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HankMurphy
Minmatar XERCORE Cult of War
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Posted - 2009.07.09 03:54:00 -
[1]
I decided to post this after replying to another (very different) topic w/ basically the same content here.
The Idea: every month or so your moon may 'run out' of its dyspro and another moon may suddenly reveal a previously unseen cache of dyspro to a prober.
I feel it would ultimately create a better 0.0/low sec and overall better game for everyone.
-Dynamically shifting resources have thus far proven to be far superior in Eve vs a statically placed system (see also: Ded complexes). -Dynamically changing moons would go a long way as well to opening the field up to smaller groups (not just the super alliances) and to promoting 'competition' (read: war) between allies when they can compete for resources without a 2000 man lag standoff.
Why would this be good (or any different)?: Well, you would shift the moon dynamic away from the squat and defend to something you actively have to pursue.
Opponents to the idea would quickly point out they already had to pursue the resource once, but just as the bpo system was flawed so is the moon system. Sure, you can't put someone's bpo in reinforced, but it is a static resource that once obtained provided infinite resources.
Anti-blob, what?: Yes, this system would eliminate the need for a gianormous blob to take (or hold) these resources. (again, opening up the field a bit).
-Why siege a POS when you can actively probe to obtain a moon? -Would this be unfair?
Well, if an entity secures a constellation, it's logical they should certainly have the upper hand in locating the moon again when it cycles in the constellation. They also may simply be lucky and have one of their current crap POS's suddenly holding a high end moon.
But my massive alliance already earned this moon!!: Yes, you did. I feel you should, to some degree, have to continue to work for your meal. The bigger groups will still have the same advantage to grab the resources, but this isn't a problem (more people doing more work should receive more rewards). The point is, a 200 man alliance wouldn't need to stand toe to toe vs the 2000 man alliance to down his POS and take the moon. They would simply need to be vigilant in searching for the resources and when found, stfu and try to defend it while it lasts .
About that NAP.... : 2 people that are naped and live close together might actually turn on each other when one finds out their prom moon disappeared and now their 'friend' has it 2 systems next door. Given, it is a stretch and hardly worth including, but with resources moving around you may find people not so satisfied w/ the status quo of their borders/territories.
I can continue to think of possible advantages of this system, but i'd rather hear from you. Also, let me know if you think this idea totally sucks (but tell us WHY!).
In conclusion: I simply cannot see any good reason for a dynamic system to replace the current moon situation. This may just be lack of sight on my part :P, SO, let me know what you think.
Flame on! ---------- Hey, sewer rat may taste like pumpkin pie, but I'd never know 'cause I wouldn't eat the filthy mother*****r |

Sobon
Caldari Phantom Squad
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Posted - 2009.07.09 04:55:00 -
[2]
I've been thinking on something a lot like this my self, thanks for wording it quite well. A issue that would rise is moon min prices maybe increasing, but this could be off set (And maybe a little more then that) with adding more higher end moons over all. ---------------------------------------------------
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Sobon
Caldari Phantom Squad
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Posted - 2009.07.09 17:44:00 -
[3]
Pity that this idea gets ignored in favor of salvage whines and "Omg mining lasers need to killlllll" ---------------------------------------------------
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Garst Tyrell
Amarr PIE Inc.
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Posted - 2009.07.09 17:54:00 -
[4]
after reading the idea briefly, I do indeed like it. Maybe something like this will be included (or can be) in the sov revamp, because certainly POS wont be useful for sov anymore, so they will have to just live on as bases and moon reactors "I long for death, not because I seek peace, but because I seek the war eternal" |

Laechyd Eldgorn
Caldari Endemic Aggression Exalted.
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Posted - 2009.07.09 18:38:00 -
[5]
Edited by: Laechyd Eldgorn on 09/07/2009 18:40:37 Edited by: Laechyd Eldgorn on 09/07/2009 18:38:59 I like the idea but somewhat doubt it will be in game before 2020 AD.
I think it would be neat also if you could mine moon faster but it would also deplete it faster.
Maybe it would be more like mining one place on moon surface not whole moon. Then you would need to find another spot to mine etc.
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Avoida
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Posted - 2009.07.09 20:00:00 -
[6]
Originally by: Sobon I've been thinking on something a lot like this my self, thanks for wording it quite well. A issue that would rise is moon min prices maybe increasing, but this could be off set (And maybe a little more then that) with adding more higher end moons over all.
Prices might not increase if you tweak the OPs suggestion a bit: Change moons so that each of them has all of the resources within them at all times, but the quantities they produce varies over time and regular scan are required to maintain efficient operations.
So lets say you have a moon which, under the current system, produces nothing. Under a new system, you put up a moon miner and select it to mine Promethium, which it does but you only get 1/64th as much because of it's inherent rarity. If a subsequent scan reveals a pocket of Promethium, the amount mines goes up to the full value. Later, a scan shows that particular promethium pocket has been exhausted but you've found Cadmium so you switch the focus of the moon miner to Cadmium.
The frequency of the mineral change, how long a given mineral becomes the focus of the moon, etc would need to be uncommon and also unpredictable.
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Sobon
Caldari Phantom Squad
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Posted - 2009.07.09 23:20:00 -
[7]
As long has a moon could go almost entirely useless for all intents, then that's a way to do it. ---------------------------------------------------
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Rip Minner
Gallente Freewind Ventures
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Posted - 2009.07.10 01:06:00 -
[8]
Edited by: Rip Minner on 10/07/2009 01:12:30 To do this you need to fix the other problem as it is now the realy good moons are mined 24/7. And we still are not geting whats needed realy for supply and demand. You would have to open up moon mining and more moons other then low sec/0.0.
Probly dont what that to happen in high sec so probly wormhole space. Then we can start shifting them around. Only as one kind dries up that moon will be given a new one right away.
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Sobon
Caldari Phantom Squad
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Posted - 2009.07.10 04:12:00 -
[9]
Originally by: Rip Minner Edited by: Rip Minner on 10/07/2009 01:12:30 To do this you need to fix the other problem as it is now the realy good moons are mined 24/7. And we still are not geting whats needed realy for supply and demand. You would have to open up moon mining and more moons other then low sec/0.0.
Probly dont what that to happen in high sec so probly wormhole space. Then we can start shifting them around. Only as one kind dries up that moon will be given a new one right away.
What you're saying has already been covered. ---------------------------------------------------
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Zibu 81
Southern Cross Alliance
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Posted - 2009.07.10 05:01:00 -
[10]
Originally by: HankMurphy
In conclusion: I simply cannot see a good reason to not replace the current moon situation with a dynamic one. This may just be lack of sight on my part :P, SO, let me know what you think.
Flame on!
Quote:
The Quest is a cheap compact system that requires little in the way of skill to operate. However, it is extremely slow and can take up to 40 minutes to gather reliable survey data.
Aridia - moons: 2751 Black Rise - moons: 1251 ... Wicked Creek - moons: 3538
You want to volunteer to scan all of those moons at 40 minutes per moon (or system) ?
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HankMurphy
Minmatar XERCORE Cult of War
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Posted - 2009.07.10 06:57:00 -
[11]
Edited by: HankMurphy on 10/07/2009 06:59:44
Originally by: Zibu 81
Aridia - moons: 2751 Black Rise - moons: 1251 ... Wicked Creek - moons: 3538
You want to volunteer to scan all of those moons at 40 minutes per moon (or system) ?
I wanted to follow up with more details on how i would implement but didn't get to it.
Well first, randomly moving things around the entire region would be silly. Obviously this revamp would require a bit more intelligence.
What i would like to see is something playing on the sov system. Rough idea, but something like:
-If no sov, the moon very well may move a high end somewhere in the region. -Sov 1 moon may move within the constellation -Sov 2 moon may move within 4 jumps -Sov 3 moon may move within 2 jumps -Sov 4 moon may move within system
of course there are other ways to do this, just an idea. this provides added resource stability for a large group while still allowing for someone to undercut a nice moon. it also requires exposure (want to keep that moon from flying across cloud ring? your going to have to commit to sov.
the details would be better left to ccp (esp considering the impending sov revamp) but worth kicking around
of course we don't want to totally screw everyone into probing 24/7 but yes, the idea does assume a large increase to actively pursuing these resources on a regular basis.
---------- Hey, sewer rat may taste like pumpkin pie, but I'd never know 'cause I wouldn't eat the filthy mother*****r |

ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.07.10 07:12:00 -
[12]
Originally by: Zibu 81
You want to volunteer to scan all of those moons at 40 minutes per moon (or system) ?
if your leaders are so intrested in their income they should honestly be doing it themselfs if you ask me.
the op's idea is a good one that would make it more easy for smaller partys to maybe get a bit of isk income as well
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Sobon
Caldari Phantom Squad
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Posted - 2009.07.10 17:03:00 -
[13]
I think good sov should keep it in the constellation, at best. Part of why I like this idea is moons bouncing around into NAPed spaced. ---------------------------------------------------
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Oosha
Minmatar Kinetic Vector Aces and Eights Alliance
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Posted - 2009.07.11 05:58:00 -
[14]
After reading various posts regarding the high end moons, I see various pro's and con's.
Pro's: No more monopolies, or large alliances mining moongoo across the map.
Con: monthly tedious scanning for new deposits.
What if the Dyspro moons get removed from EVE.......
Dyspro can be mined from the other moontypes, just like in most asteroids.
For example:
Let's divide all ingame moontypes into 3 groups, based upon the mined material's market value;
Moontype A(low value): gives 5% Dyspro of what a fully Dyspro moon would yield per month; Moontype B (medium value): gives 10%; Moontype C (high value): gives 20%
With this system Alliances won't have to travel across the map to find these valuable moons, you can mine it in you own space, so there is less hassle. Every space owning Alliance has access to Dyspro, which they can use themselves or sell on the market.
Note: the 5%, 10% and 20% value's are an example, in reality they might be lower, because any Alliance would minevarious moons to gather all the moongoo-types.
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Sobon
Caldari Phantom Squad
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Posted - 2009.07.11 20:33:00 -
[15]
The scanning probably would not be a monthly just done as needed permoon so a moon or few every couple days, and with the surge of people doing exploration there's no lacking of people able to do it. ---------------------------------------------------
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