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Mashie Saldana
BFG Tech
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Posted - 2009.07.21 11:40:00 -
[31]
Originally by: Rexthor Hammerfists A change id certainly like to see would be to allow faction guns and launchers to use t2 ammo, making them viable in pvp.
Maybe not let the plain faction versions use T2 ammo, however it would be great if we could apply a little bit of reverse engineering to a faction module and then get a faction T2 BPC from it.
I would love some Caldari Navy Heavy Missile Launcher II's on my Tengu. 
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Benco97
Gallente
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Posted - 2009.07.21 12:12:00 -
[32]
Originally by: Mashie Saldana
Originally by: Rexthor Hammerfists A change id certainly like to see would be to allow faction guns and launchers to use t2 ammo, making them viable in pvp.
Maybe not let the plain faction versions use T2 ammo, however it would be great if we could apply a little bit of reverse engineering to a faction module and then get a faction T2 BPC from it.
I would love some Caldari Navy Heavy Missile Launcher II's on my Tengu. 
Loki with 6x republic fleet 425mmII's, Damage bonuses and T2 ammo of T2 turrets with the lower heat damage of faction.... Mmmmmmmmm.... 
Originally by: P'uck
You're a DUMBASS - bold italic underline at the VERY LEAST.

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Dunan Sanis
Lone Star Academy
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Posted - 2009.07.21 12:18:00 -
[33]
God, this is a GAME. You want the Dev's to implement a " I win " button?
Sure let's all have FREE and Uber Overpowered Mods because it make my e-peen grow bigger !
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murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.21 21:35:00 -
[34]
Originally by: Dunan Sanis God, this is a GAME. You want the Dev's to implement a " I win " button?
Sure let's all have FREE and Uber Overpowered Mods because it make my e-peen grow bigger !
An 'I win' button how?
-murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |

Tippia
Raddick Explorations
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Posted - 2009.07.21 21:41:00 -
[35]
Originally by: murder one I think that all faction/officer mods need to have increased performance and that pirate faction mods need to have improved performance over their navy counterparts to bridge the gap between officer and low-end faction.
Considering how popular they already are, no. Not needed. Certainly not in the across-the-board way you describe here.
Some modules categories might need a tweak to fall in line with the faction modules already being used, but that's a normalisation rather than an "increase." ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.21 21:50:00 -
[36]
Originally by: Tippia
Originally by: murder one I think that all faction/officer mods need to have increased performance and that pirate faction mods need to have improved performance over their navy counterparts to bridge the gap between officer and low-end faction.
Considering how popular they already are, no. Not needed. Certainly not in the across-the-board way you describe here.
Some modules categories might need a tweak to fall in line with the faction modules already being used, but that's a normalisation rather than an "increase."
Current popularity doesn't have anything to do with it. I'm discussing rarity vs. performance. Cost and popularity is irrelevant.
-murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |

Faife
Insidious Existence RAZOR Alliance
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Posted - 2009.07.21 21:51:00 -
[37]
i support this idea, especially for MWDs.
/owner of a useless officer mwd -- Check out my EVE cartoons |

Rawr Cristina
Caldari Liberi Fatalius Exalted.
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Posted - 2009.07.21 22:11:00 -
[38]
some faction gives no improvement, some gives a lot
Generally Shield and Missile systems get the most from spending that little bit extra... 
Caldari Navy Invul Fields - 25% better than T2 Pithum Small/Medium Shield Boosters - Upto 150% better than T2
- Contagious - |

m3rb3aSt
Minmatar Advanced Component Research Enterprise GoonSwarm
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Posted - 2009.07.21 22:12:00 -
[39]
i do think it would be nice if all of the officer weapons would be considered tech 2
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Tippia
Raddick Explorations
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Posted - 2009.07.21 22:19:00 -
[40]
Originally by: murder one Current popularity doesn't have anything to do with it. I'm discussing rarity vs. performance. Cost and popularity is irrelevant.
No it isn't. Cost and popularity is a good indicator of how well they perform and of rarity.
Perform badly ⇒ not popular. Too rare ⇒ cost too much.
Are people using the stuff? Yes, so they obivously perform well enough. Are people balking at the price? It doesn't seem like it. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

LordValia
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Posted - 2009.07.21 22:27:00 -
[41]
Edited by: LordValia on 21/07/2009 22:32:59
Originally by: Tippia
Originally by: murder one Current popularity doesn't have anything to do with it. I'm discussing rarity vs. performance. Cost and popularity is irrelevant.
No it isn't. Cost and popularity is a good indicator of how well they perform and of rarity.
Perform badly ⇒ not popular. Too rare ⇒ cost too much.
Are people using the stuff? Yes, so they obivously perform well enough. Are people balking at the price? It doesn't seem like it.
I agree w/ Tippia. Rarity vs. performance is a nice math exercise, but this is a game. No one cares about what the actual relationships are. All they care about is how much better their ships are for their designed purpose.
Cost and popularity are very important factors to determine worth. In fact, they are the only things that DO matter in terms of the value of an item. Rarity and performance determines the parameters, but players are the ones that place value on them. If the module sucks on paper(i.e. small increase in resolution does absolutely nothing) and people are STILL buying, I think you have to go look back at your model of things. Trying to change the parameters without considering value to players is like changing a paragraph without reading the book.
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Awesome Possum
Insert Obscure Latin Name
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Posted - 2009.07.21 23:31:00 -
[42]
take everything away, give everyone a canoe and a stick.
welcome to eve 2.0 ♥
Wreck Disposal Services |

Guillame Herschel
Gallente NME1
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Posted - 2009.07.21 23:34:00 -
[43]
Originally by: murder one Exchanging two T2 heatsinks for two Amarr Navy heatsinks will only net you a 4% increase in damage. Is that really worth the difference in cost and justified by it's rarity? I don't think so.
Cool. Then don't use them. -- The Theorem Theorem: If If, Then Then --
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.07.22 00:04:00 -
[44]
In my opinion T1/named/T2/faction/deadspace/officer equipment should give slight advatages over their predecessors, but not a huge amount. If anything, some deadspace and officer gear is too good, and should probably be adjusted downwards. At the same time, the prices for these items should be brought down considerably.
What? Prices are player-driven? Well, yes and no. Given set drop rates, that's true. But some time ago CCP eliminated most static complexes (or more accurately, moved them to exploration content), and this resulted in a huge reduction in supply, thus translating to a huge increase in supply. Back when I ran missions extensively, I bought a Pith(i/um) A-type Medium Shield Booster for my mission Nighthawk. At the time, it cost me around 250-350m, I think. Now that the static complexes that produced these modules have all but vanished, the price is ... well, considerably higher, by a factor of 5 or so. That was technically a player-driven change, but it was caused by a decrease in supply due to CCP's mechanics. Increase the drop rate, and the player-driven price will respond.
So that's my take; do with it as you will.
-- Becq Starforged
The Flame of Freedom Burns On! |

Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.07.22 00:13:00 -
[45]
Edited by: Ephemeron on 22/07/2009 00:14:47 as experienced faction mod user, I can tell you that the defensive factions mods are quite good. I don't want them to be any better
However, the offensive faction mods are severely lacking - all except the large smartbombs and large officer guns. I have long attributed it to CCP's damage-phobia
I forgot to mention that since the nano-nerf, all the faction speed gear has been severely nerfed
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