. That's what motivates people to do better.
I just do not like removing aspirations from the game. And removing rig cost for frigates and cruisers in the manner in which they are choosing is doing just that.
Let me breakdown your arguments for you:
-Less difference in ships due to everyone having rigs. Did I miss the patch note saying they removed all rigs save for 1? Last time I checked there were 78 rigs total. With about 25 or so useful ones. So in the case of frigates and cruisers we got from almost every single ship with no rigs to almost every single ship with one of possible 25 rigs. Doesn't that make for more differences?
-Less risk/reward. Well currently paying 45 million isk to make a frigate slightly better ( as you said, rigs aren't auto-win but instead a small advantage. ) seems like a pretty darn messed up risk/reward mechanism. So unless you're mistaken about rigs not being such a huge factor this argument holds no value. And in the case that rigs are a huge factor then this patch only evens the playing field. Giving newer players a chance as well.
-Removes the motivation to improve You remember that immense feeling of despair when you made your first skill plan to get into that awesome ship you really liked with a perfect fit and realised it would take you over a year to get there? You remember that same feeling of despair when you were flying your first cruiser gawking over battleships, HACs and carries and thinking how the hell you were ever going to afford that? That's not motivating at all. Long term goals don't motivate. Short term goals do. Moving from no rigs to small rigs is a short term goal. Moving from small to medium another short term goal. Moving from no rigs to normal rigs is not. This will instead add a lot of motivation to do better. Instead of goals attainable only by those with years of experience and billions of ISK rigs will become goals attainable by all players. Rigs on a frig will still make it 10 times as expensive. It's still a risk and an investment. But now it will become a realistic risk and investment.
Just because 5mill for a T1 frig is nothing to you doesn't mean that it's nothing to everyone. It's definitely a small amount but by no means something I'd personally throw away on a whim. That's not even speaking about cruisers totalling 25mill. Which I'd say are already on the expensive side for a ship you're expecting to lose in PvP.
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Felix Mibaz
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Posted - 2009.07.15 22:45:00 -
[95]
Seems like rigs are going to be like t1 named mods...
Boring. Before you go and make even more ships harder to move without physically being in them, how about making them available to being removed and added when necessary.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
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Posted - 2009.07.17 23:22:00 -
[96]
Edited by: Typhado3 on 17/07/2009 23:23:50 I disagree,
Rigs while having a heavy cost where imo more about getting a bonus in one area for a sacrifice in another area. They do this quite well and people have chosen to ignore or sacrifice aspects of their ships they don't care about for important parts (shield/armour rigs).
Also I think this is actually going to push it further away from cookie cutter setups, after all there's say 10 good or 20 ok ways to rig your ship. So now cause there's 20 more options for your frigates that will greatly change it's performance it's more cookie cutter? Not even sure how you get that =s -----------------------------------
ccp fix mining agent missions % pls
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shuckstar
Gallente Hauling hogs
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Posted - 2009.07.18 19:42:00 -
[97]
Originally by: XHolyAvengerX Not supported. At the moment rig slots on medium and especially small ships are essentially useless. While you can rig them, it's somewhat idiotic to do so. Also, the patch should also make t2 rigs more reasonable, so if you want to be able to pay more for extra umph, they'll actually be an option.
Also, I don't see how allowing rigs on smaller ships more easily, which are intended to increase diversity, would do the opposite. Particularly if ccp rebalances them correctly like they claim they will.
Not supported, i agree with this guy.
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Phantom Slave
JUDGE DREAD Inc.
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Posted - 2009.07.19 08:56:00 -
[98]
I propose to reverse your proposal. Sized rigs will be fine, but I want to see sized modules for every ship type! No more Heatsink II's for your BS's, you'll need XL Heatsink II's that cost 20 mil a piece! XL 1600mm plates for 50 mil a piece!
Your reasoning isn't very sound. People fit rigs to smaller ships right now, the only thing this is going to change is people with less isk will be able to rig their ships to compete with those who already rig their ships. I see no negative effects coming from this, other than me having to redo a lot of EFT setups to account for rig bonuses on my t1 ships.
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Gaven Darklighter
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Posted - 2009.07.20 04:33:00 -
[99]
Edited by: Gaven Darklighter on 20/07/2009 04:37:37 Edited by: Gaven Darklighter on 20/07/2009 04:36:06 Not Supported.
Don't be alarmed, tl;dr @ teh bottom
whoever thinks the rigs will become standard on all ships obviously has no sense of innovation in terms of ship fitting and pvp. there never has been a stadard fit for any ship. there have always been tried and true fits, those which weather battles and tank missions with relative ease, but there are always ways to break the mold, and this change is going to serve as a catalyst to open up that creativity.
lets take a few ships into account for the expected change in fitting. Thorax, possible rigs, almost any hybrid rigs, the armor rigs, and the speed/cap astrometric rigs. Use it in a mission? add some resists and a few CCCs. A new player with a rigged thorax is going to be much better off in missions when given a shot at rigging. who cares? So what is the price they pay to do a mission is affected, I don't see them blowing anything up any time soon.
On to a PVP Rax, we have a common plate rax, load that up with some trimarks and you have a great bait ship. lets say you are in a tackle rax. load up some astrometrics to help with the cap or maybe overall speed. Be realistic, there are so many ways to fit a combat oriented t1 cruiser. I see way more lolfits and innovation on the horizon, and both of which are things I look forward to seeing on a regular basis. Makes the game more fun to think of different ways to play.
I'll bring up frigates in general, which can be insanely versatile in the right hands. A frig rarely has the ability to run half their mods for a full minute before they cap out. Tack on some rigs, whatever you want, who knows what you can really do, speed, armor, tracking, range, shields, extra dps, whoever said it will make standardized fits a norm has obviously been stuck in industrial ships for a bit too long.
A third and final point is the rigging of t2 ships. Who has ever had a ship get nerfed, or changed their mind on a flying style of any particular ship? nano ishtars, nano curses, for whatever reason a trimarked anything, and decided, maybe now I need to swap up the setup a little, but those rigs are going to be a bihotch to replace. Now, you have the option to rerig a ship for a decent price. I know rigs are permanent for a reason, but when each one costs 5 mil it's still going to be a dent in your wallet when considering the overall price of the ship.
tl;dr: what makes you want to force everyone to pay a premium for something that doesn't fiscally make sense at the moment? So what if you do, this makes it so other people can enjoy that luxury. Standardization is not going to be a problem. It really seems like a whine from a bunch of rig builders and people who forgot this is a GAME and should be enjoyed by everyone, not just people who voluntarily forfeit hour upon hour grinding missions just to get ahead of everyone else, that's what faction and deadspace mods are for. Share the rig love, and stop being so greedy.
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Yaay
The Aggressors Vertigo Coalition
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Posted - 2009.07.20 04:48:00 -
[100]
Edited by: Yaay on 20/07/2009 04:51:07 Edited by: Yaay on 20/07/2009 04:48:21
Originally by: Gaven Darklighter all that crap
Virtually every bit of what you said is exactly my point. Rigs complement setups, they do not change them. Your ceptors are just going to be more cap stable. Your cruisers are just going to do a bit more damage.
It's not like some git is going to mix a plated thorax with CCC rigs or polycarbs or eccm rigs or anything else that wouldn't make sense.
The point of rigs has always been a choice between do or dont use them. If you risk the cash, you reap the reward.
I mean i just don't get people's logic here. What next, do you want the cost of the navy vexor to drop to the same as the vexor because then maybe you''ll have more options on what ships to fly and how to load out your setup? NO! Navy vexor is better because you choose to pay more for it's performance with both mission time and lp cost.
Is it the dev's fault that the navy vexor takes way more time to get and therefore isn't conducive to 1 hr a day players who want to pvp in it? Is it the rich guys fault? It's a game, just like all games. You arent intended to do everything there ever was in this game, you make a choice. I make the decision to log out and go play soccer or bike for 2 hrs a day, is that they nerd's fault who would rather sit at his desk for 2 hrs or is it my own?
I'm so sick of this equality bull**** because guess what, you aren't. All the rig patch does is dumb down the game for the masses.
DD changes
Docking PVP games |
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Gaven Darklighter
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Posted - 2009.07.20 05:30:00 -
[101]
Originally by: Yaay
Originally by: Gaven Darklighter all that crap
garbage etc
Anyway, its about fun, for everyone, not only the people who can passivly make isk with all the isk they have already. FFS we are talking about sub 10 mil hulls here, and you are whining about people actually using things that are there for people to use. Sure there is a sense of risk vs reward. all the mods you put on your ship are a risk, be it 50k or 11 mil, your choice. but ffs, you are rigging a 200k ship with rigs that cost a couple mil, you are still putting forth a risk, but it's not a battleship risk. scaled investment is scaled reward.
What if every ship in game cost as much to kit out as a battleship? do you really think people are going to use them on a regular basis? it closes off the accessibility to players who play this as a game not as a job. You are putting so much of your argument into isk value, as if it outweighs the players skill. Let people explore another part of the game, and realize every single thing you add to a ship is risk, including rigs, no matter how expensive they are.
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van Uber
Swedish Aerospace Inc Southern Cross Alliance
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Posted - 2009.07.20 09:19:00 -
[102]
Originally by: Yaay
I mean i just don't get people's logic here.
You don't seem to get logic, period. This patch will increase options, not remove them. It will make ships more diverse, not less. This is not faction gear, it is produced. You might as well complain about modules for low-slots.
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Dapto
Dissolution Of Eternity
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Posted - 2009.07.20 09:50:00 -
[103]
I support this as i've read many posts as to how people have worked realy hard to obtain skills and T2 bpo's for specialised profession only for CCP to along once again to basically destroy it. Dapto |
Marked Ugler
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Posted - 2009.07.20 11:04:00 -
[104]
I whant trolls to die in hell! People, you are not using your brain. Regging destroyers and small ships is good.
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Tagami Wasp
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Posted - 2009.07.27 06:22:00 -
[105]
Not supported. I already rig my T1 cruisers (and they have survived many fights because of that) so why not be able to do it cheaper and better? Also, most of my fits require rigs to work at their best or at all, especially on frig sized ships.
CCP has the right idea.
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Yaay
The Aggressors Vertigo Coalition
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Posted - 2009.07.27 06:44:00 -
[106]
Originally by: Tagami Wasp Not supported. I already rig my T1 cruisers (and they have survived many fights because of that) so why not be able to do it cheaper and better? Also, most of my fits require rigs to work at their best or at all, especially on frig sized ships.
CCP has the right idea.
Umm great, so what you're telling me is that you invested more into a ship so that you would ultimately gain from it's advantage in situations. what you're missing is, when it's less about what you did because everyone is choosing to invest in something since investment cost it lowered, your gained advantage in scenarios is diminished. Thus it lowers the payoff of choosing to use those rigs while necessitating that you do rig because the standard has risen.
Ultimately what's happening is your ability to survive because of rigging is being cheapened by the fact that your competition is going to be bigger, stronger, faster too.
When you make everyone special, nobody is. Lowering the cost of rigs is removing the choice and adding the necessity to use them. You made my point for me and yet you still argue against it because you don't see the whole picture.
Everyone here who's argued against this point has argued a "ME" centric argument without considering how it plays out within the entire environment. Yes your ship gets a boost, but so does everyone else. where as there was once distinction in ship performance for set roles, now there will be none. So when your now armor plated t1 cruiser get's pointed more easily because the average newb in a frigate is sporting the latest and greatest in rigs, how will you see things any differently than you do now?
The only difference is that your still going to run through the same amount of ships that you always have, and those rich bastards are just going to have more money to throw in different directions than they did before.
So rather than rigs being the standard by which ship monetary class warfare is raged, it will instead be all faction gear from the LP store, or more implants, or more drug use. I mean where do you draw the line once you go down this path? You're not solving any problem you may have listed, you're just shifting the problem elsewhere.
DD changes
Docking PVP games |
Marlona Sky
D00M. Triumvirate.
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Posted - 2009.07.27 06:47:00 -
[107]
Yaay, your an idiot.
CCP is doing it right. So stop this crusade you have of, you know I still don't know what your complaining about really. It's like your just complaining to get attention.
Let it go man, let it go...
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Yaay
The Aggressors Vertigo Coalition
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Posted - 2009.07.27 06:54:00 -
[108]
Originally by: Marlona Sky Yaay, your an idiot.
CCP is doing it right. So stop this crusade you have of, you know I still don't know what your complaining about really. It's like your just complaining to get attention.
Let it go man, let it go...
Yes, everybody look at me, I'm Moses coming down from the top of the mountain!
It has nothing to do with how out of whack this game is going to become because of this patch. Surely that isn't my intent at all.
DD changes
Docking PVP games |
Marlona Sky
D00M. Triumvirate.
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Posted - 2009.07.27 06:56:00 -
[109]
Originally by: Yaay
Originally by: Marlona Sky Yaay, your an idiot.
CCP is doing it right. So stop this crusade you have of, you know I still don't know what your complaining about really. It's like your just complaining to get attention.
Let it go man, let it go...
Yes, everybody look at me, I'm Moses coming down from the top of the mountain!
It has nothing to do with how out of whack this game is going to become because of this patch. Surely that isn't my intent at all.
Let it go...
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Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.07.28 04:00:00 -
[110]
Not Supporting.
I think I'm going to by default say no to the majority of Yaay's posts.
Can I get an amen for that? : O P
Nothing personal Yaay...but your really turning into a paranoia-delusional some such or another.
Let's face it... how can this so called rig patch be that bad? Cheaper rigs for small ships? Frigate pilots can now afford to put rigs in? And still have the option for larger rigs? (If I read the patch notes right)
Don't you think your just jumping the gun a wee bit? ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= Dependable, Honorable, Intelligent, No-nonsense Vote Herschel Yamamoto for CSM! |
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Stil Harkonnen
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Posted - 2009.07.28 05:24:00 -
[111]
how is adding 3 more slots which could have countless diffreent fittings each making pvp more cookie cutter??????
if anything, pvp fittings were cookie cutter even more so than now. NOBODY rigs frigates unless they're stupid and have too much isk. now it's possible. i like the rig changes, it adds more diversity to the game. screw you all who have enough isk to stupidly rig your frigates and don't want me to be able to!
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Mashashige
Minmatar Eternal Perseverance Flight School
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Posted - 2009.07.28 08:51:00 -
[112]
Edited by: Mashashige on 28/07/2009 08:55:20 I'm seeing several major points in the OP, and I'll address each in its own section.
- Large rig prices will decrease drastically: The current lack of understanding of market pricipals buffles me to be quite honest. Rigs atm are a niche market - increase for rig demand (more people buying small and medium rigs cause they are finally logical to use) ----> increase for salvage material prices and better prices for the less used materials ---> equal or higher rig prices.
- Gain vs loss: Read the rig description - on most rigs you gain something and lose something in return. For example, armor rigs increase armor relate stuff, but decrease speed. Price is another factor, but isn't the main issue at hand. So allowing the use of rigs on frigs/cruisers will not remove the win vs. loss equation, but rather make it more reasonable.
- Loss of diversity : Diversity and cookie cutter fits are very rarely influenced by rigs. I could fly a buffer tank cane or a repper cane or even a nano cane - and the rig prices will have little effect on that. However, being able to rig it reasonable might might Ill use more T2 frigs over using battleships, which means more diversity, rather than less. If a rig that was nay affordable before make my nano or other less common fit much more reasonable, it will only increase the sightings of such fits.
- "smaller rigs would be smaller bonuses for less cost": I'm starting to doubt your intelligence level here. This is EXACTLY what is going to happen. Let me teach you a simple truth about about math - 10% increase for 1k armor is less that 10% increase on 10k armor. Same for any other number. Will a 1k increase in speed mean my frig will be able to speed tank more effectively if I'm going over 3k either way? Not very likely. Will it mean I'll get the tackle on people far away or on faster ceptor/etc more often? pretty likely.
- "Everything will be rigged now = rigs meaning nothing" argument: thats actually pretty cool IMO. Will that mean all frigs will be rigged? almost def. Will it change anything in frig vs frig fights? not noticeably, and def. not more than fitting and ammo choices will. Will we see frigs being more effective as a ship group? idk, but I think that is more than likely - same for cruisers and bcs, and it will allow for much specialization in niches, meaning the "big, bad bs owning everything" myth will be much less prevalent. Also, will that mean that rigs will have no more "umph" factor? NO, cause we still have t2 rigs that will cost 40mil or so for med, and 5-6mil for small (thats just guessing, though I think its gonna be much higher still, more on the factor of 2/3 decrease per size group rather than the 8 decrease for t1 rigs) and will still allow the concept of bang for buck fittings. Also this will increase the use of t2 rigs on non mission or faction ships, which IMO might reduce the "OMG ITS FACTION AND T2 FITTED" factor, but will make it more of a real T2 rig, and less of a "T2 but more like faction" rig.
In conclusion, will this rig change have its problems? more than likely. Will this change lead to some balance issues? prob. Is it more reasonable than only using rigs on t2 ships and BS/BCs? YES.
P.S Does this post have too many of the "Is my mom a ****? more than likely" type sentences? Yes, but I still like them
Edited for legibility. =======================================
"Never underestimate the power of human stupidity." |
Another Forum'Alt
Center for Advanced Studies
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Posted - 2009.07.28 13:09:00 -
[113]
Supported - a small rig should have a significantly smaller effect than a large - perhaps 1/4, 1/5 or even 1/6 or so, with a correspondingly lower price. BECAUSE OF FALCON. Guide to forum posting |
irion felpamy
Minmatar HellJumpers Corp Indecisive Certainty
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Posted - 2009.07.28 13:41:00 -
[114]
Originally by: Another Forum'Alt Supported - a small rig should have a significantly smaller effect than a large - perhaps 1/4, 1/5 or even 1/6 or so, with a correspondingly lower price.
Rigs do they are percentage based,a trimark on a mega adds far more (2000ehp unfitted vs 80) than on a punisher. Not supporting this topic.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.28 13:53:00 -
[115]
Originally by: Another Forum'Alt Supported - a small rig should have a significantly smaller effect than a large - perhaps 1/4, 1/5 or even 1/6 or so, with a correspondingly lower price.
What's the point of a rig that gives a 1.5% bonus to a frigate? who would bother with such a worthless item?
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Batolemaeus
Caldari Money Liberation Services Corp
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Posted - 2009.07.28 13:59:00 -
[116]
Originally by: Yaay
When rigs were first introduced into this game, the idea was "would you be willing to pay for the extra ump?".
Nope.
This, the basis of your entire thread, is not correct. They have drawbacks for a reason. They were intended to be used to specialize your ship for a specific role, allowing for more, different roles. It's also the reason why t2 has less rig slots than t1, since t2 already is a specialized version of t1.
So yes, we're getting cheaper ways to fit smaller ships. This will open up rigging for smaller hulls too, especially t1 hulls, where it previously didn't make a lot of sense, since the same rig would be better spent on a larger hull instead.
In conclusion, there will be cost effective means to specialize t1 frigates in the future. This is great news for everyone who loves to fly small hulls.
By the way, i'm not getting why smaller rigs should be less effective. The bonuses are already percentual, it's not like we had a rig that gave you a flat 500pg which would be hilariously overpowered on small hulls. ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.07.28 14:53:00 -
[117]
Edited by: Drake Draconis on 28/07/2009 14:54:31
Originally by: Malcanis
Originally by: Another Forum'Alt Supported - a small rig should have a significantly smaller effect than a large - perhaps 1/4, 1/5 or even 1/6 or so, with a correspondingly lower price.
What's the point of a rig that gives a 1.5% bonus to a frigate? who would bother with such a worthless item?
That's an additional 1.5% of survivability... seconds count in this game.
For you to call that worthless... is nothing short of laughable.
Course I'm not supporting this thread by answering that statement or re-enforcing it... only that I'm stating a fact that people will use these "Worthless" rigs to get that extra edge.... even if its a very small edge.
Small edges win the game these days... ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= Dependable, Honorable, Intelligent, No-nonsense Vote Herschel Yamamoto for CSM! |
irion felpamy
Minmatar HellJumpers Corp Indecisive Certainty
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Posted - 2009.07.28 15:01:00 -
[118]
Originally by: Drake Draconis Edited by: Drake Draconis on 28/07/2009 14:54:31
Originally by: Malcanis
Originally by: Another Forum'Alt Supported - a small rig should have a significantly smaller effect than a large - perhaps 1/4, 1/5 or even 1/6 or so, with a correspondingly lower price.
What's the point of a rig that gives a 1.5% bonus to a frigate? who would bother with such a worthless item?
That's an additional 1.5% of survivability... seconds count in this game.
For you to call that worthless... is nothing short of laughable.
Course I'm not supporting this thread by answering that statement or re-enforcing it... only that I'm stating a fact that people will use these "Worthless" rigs to get that extra edge.... even if its a very small edge.
Small edges win the game these days...
Son stay off the drugs
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Laechyd Eldgorn
Caldari Endemic Aggression Exalted.
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Posted - 2009.07.28 17:07:00 -
[119]
Originally by: Yaay lotsa stuff
In my opinion you're missing the whole point. Rigs are made up out of junk you gather from wrecks. They're not so hi tech or shiny.
I think it's more like assembling self-made turbo on your toyota corolla mark II. Makes your car do some noise, maybe burn some rubber on wet concrete too on good day then engine blows up.
I think some rigs should have more hilariuos side effects though.
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Lookabout
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Posted - 2009.07.28 18:28:00 -
[120]
CCP has got a good idea going with this proposed change to rigs. The only problem is that many people with existing, well researched rig blueprints are going to get the short end of the stick when all of their existing blueprints become large rig blueprints by default.
For example, those with control capacitor circuit blueprints can rest easy, as those are popular rigs for ravens. However, people possessing gravity capacitor upgrade blueprints are out of luck, as there are probably few (if any) who would want to put those rigs onto large ships. It would be nice if, after the change, there would be a way a player could convert existing (and now large) rig blueprints into small or medium rig blueprints, at the owner's discretion.
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