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ConjuredShadows
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Posted - 2009.07.16 03:07:00 -
[1]
I watched a jihad group splash an Orca a few minutes ago, got me thinking of ways to prevent it. Tanking doesn't do much against a group of 15 or so battleships, so early warning may be the best approach. Like a tornado. Can't do crap about it but get out of its way.
It may be worth it to create/join a channel for miners/haulers to alert everyone if they see a jihad gang roaming around. It may save a few ships (assuming they're not afk). I'd make the name, tentatively, "minerdef", unless someone has a better idea. At the very least, it'd give miners/haulers a unified communication channel until everyone gets bored of the idea.
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ConjuredShadows
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Posted - 2009.07.16 03:17:00 -
[2]
Thanks so much for that...
I watch local same as anyone with half a brain. Docking time of an Orca is substantial though, even bigger problem if they send a scout in and already have a bead on you. Knowing a baddie is two jumps out, or even one jump, is better than learning they're in the area when local jumps population.
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ConjuredShadows
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Posted - 2009.07.16 13:46:00 -
[3]
Can't set an alliance to red on the character level. Not all corporations are going to be willing to set GS to red for their miners, more power to the ones that do though.
Last night the gang was 15+ pilots from multiple corporations from GS alliance. I suspect they had a scout so they knew their target well in advance. I don't know if that scout was actually in GS or not, though. By the time the pilot noticed Local increase population he was already screwed, even if he was aligned to station.
I'm personally expecting to see an uptick in large jihad gangs seeking out Orcas and other high value targets. The war has slowed down and loads of GS pilots are looking for something to do. Hulks are easy to kill in a kamikaze strike from a single or pair of expendable battleships. Orcas take some skill and planning, which is why I think they'll prefer those. That and they're worth a lot more.
I don't care what is decided as possible solutions, long as we're not just rolling over hoping that they won't splash us next. I intend to make myself a ghost if I hear them coming my way and to alert everyone else as best I can. I sure as hell can't fight them, but I can make it harder to hunt me down so they move on to easier targets.
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ConjuredShadows
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Posted - 2009.07.16 14:21:00 -
[4]
Last night was Angymonne I believe. GS is based out of Delve, I think, so nearly straight shot north. I've heard of hits in the Jita area too though.
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ConjuredShadows
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Posted - 2009.07.16 19:25:00 -
[5]
A spy wouldn't hurt us I think. They already know where we are and they are anyway, so they wouldn't learn anything except that we know where they are now. They could throw a few false alerts and spook us, but we'd learn who does that and mute/ban them from the channel. Our gain is higher than their gain in that case because we now know one of their scouts/alts/characters.
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ConjuredShadows
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Posted - 2009.07.17 00:11:00 -
[6]
Originally by: ingenting Edited by: ingenting on 16/07/2009 23:40:11 1 set them to -10 2 set everyone else (that u already have red) to -0.1 to -0.5 3 watch local
see reds, dock
easy
/thread
See my post on Jihad using scouting tactics. It takes too long for an Orca to escape if they already know their target, even if aligned. I give a Jihad fleet 20 seconds from system entry to tackle. It takes my Orca, usually, at least 30 seconds to run for dock. That's assuming they don't use their scout to give the target ship a bump to knock off their alignment. That's what I'd do.
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ConjuredShadows
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Posted - 2009.07.17 03:22:00 -
[7]
Didn't know about that, will have to try it tomorrow. It'll make ore pickups more interesting at least.
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ConjuredShadows
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Posted - 2009.07.21 13:05:00 -
[8]
Originally by: Kyra Felann
Originally by: ConjuredShadows Didn't know about that, will have to try it tomorrow. It'll make ore pickups more interesting at least.
Ships in Eve are treated as spheres. All that counts is their velocity (speed + direction). From a dead stop it takes the same amount of time to warp no matter what direction your ship looks like it's facing. The facing of ships is purely cosmetic in Eve.
Being aligned at a low speed will cut some time off of your warp time, but being stopped completely won't.
Good to learn new things! I'll experiment with this a bit to see what gives me the best results.
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