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Author |
Thread Statistics | Show CCP posts - 35 post(s) |
Onunu Onnlin
Republic Military School Minmatar Republic
0
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Posted - 2012.05.22 14:07:00 -
[181] - Quote
"Medium Processor Overclocking Unit I Blueprint" can not be invented, there is no chance of it succeeding.
Lol thats just great, any chance we can have a hotfix for this? |
Ishanmae
Binding Energy
12
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Posted - 2012.05.22 14:09:00 -
[182] - Quote
Onunu Onnlin wrote:"Medium Processor Overclocking Unit I Blueprint" can not be invented, there is no chance of it succeeding.
Lol thats just great, any chance we can have a hotfix for this?
Are you trying to invent from a BPC or from a BPO? |
Onunu Onnlin
Republic Military School Minmatar Republic
0
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Posted - 2012.05.22 14:10:00 -
[183] - Quote
Bpc ofcourse :) |
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CCP Soundwave
C C P C C P Alliance
981
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Posted - 2012.05.22 14:11:00 -
[184] - Quote
Onunu Onnlin wrote:"Medium Processor Overclocking Unit I Blueprint" can not be invented, there is no chance of it succeeding.
Lol thats just great, any chance we can have a hotfix for this?
Yes. I believe the fix is going out tomorrow at DT. |
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Ishanmae
Binding Energy
12
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Posted - 2012.05.22 14:12:00 -
[185] - Quote
Onunu Onnlin wrote:Bpc ofcourse :)
Sorry, had to ask ;)
And cheers Soundwave! |
Onunu Onnlin
Republic Military School Minmatar Republic
0
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Posted - 2012.05.22 14:13:00 -
[186] - Quote
CCP Soundwave wrote:
Yes. I believe the fix is going out tomorrow at DT.
Good to know it's being handled, thanks CCP Soundwave :)
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Bo Deepzone
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.05.22 14:14:00 -
[187] - Quote
Every time I jump a gate, my inventory window pops up/opens. I've tried undocking with it opened, then closing and jumping, to no avail. Tried undocking with it closed then jumping, it opens again.
(Note : there is cargo in my ship)
Any idea? |
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CCP Bella Bee
C C P C C P Alliance
29
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Posted - 2012.05.22 14:18:00 -
[188] - Quote
clone667 wrote:Is there a way to keep the seperate windows i make by shift clicking on the inventory tab? such as my item hanger / ship hanger / current cargobay ? because they revert back to the all in one window (inventory) when i close and try to re-open them or even the next time i dock.
similar to how it was before, with the 3 seperate windows so i can view all 3 at once, it worked very well for me then instead of the all in one window, it is a nice feature but im curious if there was a way to have both in a sense. Try clearing your window settings and see if that fixes it. |
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CCP Bella Bee
C C P C C P Alliance
29
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Posted - 2012.05.22 14:19:00 -
[189] - Quote
Bo Deepzone wrote:Every time I jump a gate, my inventory window pops up/opens. I've tried undocking with it opened, then closing and jumping, to no avail. Tried undocking with it closed then jumping, it opens again.
(Note : there is cargo in my ship)
Any idea? Same for this, try clearing windows settings. We are investigating why this happens. |
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CCP Soundwave
C C P C C P Alliance
982
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Posted - 2012.05.22 14:28:00 -
[190] - Quote
clone667 wrote:Is there a way to keep the seperate windows i make by shift clicking on the inventory tab? such as my item hanger / ship hanger / current cargobay ? because they revert back to the all in one window (inventory) when i close and try to re-open them or even the next time i dock.
similar to how it was before, with the 3 seperate windows so i can view all 3 at once, it worked very well for me then instead of the all in one window, it is a nice feature but im curious if there was a way to have both in a sense.
Basically, if you have windows open that work in both space and the station, they should not revert to a single window. That's a bug that's being fixed |
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clone667
Angelus.Mortis
0
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Posted - 2012.05.22 14:29:00 -
[191] - Quote
CCP Bella Bee wrote:clone667 wrote:Is there a way to keep the seperate windows i make by shift clicking on the inventory tab? such as my item hanger / ship hanger / current cargobay ? because they revert back to the all in one window (inventory) when i close and try to re-open them or even the next time i dock.
similar to how it was before, with the 3 seperate windows so i can view all 3 at once, it worked very well for me then instead of the all in one window, it is a nice feature but im curious if there was a way to have both in a sense. Try clearing your window settings and see if that fixes it.
as in resetting to default? so i would have to go back and resize it all or simply uncheck and re-check the 3 options in the escape menu under 'general options' ? |
clone667
Angelus.Mortis
0
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Posted - 2012.05.22 14:32:00 -
[192] - Quote
CCP Soundwave wrote:clone667 wrote:Is there a way to keep the seperate windows i make by shift clicking on the inventory tab? such as my item hanger / ship hanger / current cargobay ? because they revert back to the all in one window (inventory) when i close and try to re-open them or even the next time i dock.
similar to how it was before, with the 3 seperate windows so i can view all 3 at once, it worked very well for me then instead of the all in one window, it is a nice feature but im curious if there was a way to have both in a sense. Basically, if you have windows open that work in both space and the station, they should not revert to a single window. That's a bug that's being fixed
Ah, excellent, not the bugs of course but you understand what i meant by your responce thank you very much |
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CCP Bella Bee
C C P C C P Alliance
29
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Posted - 2012.05.22 14:34:00 -
[193] - Quote
clone667 wrote:CCP Bella Bee wrote:clone667 wrote:Is there a way to keep the seperate windows i make by shift clicking on the inventory tab? such as my item hanger / ship hanger / current cargobay ? because they revert back to the all in one window (inventory) when i close and try to re-open them or even the next time i dock.
similar to how it was before, with the 3 seperate windows so i can view all 3 at once, it worked very well for me then instead of the all in one window, it is a nice feature but im curious if there was a way to have both in a sense. Try clearing your window settings and see if that fixes it. as in resetting to default? so i would have to go back and resize it all or simply uncheck and re-check the 3 options in the escape menu under 'general options' ? Under 'Reset Settings', click the reset button for 'Reset to Default Window Positions' |
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Steijn
Quay Industries
53
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Posted - 2012.05.22 14:36:00 -
[194] - Quote
to save people the hassle of having to redo all their windows, reset window position does nothing to the new problem of the inventory opening/resetting but obviously resets all your others. |
Steijn
Quay Industries
53
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Posted - 2012.05.22 14:37:00 -
[195] - Quote
CCP Soundwave wrote:clone667 wrote:Is there a way to keep the seperate windows i make by shift clicking on the inventory tab? such as my item hanger / ship hanger / current cargobay ? because they revert back to the all in one window (inventory) when i close and try to re-open them or even the next time i dock.
similar to how it was before, with the 3 seperate windows so i can view all 3 at once, it worked very well for me then instead of the all in one window, it is a nice feature but im curious if there was a way to have both in a sense. Basically, if you have windows open that work in both space and the station, they should not revert to a single window. That's a bug that's being fixed
Are you also looking at been able to remove corp hangars/cargoholds etc permanently from the tree? |
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CCP Soundwave
C C P C C P Alliance
982
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Posted - 2012.05.22 14:46:00 -
[196] - Quote
Steijn wrote:CCP Soundwave wrote:clone667 wrote:Is there a way to keep the seperate windows i make by shift clicking on the inventory tab? such as my item hanger / ship hanger / current cargobay ? because they revert back to the all in one window (inventory) when i close and try to re-open them or even the next time i dock.
similar to how it was before, with the 3 seperate windows so i can view all 3 at once, it worked very well for me then instead of the all in one window, it is a nice feature but im curious if there was a way to have both in a sense. Basically, if you have windows open that work in both space and the station, they should not revert to a single window. That's a bug that's being fixed Are you also looking at been able to remove corp hangars/cargoholds etc permanently from the tree?
I don't think we'll make that change. I'm not entirely sure that would be beneficial to do across the board. |
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Steijn
Quay Industries
55
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Posted - 2012.05.22 14:50:00 -
[197] - Quote
CCP Soundwave wrote:Steijn wrote:CCP Soundwave wrote:clone667 wrote:Is there a way to keep the seperate windows i make by shift clicking on the inventory tab? such as my item hanger / ship hanger / current cargobay ? because they revert back to the all in one window (inventory) when i close and try to re-open them or even the next time i dock.
similar to how it was before, with the 3 seperate windows so i can view all 3 at once, it worked very well for me then instead of the all in one window, it is a nice feature but im curious if there was a way to have both in a sense. Basically, if you have windows open that work in both space and the station, they should not revert to a single window. That's a bug that's being fixed Are you also looking at been able to remove corp hangars/cargoholds etc permanently from the tree? I don't think we'll make that change. I'm not entirely sure that would be beneficial to do across the board.
at least your honest, but it means you just lost 2 accounts. |
disasteur
Tellcomtec Incorporated. Preatoriani
25
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Posted - 2012.05.22 15:28:00 -
[198] - Quote
Steijn wrote:CCP Soundwave wrote:Steijn wrote:CCP Soundwave wrote:clone667 wrote:Is there a way to keep the seperate windows i make by shift clicking on the inventory tab? such as my item hanger / ship hanger / current cargobay ? because they revert back to the all in one window (inventory) when i close and try to re-open them or even the next time i dock.
similar to how it was before, with the 3 seperate windows so i can view all 3 at once, it worked very well for me then instead of the all in one window, it is a nice feature but im curious if there was a way to have both in a sense. Basically, if you have windows open that work in both space and the station, they should not revert to a single window. That's a bug that's being fixed Are you also looking at been able to remove corp hangars/cargoholds etc permanently from the tree? I don't think we'll make that change. I'm not entirely sure that would be beneficial to do across the board. at least your honest, but it means you just lost 2 accounts.
yes if this will not change i also will quit 2 acounts, because this sux! |
Kaylee Cipher
Cyclicality Cabal
0
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Posted - 2012.05.22 15:33:00 -
[199] - Quote
Steijn wrote:CCP Soundwave wrote:Steijn wrote:CCP Soundwave wrote:clone667 wrote:Is there a way to keep the seperate windows i make by shift clicking on the inventory tab? such as my item hanger / ship hanger / current cargobay ? because they revert back to the all in one window (inventory) when i close and try to re-open them or even the next time i dock.
similar to how it was before, with the 3 seperate windows so i can view all 3 at once, it worked very well for me then instead of the all in one window, it is a nice feature but im curious if there was a way to have both in a sense. Basically, if you have windows open that work in both space and the station, they should not revert to a single window. That's a bug that's being fixed Are you also looking at been able to remove corp hangars/cargoholds etc permanently from the tree? I don't think we'll make that change. I'm not entirely sure that would be beneficial to do across the board. at least your honest, but it means you just lost 2 accounts.
ooooohhh, someones being overly dramatic.
10 million isk says you don't leave (if you do leave you can't collect because you will have left, win win).
It looks like you were wanting to leave EVE anyway and this is your (lame) excuse.
Dont let the door hit you on your way out o/ |
disasteur
Tellcomtec Incorporated. Preatoriani
25
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Posted - 2012.05.22 15:40:00 -
[200] - Quote
verry constructive Kaylee Cipher anything else you want to share? |
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Terron Kerrix
Osiris Mineral Exploration Inc. Unitary Enterprises
1
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Posted - 2012.05.22 15:43:00 -
[201] - Quote
Is there a way to revert to the interaction of containers and inventory with out the side inventory list as we use in windows as it was prior to this last patch.. The continual opening of items in the same box and having to scroll through a side box is more annoying and time consuming now than before.
It is like organization on top of organization overload with the lack of ease.
I would like to put the ship and hangar item selection back in the left hand side where they use to be as neocon tabs
Is there a way to to put them there? |
Terron Kerrix
Osiris Mineral Exploration Inc. Unitary Enterprises
1
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Posted - 2012.05.22 15:54:00 -
[202] - Quote
Patch failure step (3/4)
Attempted 8 times toad patch using the eve preloader client launcher.
Each time has met with failure. I have bypassed the launcher so I could log into EvE. There are some issues with my game now visually. I have talked with others who have no issue loading the patch,
What is my fix for this.
I have restarted 7 times. I have taken off firewall. I have switched from firefox to E expr. I have cleared cookies, I have dfragged comp.
Is there a direct site where i can down load the patch without using eve client and install it manually |
disasteur
Tellcomtec Incorporated. Preatoriani
25
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Posted - 2012.05.22 15:58:00 -
[203] - Quote
Terron Kerrix wrote:Is there a way to revert to the interaction of containers and inventory with out the side inventory list as we use in windows as it was prior to this last patch.. The continual opening of items in the same box and having to scroll through a side box is more annoying and time consuming now than before.
It is like organization on top of organization overload with the lack of ease.
acording to previous answer it seems to be a NO... have you tried to salvage already? man its a complete joy verry nice job CCP |
Steijn
Quay Industries
58
|
Posted - 2012.05.22 16:00:00 -
[204] - Quote
Kaylee Cipher wrote:ooooohhh, someones being overly dramatic.
10 million isk says you don't leave (if you do leave you can't collect because you will have left, win win).
It looks like you were wanting to leave EVE anyway and this is your (lame) excuse.
Dont let the door hit you on your way out o/
sorry, but i just slammed the door so had when leaving, that its no longer on its hinges. |
Terron Kerrix
Osiris Mineral Exploration Inc. Unitary Enterprises
1
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Posted - 2012.05.22 16:02:00 -
[205] - Quote
disasteur wrote:Terron Kerrix wrote:Is there a way to revert to the interaction of containers and inventory with out the side inventory list as we use in windows as it was prior to this last patch.. The continual opening of items in the same box and having to scroll through a side box is more annoying and time consuming now than before.
It is like organization on top of organization overload with the lack of ease. acording to previous answer it seems to be a NO... have you tried to salvage already? man its a complete joy verry nice job CCP
I believe you, as soon as i saw how I interacted with the cargo cans in space while mining, right off the bat this is a pain in the arse.
I do not think, I will be doing salvage in the future for the fact it will take me 20min just to get all this window scroll, select, loot, reopen and do all over again. Forget it
Plus how can I put the neocons back in the tab for ship inv and item inventory? |
Toshiro GreyHawk
183
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Posted - 2012.05.22 16:04:00 -
[206] - Quote
OK ... as someone who has created a number of Amarr Mining Characters I'm disgusted with the conversion of the Tormentor into yet another crappy, worthless frigate.
What the **** do you people use for brains? Horse manure?
As to the smart ass that said it didn't matter because no one spent more than a week in a mining frigate anyway:
1) For a new player - that's a pretty damn important week. If you're a miner - what are you supposed to do - put lasers on some other - unbonused - crappy frigate? How the hell are you supposed to earn the money for that mining cruiser? Flying Missions?
2) Yes - I have used mining frigates for more than a week. I still use them if the situation warrants. They're faster and more nimble than a cruiser or a barge - not to mention cheaper. As a matter of fact - I've got an alt that is using a Tormentor now ... oh ... I should say WAS using a Tormentor. That character is probably never going to get any more skill time - but - every now and then I used them for something where it was handy for them to be able to mine a little ore.
3) Have you ever tried mining in an Arbitrator? Hunh? Do you not understand that it is nearly worthless as a Mining Cruiser? Of all the races to butt **** by stripping them of their mining frigate - the Amarr were the ones most hurt. Look at the number of turret spots on an Arbitrator!!!!!! It's a good combat ship but it just flat sucks as a Miner. Mining Drone bonused cruisers suck at mining - NO ONE - thinks of the Vexxor or the Arbitrator as Mining Cruisers - although - at least the Vexxor has enough turret slots. At least with the Burst - however crappy a mining frigate it was - you could move on to the Slicer which was next best to the Osprey. Now - the begining Amarr Miners have ******* NOTHING until they get to a Retriever unless they cross train - and - how many new people understand about cross training? Are you going to add that to Aura's introduction?
"Oh and if you're an Amarr Miner, sorry but your screwed. You have no decent mining vessel. We recommend that you cross train Caldari - because if you don't - you'll never have the money for a Retriever."
4) For the Caldari Miner the route is commonly Bantam > Osprey > Retriever. For the Amarr - it WAS Tormentor > Retriever. Now - that is no longer an option. You pretty much HAVE to cross train into a Bantam then go to an Osprey. The only other alternative is to head for a Procurer. Maybe they'll have some popularity with the Amarr now ...
And - what the hell are we supposed to do with this thing we've got now? If you wanted a drone frigate you should have made it the Magnate ... oh wait - it's already got 2 of them ...
Why do this?
Were people standing in line screaming for another crappy Amarr Frigate?
Do you have ANY people programming for CCP who play miners? Do you? Have any of them played Amarr Miners?
Congratulations. You have just screwed all the new people, playing Amarr who want to be miners.
. |
Onunu Onnlin
Republic Military School Minmatar Republic
1
|
Posted - 2012.05.22 16:19:00 -
[207] - Quote
Constructive feedback incomming.
I do enjoy the visuals of the new inventory, however would it be possible to let us make shortcuts somehow. Im not entirely sure how the best way to go about it would be but allowing some kind of drag and drop of folders from the tree. There are obvious details here that needs to be bashed out like can you drop a location dependant folder etc.
Being able to open extra windows with shift click is good however a setting for open new window always on opening container in space would be most handy (and would save a ton of time looting mining etc).
Personally I tried using the new system with my pos and going through the tree to access the different tabs in the different arrays is a bit more backwards that it used to be. The best fix for this imo would be a subtree building on the current setup, where if you open the array you get a new window with a tree structure detailing the tabs.
Having just one access path to your assets is all well and dandy, but simple common operations like opening a tab in a pos array has gone from 2 clicks to 4, and this annoys people.
My two cents :) |
Lazarus Telraven
Amok. Goonswarm Federation
8
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Posted - 2012.05.22 16:47:00 -
[208] - Quote
CCP Masterplan wrote:blackpatch wrote:Quote:If a player logs back in whilst his ship is still in space at a 1-million-km emergency-warp point, their ship will now be vulnerable to warp disruption bubbles at this location as it attempts to e-warp back to its original position. Can we get some clarification on this patch change? Specifically, suppose you log out in space without aggression. A 60-second timer elapses and you disappear from space. Some time later, let's say the next day, you log back in. Your ship appears in space 1 million km from your logoff point, aligns, and warps back to the logoff point. In this scenario, when you log back in, are you vulnerable to warp disruption bubbles while aligning back to your logoff point? Yes. Although in your example (where the ship was removed from space once its timer had expired) you'll be warping back from a random 1M km point. If someone manages to find this spot and bubble it before you align, they will now prevent your warp. They could always do this with targetted tackle, this change just makes bubbles consistent. If you logged out in a FF at a bubbled POS, you'll still warp back through bubbles surrounding the forcefield - it is only bubbles at the 1M km spot that have been changed to be able to disrupt a return e-warp. Make sense?
Hey masterplan if you wouldn't mind but to clarify this a little more.
So what you are saying is that if i log into my titan RIGHT NOW and if it was logged off in space (not in a POS) someone could scan out my titans random ewarp spot warp to it before the 45sec align time and bubble it?
but if my titan logs off inside a Forcefield, my titan is safe from being bubbled in its ewarp spot? |
blackpatch
Eighty Joule Brewery Goonswarm Federation
6
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Posted - 2012.05.22 16:56:00 -
[209] - Quote
CCP Masterplan wrote: Yes. Although in your example (where the ship was removed from space once its timer had expired) you'll be warping back from a random 1M km point. If someone manages to find this spot and bubble it before you align, they will now prevent your warp. They could always do this with targetted tackle, this change just makes bubbles consistent.
If you logged out in a FF at a bubbled POS, you'll still warp back through bubbles surrounding the forcefield - it is only bubbles at the 1M km spot that have been changed to be able to disrupt a return e-warp.
Make sense?
Thanks for the clarification. This seems like a fairly major change to login mechanics for supercapitals. To keep a supercapital completely safe from probing interdictors, you'd need to check local prior to logging in at a safe POS. Crashed supercapitals would also encounter increased danger when logging back in. Is this your intention? |
Syndic Thrass
Amok. Goonswarm Federation
120
|
Posted - 2012.05.22 17:04:00 -
[210] - Quote
Lazarus Telraven wrote:CCP Masterplan wrote:blackpatch wrote:Quote:If a player logs back in whilst his ship is still in space at a 1-million-km emergency-warp point, their ship will now be vulnerable to warp disruption bubbles at this location as it attempts to e-warp back to its original position. Can we get some clarification on this patch change? Specifically, suppose you log out in space without aggression. A 60-second timer elapses and you disappear from space. Some time later, let's say the next day, you log back in. Your ship appears in space 1 million km from your logoff point, aligns, and warps back to the logoff point. In this scenario, when you log back in, are you vulnerable to warp disruption bubbles while aligning back to your logoff point? Yes. Although in your example (where the ship was removed from space once its timer had expired) you'll be warping back from a random 1M km point. If someone manages to find this spot and bubble it before you align, they will now prevent your warp. They could always do this with targetted tackle, this change just makes bubbles consistent. If you logged out in a FF at a bubbled POS, you'll still warp back through bubbles surrounding the forcefield - it is only bubbles at the 1M km spot that have been changed to be able to disrupt a return e-warp. Make sense? Hey masterplan if you wouldn't mind but to clarify this a little more. So what you are saying is that if i log into my titan RIGHT NOW and if it was logged off in space (not in a POS) someone could scan out my titans random ewarp spot warp to it before the 45sec align time and bubble it? but if my titan logs off inside a Forcefield, my titan is safe from being bubbled in its ewarp spot?
WTS the location of Lazarus Telraven's Titan 500m!
Reguards, Iskies-mommies-toonies-corpies-goonies 0707 m8m8m8 |
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