
CommanderData211
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Posted - 2009.07.15 04:26:00 -
[1]
OK, you're not going to get my support, but I'm definitely not going to flame you for calling into question the PROFITABILITY of low-sec. I will however, suggest to you that the scanning mechanics may not be the problem.
It's supposed to be dangerous. In order to circumvent this, you bring more people in to support you. When you do this however, your profit margin lowers. However, in what way do you think that this situation of losing profit would change if probes were changed so that they were required to be in space close to you longer?
What you're asking for is that the directional scanner be nerfed in order to fit better with the new scan-probe mechanics. So what would happen if the numbers were changed so that it required, say, 60 seconds to scan a ship down with probes?
The ganker drops his probes and begins scanning. You are spamming on the directional scanner and as soon as the probes get within 14 AU of you, you warp off to the station, safe spot, etc...
From here you are in exactly the same boat except you have "saved" the mission site. You still are experiencing the same profit loss however. You still have to wait for the ganker to leave or kill him/her/them. All they have to do is wait. As soon as you go back to the site, if the ganker is still active, they will find you before you could possibly have a chance to finish the mission.
So you've saved the site and you could potentially do it later and get the reward and not lose standing with your agent, but you still have to either wait, leave, or kill. Almost nothing has changed.
So, all said and done, I do see where you're coming from in that the risk/reward ratio for lowsec seems skewed (ore not really worth it, crappy rats, etc...) but I don't believe that a nerf of the directional scanner is the way to fix it. A change like this would affect everyone negatively, not just low-sec mission runners. Trying to come up with a suggestion to increase the profitability of low-sec is good in my book but changing this mechanic around will solve nothing because it's not the root of the issue, and even if it was changed to what you propose, nothing would change.
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