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Vyl Vit
Cambio Enterprises
491
|
Posted - 2012.05.22 18:17:00 -
[1] - Quote
Psychologists identify four major reactions to significant changes in people's accustomed environment or routine activities:
Disengagement - Withdrawal, loss of initiative or interest, fear while hoping for the best, being physically present but mentally absent, loss of drive and commitment, marginal performance.
Dis-identification - Identity is threatened by change, loss of sense of mastery, dwelling on the "old" way of doing things, sadness and worry.
Disenchantment - negativity or anger, seeking support by forming coalitions, engaging in sabotage or backstabbing.
Disorientation - feeling lost and unsure, wasting energy figuring out "what" to do instead of "how" to do things, become detail-oriented, leave tasks until all "questions" are answered, feeling of losing touch with priorities, analyzing the change "to death".
(Thanks University of Pittsburgh Psych Department)
"Life is change. How it differs from the rocks." - Grace Slick -
We go through this every time. The devs try to refine their product that's some eight or nine years old now, incrementally to prevent crippling shock ravaging the masses. We get the same percentage of people overall reacting in one of the four above mentioned fashions every time. If you did a statisical check, you'd find with each change the same number of people post the same type of reaction...every time.
In the dreaded and unmentioned RL, it's likely change is met the same way by the same people in the same numbers. It's only natural. Move one stick of furniture and my border collie is suspicious for a week. He'll calm down, but months after he'll still sniff it as he walks by as if to say "this still isn't RIGHT."
What we should ask ourselves is are we reacting to what and how it was changed, or to the change itself? Most of us from many years of experience know you're unfamiliar with a key punching, 'puter procedure till you do it a few times, and before you know it, it's second nature. Sure as my Hurricane is under-insured, the same will happen with THIS change, as it has with all the OTHER changes.
"If it ain't broke don't fix it." - Every Redneck I've Ever Worked With -
It's true, sometimes people mess with things just to be messing with them (as we say in Alabama). Change for the sake of change is resisted and it's arguable - rightly so. The question then becomes, was the change necessary, or an improvement? I daresay so far, until we've all made the new keystrokes second nature, we can't really say. So, much criticism is a bit premature, and is likely a reaction to the change itself.
Over time we may find a change, or two, just weren't for the best. I'm sure the devs aren't so hard-headed as to ignore this. However, some people are enamored of their own work, and themselves resist change - especially if it involves reversing a change they thought was so brilliant to begin with. Such vanity isn't very helpful, but we can't know if this is presently the case until events unfold. This, too, will take time.
In the meanwhile, I just love watching us being ourselves. Don't you? The one sure change we can all agree on is - Be sure to change your underwear. You never know WHEN you might be hit by a bus.
Anyone with any sense has already left town. |

Alavaria Fera
GoonWaffe Goonswarm Federation
864
|
Posted - 2012.05.22 18:19:00 -
[2] - Quote
Luv2InventoryChange Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Zagdul
Clan Shadow Wolf Fatal Ascension
708
|
Posted - 2012.05.22 18:19:00 -
[3] - Quote
I love change.
The new inventory isn't change for the better, however.
It's not rocket surgery. |

THE L0CK
Denying You Access
326
|
Posted - 2012.05.22 18:19:00 -
[4] - Quote
In before move to OOPE. Good subject though. Do you smell what the Lock's cooking? |

Josef Djugashvilis
202
|
Posted - 2012.05.22 18:21:00 -
[5] - Quote
Vyl Vit, I have to be honest.
If I am hit by a bus, the state of my underwear will be the least of my worries. You want fries with that? |

AFK Hauler
State War Academy Caldari State
92
|
Posted - 2012.05.22 18:23:00 -
[6] - Quote
Change is good...
Sometimes.
Expanding the game is good. Retracting the game is bad.
Play by the rules is good. Changing the rules after committing time to accomplish goals within the rules is bad.
Compensating players who played by the rules CCP changed is good. Ignoring players who got screwed is Incarna. |

Talon SilverHawk
Patria o Muerte
122
|
Posted - 2012.05.22 18:23:00 -
[7] - Quote
I love change as well. I would love to see the new UI turn into something useful and wanted by the majority.
Tal
|

Damien Valdes
Romex Inc. Dustm3n
3
|
Posted - 2012.05.22 18:24:00 -
[8] - Quote
Josef Djugashvilis wrote:If I am hit by a bus, the state of my underwear will be the least of my worries.
...the state of my underwear will be a given...
Fixed that for ya  |

Herzog Wolfhammer
Sigma Special Tactics Group
1513
|
Posted - 2012.05.22 18:32:00 -
[9] - Quote
The high functioning autistics around here are probably amused at watching everybody have hissy fits over all the little changes. |

Tippia
Sunshine and Lollipops
7041
|
Posted - 2012.05.22 18:34:00 -
[10] - Quote
Vyl Vit wrote:The question then becomes, was the change necessary, or an improvement? I daresay so far, until we've all made the new keystrokes second nature, we can't really say. Nah. The question becomes: do the additions add more value than the things that were unquestionably lost, and does GÇ£improvementGÇ¥ really have room for such a thing as lost functionality? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
|

Surfin's PlunderBunny
Hulkageddon Orphanage
1177
|
Posted - 2012.05.22 18:35:00 -
[11] - Quote
I for 1 love the new inventory dohickey  |

Pok Nibin
Viziam Amarr Empire
176
|
Posted - 2012.05.22 18:36:00 -
[12] - Quote
Tippia wrote:Vyl Vit wrote:The question then becomes, was the change necessary, or an improvement? I daresay so far, until we've all made the new keystrokes second nature, we can't really say. Nah. The question becomes: do the additions add more value than the things that were unquestionably lost, and does GÇ£improvementGÇ¥ really have room for such a thing as lost functionality? The change was necessary; the loss of functionality and efficiency was not. It could have been an improvement, but was fumbled. At best, it might reach a level of GÇ£just as good, but in a completely different wayGÇ¥, which doesn't really qualify. Then that could hardly be called an "improvement." That would be "change for the sake of change." Is trying to emulate the game designs that have been released five years after EVE a valid goal? Don't fight it.-á Rejoin your Amarrian patriarchs.-á You know you want to. |

B3AST MODE B3AST
Wildly Inappropriate Goonswarm Federation
6
|
Posted - 2012.05.22 18:38:00 -
[13] - Quote
EVE Online was a fun game, 9 years was a good run CCP...but I'm out. |

Vyl Vit
Cambio Enterprises
493
|
Posted - 2012.05.22 18:48:00 -
[14] - Quote
B3AST MODE B3AST wrote:EVE Online was a fun game, 9 years was a good run CCP...but I'm out. I appreciate the useful bit of information there, but I was hoping some folks might have thoughts on the subject. I think you were looking for Customer Service. Anyone with any sense has already left town. |

Thebriwan
LUX Uls Xystus
59
|
Posted - 2012.05.22 18:50:00 -
[15] - Quote
Sorry OP but this all is not about change. It's about usability. It's about 3 weeks of people telling CCP in the Test-Server-Forum that it's not good as it is. It's about seeing what I have in an instant without making several klicks. It's about dragging from one hangar to another just so. And not shift-clicking and multi clicking and resizing and maybe (god beware resorting) every bloody time. I see that for chasing someone and putting him to dust and get some loot (rinse and repeat) the new inventory is real dandy. But I do industry with multiple chars with freighters and corp-hangars and in different stations and with many many containers. Here the new system just fails. I need way more clicks and TIME to do my work. And THAT annoys the hell out of me.
And mosty I am angered by the ignorance of the devs.
In the test server forum were multiple posting of uses cases that are much harder to do with the new system. All were ignored. There were some postings indicating that someone at CCP listened, but it was rolled out in the same way it was on SiSi.
By god I hope someone comes around and at least acknowledges problems. Until then this **** storm will continue. |

Vyl Vit
Cambio Enterprises
493
|
Posted - 2012.05.22 18:53:00 -
[16] - Quote
Thebriwan wrote:Sorry OP but this all is not about change. It's about usability. It's about 3 weeks of people telling CCP in the Test-Server-Forum that it's not good as it is. It's about seeing what I have in an instant without making several klicks. It's about dragging from one hangar to another just so. And not shift-clicking and multi clicking and resizing and maybe (god beware resorting) every bloody time. I see that for chasing someone and putting him to dust and get some loot (rinse and repeat) the new inventory is real dandy. But I do industry with multiple chars with freighters and corp-hangars and in different stations and with many many containers. Here the new system just fails. I need way more clicks and TIME to do my work. And THAT annoys the hell out of me.
And mosty I am angered by the ignorance of the devs.
In the test server forum were multiple posting of uses cases that are much harder to do with the new system. All were ignored. There were some postings indicating that someone at CCP listened, but it was rolled out in the same way it was on SiSi.
By god I hope someone comes around and at least acknowledges problems. Until then this **** storm will continue. This would then fall into the "change wasn't good" category. Give it a little time. Let the complaints mount. See if management reacts to a proper sampling. Anyone with any sense has already left town. |

Riyal
Chode Extravaganza
34
|
Posted - 2012.05.22 19:58:00 -
[17] - Quote
Liking the new inventory, its much better for hangers of blueprints and minerals. |

Vyl Vit
Cambio Enterprises
495
|
Posted - 2012.05.22 20:12:00 -
[18] - Quote
Riyal wrote:Liking the new inventory, its much better for hangers of blueprints and minerals. I haven't really looked at it. I was a bit baffled trying to change out some drones in a ship. Then I got smart and thought "Windows drag and drop." Took fewer key presses to do.
I guess you'd have to rethink the "how" with this, but it's not an unfamiliar "how." Anyone with any sense has already left town. |

Virgil Travis
GWA Corp Unified Church of the Unobligated
179
|
Posted - 2012.05.22 20:51:00 -
[19] - Quote
I'm starting to like some of the features of the new inventory window, like the filters to quickly find ammo and minerals and such, and behing able to hover over a hangar or container in the left hand menu and not having to shift + click to see whats in there and drop things in, but it has bugs that need ironing out, like window position and size persistence.
If they'd spent more time working on this it would have been better received but it's only part way finished from what I've seen, and the fact that they seem to have not listened to all the feedback given is a little concerning.
Plus all the other bugs that seem to have sprung from the woodwork with this patch, :cripes: If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |

Malcanis
Vanishing Point. The Initiative.
3912
|
Posted - 2012.05.22 20:55:00 -
[20] - Quote
Remember when the new font was going to kill EVE, ruined immersion, caused cancer and threw puppies into bonfires? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
|

Hroya
45
|
Posted - 2012.05.22 20:57:00 -
[21] - Quote
Cant wait to play, tomorrow after work. Bugged patches are the best. It filters out those that can handle Yikes moments and those that run for the hills.
You all know that the bugs will be fixed that disrupt gameplay so hold on to your shiny smooth lives as things will work out asap.
You go your corridor but. |

Pok Nibin
Viziam Amarr Empire
176
|
Posted - 2012.05.22 20:58:00 -
[22] - Quote
Malcanis wrote:Remember when the new font was going to kill EVE, ruined immersion, caused cancer and threw puppies into bonfires? You, sir, have FAR too many likes!
Virgil Travis wrote:...but it has bugs that need ironing out, like window position and size persistence.
If they'd spent more time working on this it would have been better received but it's only part way finished from what I've seen, and the fact that they seem to have not listened to all the feedback given is a little concerning.
Plus all the other bugs that seem to have sprung from the woodwork with this patch, :cripes:
The window size and position thing seems to follow like the plague. Could be they've noted these bugs, but are stuck having to deal with such things in phases. I'm confident they'll iron things out. However, I'm also quite sure the folks who don't like it no matter no how just won't like losing the other method to organize.
Personally I like this one. Now, I've just got to learn how to USE it. Don't fight it.-á Rejoin your Amarrian patriarchs.-á You know you want to. |

Karl Hobb
Imperial Margarine
292
|
Posted - 2012.05.22 21:01:00 -
[23] - Quote
Honestly, if they fix the window state memory and maybe change the handling of certain things (like loot containers opening in a new window) it'll end up being a nice improvement overall. Right now, I really don't want to use it; just feels really clunky and poorly thought out. +1 in local |

Romar Agent
Ishukone Regional Headquarters
40
|
Posted - 2012.05.22 21:09:00 -
[24] - Quote
I will experiment with the new inventory and will try to see if can be setup so it can replace containers.
I.e. I'm using different containers for different categories of equipment (as I guess most people do). I can forsee that CCPs classification may not match mine (I see rigs as expendable items which fall into the same category as ammo), but I'll give it a try.
Compartementalization through filters: will it be possible? Or will I stay with containers and just get the added tree view out of it. I'll see.
I basically seem to be the disidentification guy, which scares me, so I'm trying to slap on some action... |

Rath Kelbore
Spaceship Hooligan Productions
197
|
Posted - 2012.05.22 21:15:00 -
[25] - Quote
Vyl Vit wrote:Psychologists identify four major reactions to significant changes in people's accustomed environment or routine activities:
Disengagement - Withdrawal, loss of initiative or interest, fear while hoping for the best, being physically present but mentally absent, loss of drive and commitment, marginal performance.
Dis-identification - Identity is threatened by change, loss of sense of mastery, dwelling on the "old" way of doing things, sadness and worry.
Disenchantment - negativity or anger, seeking support by forming coalitions, engaging in sabotage or backstabbing.
Disorientation - feeling lost and unsure, wasting energy figuring out "what" to do instead of "how" to do things, become detail-oriented, leave tasks until all "questions" are answered, feeling of losing touch with priorities, analyzing the change "to death".
(Thanks University of Pittsburgh Psych Department)
"Life is change. How it differs from the rocks." - Grace Slick -
We go through this every time. The devs try to refine their product that's some eight or nine years old now, incrementally to prevent crippling shock ravaging the masses. We get the same percentage of people overall reacting in one of the four above mentioned fashions every time. If you did a statisical check, you'd find with each change the same number of people post the same type of reaction...every time.
In the dreaded and unmentioned RL, it's likely change is met the same way by the same people in the same numbers. It's only natural. Move one stick of furniture and my border collie is suspicious for a week. He'll calm down, but months after he'll still sniff it as he walks by as if to say "this still isn't RIGHT."
What we should ask ourselves is are we reacting to what and how it was changed, or to the change itself? Most of us from many years of experience know you're unfamiliar with a key punching, 'puter procedure till you do it a few times, and before you know it, it's second nature. Sure as my Hurricane is under-insured, the same will happen with THIS change, as it has with all the OTHER changes.
"If it ain't broke don't fix it." - Every Redneck I've Ever Worked With -
It's true, sometimes people mess with things just to be messing with them (as we say in Alabama). Change for the sake of change is resisted and it's arguable - rightly so. The question then becomes, was the change necessary, or an improvement? I daresay so far, until we've all made the new keystrokes second nature, we can't really say. So, much criticism is a bit premature, and is likely a reaction to the change itself.
Over time we may find a change, or two, just weren't for the best. I'm sure the devs aren't so hard-headed as to ignore this. However, some people are enamored of their own work, and themselves resist change - especially if it involves reversing a change they thought was so brilliant to begin with. Such vanity isn't very helpful, but we can't know if this is presently the case until events unfold. This, too, will take time.
In the meanwhile, I just love watching us being ourselves. Don't you? The one sure change we can all agree on is - Be sure to change your underwear. You never know WHEN you might be hit by a bus.
"The sky is not yellow, it's chicken" - Hippie with a guitar.
I plan on living forever.......so far, so good. |

Marlona Sky
Massive PVPness Psychotic Tendencies.
972
|
Posted - 2012.05.22 21:21:00 -
[26] - Quote
B3AST MODE B3AST wrote:EVE Online was a fun game, 9 years was a good run CCP...but I'm out.
Evidence expansions like these are a step in the right direction. Keep up the good work CCP!
Remove local, structure mails and revamp the directional scanner! |

Malcanis
Vanishing Point. The Initiative.
3913
|
Posted - 2012.05.22 21:25:00 -
[27] - Quote
Pok Nibin wrote:Malcanis wrote:Remember when the new font was going to kill EVE, ruined immersion, caused cancer and threw puppies into bonfires? You, sir, have FAR too many likes!
Possibly, but they haven't made me big-headed or anything. I guess what I'm saying is don't let that hold you back from giving me one more.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Marlona Sky
Massive PVPness Psychotic Tendencies.
973
|
Posted - 2012.05.22 21:30:00 -
[28] - Quote
Malcanis wrote:Pok Nibin wrote:Malcanis wrote:Remember when the new font was going to kill EVE, ruined immersion, caused cancer and threw puppies into bonfires? You, sir, have FAR too many likes! Possibly, but they haven't made me big-headed or anything. I guess what I'm saying is don't let that hold you back from giving me one more.
They have, but gave you a like anyways! 
Remove local, structure mails and revamp the directional scanner! |

Herzog Wolfhammer
Sigma Special Tactics Group
1515
|
Posted - 2012.05.22 23:03:00 -
[29] - Quote
OH M GOD THIS INVENTORY IS FREAKING KILLING ME!!!!1!!!! THE WORLD IS ENDING EVE IS DYING THIS CAN'T.... oh wait I'm not logged in. Never mind.
|

Vyl Vit
Cambio Enterprises
506
|
Posted - 2012.05.23 17:17:00 -
[30] - Quote
shameless bump Anyone with any sense has already left town. |
|

Vaerah Vahrokha
Vahrokh Consulting
846
|
Posted - 2012.05.23 17:24:00 -
[31] - Quote
Vyl Vit wrote:shameless bump
What do psychologists say about developers going their way despite a large majority of testers saying their direction is wrong?
I also love change, but only if it's polished and changes for the better. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
86
|
Posted - 2012.05.23 17:28:00 -
[32] - Quote
Vyl Vit wrote:Psychologists identify four major reactions to significant changes in people's accustomed environment or routine activities:
Disengagement - Withdrawal, loss of initiative or interest, fear while hoping for the best, being physically present but mentally absent, loss of drive and commitment, marginal performance.
Dis-identification - Identity is threatened by change, loss of sense of mastery, dwelling on the "old" way of doing things, sadness and worry.
Disenchantment - negativity or anger, seeking support by forming coalitions, engaging in sabotage or backstabbing.
Disorientation - feeling lost and unsure, wasting energy figuring out "what" to do instead of "how" to do things, become detail-oriented, leave tasks until all "questions" are answered, feeling of losing touch with priorities, analyzing the change "to death".
(Thanks University of Pittsburgh Psych Department)
"Life is change. How it differs from the rocks." - Grace Slick -
We go through this every time. The devs try to refine their product that's some eight or nine years old now, incrementally to prevent crippling shock ravaging the masses. We get the same percentage of people overall reacting in one of the four above mentioned fashions every time. If you did a statisical check, you'd find with each change the same number of people post the same type of reaction...every time.
In the dreaded and unmentioned RL, it's likely change is met the same way by the same people in the same numbers. It's only natural. Move one stick of furniture and my border collie is suspicious for a week. He'll calm down, but months after he'll still sniff it as he walks by as if to say "this still isn't RIGHT."
What we should ask ourselves is are we reacting to what and how it was changed, or to the change itself? Most of us from many years of experience know you're unfamiliar with a key punching, 'puter procedure till you do it a few times, and before you know it, it's second nature. Sure as my Hurricane is under-insured, the same will happen with THIS change, as it has with all the OTHER changes.
"If it ain't broke don't fix it." - Every Redneck I've Ever Worked With -
It's true, sometimes people mess with things just to be messing with them (as we say in Alabama). Change for the sake of change is resisted and it's arguable - rightly so. The question then becomes, was the change necessary, or an improvement? I daresay so far, until we've all made the new keystrokes second nature, we can't really say. So, much criticism is a bit premature, and is likely a reaction to the change itself.
Over time we may find a change, or two, just weren't for the best. I'm sure the devs aren't so hard-headed as to ignore this. However, some people are enamored of their own work, and themselves resist change - especially if it involves reversing a change they thought was so brilliant to begin with. Such vanity isn't very helpful, but we can't know if this is presently the case until events unfold. This, too, will take time.
In the meanwhile, I just love watching us being ourselves. Don't you? The one sure change we can all agree on is - Be sure to change your underwear. You never know WHEN you might be hit by a bus.
Guy, we tested this crap on the test server, and its not even all about the changes, duh. Its the attitude and direction of the development team, game of drones, that I'm upset about.
Thanks for the cool post about what you think is happening though.
I mean you hit the nail on the head for sure about the "enamored of their own work part", but do remember + 1 month, this is not the first feedback they have had on these issues. |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
87
|
Posted - 2012.05.23 17:39:00 -
[33] - Quote
Tippia wrote:Vyl Vit wrote:The question then becomes, was the change necessary, or an improvement? I daresay so far, until we've all made the new keystrokes second nature, we can't really say. Nah. The question becomes: do the additions add more value than the things that were unquestionably lost, and does GÇ£improvementGÇ¥ really have room for such a thing as lost functionality? The change was necessary; the loss of functionality and efficiency was not. It could have been an improvement, but was fumbled. At best, it might reach a level of GÇ£just as good, but in a completely different wayGÇ¥, which doesn't really qualify.
These are the EXACT words I used during the neocom changes, what a waste of potential they are are only now starting to scratch. Here is too hoping that some kind of super dev wooshs in and fixes both unfinished products |

Disdaine
290
|
Posted - 2012.05.23 17:47:00 -
[34] - Quote
Malcanis wrote:Remember when CQ was going to kill EVE, ruined immersion, caused cancer and threw puppies into bonfires?
What happened? They listened and gave us the ship hangar back and I'll wager a majority of players haven't set foot in CQ again. |

Barbelo Valentinian
The Scope Gallente Federation
198
|
Posted - 2012.05.23 18:22:00 -
[35] - Quote
Vyl Vit wrote:Psychologists identify four major reactions to significant changes in people's accustomed environment or routine activities:
Thanks for the irrelevant psychology lesson, but the argument isn't about change per se, it's about change that makes things functionally less good than they were before for a lot of players. |

Vyl Vit
Cambio Enterprises
508
|
Posted - 2012.05.23 18:42:00 -
[36] - Quote
Barbelo Valentinian wrote:Vyl Vit wrote:Psychologists identify four major reactions to significant changes in people's accustomed environment or routine activities:
Thanks for the irrelevant psychology lesson, but the argument isn't about change per se, it's about change that makes things functionally less good than they were before for a lot of players. The psych is always relevant. You can pretend that it isn't, but then that's psych, too. Words like "value" and "good" are terms of judgement. Opinions are like a$$holes, everybody's got one. You'll have a hard time proving to me the changes are negative in terms of functionality, rather than just different. And, of course, you can have an abrasive attitude when you do. That's just more psych. Anyone with any sense has already left town. |

TheBreadMuncher
Boxxed Up Industries EPIC Alliance
73
|
Posted - 2012.05.23 19:02:00 -
[37] - Quote
Why is it that I can relate to everyone one of those things...  I only ever emerge from the shadows when my main is banned. |

Vyl Vit
Cambio Enterprises
508
|
Posted - 2012.05.23 19:12:00 -
[38] - Quote
TheBreadMuncher wrote:Why is it that I can relate to everyone one of those things...  Cause you a good man. Anyone with any sense has already left town. |

Jessie-A Tassik
Pator Tech School Minmatar Republic
200
|
Posted - 2012.05.23 19:16:00 -
[39] - Quote
Vyl Vit wrote:Psychologists identify four major reactions to significant changes in people's accustomed environment or routine activities:
Disengagement - Withdrawal, loss of initiative or interest, fear while hoping for the best, being physically present but mentally absent, loss of drive and commitment, marginal performance.
Dis-identification - Identity is threatened by change, loss of sense of mastery, dwelling on the "old" way of doing things, sadness and worry.
Disenchantment - negativity or anger, seeking support by forming coalitions, engaging in sabotage or backstabbing.
Disorientation - feeling lost and unsure, wasting energy figuring out "what" to do instead of "how" to do things, become detail-oriented, leave tasks until all "questions" are answered, feeling of losing touch with priorities, analyzing the change "to death".
(Thanks University of Pittsburgh Psych Department)
"Life is change. How it differs from the rocks." - Grace Slick -
We go through this every time. The devs try to refine their product that's some eight or nine years old now, incrementally to prevent crippling shock ravaging the masses. We get the same percentage of people overall reacting in one of the four above mentioned fashions every time. If you did a statisical check, you'd find with each change the same number of people post the same type of reaction...every time.
In the dreaded and unmentioned RL, it's likely change is met the same way by the same people in the same numbers. It's only natural. Move one stick of furniture and my border collie is suspicious for a week. He'll calm down, but months after he'll still sniff it as he walks by as if to say "this still isn't RIGHT."
What we should ask ourselves is are we reacting to what and how it was changed, or to the change itself? Most of us from many years of experience know you're unfamiliar with a key punching, 'puter procedure till you do it a few times, and before you know it, it's second nature. Sure as my Hurricane is under-insured, the same will happen with THIS change, as it has with all the OTHER changes.
"If it ain't broke don't fix it." - Every Redneck I've Ever Worked With -
It's true, sometimes people mess with things just to be messing with them (as we say in Alabama). Change for the sake of change is resisted and it's arguable - rightly so. The question then becomes, was the change necessary, or an improvement? I daresay so far, until we've all made the new keystrokes second nature, we can't really say. So, much criticism is a bit premature, and is likely a reaction to the change itself.
Over time we may find a change, or two, just weren't for the best. I'm sure the devs aren't so hard-headed as to ignore this. However, some people are enamored of their own work, and themselves resist change - especially if it involves reversing a change they thought was so brilliant to begin with. Such vanity isn't very helpful, but we can't know if this is presently the case until events unfold. This, too, will take time.
In the meanwhile, I just love watching us being ourselves. Don't you? The one sure change we can all agree on is - Be sure to change your underwear. You never know WHEN you might be hit by a bus.
Look Soudwaffe needed to terminate people who didn't agree with him.
In a surprising turn of events, these are the same people who know how to make things work.
This is the result. Ha ha.
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Lin-Young Borovskova
Science and Trade Institute Caldari State
61
|
Posted - 2012.05.23 19:17:00 -
[40] - Quote
Tippia wrote:Vyl Vit wrote:The question then becomes, was the change necessary, or an improvement? I daresay so far, until we've all made the new keystrokes second nature, we can't really say. Nah. The question becomes: do the additions add more value than the things that were unquestionably lost, and does GÇ£improvementGÇ¥ really have room for such a thing as lost functionality? The change was necessary; the loss of functionality and efficiency was not. It could have been an improvement, but was fumbled. At best, it might reach a level of GÇ£just as good, but in a completely different wayGÇ¥, which doesn't really qualify.
Today patch fixed one of the most annoying issues: windows closing/resizing changing position etc, witch all the sudden makes it a little better.
However it's always clicky fest dealing with multiple containers, fitted and non fitted ships yadayada |
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Hung TuLo
Universal Fleet Operations
57
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Posted - 2012.05.23 19:18:00 -
[41] - Quote
B3AST MODE B3AST wrote:EVE Online was a fun game, 9 years was a good run CCP...but I'm out.
Can I Has you stufff???????? "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

Lin-Young Borovskova
Science and Trade Institute Caldari State
61
|
Posted - 2012.05.23 19:22:00 -
[42] - Quote
Vyl Vit wrote:Barbelo Valentinian wrote:Vyl Vit wrote:Psychologists identify four major reactions to significant changes in people's accustomed environment or routine activities:
Thanks for the irrelevant psychology lesson, but the argument isn't about change per se, it's about change that makes things functionally less good than they were before for a lot of players. The psych is always relevant. You can pretend that it isn't, but then that's psych, too. Words like "value" and "good" are terms of judgement. Opinions are like a$$holes, everybody's got one. You'll have a hard time proving to me the changes are negative in terms of functionality, rather than just different. And, of course, you can have an abrasive attitude when you do. That's just more psych.
So, more clicks for you is an improvement...
Not being able to identify or after some headache, pos module you want to put "zdat ammo" an not another is an improvement?
Yep I guess psy is needed around here and you should start by doing some work on yourself  |

Shameless Avenger
Federal Navy Academy Gallente Federation
3
|
Posted - 2012.05.23 19:25:00 -
[43] - Quote
After 20 years of working IT, I feel emotionally moved with this thread. I'll now check prices on a wingsuit and find a good cliff... oh wait, I'm in Florida... no mountains... bah, I'm doomed. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
427
|
Posted - 2012.05.23 19:30:00 -
[44] - Quote
Malcanis wrote:Remember when the new font was going to kill EVE, ruined immersion, caused cancer and threw puppies into bonfires? I miss those puppies...

Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

FeralShadow
Blue Republic RvB - BLUE Republic
133
|
Posted - 2012.05.23 19:52:00 -
[45] - Quote
Quote: Sure as my Hurricane is under-insured, the same will happen with THIS change, as it has with all the OTHER changes.
Awesome. Also OP you bring some good points. And for everyone else: http://www.quickmeme.com/meme/3pewgs/
Shift click to open new window. How the Eve Sandbox Works:https://forums.eveonline.com/default.aspx?g=posts&m=482176#post482176 "I believe in karma. That's why whenever I do something sh**ty to others, they somehow deserved it." |

Korsiri
Mousetrap Building Inc.
38
|
Posted - 2012.05.23 19:57:00 -
[46] - Quote
change is life; life is change
one of the most common characteristics of centarians is looking forward to change, embracing it, not fighting it
don't stress it if it's not important, save up all your stress for the big changes that actually affect you adversely -- that's my motto
also, just wanted to say,
Quote:The one sure change we can all agree on is - Be sure to change your underwear. You never know WHEN you might be hit by a bus.
who the hell wears underwear  |

Miilla
Hulkageddon Orphanage
356
|
Posted - 2012.05.23 19:59:00 -
[47] - Quote
I LOVE CHANGE.
even more opportunities for fun and profit! |

Barbelo Valentinian
The Scope Gallente Federation
203
|
Posted - 2012.05.23 20:32:00 -
[48] - Quote
Vyl Vit wrote:Words like "value" and "good" are terms of judgement.
Number of mouseclicks to do a given job is objective. There is an objective loss in utility for many people - just as there was an objective loss in utility in last year's attempted move from Hangar view to CQ.
In this instance (and in some others) It's not a generic fear of change qua change. Yes, that often happens in MMOs, and it happens and has happened in EVE, but sometimes forum uproars can't just be automatically pegged as that. This (like last year's Incarna fiasco) is one of those occasions.
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Vyl Vit
Cambio Enterprises
514
|
Posted - 2012.05.24 03:37:00 -
[49] - Quote
Barbelo Valentinian wrote:Vyl Vit wrote:Words like "value" and "good" are terms of judgement. Number of mouseclicks to do a given job is objective. There is an objective loss in utility for many people - just as there was an objective loss in utility in last year's attempted move from Hangar view to CQ. In this instance (and in some others) It's not a generic fear of change qua change. Yes, that often happens in MMOs, and it happens and has happened in EVE, but sometimes forum uproars can't just be automatically pegged as that. This (like last year's Incarna fiasco) is one of those occasions. And I guess that's the point. Winnow through the visceral reaction and find the actual problems. I agree. More mouseclicks - beddy bad. Anyone with any sense has already left town. |

Pres Crendraven
38
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Posted - 2012.05.24 04:26:00 -
[50] - Quote
Study doesn't recognize positive change. Like if I am released from a concentration camp style prison population atmosphere, am I going to feel bad? Meta34me
Corp and Alliance details hidden to protect the innocent. |
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Visionthing
Kilo Company
10
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Posted - 2012.05.24 05:15:00 -
[51] - Quote
It not about change, its all about the frustration of having a dev team that don't listen.
-1 for a well thought out post that completely misses the point, in exactly the same kind of way the devs miss the point. |

Americe Zane
The Lucky Punx
9
|
Posted - 2012.05.24 05:23:00 -
[52] - Quote
Change is always hard to judge after such a short time. Give it 3-6 months, then we will see if the new window was a change for the better. |

Kile Kitmoore
26
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Posted - 2012.05.24 05:33:00 -
[53] - Quote
Change? Like when a particular arrogant game company decides to remove a function, Station Hanger, and replace it with a closet with little function? Yep, that's good change and we all adapted to it well.....or did we? |

Vyl Vit
Cambio Enterprises
516
|
Posted - 2012.05.24 07:45:00 -
[54] - Quote
Shameless Avenger wrote:After 20 years of working IT, I feel emotionally moved with this thread. I'll now check prices on a wingsuit and find a good cliff... oh wait, I'm in Florida... no mountains... bah, I'm doomed. Fancy that. I'm in Florida, too! I can give you the locations of some decent overpasses. Pick drive time and the altitude won't matter. Anyone with any sense has already left town. |

Singoth
Blue Republic RvB - BLUE Republic
29
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Posted - 2012.05.24 07:54:00 -
[55] - Quote
Malcanis wrote:Remember when the new font was going to kill EVE, ruined immersion, caused cancer and threw puppies into bonfires? THIS! Less yappin', more zappin'! |

Vera Algaert
Republic University Minmatar Republic
141
|
Posted - 2012.05.24 08:26:00 -
[56] - Quote
Vyl Vit wrote: The devs try to refine their product that's some eight or nine years old now, incrementally to prevent crippling shock ravaging the masses. Maybe that's the wrong approach?
I for my part know that there are a lot of possible features that I would accept in a new MMO without batting an eyebrow but that I would rage hard about if they were implemented in EVE.
Why? because over the years I have developed a very narrowly defined notion of what EVE is supposed to be like and supposed to be about and any incremental change is compared against that notion.
A new game (or an old game that I only just started playing) on the other hand is a clean slate and I just tend to take things as they are and give them a try.
I hate the notion of MTs in EVE but I spent more than I want to admit on MTs in LoL. I hate the idea of "gold ammo" in EVE, yet i had a lot of fun in WoT. I disagree with the introduction of more PvE content in EVE, yet I spent countless hours playing Diablo during the last week. I think that PvP must have consequences in EVE (and would rage hard about the introduction of arenas, ...) but I have a running WoW subscription just for PvP.
Incremental updates make a lot of sense from a technical point of view - but at some point it will be easier to reset 10+ years of player expectations by launching an "EVE 2" than to continue facing a storm of outrage over every change. |

InternetSpaceship
GoonWaffe Goonswarm Federation
3
|
Posted - 2012.05.24 09:00:00 -
[57] - Quote
My life is so hollow and meaningless that an Inventory UI change in an internet spaceship game has turned it upside down and left me struggling to deal with the crippling emotional damage and broken trust relationship with an Icelandic Corporation. |

March rabbit
Trojan Trolls Red Alliance
178
|
Posted - 2012.05.24 09:25:00 -
[58] - Quote
Josef Djugashvilis wrote:Vyl Vit, I have to be honest.
If I am hit by a bus, the state of my underwear will be the least of my worries. u r so selfish!  |

Barbelo Valentinian
The Scope Gallente Federation
213
|
Posted - 2012.05.24 14:47:00 -
[59] - Quote
Vyl Vit wrote:Barbelo Valentinian wrote:Vyl Vit wrote:Words like "value" and "good" are terms of judgement. Number of mouseclicks to do a given job is objective. There is an objective loss in utility for many people - just as there was an objective loss in utility in last year's attempted move from Hangar view to CQ. In this instance (and in some others) It's not a generic fear of change qua change. Yes, that often happens in MMOs, and it happens and has happened in EVE, but sometimes forum uproars can't just be automatically pegged as that. This (like last year's Incarna fiasco) is one of those occasions. And I guess that's the point. Winnow through the visceral reaction and find the actual problems. I agree. More mouseclicks - beddy bad.
Yes, in a game where people already do a lot of mouseclicking, increasing the mouseclicking load is bad design and is not the type of change that's an improvement.
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Lady Zarrina
Republic Military School Minmatar Republic
28
|
Posted - 2012.05.24 15:28:00 -
[60] - Quote
I support the new inventory. Could it be better, sure.
I was thinking most of this functionality would have been more suited to the "asset" window, and I have seen others post similar thoughts.
I think some people just want visual confirmation their stuff is infact in the new place. Some people need the cargo window open and some people will drag items to the cargo icon. Allocate resources to FiS |
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