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1. Macro miner solution idea - in Player Features and Ideas Discussion [original thread]
A macro would be able to spot this NPC type faster then a human player could dream of. Your idea is totally ineffective.
- by Sobon - at 2010.04.04 00:50:00
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2. Why not double rocket damage? - in Player Features and Ideas Discussion [original thread]
Originally by: Trimutius III Javelin Rockets with double damage... that be interesting to try. But i think revamp shoud be something more complicated. And doubling damage may open some big can of worms especially in PVE... The revamp ...
- by Sobon - at 2010.03.29 17:08:00
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3. (New Ship) The Jump Shuttle - in Player Features and Ideas Discussion [original thread]
Can not support, the game is to small already.
- by Sobon - at 2010.03.29 00:56:00
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4. An Incentive to mine in Lowsec - in Player Features and Ideas Discussion [original thread]
A better scaling ore system would benefit both lowsec and 0.0 mining, making high/low/null-variants of each ore, with exponential scaling on the yeilds would be a fairly quick way to marginalize highsec mining entirely. If <trit-heavy> ore m...
- by Sobon - at 2010.03.05 22:48:00
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5. I have money in my hand CCP, you want it? - in Player Features and Ideas Discussion [original thread]
Why not just put it on a different account to start with? Cheaper and you can use both characters at once at the end of the training period if you really don't need the abilty to use both at once, just pay the single 20$ fee. ---------------------...
- by Sobon - at 2010.03.02 19:36:00
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6. Cloaking device - should it be detectable by probes? - in Player Features and Ideas Discussion [original thread]
So the development of sonar totally removed the submarine from warfare? It's unreasonable to have submarine warfare with only one component of the system, a slow reacting system (Such as probes) would keep cloaks extremely useful. They could still...
- by Sobon - at 2010.02.28 06:23:00
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7. Dust 514 and why it should be on PC as well! - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader I don't think so. The console vs. PC social strata are undeniable, and even players, like myself, who inhabit both worlds cannot deny the clear differences in atmosphere. I like the way they have it laid o...
- by Sobon - at 2010.02.27 07:17:00
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8. Expanded Drone bays... - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Originally by: DuKackBoon If someone has expended the ammo in the launchers, and suddendly reloads, the balance is broken. Your point? +1 for more dronebay. FAKEEDIT: Also +25mbs for the Myrm! we...
- by Sobon - at 2010.02.25 20:11:00
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9. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Old school bump. --------------------------------------------------- TQ Server Status: "BLACK HAWK ____" Does this mean we can expect down time in the near future?
- by Sobon - at 2010.01.19 09:52:00
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10. Destroyers as a defender missile platform.. - in Player Features and Ideas Discussion [original thread]
Do we really need another nail in the coffin of missiles for large scale PVP? --------------------------------------------------- TQ Server Status: "BLACK HAWK ____" Does this mean we can expect down time in the near future?
- by Sobon - at 2010.01.01 01:50:00
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11. New Upgrades for Sov - in Player Features and Ideas Discussion [original thread]
And here I was hoping this post would be about useful profit upgrades, not nonsense security tools. --------------------------------------------------- TQ Server Status: "BLACK HAWK ____" Does this mean we can expect down time in the near future?
- by Sobon - at 2009.12.27 00:10:00
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12. E-war ideas - in Player Features and Ideas Discussion [original thread]
Originally by: Elegbara Shutting down chat is wrong. People will start using 3rd party communications (TS, Ventrilo) to evade this. Start using? EVE voice is barely used, and eve's text chats are just for idle chatter. Also we really d...
- by Sobon - at 2009.12.17 21:54:00
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13. Jump Clones - 24 hours is too long - in Player Features and Ideas Discussion [original thread]
I personally can not support anything that would make eve smaller, on the other hand some means of changing one's implant profiles would be very useful. I for one use a entirely different hardwiring set when I'm in a interceptor then I do in a fle...
- by Sobon - at 2009.11.26 15:41:00
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14. ant cloak - in Player Features and Ideas Discussion [original thread]
Quote: no cloak is already a counter against being probed. if cloaker would be probable they would be pointless. I respectfully disagree, if such a system is aimed mostly at getting one on grid with a cloaker, then some means of break...
- by Sobon - at 2009.11.21 15:19:00
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15. ant cloak - in Player Features and Ideas Discussion [original thread]
As I've pointed out before, abut the only thing wrong with cloaking is there is no active way to counter a cloaker. Pretty much every other ship/tactic/module we have some means of directly countering, as such all that is needed is some flavor of ...
- by Sobon - at 2009.11.21 14:49:00
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16. Heat damage - from incomming damage. - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Originally by: Yolo We are not talking about the damage type "Thermal" we are talking about the overheat attribute "Heat". No, you are talking nonsense. You want to blow up a ship that you couldn't blow...
- by Sobon - at 2009.11.18 17:23:00
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17. Time for miners to get fangs, petition started here! - in Player Features and Ideas Discussion [original thread]
I've already posted to this effect in this thread and plenty like it. If miners need anything it's a bit thicker of a skin, expecting a dedicated mining ship to engage a dedicated combat ship with any reliable rate of winning is flatly insane. The...
- by Sobon - at 2009.11.11 04:53:00
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18. The Ferox - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Don't knock the 'Rox, that thing's my favorite ship in EvE, as far as looks go. It's like a bulldog that menaces with spikes of tritanium. Dorf spotted. And yeah, the ferox is a pretty good looking shi...
- by Sobon - at 2009.11.11 04:48:00
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19. Time for miners to get fangs, petition started here! - in Player Features and Ideas Discussion [original thread]
First off, there is no real idea in this thread, just the ranting and raving that miners need 'claws' ones capable of killing a purpose built combat ship. How do you propose doing this? Not to mention at least a little of your complaint would be ...
- by Sobon - at 2009.11.06 06:57:00
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20. Skill Removal - in Player Features and Ideas Discussion [original thread]
All I can say is... Not this again, useless idea. You've spent the time training the skill, may as well hold onto it, you never know if you might or might not use it all over again. It does not look at all bad having 250 SP in mining, really. ----...
- by Sobon - at 2009.10.28 21:40:00
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