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Wacktopia
Infinity Miners Union Eych Four Eks Zero Ahr
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Posted - 2009.08.14 11:13:00 -
[61]
Yes. I run with sound off, so no issue for me :)
Like most people, I play zoomed out a bit so the sound is quite low. The last thing I need is to randomly zoom in to a 'baddon or something only to be deafened by the "BLAAAAAAAAARRGGGHGHHHHHHH" of it's shooters...
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CyberGh0st
Minmatar Ara Veritas
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Posted - 2009.08.16 14:15:00 -
[62]
Edited by: CyberGh0st on 16/08/2009 14:16:46 Okay, so EVE definatly does not like me.
On the new system, I 1st tried to install the previous downloaded client ( which works fine on my other system ), naturally I get errors when unpacking. So I tried the online download, and well, I get the splash screen, but thats it. I tried downloading the client again ( full version ), can't install.
So I think I may have some bad driver or faulty hardware ( cursing myself for not installing / testing everything 1st :p ), and start installing all the latest drivers, update bios, testing everything right away : temps are good, cpu is good, ram is good ( memtest overnight, prime95 small ftt and blend over night ).
I try one last time with the full installer, no go.
Then I just copy the EVE folder from my other system, and it works :p
Then I start EVE, but I hear heavy crackling in my sound, alot worse than on my other computer, now it is even in the music ... I am freaking out, but I think to myself, relax, this is only the onboard sound, lets try with my logitech usb headset.
The game starts up alright and I gp speedtanking my rifter in some lowsec belt right away. Everything seems to work, except that sometimes not all the sound effects come thru, this stopped once there were only 2 rats left, from that point all effects worked correctly.
So, atm I think I have functional sound, it is still worse than pre-apocrypha with the positional sound, and some sounds not getting thru with more than 2 rats, but with this I could live ... for now ...
Still, going to try my x-fi gamer as well, will update with my findings :p
Cyberwiz aka CyberGh0st aka Mentakh Active @ EvE Online Favorites : DAoC-SI/SWG Pre CU-NGE/Ryzom Retired @ WoW/LOTRO/WAR/Planetside/Entropia/UO/Lineage/GW/EQ/Jumpgate/Dofus/AoC |

Jaedar Metron
Celestial Warp Ghost Guardians
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Posted - 2009.08.16 14:32:00 -
[63]
The sound issues are ridiculous. I had to tun off the sound because of all the constant crackling issues (they even spread to my entire system; Exiting eve was the only thing that helped. Of course I turned the sound off, but not before the crackling had ruined my brand new headset (yay 70$ down the drain)...
Word of advice, if you like high volume on your speakers, turn eve sound off. The crackling can sometimes be several time louder than what you were originally listening to.
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Haraldur Novettam
Minmatar Ray of Matar
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Posted - 2009.08.16 14:46:00 -
[64]
I like to play with the sound on and also experience these issues. Also sometimes i don't hear the sounds, like when targeting another ship and some other sounds. -- Crawling the web at ludicrous speeds!!
Novettam - noob capsuleer! |

Bak Vlok
Caldari AFK
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Posted - 2009.08.16 15:36:00 -
[65]
Eve is the only software ever to make my speakers go 'pop' and shut off. Swirling the camera around makes another 'pop' when the sound comes back.
And thats even when playing with "world" volume at 0, because the station environment sounds are the audible equivalent of chinese water torture.
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Gordan 23
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Posted - 2009.08.16 15:47:00 -
[66]
I have the same problem guys, I've also submitted a couple of bug report about that with logs and dxdiag (one has even been closed as fixed lol).
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Ky Vatta
Majority 12
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Posted - 2009.08.16 16:14:00 -
[67]
CCP thinks they should constantly add new things that don`t need replacing, as in this 'new' sound engine
Just wind it back to pre-Apocrypha, and all should be fine again (but that is too simple a solution ) ---
Self-confessed Carebear, and proud of it |

Alexeph Stoekai
Stoekai Corp
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Posted - 2009.08.16 17:22:00 -
[68]
Originally by: Ky Vatta Just wind it back to pre-Apocrypha, and all should be fine again (but that is too simple a solution )
Are you a software engineer?
Do you have experience with the Trinity Engine and its sound components?
No? Then how the hell can you say that it would be a simple solution? -----
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CyberGh0st
Minmatar Ara Veritas
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Posted - 2009.08.16 20:13:00 -
[69]
Originally by: Alexeph Stoekai
Originally by: Ky Vatta Just wind it back to pre-Apocrypha, and all should be fine again (but that is too simple a solution )
Are you a software engineer?
Do you have experience with the Trinity Engine and its sound components?
No? Then how the hell can you say that it would be a simple solution?
It is pretty logical to conclude that just reverting to the old sound system should not be insanely hard. Everything worked, ccp decides to start using a new engine, everything fails ...
Getting a new sound engine to work, now that is something more difficult I assume.
Either way, they should have let it alone, or put some serious effort and manpower on it !
I just get the feeling that they slapped on the new sound engine with little development time and not much testing, probably all done by just 1 guy.
Cyberwiz aka CyberGh0st aka Mentakh Active @ EvE Online Favorites : DAoC-SI/SWG Pre CU-NGE/Ryzom Retired @ WoW/LOTRO/WAR/Planetside/Entropia/UO/Lineage/GW/EQ/Jumpgate/Dofus/AoC |

Calvin Firenze
Minmatar Demon Theory Wildly Inappropriate.
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Posted - 2009.08.16 22:43:00 -
[70]
wait...what is this sound you speak of?
Originally by: Xanos Blackpaw some people need to have the stupid beaten out of them
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Zartanic
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Posted - 2009.08.16 22:52:00 -
[71]
Originally by: Alexeph Stoekai
Originally by: Ky Vatta Just wind it back to pre-Apocrypha, and all should be fine again (but that is too simple a solution )
Are you a software engineer?
Do you have experience with the Trinity Engine and its sound components?
No? Then how the hell can you say that it would be a simple solution?
1. The problems are easily replicated.
2. They are new problems so its recent code.
3. They changed the sound engine (I think) and used a company to do it who clearly sucks.
4. They have a new sound Dev, so something was wrong there.
5. They said sound has been fixed in the next patch.
6. If they had to they could simply turn off the relevant event trigger, easy enough, until it was fixed.
So the above says it can be done.
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Insa Rexion
Minmatar Tribal Liberation Force
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Posted - 2009.08.16 23:17:00 -
[72]
Originally by: Daviclond man i remember when i was getting constant PC reboots with no warning while playing eve
then i disabled audio
OMG *that* is what is causing me to reboot ? Jesus ..I was about to buy a new PC. Thx very F***in much, you just saved me a few hundred quid 
/me disables the sound that just ****ed him off anyway well mannered a**h***
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fuze
Gallente Chosen Path Veritas Immortalis
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Posted - 2009.08.16 23:33:00 -
[73]
Originally by: CyberGh0st ..., the GM suggested that I submit a bug report, ...
4 months of whining by hundreds of players and a BR will fix this? Does CCP allow their GM to use narcotics on the job?
Is CCP contacting the company they bought the API from audiokinetic? Because they are advertising that Eve online uses the WWise engine but with this flawed implementation many players experience. That same engine is used in quite a few different games and there the implementation is just fine. So it all boils down to CCP inable to implement the API properly. And even after a few patches 1.1,1.2,1.3 (and 1.5 if thats currently running on Sisi) its still not getting fixed. Seems that this DSP programming isn't as easy as you thought it would be?
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