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Nathalia Xavila
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Posted - 2009.07.12 00:04:00 -
[1]
Edited by: Nathalia Xavila on 12/07/2009 00:05:14 Hiya. I was wondering if anyone had a set-up for training skills for T3 production start to finish. The gas harvesting part excluded.I want to know what skills to train for in what order. That's all I need. Thanks guys! 
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Steve Thomas
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Posted - 2009.07.12 01:04:00 -
[2]
ok. . first off. . .
Take a look at your local market and see what the base price is for each hull and a full set of subsystems
now realise your going to be forkeing over roughly that mutch cash to get the skills and parts that you need to build them.
Let us know if your still interested.
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Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2009.07.12 01:07:00 -
[3]
Originally by: Nathalia Xavila Hiya. I was wondering if anyone had a set-up for training skills for T3 production start to finish. The gas harvesting part excluded.I want to know what skills to train for in what order. That's all I need. Thanks guys! 
*sigh*
Look mate.. this is not kindergarten. Your OP reads like a troll..
Originally by: MIRROR Hya there. I want to run lvl4 Missions. What skills do I need from start to finish? And in What order? The Salvaging Part excluded. I want to know what skills to train for in what order. blabla..
Man.. read the guide in the stickies and stop posting such Bull**** on Forums. After you'd read it come back and rephrase your question.
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Steve Thomas
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Posted - 2009.07.12 01:07:00 -
[4]
Originally by: Steve Thomas ok. . first off. . .
Take a look at your local market and see what the base price is for each hull and a full set of subsystems
now realise your going to be forkeing over roughly that mutch cash to get the skills and parts that you need to build them.
Let us know if your still interested.
Still interested?
ok start training the following skills just to get the bpo you need to build for each step(oh and thats not counting the need to have a pos in no sec space and the skills to set up a pos)
Skills required to perform RE Additional skill requirements to perform the actual reverse engineering on the relic are listed after the bracketed requirements of the Subsystem Technology skills.
Reverse Engineering (requires science 5, Metallurgy 4 and Research 4) Offensive Subsystem Technology (requires Research 5, Science 5, Engineering 5, High Energy Physics 4) plus Plasma Physics 1 Propulsion Subsystem Technology (requires Research 5, Science 5, Engineering 5, Graviton Physics 4) plus Rocket Science 1 Electronic Subsystem Technology (requires Research 5, Science 5, Electronics 5, Electronic Engineering 4) Engineering Subsystem Technology (requires Research 5, Science 5, Engineering 5, High Energy Physics 4) plus Quantum Physics 1 Defensive Subsystem Technology (requires Science 5, Nanite Engineering 4, Electronics 5) plus Hydromagnetic Physics 1
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Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |

Nathalia Xavila
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Posted - 2009.07.12 02:54:00 -
[5]
I read it, but I didn't know how to train. I knew I needed those skills but had no idea if there were anymore. I guess it's just those and hacking and archaeology.
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Letrange
Minmatar Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2009.07.12 02:55:00 -
[6]
Don't forget Cruiser Construction 5, Jury Rigging 5 and Faction Starship Engineering 5 (like you'll need the Minmatar one to build Loki)
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Deathvoucher
Quantum Astrogeology and Transport
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Posted - 2009.07.12 04:57:00 -
[7]
best guide i have seen so far
http://eve-guides.com/ui/tech3.php
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Steve Thomas
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Posted - 2009.07.12 05:07:00 -
[8]
Bascialy you have to learn T1 manufacturing
then T2 manufacturing
Then T3.
God help us when they come out with T4!
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Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |

Shiangti
Caldari
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Posted - 2009.07.12 13:16:00 -
[9]
Originally by: Steve Thomas Bascialy you have to learn T1 manufacturing
then T2 manufacturing
Then T3.
God help us when they come out with T4!
I am guessing that you will need battleship construction lvl V at very the least, but I am sure that CCP will stick some other stupid lvl V skill(s) in there as a requirement such as industrial construction lvl V and frigate construction lvl 5 as well.
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Nathalia Xavila
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Posted - 2009.07.12 15:50:00 -
[10]
So, in total to make it from scratch I would need: Reverse Engineering Offensive Subsystem Tech plus Plasma Physics 1 Propulsion Subsystem Tech plus Rocket Science 1 Electronic Subsystem Tech Engineering Subsystem Tech plus Quantum Physics 1 Defensive Subsystem Tech plus Hydromagnetic Physics 1 Cruiser Construction 5 Amarr/Caldari/Gallente/Minmatar Starship Engineering 5 Astrometrics Hacking Archaeology Salvaging Corporation Management Anchoring Gas Cloud Harvesting Good Ship Skills (Abaddon with Large Energy Guns, Cap Recharger II, and Armor/Shield Hardeners?)
So that's basically what I SHOULD need. Now for hacking, archaeology, salvaging, and astrometrics do I need level 5 for them?
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2009.07.12 16:56:00 -
[11]
Originally by: Nathalia Xavila So, in total to make it from scratch I would need: ...
You're kidding, right? Anyways, you need to give more specific information, so that the answers match your goal.
1) What have YOU got SO FAR in SKILLS and EXPERIENCE? Are you the forums alt of sombody or is Nathalia your only/main char? Have you ever produced something? Have you ever done Invention?
2) What do you want to do? Set up a shop (POS) in a WH and produce T3 stuff?
I really want to help you, but you need to help me first. If your answer to my question #2 is 'yes', then there's much more then just a BS with T2 mods, some science/indy skills and a POS to do the job...
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Nathalia Xavila
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Posted - 2009.07.12 19:20:00 -
[12]
This is my only character, but I know how to produce and invent ships and BPOs and such. I want to set up a WH POS to do all of this sooner or later. The main reason I asked this now when I'm fresh is to be able to train and be able to produce T3 hulls and subsystems as soon as I can.If you want oyu can convo me in-game or vice versa to make it easier.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2009.07.13 07:49:00 -
[13]
Originally by: Nathalia Xavila This is my only character, but I know how to produce and invent ships and BPOs and such.
You know it theoretically.. but not practically. With 2 days on the record you're pretty new.
Originally by: Nathalia Xavila I want to set up a WH POS to do all of this sooner or later. The main reason I asked this now when I'm fresh is to be able to train and be able to produce T3 hulls and subsystems as soon as I can.
Get used to "later".. I just checked EveHQ for an optimized caldari/achura/inventor character with int:15/mem:8 and +4 imps on those attributes.. It takes 122days until he's able to reverse engineer and build all races T3 Subsystems on a competetive level.. JUST the reverse engineering and building, nothing else!
If he also wants to build T3 hulls he needs several of those skills to level 5: cruiser construction 4>5 22days racial starship construction 4>5 22days each (4 of them) That's 220 days for that (all 4).
On Top of that you need skills for an industrial, for exploration, for fighting sleepers, for harvesting gas, for mining some ore and for selling your stuff (at least 200+ more days of skilltime). Besides that you'll need several 100M isk.. I think something in the region of minimum 1bn to be able to buy all needed skills, imps and equipment (ships, mods, BPs, POS, Fuel aso..).
If you want an advice.. join a corp which is in w-space already when you can fly a BC properly and are able to probe. This way you got a chance to be part part of this biz within half a year.. otherwise you'll need 1+ year to even see a glimpse of success as you need so many support skills and backbone for RE.
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Nathalia Xavila
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Posted - 2009.07.13 14:00:00 -
[14]
I knew that I'd be looking for a VERY long skill training time. So I thought it over and decided, yes, I still want to do this. But first, I'm going to train for T2 and capital production. It's easier to train for and even though I won't be producing caps anytime soon because of 0.0 sov. requirement, I'll still end up making them before T3. At the moment, my charisma is at 7, Intelligence and Perception at 9, and the others are at 8. There also aren't any implants. So maybe not soon, but in my future I'll finally be a T3 manufacturer, my all-time EVE goal.
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Letrange
Minmatar Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2009.07.13 15:13:00 -
[15]
Actually there is quite a lot of cross over between T2 and T3. Most of the skills you'll need will be good for both. I was barely getting into T2 when I decided to get into T3. Now not only can I build Loki subsystems and hulls, but also invent and build all T2 Minmatar frigates except the assault frigates and all T2 cruisers and battlecruisers.
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Nathalia Xavila
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Posted - 2009.07.13 18:11:00 -
[16]
So, it takes about the same time to manufacture T2's as it takes to manufacure T3's? That's prety unbelievable. How long did it take you to be able to build Loki hulls and subsystems?
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2009.07.13 18:46:00 -
[17]
Originally by: Nathalia Xavila So, it takes about the same time to manufacture T2's as it takes to manufacture T3's? That's prety unbelievable. How long did it take you to be able to build Loki hulls and subsystems?
Read carefully what he wrote. He didn't say hulls..
T3 hulls need both the cruiser construction skill and the racial starship skill at lvl5. Only the hictors need the cruiser construction skill at lvl5 (and afaik no other T2 cruisers) and none need the racial starship skill at 5.
So for all 5 loki subsystems on Top of T2 you need approx 64 days if you want to be competitive (reverse engineering, 5x subsys skills, 10x sci skills, all to lvl4).. For the hulls.. look above.
As I said.. get into a BC and be able to fit it complete with T2 mods and learn probing.. then join a WH corp.. fastest way for you to learn the ropes. T3 is a long chain.. specialize first.. harvest the gas or salvage or fuel the poses or probe..
PS: Capital Production isn't for the noob either, bc.. 1) needs big amounts of isk 2) needs big amounts of minerals 3) needs many manufacturing slots and best your own BPOs for components
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lo breeze
LB's Hole Mongers
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Posted - 2009.07.13 19:43:00 -
[18]
You need hundreds of millions of isk also.
What I don't understand is why everyone is typing all this up when all the OP needs to know is stickied at the top of the Science and Industry thread.
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Nathalia Xavila
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Posted - 2009.07.13 19:58:00 -
[19]
Tres, why don't you re-read his post. It DOES say hulls. And yes, I read the sticky. It seemed moer step by step production more than what skills you need. It only mentioned the reverse engineering and subsystem tech skills. That's it.
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lo breeze
LB's Hole Mongers
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Posted - 2009.07.13 20:11:00 -
[20]
Edited by: lo breeze on 13/07/2009 20:14:50
Quote: It only mentioned the reverse engineering and subsystem tech skills. That's it.
I think you need to re-read the guide you clearly skimmed through at best. EVERYTHING you need to know is listed there. You can even click on the damn tech skills and it says the prereq's.
Your laziness in this matter is appalling. If you really badly need to be told what skills you need go download Evemon.
I think it may be a bit more appropriate for you to come back and ask questions after you spent more than two min on research then expect everyone to tell you exactly what to do and where to go.
Also, have you heard of learning skills? Your stats are pitifully low to train anything in any decent amount of time.
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Asperoth
Caldari Unwakeable Nightmare
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Posted - 2009.07.13 20:20:00 -
[21]
Originally by: Tres Farmer
Originally by: Nathalia Xavila So, it takes about the same time to manufacture T2's as it takes to manufacture T3's? That's prety unbelievable. How long did it take you to be able to build Loki hulls and subsystems?
T3 hulls need both the cruiser construction skill and the racial starship skill at lvl5. Only the hictors need the cruiser construction skill at lvl5 (and afaik no other T2 cruisers) and none need the racial starship skill at 5.
You need cruiser construction to 5 to build command ships as well. ------------------------------------------------ I have gone to look for myself. If I get back before I return, please ask me to wait. |

Letrange
Minmatar Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2009.07.13 20:43:00 -
[22]
I'm not saying that there is total overlap, but there is quite a bit, for example, to get serious about T2 manufacturing, you really need to get into invention. For any particular invention run you'll need 2 science skills to 4 (as well as the encryption skill to 4 at least as well). Now manufacturing T2 components which you'll need to make the actual T2 ships also calls for science skills. Usually to 3 as I recall. But since we're getting most of them to 4 for invention purposes, you're pretty much going to be able to manufacture any T2 component if you've got the skills to invent relevant BPCs.
This is one of the reasons T2 inventors are usually T2 manufacturers and vis-versa.
Same deal for subsystem and hull manufacture. If you can already manufacture a T2 HIC the odds were good you already had most of the skills necessary to build a T3 hull. Probably only needed to get factional starship engineering for a specific faction to get up to speed for that faction hull manufacture (Jury rigging 5 for the subsystems).
When I started I had Frigate construction 2 and a bunch of skills that allowed me to dabble in invention (specifically I could do Minmatar T2 ammo (3/4) and T2 Afterburnners/MicrowarpDrives). It took me just under 3 months to get to the ability to manufacture all Minmatar subsystems and Loki hulls. Note that this does not include reverse engineering - others in the alliance went for that and although I will back fill to make sure I have the capability one day, I did not in the initial rush. Like I said, once I started concentrating on the T3 skills, I was pleasantly surprised by the cross over. Both trees use quite a lot of common science and manufacturing skills. The T2 specific and T3 specific requirements are not too bad in number of days difference. You need to adjust your thinking from "T2 is radically different from T3" to "T2 and T3 are different branches on a common science tree". 70-80% of the time you spend training applies to both T2 and T3 simultaneously.
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Dodgy Past
Amarr Lollipops for Rancors
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Posted - 2009.07.14 12:29:00 -
[23]
Interesting, guessing no one here actually has done any end to end manufacturing as the skills to manufacture the components have been skipped ( been looking into T3 production for my research alt ). Not surprising as I can't find any guide on the web and ended up just going through the component BPOs to build the list. Also not sure whether these skills need to be skilled past 1, or if there is any benefit in doing so.
The components need: Electromagnetic Physics High Energy Physics Mechanical Engineering Graviton Physics Plasma Physics
Not all components need all skills.
Still scratching my head as to what skills are relevant for the reactions.
As others have said, it is a long path
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Shiangti
Caldari
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Posted - 2009.07.14 13:29:00 -
[24]
Originally by: Dodgy Past
Still scratching my head as to what skills are relevant for the reactions.
As others have said, it is a long path
No skills other then the correct corporate permissions and anchoring to anchor the pos mods in low sec,0.0 or wh space to do the reactions. There were so many skills involved that I had to split up the manufacturing process between two characters. One character on one account had to get the racial starship engineering V and cruiser construction V(just to be able to build one type of hull), while the other one had to get most of his science skills to lvl 4 to build the components and the subsystems. Since it only takes lvl 4 skills, my one character was able to build all four races ship's subystems fairly quickly. In order for my hull building character to be able to build all four types of hulls it will take him another 60 days to get the other three racial starship engineering skills to V.
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Dodgy Past
Amarr Lollipops for Rancors
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Posted - 2009.07.14 13:42:00 -
[25]
Cheers for that.
More of a joint corp effort for us, I'm just pitching in and the components are probably the lowest hanging fruit to get done with my still training research alt.
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Nathalia Xavila
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Posted - 2009.07.15 00:40:00 -
[26]
Originally by: Shiangti
Originally by: Dodgy Past
Still scratching my head as to what skills are relevant for the reactions.
As others have said, it is a long path
No skills other then the correct corporate permissions and anchoring to anchor the pos mods in low sec,0.0 or wh space to do the reactions. There were so many skills involved that I had to split up the manufacturing process between two characters. One character on one account had to get the racial starship engineering V and cruiser construction V(just to be able to build one type of hull), while the other one had to get most of his science skills to lvl 4 to build the components and the subsystems. Since it only takes lvl 4 skills, my one character was able to build all four races ship's subystems fairly quickly. In order for my hull building character to be able to build all four types of hulls it will take him another 60 days to get the other three racial starship engineering skills to V.
If I was able to get two accoutns I would. That's a really good idea that you gave me. lol. Maybe I can make one using plex. I should be able to get 300 mil a month once i get into the swing of things.
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