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JeanMichel Bizarre
The Golden Apple Corps Discordia.
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Posted - 2009.07.16 08:59:00 -
[1]
Hey... I've been doing sleeper sites in C1/C2 W-space with the following hurricane fit and relatively successfully, albeit at a very slow rate (a full C1 sleeper spawn takes me about 30 mins to clear, if not more)
[Hurricane, Hurricane: Wormhole C 1 or 2 Solo / Duo Cane] Gyrostabilizer II Gyrostabilizer II Shield Power Relay II Shield Power Relay II Tracking Enhancer II Damage Control II
Invulnerability Field II Invulnerability Field II Large Shield Extender II Large Shield Extender II
650mm Medium Prototype I Siege Cannon 650mm Medium Prototype I Siege Cannon 650mm Medium Prototype I Siege Cannon 650mm Medium Prototype I Siege Cannon 650mm Medium Prototype I Siege Cannon 650mm Medium Prototype I Siege Cannon Core Probe Launcher I Salvager I
Anti-EM Screen Reinforcer I Core Defence Field Purger I Core Defence Field Purger I
However, I have encountered a few problems:
1. Having no speed mods I find it extremely difficult to keep sleeper frigates under my guns' tracking speed, so that I miss a whole lot. I have to keep warping out and back in at 50km or something to keep those damn frigates in range. 2. In C2 W-space sleeper cruisers tend to melt my tank a bit too fast for my own good.
Please suggest improvements and/or alternatives. Thanks. ------ choons |

Ugljesa
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Posted - 2009.07.16 09:31:00 -
[2]
I tried yesterday with brutix. 250mm couldn't hit under 25km so I put web on it. Just get agro on frigs with 250mm's and the then used help of drones. Man do gallente ship sucks when you can't use drones. BTW it was WH lvl 1. If it was lvl 2 I think I would probably be dead. Tho I didnt use any rigs, with nowdays price it cheaper to replace ship :)
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DNightmare
Caldari
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Posted - 2009.07.16 11:52:00 -
[3]
So far, i've yet to meet a C1/C2 Complex that i can't complete with a Drake:
[Drake, Class 1/2] Shield Flux Coil II Shield Power Relay II Shield Power Relay II Ballistic Control System II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II Codebreaker I
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Salvager I Core Probe Launcher I, Sisters Core Scanner Probe I
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Switch Codebreaker for Analyzer when in need. Tanks 556 dps while being capstable and dishing out 273 dps. It may take quite some time to clear sites with Battleships in them, but you can salvage while waiting for them to go down :-)
Regards DNightmare
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Jonathan Calvert
Minmatar Empire Mining and Trade
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Posted - 2009.07.16 12:44:00 -
[4]
I likewise have used the standard passive Hurricane which does a good job against c1 sleepers, thought hard to shoot those frigates with artillery. I end up using drones, but you have to really watch them. I tried a C3 yesterday, but its too much DPS incoming.
Im thinking a Cane with autocannons and a AB might work better in a C1, or possibly a well tanked cyclone. Really, though, wormholes need teamwork, there is little getting around it.
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JeanMichel Bizarre
The Golden Apple Corps Discordia.
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Posted - 2009.07.16 14:25:00 -
[5]
Originally by: Jonathan Calvert Really, though, wormholes need teamwork, there is little getting around it.
Yeah, I know what you mean but most everyone in my corp/alliance is one of those hardcore pvp types... ------ choons |

Herzog Wolfhammer
Gallente Aliastra
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Posted - 2009.07.16 16:22:00 -
[6]
Word on the street is that Drakes and (hardened) Vexors do the job for Class 1-3. I don't know how "hard" the vex is but presumably tanking.
This I get from reading the chat in the corp channel and other threads on this topic.
Possibly a class 1-3 WH is comparable to lvl 3 and 4 missions.
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Angor
KAHONAS
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Posted - 2009.07.16 16:33:00 -
[7]
train for the drake, its alot less hassle. _______________________________ [ 2007.06.07 21:07:22 ] FrankyWave > ransom me guys I am joining XElas !!! |

Gavin DeVries
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Posted - 2009.07.16 17:17:00 -
[8]
Edited by: Gavin DeVries on 16/07/2009 17:19:17 Class 2s are a little harder than most L4 missions in my experience. There aren't as many ships, but when there are sentry guns they hit harder and the Sleeper battleships hit MUCH harder than normal rat battleships do. Phantasmata missiles hit me for just under 1000 damage, even with 75% resistance. The sentry guns are pretty dangerous too.
Edit- Oh, save the Scourge Fury missiles for the battleships. The signature radius on the cruisers and the Sirius sentry guns is lower than the explosion radius of the missiles. Even with GMP 4, I do about 75% with Scourge Fury that I do with regular Scourge missiles against cruisers and Sirius guns. I get the 28% damage increase against battleships though.
I haven't seen an Argus since I got T2 heavy missiles, so I don't know how well they'd work against them. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Celia Therone
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Posted - 2009.07.16 19:16:00 -
[9]
Originally by: Herzog Wolfhammer Word on the street is that Drakes and (hardened) Vexors do the job for Class 1-3. I don't know how "hard" the vex is but presumably tanking.
This I get from reading the chat in the corp channel and other threads on this topic.
Possibly a class 1-3 WH is comparable to lvl 3 and 4 missions.
You can do at least some sites in a class 1 wormhole in a T2 fitted, armor tanked Vexor. It can get really nerve wracking watfching your armor bounce up and down by 30% every few seconds though and if you screw up the spawn triggers or cap out you'll be in a world of hurt.
I wouldn't take a Vexor, even (especially?) a pimped one, into a class 3. the frigates microwarpdrive to you and then hit you with multiple webs (90% speed reduction isn't unusual). Then the cruisers/battleships rip you a new one from 60km away. Also in a class 3 a Vexor will struggle hugely to break a remote repaired sleeper tank. You'll also occasionally get warp inhibiting rats in a class 3 and then you'd be completely sol in a Vexor. Can't damage tank, can't speed tank, can't warp out, can't break sleeper tanks.
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kano donn
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Posted - 2009.07.16 20:54:00 -
[10]
i have a simple harbi fit that gest the job done abet slowly as well.
1 core launcher 7 heavy pulses t2
3 cap rechargers 10mn afterburner
true sansha hardener ( 4 of these for each dmg type) ENAM t2 medium t2 repper
3 ccc's
and then a bunch of t1 lights.
its very simple and there are a lot of modifications you can do.
the tactic is to speed tank the bs while killing the cruisers.
also if you dont watch spanws and 2 BS's come in.... prepare to hit and run it.
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Baar Luun
Asteroid League NOVA GOTISCHES IMPERIUM
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Posted - 2009.07.16 20:59:00 -
[11]
For running level 3 WH i recommend a pair of the following can tackle and survive Mag / Radar sites buffer is sufficient to get the 3BS spawn down to two (wich is tankable most of the time maybe one needs to warpout once)
Invest in some 3% Hardwirings (ROF/Damage/CPU/Shield recharge)
[Drake, WH Drake extratank] Ballistic Control System II Damage Control II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Photon Scattering Field II Invulnerability Field II Invulnerability Field II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Core Probe Launcher I, Core Scanner Probe I
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Hobgoblin II x5 For easier sites / Class 2 swap 1 extender to F-S9 and one SPR for BCU and your golden.
If your tank starts failing nonetheless be ruthless to your drones and kill the scramblers with them. Tends to happen if your 3 BS Spawn refuses to switch target and when the first blows up your shield is at or below 30 % then get ready to gtfo.
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Psade
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Posted - 2009.07.16 22:42:00 -
[12]
Missiles are really the way to go for solo work in sleeper areas. Between cruisers that insist on being 20k-40k out, and frigs that close the gap at 2.5k/sec, tracking tends to be a pita no matter what guns you fit. Unlike missions etc., you can't rely on drones to fill the gap because they are so delicious to sleepers.
I've been able to manage with medium arties/double web, or large arties and a bunch of on-grid mini jumps. But these are both w/ a Maelstrom, which can't enter c1. Unfortunately I can't think of any way for a Cane to compete with a Drake for solo wormholes.
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Shana Matika
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Posted - 2009.07.17 07:39:00 -
[13]
[Drake, WH Drake extratank] Ballistic Control System II / PDUII (depends on your skills/fleetsize) Damage Control II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Photon Scattering Field II Invulnerability Field II Invulnerability Field II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Core Probe Launcher I, Core Scanner Probe I
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Hobgoblin II x5
We used a gang of 2-4 of this setups in a C3 WH. All sigs including Hack/Relic sites done within minutes. Just be carefull with the chosen missiles. Fury are ok against BS. Against Frigs/cruiser you perform much better with T1/Faction. Drones eat Sleeper Frigs within seconds, just take care of them when out. We had one BC with Ganglink mod for shield-resistance and full fleetboosterskills. All drakes had nearly 20k shield and could easily tank 2 BS and there was enough buffer to kill the 3rd and 4th BS.
One alt was in a Covert-Ops and one in covert Industrial (ammo/loot). While the covert ops salvaged and looted the industrial hacked/analyzed cans (if available). Later we used a 3rd alt with hurricane, 4 tractor 3 salvage II and one cloak who looted/salvaged and hacked/analyzed while the blockaderunner and Cov-Ops stayed out of the complex. The Cov-Ops had 4 Core and 4 combatprobes out so he could check while cloaked.
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Koori
LifeLine Solutions
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Posted - 2009.07.17 13:18:00 -
[14]
Originally by: Shana Matika [Drake, WH Drake extratank]
Do you have some sort of implants? EFT says that it's impossible to fit without 5% implant with all skills at lvl 5.
I can solo c3 anomalies with Drake with this setup: 3x Shield Power Relay II 1x Ballistic Control System II
2x Invul field II 2x Shield Recharger II 2x Large Shield Extender II
7x Core probe launcher
3x Core Defence Field Purger.
It has less buffer but more recharge than your setup and it can be fitted without implants. For C3 radar/Mag sites we tend to use 2-3 of those drakes. Gets the job done quite fast. We've never lost one and we warp out very rarely. LFLS is recruiting explorers - check our recruitment thread |

Baar Luun
Asteroid League NOVA GOTISCHES IMPERIUM
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Posted - 2009.07.17 17:44:00 -
[15]
Hardwirings are 3% each ROF /Damage/CPU/Shield recharge the probe launcher is offlined.
Compared to the gains the investment is rather minimal and comes very handy even if not in WH Space.
As we run level 3 sites with only two of those we choose the photon hardener and a further LSE for more buffer /better overall resists to be able to kill one of the 3BS spawns so it becomes tankable. (and to not get screwed by some wrecking hits in quick succesion.
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