
masternerdguy
Inner Shadow NightSong Directorate
559
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Posted - 2012.05.23 22:17:00 -
[1] - Quote
EVE keeps you playing because it lets you build yourself up only to be broken back down again later. Asset destruction, generally involuntary, is the heart and soul of this game.
But since you don't believe me, remember that game Freelancer? Not an MMO, although a lot of mods** are played actively in multiplayer in MMO-like environments.
In Freelancer when you die, you merely respawn with your ship and equipment in the last place you docked. Even in multiplayer! In fact, some servers didn't even take your cargo when you died meaning there is literally no loss except the 5 minutes of travel time!
Many servers (vanilla and modded) have either no pvp at all or, more commonly, pvp only after roleplay. This means that if you want to violence someone's boat you had to spend time roleplaying a pirate instead of just blapping them EVE style. This seems to be a carebear dream come true, since properly selecting your roleplay identity can keep you out of quite a bit of trouble. A common strategy is to spend 15 minutes roleplaying with the pirate while you're in a private convo with someone roleplaying a local police officer (who happens to fly a blapfit battleship) to come save you.
In this carebear friendly world, they must surely never complain right?
On the contrary, many servers put EVE carebear entitlement to shame. Ever think these forums are bad? Go to a freelancer roleplaying mod's official forum and you will see a new level of carebearism. Even though there is practically nothing lost from dying, and you can only be killed after proper roleplay ("engaging!", "2 mill or die" and "halt!" are not proper roleplay) people still manage to complain about there being too much risk!
People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore.
No matter what you do, you cannot appease them. Freelancer and its various mods are fun and I still play online, but EVE is a completely different animal. I could enjoy a more EVE-like Freelancer, but never a more Freelancer-like EVE.
**MOD is the operative word here. People got bored and tired of grinding the same missions and asteroids and trade routes for the same ships and equipment and quit playing. So to solve this problem the universe gets repeatedly expanded and redone so you can grind a different set of things for a while until you max out there too.
I spend time on Discovery Freelancer under various characters. Things are only impossible until they are not. |