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Selvacin
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Posted - 2009.11.21 01:56:00 -
[1]
Edited by: Selvacin on 21/11/2009 02:07:18 Let me first say i only have an issues with AFK cloakers and macro ratters that cloak when someone enters systems. (this is mostly a null and low sec idea plz limit the use of the moduals to those areas only for balancing reasons) 1 AFK cloaker can ruin ops in a null sec system all day, especially now because of the black ops portal generator. 1 force reson can mean a bad day.
My soultion, a single ship that has a smartbomb type effect modual limited to it(deal no damage but can decloak ships, the gm's already have an item like this so we know its possible) and a probe that can see the *unique* sig left by a cloaking device, but has such horrible scan strength that should that person decloak that it would lose thier location, it will still tell you there around but go from the 90% you had to 1%. Also if a cloaker is active in game and not afk then he should be able to stay alive.
pros -no more afk claokers slowing down ops in null sec/low sec -A viable balanced anti cloak device
-Cons -People complain about how they lose of a expensive cov ops device because they got lazy
I don't think any part of teh game should be afk feed, even minning every now and they you got to move the ore The revelations afkyness is ok as they still have to move to kill other tower and what else ya gnna do for the 6 min timer on siege modual.
Maybe introduce a new tier of destroyer and release with it the t2 variant that follows this, this way the ship its self cannot tank alot but can still run away, it MUST have a role attribute that prevents it from using ANY kind of cloaking device(as it would interfear with it sensitive scanning moduals) Also the destroy type hull would keep it from trying to gank black ops (as i know black ops can't use cov ops cloaks) a decently fit force recon should even be able to kill it fast.
Because i can see this ship dieing alot make it cheepish.
let the flamming begine.
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Robert Caldera
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Posted - 2009.11.21 12:27:00 -
[2]
no
afk cloakers slowing down 0.0 ops are fine, its one of their intended purposes. Move from 0.0 into empire if you cant handle this.
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Dr Karsun
Gallente HUSARIA Curatores Veritatis Alliance
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Posted - 2009.11.21 12:34:00 -
[3]
I wouldn't really mind seeing a normal smartbomb explosion decloacking a ship...
I mean, it's supposed to be hard to cloack it, it reacts if a ship gets withing 2km range (or so?)... So why doesn't a burst of EM power or a wave of kinetic damage or any other smarbomb damage break the cloack?
But still, I still prefer the cloack using fuel idea to solve the afk-cloacker problem.
Making custom signatures and banners - check my in-game bio for details!
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XIII'th
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Posted - 2009.11.21 12:46:00 -
[4]
Edited by: XIII''th on 21/11/2009 12:49:14 No. Cloaking mechanic is OK, dont need to be changed.
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Sobon
Caldari Phantom Squad
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Posted - 2009.11.21 14:49:00 -
[5]
As I've pointed out before, abut the only thing wrong with cloaking is there is no active way to counter a cloaker. Pretty much every other ship/tactic/module we have some means of directly countering, as such all that is needed is some flavor of hyper specialized anti-cloaking ship. Something about as combat effective as a covops, with the goal of countering other covops. Of course this ship should be cloak-less it self. ---------------------------------------------------
TQ Server Status: "BLACK HAWK ____" Does this mean we can expect down time in the near future? |

Robert Caldera
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Posted - 2009.11.21 14:53:00 -
[6]
Originally by: Sobon As I've pointed out before, abut the only thing wrong with cloaking is there is no active way to counter a cloaker. Pretty much every other ship/tactic/module we have some means of directly countering, as such all that is needed is some flavor of hyper specialized anti-cloaking ship. Something about as combat effective as a covops, with the goal of countering other covops. Of course this ship should be cloak-less it self.
no
cloak is already a counter against being probed.
if cloaker would be probable they would be pointless.
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Sobon
Caldari Phantom Squad
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Posted - 2009.11.21 15:19:00 -
[7]
Quote:
no
cloak is already a counter against being probed.
if cloaker would be probable they would be pointless.
I respectfully disagree, if such a system is aimed mostly at getting one on grid with a cloaker, then some means of breaking their cloak (With a slow RoF and the like, to reduce the ship's usefulness in gate camps) it would merely force the cloaker into the same cat and mouse game that is traditional to submarine warfare. As it stands a cloaked ship at any reasonable distance from a warp in point, is entirely invisible, with absolutely no means of breaking this perfect invisibility. ---------------------------------------------------
TQ Server Status: "BLACK HAWK ____" Does this mean we can expect down time in the near future? |

Robert Caldera
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Posted - 2009.11.21 16:38:00 -
[8]
so you can do your ratting and plexing in full safety of afk cloakers you mean? No to this. The only chance to catch cloaky ratters is to hang around for some hours until they leave their holes (POS), then come back later for killing, looting and salvaging them.
insecuring carebears using an afk cloaker is a very good and valid tactic, which would not work if cloakers would be detectable.
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Sig Sour
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Posted - 2009.11.21 18:30:00 -
[9]
Edited by: Sig Sour on 21/11/2009 18:31:39 "Cant we just mine in peace!"
NO!
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Robert Caldera
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Posted - 2009.11.21 18:36:00 -
[10]
oh yeah, mining, I forgot that :)
Cloaks are for hiding and they work perfectly the way they are now.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
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Posted - 2009.11.21 19:34:00 -
[11]
with dominion coming this is seriously gonna become rediculous.
A mechanic that's completely uncounterable that lets the attackers choose when they can attack. That sounds all sorts of balanced.
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Just a crazy inventor ccp fix mining agent missions % pls
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Robert Caldera
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Posted - 2009.11.21 19:49:00 -
[12]
Originally by: Typhado3 with dominion coming this is seriously gonna become rediculous.
A mechanic that's completely uncounterable that lets the attackers choose when they can attack. That sounds all sorts of balanced.
yes. Cloakers decide when and who is engaged and who not. Its ok.
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SATAN
BURN EDEN
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Posted - 2009.11.21 21:23:00 -
[13]
Sure just remove local from 0.0 and your problem is no more.
And while you are at it remove the following.
1)Adding people to address book and using their logging in as intel. 2)Remove warp to 0, 15 was just fine. 3)Remove cynojammers 4)Remove Jump bridges, or put them next to star gates. 5)Remove local in 0.0, this way 0.0 people cant complain about seeing somone in their local chat channel.
Sound good? Thought so.
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Grarr Wrexx
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Posted - 2009.11.23 07:31:00 -
[14]
Originally by: Typhado3 with dominion coming this is seriously gonna become rediculous.
A mechanic that's completely uncounterable that lets the attackers choose when they can attack. That sounds all sorts of balanced.
You can also dictate the terms of engagement by not making yourself vulnerable at all and thus, no offense can be initiated!
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Sith LordX
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Posted - 2009.11.23 16:07:00 -
[15]
Edited by: Sith LordX on 23/11/2009 16:10:53 The only thing that might be ok is the ability to find a cloaker with a non covert ops cloaking device. Such as ships that use a improved or a prototype. Covert ops cloaks should "NOT" have a counter. Or ships such as combat or black ops ships should never be uncloakable with such a device. Their role is to never be found only when they want to be found or seen.
NO it would be stupid and wrong for you to beable to find a recon cov ops stealth bomber or a black ops ship. Their role is to go behind enemy lines undetected and kill you with the element of surprise or to spy on you and best of all mind warfare. A enemy you can't see scares you the most, specially if they are 2.5km away from you. 
As stealth bombers are like paper, and recons couldn't recon if they were trackable. Also black ops and combat recons should also be immune to a anti cloaking device because of their role.
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