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murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.09 09:21:00 -
[1]
So, T3 has come down a bit in price to the point that it's viable to use one just because it's something new and different. That being said, I don't think they'll ever get to the point to where they're 'worth the price'. Assuming strict T2/best named (where applicable) fits, most T3 setups run around 1.2-1.4b depending on ship type and subsystem combo.
Assuming that they'll eventually reach an assembled total price of around 2-300m (which will probably never happen), what good are T3 ships when compared to the existing ships that do existing jobs? How do T3 ships stack up?
T3 ships have one unique thing that no other ship has: nullifier subsystems that allow T3 ships to escape bubbles. This, coupled with a CovOps Cloak makes them very unique, and the fact that they can have a very respectable tank and decent DPS while fitting the two aforementioned subsystems gives them some real value as useful ships instead of just pure novelty ships.
The above notwithstanding, if you're using a T3 ship in any other configuration you're just wasting your time and ISK because there is always another type of ship that does the job much better and for far less ISK than whatever particular T3 configuration you're using. Yes, you may have to use a battleship to get performance greater than a T3 ship, but when you're looking at a ship that costs over a billion ISK as a basic hull then battleships are definitely valid options as a replacement when considering price/performance issues.
One interesting note is that a T3 ship can perform a wide variety of tasks by swapping out it's various subsystems, and while the ship itself may not be the best at its job it doesn't require the player to train up an entirely new skill tree in order to use the T3 ship in another capacity (recon, logistics, hac-like setups etc.).
In theory a person with far fewer skillpoints could have most of the flexibility of someone with more skillpoints by using a T3 ship and modifying it for different jobs.
Next up- comparing the four T3 ships...
-murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.09 09:22:00 -
[2]
<reserved>
-murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.09 21:14:00 -
[3]
Edited by: murder one on 09/07/2009 21:16:39 I'm interested to hear from players who have a large number of kills with their T3 ships. What configs do you find useful? Are you using the T3 ships much differently than existing ships or are your regular tactics sufficient? Are there ways that you're using your T3 ships that you wouldn't normally consider using your other ships in that manner? If so, why is this?
-murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
Duke Starbuckington
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Posted - 2009.07.09 21:39:00 -
[4]
Proteus is bad.
Legion is ok.
Tengu and Loki are pretty insane.
IVE FLOWN THEM ALL, PROVE ME WRONG!
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Fohacidal
United States Marine Corp
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Posted - 2009.07.09 21:44:00 -
[5]
Right now I just take advantage of my Tengu to scout 0.0 with cov ops and interdiction nullifier. Iv managed to get all my resists above 80 though just having a hard time getting a good active or passive tank working, might just go for straight up buffer
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Iece Quaan
Caldari Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2009.07.09 21:46:00 -
[6]
Originally by: murder one
One interesting note is that a T3 ship can perform a wide variety of tasks by swapping out it's various subsystems, and while the ship itself may not be the best at its job it doesn't require the player to train up an entirely new skill tree in order to use the T3 ship in another capacity (recon, logistics, hac-like setups etc.).
In theory a person with far fewer skillpoints could have most of the flexibility of someone with more skillpoints by using a T3 ship and modifying it for different jobs.
This is the entire point, not necessarily outperforming specialized t2 hulls.
Just as a general comment on your evaluation, people also use ships for pve. Strat cruisers in particular can fill a lot of roles here- oddly enough, they're pretty well suited for wormhole sites. Go figure. =)
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Scum Ball
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Posted - 2009.07.10 11:58:00 -
[7]
A few PvP T3 roles:
1) The Hunter/Killer. Scan 'em down and gank 'em.
2) The Ninja Pillager. Scan down mission runners, kill their rats (for sec status) and salvage them. if they shoot you, gank 'em.
3) The Shadow-Ops. perfect heavy scout. cloak and dodge bubbles, add scanny bit for extra fun. Great for advanced scout or rear guard in a roaming hac/recon gang.
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whisk
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.10 12:09:00 -
[8]
legion looks nice
Adapt or Die
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Tea Feltar
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Posted - 2009.07.10 15:32:00 -
[9]
I use my Legion for Lvl 4s, and sparring with friends.
5 mediums in highs Web, scram, AB, and cap injector in mediums 2 EANMs, 2 Heatsinks, 2 Medium Reps, and a DCU2 in the lows
Last night I fought a Loki, Harb, Prophecy, Drake, and Phantasm.
Harb kicked my @$$, Loki fight ended in stalemate, and the last three were nothing.
DPS is light, but tank is awesome. I rarely have cap problems due to the ship bonuses.
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TimMc
Gallente Brutal Deliverance
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Posted - 2009.07.10 15:54:00 -
[10]
Originally by: Duke Starbuckington Loki are pretty insane.
wat
for reals?
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DHB WildCat
D00M. Triumvirate.
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Posted - 2009.07.10 16:37:00 -
[11]
Originally by: S****Ball A few PvP T3 roles:
1) The Hunter/Killer. Scan 'em down and gank 'em.
2) The Ninja Pillager. Scan down mission runners, kill their rats (for sec status) and salvage them. if they shoot you, gank 'em.
3) The Shadow-Ops. perfect heavy scout. cloak and dodge bubbles, add scanny bit for extra fun. Great for advanced scout or rear guard in a roaming hac/recon gang.
You're forgetting the toe to toe brawler.
WildCat
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Benco97
Gallente
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Posted - 2009.07.10 16:42:00 -
[12]
I currently have two setups for my Loki that I consider worth using.
1) Solo, Cloaking, Probing, Interdiction nullifying, Super-Tank scout
2) Group, Gang-link using, 6x 720II arty platform. Effective at 10-80km and does 700m/s (For getting to opt range obviously) with a Painter and a Web.
Both setups work pretty well in their (Admittedly limited) roles, ship 1 can scout anything down in no time at all and if you get found they they'll have a REAL hard time killing you solo and ship 2...well.. ship two is all about boosting the gang and popping any NPC from frigate->BC in one or two volleys.
Ship 1 can reach an INSANE passive shield tank for a cruiser sized hull, A friend in his well skilled totally T2 fitted Abaddon sat at optimal range with multis and pounded on me stationary for a while, my shields didn't go below 86% before he gave up. Ship two is a different story though, need to stay on my toes to stay alive in that.
Overall I am actually pretty pleased with the Loki and the prices seem to be plummeting so hopefully more and more people will get to use these really fun ships
Originally by: P'uck
You're a DUMBASS - bold italic underline at the VERY LEAST.
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Ace Secunda
Aperture Harmonics
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Posted - 2009.07.10 16:53:00 -
[13]
Edited by: Ace Secunda on 10/07/2009 16:54:40 We are using T3 for both PvE and PvP and I have to say they are far more useful than standard T2 Heavy Assault. Tank wise they are up there with command ships and DPS is equivalent to whichever HAC you chose to set them up like bonused with the fact that they have close to cruiser speed and signature radius stats makes them extremely deadly.
I have a Loki setup very much like a Vagabond but with 6 AC's and 85% - 90% resists with 11000 shield. Standard speed is around 1850 but overloaded it can do 2800 for 7+ cycles. Plus the bonus of having an expanded probe launcher with 40% strength bonus at SS lvl 4 meaning it can even find frigates other probing combat ships would be stuck on. So thats 430 DPS, 70k+ EHP(over 100k with invuln overloaded) and 1850 - 2800 m/s. And people are saying they aint worth it, if you have the cash lying around like so many people do, give one a shot :D
also we are moving our WH site fleets to be comprised mostly of Legions and Proteus' and not just for the tank but the fact that an RR setup T3 still gets 200 DPS from drones and reps the same as 2.5 of our previous RR setup BS's so anyone claiming they are only good with covert SS and interdiction nullifier needs to get one and try a few things out.
EDIT : Also the DPS fitted T3 have 7% the mass of a battleship making it possible to move a lot more through wormholes.
have fun and fly safe (but if you cant fly safe KILL THEM ALL!)
'If I can't blow it up It don't exsist'
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Korell Nova
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Posted - 2009.07.10 17:33:00 -
[14]
Edited by: Korell Nova on 10/07/2009 17:36:52 ive been playing with my legion in both a pve and some pvp setups only problems ive have with it so going toe to toe to blaster setups other than that it eats everything with its 6 heavy pulses, even things that are tanked em/therm for ratting.
Theres been lots of ppl knocking them as being less able than their t2 brothers tbh most of those ppl have never seen a t3 let alone flown one i am very happy with mine and once ive tweaked the fittings a bit more and the price has dropped ill be using them in pvp with my mates instead of my zealot.
These things live to overheat and the extra dps/tank that u get then is astounding.
I dont even really want the 5th subsystem i would rather ccp focus on giving us the t3 versions of frigs and bs's instead.
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Duke Starbuckington
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Posted - 2009.07.10 19:52:00 -
[15]
Originally by: TimMc
Originally by: Duke Starbuckington Loki are pretty insane.
wat
for reals?
For reals.
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Pboyt
Valiant Research Associates HUZZAH FEDERATION
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Posted - 2009.07.10 21:15:00 -
[16]
Originally by: Ace Secunda
I have a Loki setup very much like a Vagabond but with 6 AC's and 85% - 90% resists with 11000 shield. Standard speed is around 1850 but overloaded it can do 2800 for 7+ cycles. Plus the bonus of having an expanded probe launcher with 40% strength bonus at SS lvl 4 meaning it can even find frigates other probing combat ships would be stuck on. So thats 430 DPS, 70k+ EHP(over 100k with invuln overloaded) and 1850 - 2800 m/s. And people are saying they aint worth it, if you have the cash lying around like so many people do, give one a shot :D
This.
I have a very similar fit as you Ace, however I have the target resolution subsystem not the scan probe one.
In summary my 'Lokabond' has:
- 436 DPS (Vagabond 340) - 568 scan res (Vagabond 412) - 1.9km/s Speed. 2.8km/s overloaded. (Vagabond 3km/s. 4.4km/s overloaded) - Time to get to warp 3.5 secs (Vagabond 3.4) - 10,000 Shield / 48,000 EHP (vagabond 8,000 / 26,000 EHP)
A set of relatively small changes in the fitting can change the DPS and EHP as follows (showing lowest to highest DPS)
- 345 DPS / 65,000 EHP - 375 DPS / 57,000 EHP - 412 DPS / 54,000 EHP - 436 DPS / 48,000 EHP
These changes are created by having different combinations of gyro's, DC II's and rigs. They do not effect the speed of the ship or mid-slot / high-slot modules.
Overall if you can afford this ship for about 800 mill then go for it, its fun!!!!
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Duke Starbuckington
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Posted - 2009.07.10 21:22:00 -
[17]
[Loki, Megabond] Nanofiber Internal Structure II Nanofiber Internal Structure II Damage Control II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
True Sansha Stasis Webifier Large Shield Extender II Large Shield Extender II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Republic Fleet Warp Disruptor
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Loki Defensive - Amplification Node Loki Electronics - Immobility Drivers Loki Offensive - Projectile Scoping Array Loki Propulsion - Chassis Optimization Loki Engineering - Capacitor Regeneration Matrix
Hobgoblin II x5
yoohoo
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Davinel Lulinvega
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Posted - 2009.07.10 21:48:00 -
[18]
Edited by: Davinel Lulinvega on 10/07/2009 21:49:05
Originally by: Pboyt
Originally by: Ace Secunda
I have a Loki setup very much like a Vagabond but with 6 AC's and 85% - 90% resists with 11000 shield. Standard speed is around 1850 but overloaded it can do 2800 for 7+ cycles. Plus the bonus of having an expanded probe launcher with 40% strength bonus at SS lvl 4 meaning it can even find frigates other probing combat ships would be stuck on. So thats 430 DPS, 70k+ EHP(over 100k with invuln overloaded) and 1850 - 2800 m/s. And people are saying they aint worth it, if you have the cash lying around like so many people do, give one a shot :D
This.
I have a very similar fit as you Ace, however I have the target resolution subsystem not the scan probe one.
In summary my 'Lokabond' has:
- 436 DPS (Vagabond 340) - 568 scan res (Vagabond 412) - 1.9km/s Speed. 2.8km/s overloaded. (Vagabond 3km/s. 4.4km/s overloaded) - Time to get to warp 3.5 secs (Vagabond 3.4) - 10,000 Shield / 48,000 EHP (vagabond 8,000 / 26,000 EHP)
A set of relatively small changes in the fitting can change the DPS and EHP as follows (showing lowest to highest DPS)
- 345 DPS / 65,000 EHP - 375 DPS / 57,000 EHP - 412 DPS / 54,000 EHP - 436 DPS / 48,000 EHP
These changes are created by having different combinations of gyro's, DC II's and rigs. They do not effect the speed of the ship or mid-slot / high-slot modules.
Overall if you can afford this ship for about 800 mill then go for it, its fun!!!!
What kind of terrible vaga fit only does 340 dps?
Anyway, skirmish warfare links are awesome: [Loki, vaga escort] Gyrostabilizer II Nanofiber Internal Structure II Nanofiber Internal Structure II Gyrostabilizer II Gyrostabilizer II
Large Shield Extender II Large Shield Extender II Warp Disruptor II 10MN MicroWarpdrive II
Skirmish Warfare Link - Rapid Deployment 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M
Projectile Ambit Extension I Projectile Ambit Extension I Projectile Ambit Extension I
Loki Propulsion - Chassis Optimization Loki Offensive - Projectile Scoping Array Loki Engineering - Power Core Multiplier Loki Electronics - Tactical Targeting Network Loki Defensive - Warfare Processor
Warrior II x5
A gang of vagas, scimitars, and rapiers with a mindlinked pilot in this would be terrifying.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |
Guillame Herschel
Gallente Buffalo Soldiers
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Posted - 2009.07.10 22:27:00 -
[19]
Edited by: Guillame Herschel on 10/07/2009 22:27:50 No one has any love for the Supplemental Coolant Injector subsystem? If you fit a Covert Ops subsystem, you give up low slots and the damage/range bonus to weapons. The SCI subsystem restores the low slots and allows you to overheat a lot longer, which makes it practical to overheat to recover some of the missing damage bonus.
I can't yet afford a T3 ship, but I have Thermodynamics V and the SCI is definitely something I want to fit on a Legion or Loki when I get one.
-- The Theorem Theorem: If If, Then Then --
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Achura Model
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Posted - 2009.07.10 23:05:00 -
[20]
HAM Tengu has 660 DPS with 30+ km range of fire, 100k EHP, 1300 km/s, warp dis/scram and 4.4s align time. It's great for PvE even with present prices. And when you'd be able to buy and fit it for 500kk, it become great for PvP as well. Pretty much DPS and tank of Nighthawk and everything other of Cerberus. I'd say great ship.
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Benco97
Gallente
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Posted - 2009.07.11 00:19:00 -
[21]
Edited by: Benco97 on 11/07/2009 00:19:41
Originally by: Guillame Herschel Edited by: Guillame Herschel on 10/07/2009 22:27:50 No one has any love for the Supplemental Coolant Injector subsystem? If you fit a Covert Ops subsystem, you give up low slots and the damage/range bonus to weapons. The SCI subsystem restores the low slots and allows you to overheat a lot longer, which makes it practical to overheat to recover some of the missing damage bonus.
I can't yet afford a T3 ship, but I have Thermodynamics V and the SCI is definitely something I want to fit on a Legion or Loki when I get one.
In ALL my early Loki builds I would include an SCI and on paper it looks like a great subsystem but it turns out that even with Racial strat cruiser and the specific subsystem skill to V that the increase in time is simply not worth it.I love overloading things but I won't be going back to the SCI until it's maybe twice as effective as it is, it just doesn't do enough to warrant using it when you could take something godly like the power core multiplier instead! That's exactly what I did with my arty loki by the way, I used to have 6x 650II's on it and the SCI, changed the SCI for a PCM and that gave me more than enough space to upgrade to 6x 720II's... Admittedly an arty boat isn't particularly compatible with overloading in the first place and YMMV but even when overloading things like the Invuln I wasn't seeing returns enough to warrant it's use. If it actually made a quantifiable difference then I would still be using it.
Originally by: P'uck
You're a DUMBASS - bold italic underline at the VERY LEAST.
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Taliena
Amarr Damage Unlimited Inc
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Posted - 2009.07.11 10:36:00 -
[22]
Well, the T3 cruisers are designed to fit very specific roles. As long as you don't try and fit one to be something that already exists then you can find their niche. Take the Amarr Legion for example. You shouldn't try and make it an uber Zealot or Absolution... It will be only marginally better for a much higher price. Also, don't try and make it a recon...waste of time and isk. The Legion can do all these rolls as well as or slightly better than their counterparts...but why? The extra cost and minimal improvement makes it not worth it. Then if you are talking PVP you are instantly going to be primary, so the added inherant risk has to be calculated too.
Has anyone played around with their *very* high tanking ability? I'm floored at the damage these things can soak up if fit properly. I think a group of these for the PVP tournaments would be killer.
Other people have already explained the cloak/probe/nullifier combo that is fantastic. This ship won't throw out a load of DPS, so you aren't going to be hunting big targets or anything. But if you pick your targets carefully then you will enjoy a lot of success with the ability to mitigate your risks to avoid going pop.
I'm really interested to see the last subsystems that are still to be released by CCP (the elusive 5th systems). I think those will really open these ships up to some crazy fits (as if the cloak/probe/null fit and the 3000dps tank fit aren't crazy enough).
-Taliena- |
Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2009.07.11 12:17:00 -
[23]
Proteus fails at obtaining 125mbits of drone bandwidth, and therefore fails in general.
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Ace Secunda
Aperture Harmonics
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Posted - 2009.07.11 13:06:00 -
[24]
Edited by: Ace Secunda on 11/07/2009 13:07:02 We are now using the Proteus as a logistics ship on C5 and C6 Wormhole ops, its tank, drone DPS and Repping ability far outdoes a similar set-up BS and a logi ship is too fragile to risk on most of these sites.
Apart from that Its my least favourite of the T3's just coz its so damn ugly, its like scientists decided to splice the DNA of a whale and a turd! In fact if everyone could just refer to it as the Whale-Turd ship from now on that would be great.
EDIT : Ohh and again the mass is minute in comparison with a plated BS
'If I can't blow it up It don't exsist'
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Miriyana
Gallente Corp 1 Allstars
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Posted - 2009.07.11 16:58:00 -
[25]
Edited by: Miriyana on 11/07/2009 16:58:35
Originally by: murder one T3 ships have one unique thing that no other ship has: nullifier subsystems that allow T3 ships to escape bubbles. This, coupled with a CovOps Cloak makes them very unique, and the fact that they can have a very respectable tank and decent DPS while fitting the two aforementioned subsystems gives them some real value as useful ships instead of just pure novelty ships.
Only the Proteus really...if you fit a Legion like that with a decent tank you'll get like 157 dps with max skills. Lolki is even worse and I don't know about the Tengu. Haven't heard from anyone flying it or run any numbers. - - - - - - Change just leads to more problems
Originally by: CCP Wrangler Oh please no, I've had enough with real world taxes, and dealing with the tax agency. No more taxes!!
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Achura Model
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Posted - 2009.07.11 21:40:00 -
[26]
Edited by: Achura Model on 11/07/2009 21:42:13 Tengu is already good for PvE. It takes much less time to level up than Nighthawk, CNR or Golem and has a very good DPS and tank. For pvp it's ok only if you have a lot of ISK. But the latter is right for any T3
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Pboyt
Valiant Research Associates HUZZAH FEDERATION
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Posted - 2009.07.12 01:46:00 -
[27]
Edited by: Pboyt on 12/07/2009 01:49:26
Originally by: Davinel Lulinvega
Anyway, skirmish warfare links are awesome: [Loki, vaga escort] Gyrostabilizer II Nanofiber Internal Structure II Nanofiber Internal Structure II Gyrostabilizer II Gyrostabilizer II
Large Shield Extender II Large Shield Extender II Warp Disruptor II 10MN MicroWarpdrive II
Skirmish Warfare Link - Rapid Deployment 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M
Projectile Ambit Extension I Projectile Ambit Extension I Projectile Ambit Extension I
Loki Propulsion - Chassis Optimization Loki Offensive - Projectile Scoping Array Loki Engineering - Power Core Multiplier Loki Electronics - Tactical Targeting Network Loki Defensive - Warfare Processor
Warrior II x5
Not fast enough imo.
Just too slow + too low EHP. Good DPS but wouldnt fancy taking it out for a spin unless I knew it could either a) get away from a bad situation quickly or b) tank a lot more damage than your fit.
EDIT: cant you fit 425mm's with the Power Core subsystem? Some extra DPS there
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Renarla
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Posted - 2009.07.12 05:39:00 -
[28]
117k EHP 628 DPS Web and Scram from 15km Can run everything for 6 minutes.
[Proteus, Wannabe Vagabond] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Adaptive Nano Membrane Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer
Republic Fleet 10MN MicroWarpdrive True Sansha Warp Scrambler True Sansha Stasis Webifier
200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Proteus Defensive - Augmented Plating Proteus Electronics - Friction Extension Processor Proteus Engineering - Power Core Multiplier Proteus Offensive - Hybrid Propulsion Armature Proteus Propulsion - Localized Injectors
Hammerhead II x5 Hobgoblin II x5
However, on another note, I now have one of those annoying sigs. |
murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.12 22:22:00 -
[29]
Originally by: Renarla 117k EHP 628 DPS Web and Scram from 15km Can run everything for 6 minutes.
[Proteus, Wannabe Vagabond] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Adaptive Nano Membrane Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer
Republic Fleet 10MN MicroWarpdrive True Sansha Warp Scrambler True Sansha Stasis Webifier
200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Proteus Defensive - Augmented Plating Proteus Electronics - Friction Extension Processor Proteus Engineering - Power Core Multiplier Proteus Offensive - Hybrid Propulsion Armature Proteus Propulsion - Localized Injectors
Hammerhead II x5 Hobgoblin II x5
One neut and you're dead heh.
-murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
Davinel Lulinvega
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Posted - 2009.07.13 00:05:00 -
[30]
Originally by: Renarla 117k EHP 628 DPS Web and Scram from 15km Can run everything for 6 minutes.
[Proteus, Wannabe Vagabond] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Adaptive Nano Membrane Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer
Republic Fleet 10MN MicroWarpdrive True Sansha Warp Scrambler True Sansha Stasis Webifier
200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Proteus Defensive - Augmented Plating Proteus Electronics - Friction Extension Processor Proteus Engineering - Power Core Multiplier Proteus Offensive - Hybrid Propulsion Armature Proteus Propulsion - Localized Injectors
Hammerhead II x5 Hobgoblin II x5
You're slow and barely outrange an overheated scram. I don't see how this is anything like a vaga.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |
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