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Iria Ahrens
Amarr 101st Space Marine Force Libertas Fidelitas
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Posted - 2009.07.12 12:53:00 -
[1]
Anyone know the minimum cap required to initiate warp. I know WDO reduces by 10% each level, but I can't seem to determine the base required.
In eve mon, a curse has a warp capacitor need of 1.25e-06 but I'm not sure how to translate that into GJ.
Theoretically, a GJ = 10^9. The curse has 1250GJ then 1250x10^9 J But if I'm reading this right, 1.25e-06 = 1.25x10^-6 = .00000125
So I'm guessing that e-06 is not scientific notation, or I'm just confused. Anyone know how to translate this to cap percentage? Thanks.
I'm trying to figure this out since I'm planning to buy a curse soon, so I'm looking at all the different potential target's cap capacities, and trying to figure out how many cycles I need to run the neuts for each ship type. To get the ship stranded. But the build isn't cap stable, but it is somewhat stable if I turn off the point, but I don't know what ships, if any, I can get away with turning the point off and maintaining with one small neut. Taking into account cap boosters and cap recharge time. Etc.. --
Nobody expects the Amarr Inquisition!
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Furb Killer
Gallente
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Posted - 2009.07.12 13:30:00 -
[2]
You need to maintain your point always. I have been heavily neuted often enough, but never not being able to initiate warp due to lack of capacitor. So I dont think there really is a minimum ammount of cap required to initate warp.
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Hyperforce99
Gallente Infinite Covenant Veritas Immortalis
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Posted - 2009.07.12 13:52:00 -
[3]
Edited by: Hyperforce99 on 12/07/2009 13:53:46 As far as i'm aware, A ship will allways be able to activate warp regardless of capacitor level. The distance traveled is however directly proportional to the amount of capacitor energy a ship has. Draining a capacitor dry and constantly keeping it that way however, is impossible.
lets look at the information presented:
A capacitor allways charges, regardless of energy drain due to neuts or nos which drain a set amount of cap at a single point in a cycle.
Even if a neut would drain the capactor dry, after this point in the cycle, due to the capactors constant recharging, the capacitor would allready have the required amount of energy needed to "initialize" the warp.
the distance would be minimal, but thats beside the point.
So it seems that this also disproves the ability to prevent someone from warping by neuting or nossing them dry. Regardless of that, I've never heard of a ships ever being held down by an empty capacitor (except for jumpdrives that is.)
--------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |

Footoo Rama
Gallente Caldari Illuminati
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Posted - 2009.07.12 19:12:00 -
[4]
I have never not been able to warp because of cap... I have shorted a warp many times because I did not have enough cap to make the full jump... In theory it may be possible assuming you actually had 0 cap, but I would think actually being at 0 cap is pretty much impossible, as you are always regening and nos/nuets are on a cycle. ------- "Because the Dominix is the Chuck Norris of Eve!" |

Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2009.07.13 01:41:00 -
[5]
Edited by: Viktor Fyretracker on 13/07/2009 01:41:40 basicly the only way to ever prevent a warp is scrams and jams or having enough firepower to instapop.
well bubbles and dictors too, but that doesn't relate to the ship in this topic.
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Iria Ahrens
Amarr 101st Space Marine Force Libertas Fidelitas
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Posted - 2009.07.13 01:52:00 -
[6]
Alright, thanks all. I distinctly remember doing missions years ago and not being able to warp out back in the days when I was in frigates and never even heard the term cap stable. Since then, I've always made sure that I warp out when I've at least 1/4 cap, so I never noticed that it would work even with very minimal cap. --
Nobody expects the Amarr Inquisition!
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.07.13 17:43:00 -
[7]
If you need to warp out from a mission, you are doing something wrong.
But that's beside the point. The reason your were not able to warp out was either that you didn't have time to align before you kablooied, or that you were being warp scrambled. Some rats do that in missions. ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |

Iria Ahrens
Amarr 101st Space Marine Force Libertas Fidelitas
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Posted - 2009.07.13 20:46:00 -
[8]
Edited by: Iria Ahrens on 13/07/2009 20:46:32
Originally by: Ancy Denaries If you need to warp out from a mission, you are doing something wrong.
Yea, like I said, this was years ago before had a clue what I was doing. I just remembered trying to warp and hearing, "the capacitor is empty." --
Nobody expects the Amarr Inquisition!
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Descrambled
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Posted - 2009.07.13 21:52:00 -
[9]
Originally by: Iria Ahrens Edited by: Iria Ahrens on 13/07/2009 20:46:32
Originally by: Ancy Denaries If you need to warp out from a mission, you are doing something wrong.
Yea, like I said, this was years ago before had a clue what I was doing. I just remembered trying to warp and hearing, "the capacitor is empty."
You probably popped due to your active hardeners & reppers failing.
In my ishtar I regularly get neuted by rats but I dont worry so much since I can always warp and my drones do all ym DPS anyway
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