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rodensteiner
Amarr
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Posted - 2009.07.16 18:00:00 -
[31]
UI is fine, L2EVE
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CAPSLOCKBROKE
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Posted - 2009.07.16 18:07:00 -
[32]
Originally by: Artassaut You want a bad UI? Look no further than the Probing UI.
Nothing says "ARRRRRRRRRRRRRG!" better than putting the 'Recall Probes' option next to 'Analyze'.
Think I have done that three times now? Its a real pain in the dudeass.
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Killiashandra Ree
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Posted - 2009.07.16 19:49:00 -
[33]
Eve is evidence that no UI methodology design text book has ever been translated to Icelandic.
lets see The already mentioned Probe interface, and yes Ive been hit by the Analyze/recall thing while on the last scan of a 0.0001 signal strength gravimetric, barstewards.
"Show info" and "invite to convo", yes I love it when WTs do this, good to know your thinking about me babe. "Reprocess" and "Board ship" ye gods, thank goodness for confirmation dialog.
Alliance ranking in corp window, A: who cares? B: even if I did care I'd like warning that clicking the tab will freeze my game for 10 mins.
"Dock/align" and "remove <item> from overview" NOT something you want to happen while in combat.
Pointless modal Dialog boxes while selling/setting up S+I jobs.
USLESS combat notification box, that you cant move from smack bang in the middle of the screen, and is instantly overwritten/removed before you've read the summary of war and peace trying to work out if concorde are attacking you or someone else on entering hisec.
Cargo bay and drone bay hotkeys that behave in different ways.
Stupid stupid stupid non scaling fonts, Okay maybe there's some Icelandic trade embargo on monitors over 15" or capable of supporting over 800x600 displays, IDK, but guys really, get with the 21's century display technology.
"Trash it" option in the middle of the station context menu.
Quit corporation being available on any number of context menus, such a radical action should only be accessible from a clearly defined button in char screen or corp screen.
Criminal act warning buttons just being labeled "yes/no" without any consideration of the warning content.
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Argounova
Caldari
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Posted - 2009.07.16 20:04:00 -
[34]
Edited by: Argounova on 16/07/2009 20:04:33 Edited by: Argounova on 16/07/2009 20:04:18
Originally by: Kayna Eelai
...which BTW are things everyone who just finished a programming career can code in one night. and that's just an example...
As a programmer, I call this douchebaggery.
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Trabber Shir
Caldari Caldari Provisions
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Posted - 2009.07.20 02:21:00 -
[35]
Originally by: Kayna Eelai ... which BTW are things everyone who just finished a programming career can code in one night. and that's just an example ...
That is dependent on the underlying architecture of the app. Based on things that have been said in dev blogs, the forums, and fanfest speeches, I would wager that the Eve client is a mass of spaghetti code that was overdue for a complete refactor several years ago and hasn't gotten it. The server code has been getting all the love since launch and client features have mostly been complete hack jobs. If the features themselves weren't hack jobs, their integration was.
If they spent a few thousand dev hours untangling the architecture to support it, it could be a forty hour upgrade. Even then it would be at least one dev week just because of the sheer number of effect files that would need tweeked.
I will agree that a rewrite of most of the client is probably in order, but don't make it sound easier than it is.
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Jack Airron
Gallente Setenta Corp Libertas Fidelitas
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Posted - 2009.07.20 02:53:00 -
[36]
Originally by: Amerilia Edited by: Amerilia on 16/07/2009 08:01:37 I just wasted my 10.0 (displayed) standing with an agent because the "Accept" "Decline" and "Delay" Buttons are too close to each other. I aimed for Decline, but in the hurry I hit Accept on a low sec mission, so I had to abort it again.. killing my standings. Just pan Accept on the left side and Delay on the right side, with Decline in the middle, and the problem is over.. theyre really too close to eachother.
stop whining
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.07.20 07:16:00 -
[37]
It's not as simple as ABC in games, especially games this size.
Or have you worked on one?
This game started off as a mess. Complete and utter mess. It's a downright miracle that it made it this far and didn't crash and burn in the first two months.
*waits for applause to CCP on the work done*
Now, a simple UI change may seem simple, but it's not all "poke this here".
They COULD fix every little UI problem there is, but that would mean basically taking it down, ripping it apart and putting it back together.
This would create new problems, new bugs and so forth.
So, you want to slow down and think what you're pressing, or you want to whole hassle of them fixing the whole system?
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Arouu
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Posted - 2009.07.20 07:25:00 -
[38]
I HAS IDEA!!!
How about you don't decline lowsec missions, but run them in something other than your CNR? You only make yourself a target, moron.
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F'nog
Amarr Celestial Horizon Corp. Slightly Inappropriate.
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Posted - 2009.07.20 07:40:00 -
[39]
Originally by: Sheriff Jones It's not as simple as ABC in games, especially games this size.
Or have you worked on one?
This game started off as a mess. Complete and utter mess. It's a downright miracle that it made it this far and didn't crash and burn in the first two months.
*waits for applause to CCP on the work done*
Now, a simple UI change may seem simple, but it's not all "poke this here".
They COULD fix every little UI problem there is, but that would mean basically taking it down, ripping it apart and putting it back together.
This would create new problems, new bugs and so forth.
So, you want to slow down and think what you're pressing, or you want to whole hassle of them fixing the whole system?
I think you're over-complicating this. While it's true that a wholesale redesign would take some time, is it really that difficult to move dramatically different outcomes away from each other?
Surely it's not that hard to move Board Ship (or whatever it's called) away from Reprocess, or Trash. Much like Start Convo shouldn't be right next to Show Info.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
Originally by: Chribba Go F'nog! You're a hero! Not a Zero! /me bows
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Amerilia
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Posted - 2009.07.20 07:42:00 -
[40]
Originally by: F'nog
Originally by: Sheriff Jones It's not as simple as ABC in games, especially games this size.
Or have you worked on one?
This game started off as a mess. Complete and utter mess. It's a downright miracle that it made it this far and didn't crash and burn in the first two months.
*waits for applause to CCP on the work done*
Now, a simple UI change may seem simple, but it's not all "poke this here".
They COULD fix every little UI problem there is, but that would mean basically taking it down, ripping it apart and putting it back together.
This would create new problems, new bugs and so forth.
So, you want to slow down and think what you're pressing, or you want to whole hassle of them fixing the whole system?
I think you're over-complicating this. While it's true that a wholesale redesign would take some time, is it really that difficult to move dramatically different outcomes away from each other?
Surely it's not that hard to move Board Ship (or whatever it's called) away from Reprocess, or Trash. Much like Start Convo shouldn't be right next to Show Info.
At least you can always board a ship by drag&dropping it into the station environment, but you cant do such a thing with missions...
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.07.20 07:48:00 -
[41]
Edited by: Sheriff Jones on 20/07/2009 07:50:01
Originally by: F'nog I think you're over-complicating this. While it's true that a wholesale redesign would take some time, is it really that difficult to move dramatically different outcomes away from each other?
Surely it's not that hard to move Board Ship (or whatever it's called) away from Reprocess, or Trash. Much like Start Convo shouldn't be right next to Show Info.
The thing is, without knowing the inner workings of the game, you can't say it's that easy to do.
A good example is a project i was working on;
- Need to move button a to button b place. - Person who made button code, quit job a few months back, only one working on it. - No one in company knew where said button code is. - Time spent, things done, button stuff now working.
There are variables, and with a project this size, when these ui elements are 5-6 years old, i would have to put my ISK on the side of "overhaul easiest answer".
Like i said, it seems simple from the user point of view.
Take this from someone who has had this discussion years ago with a coder because i wanted a thing to do THIS and want it NOW, and the coder explaining that it's not that simple...
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Bellac
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Posted - 2009.07.20 08:30:00 -
[42]
WEll I run in very high res, my eyes are getting on a bit from too many pc games and I think the buttons are fine.
However the right click menu could do with a bit of work - too many things to go wrong all placed between the information you want on there
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murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.20 08:37:00 -
[43]
Originally by: Amerilia Edited by: Amerilia on 16/07/2009 08:01:37 I just wasted my 10.0 (displayed) standing with an agent because the "Accept" "Decline" and "Delay" Buttons are too close to each other. I aimed for Decline, but in the hurry I hit Accept on a low sec mission, so I had to abort it again.. killing my standings. Just pan Accept on the left side and Delay on the right side, with Decline in the middle, and the problem is over.. theyre really too close to eachother.
That's just CCP's way of telling you to stop running missions.
-murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.07.20 08:37:00 -
[44]
Originally by: Bellac WEll I run in very high res, my eyes are getting on a bit from too many pc games and I think the buttons are fine.
However the right click menu could do with a bit of work - too many things to go wrong all placed between the information you want on there
Aye, the best solution would be to base it on the in-space "quick menu".
Basically;
Right click opens circular menu. Every item is placed apart. Center button is cancel.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Trabber Shir
Caldari Caldari Provisions
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Posted - 2009.07.20 08:51:00 -
[45]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 20/07/2009 07:50:01
Originally by: F'nog I think you're over-complicating this. While it's true that a wholesale redesign would take some time, is it really that difficult to move dramatically different outcomes away from each other?
Surely it's not that hard to move Board Ship (or whatever it's called) away from Reprocess, or Trash. Much like Start Convo shouldn't be right next to Show Info.
The thing is, without knowing the inner workings of the game, you can't say it's that easy to do.
A good example is a project i was working on;
- Need to move button a to button b place. - Person who made button code, quit job a few months back, only one working on it. - No one in company knew where said button code is. - Time spent, things done, button stuff now working.
There are variables, and with a project this size, when these ui elements are 5-6 years old, i would have to put my ISK on the side of "overhaul easiest answer".
Like i said, it seems simple from the user point of view.
Take this from someone who has had this discussion years ago with a coder because i wanted a thing to do THIS and want it NOW, and the coder explaining that it's not that simple...
Actually, the mission UI that the OP is complaining about is code that is only a few months old (a year tops) it was released with apocrypha, it should be an easy fix. Some of the other things people in this thread are suggesting... yea you pretty much nailed it.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.07.20 08:52:00 -
[46]
Originally by: Trabber Shir Actually, the mission UI that the OP is complaining about is code that is only a few months old (a year tops) it was released with apocrypha, it should be an easy fix. Some of the other things people in this thread are suggesting... yea you pretty much nailed it.
Good point, then again if looked from regular gaming UI, it's quite standard looking and i personally don't see a problem.
Not that everything couldn't be better ofcourse 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Trabber Shir
Caldari Caldari Provisions
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Posted - 2009.07.20 08:55:00 -
[47]
Edited by: Trabber Shir on 20/07/2009 08:55:05 "regular gaming UI"?
Please show me another game that relies primarily on an internal windowing system. Eve's UI is much more closely related to business aps than your standard game (in design terms).
edit: fixed misquote
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Don J
Doom Guard
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Posted - 2009.07.20 08:55:00 -
[48]
Return To Drone Bay Abandon Drone

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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.07.20 08:58:00 -
[49]
Originally by: Trabber Shir Edited by: Trabber Shir on 20/07/2009 08:55:05 "regular gaming UI"?
Please show me another game that relies primarily on an internal windowing system. Eve's UI is much more closely related to business aps than your standard game (in design terms).
edit: fixed misquote
Regular gaming UI regarding two buttons, cancel and ok, being next to eachother.
Only relevant to the OP.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Amerilia
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Posted - 2009.07.20 08:59:00 -
[50]
Originally by: Don J Return To Drone Bay Abandon Drone

"Do you really want to abandon drone?" Just click no
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thatbloke
Gallente
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Posted - 2009.07.20 09:05:00 -
[51]
you could have just tried doing the mission in the first place........
---------------------------------------------- The funny thing about this sentence is that by the time you've finished reading it, it's too late for you to realise it doesn't say anything. |

Orion GUardian
Caldari
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Posted - 2009.07.20 09:40:00 -
[52]
Originally by: thatbloke you could have just tried doing the mission in the first place........
This, dependand of lowsec and mission of course...its mostly no problem to blitz a mission and get back into highsec. YOu could have tried scouting the lowsec system first. or do the mission shortly before/after DT and until then run missions for another agent.
The problem might be: you decline one mission and the agent likes you so much less....but the standing system could be changed anyway
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