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vrent9
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Posted - 2009.07.26 15:42:00 -
[1]
I have been running missions for a long time in my domi, and it is great at what it does. My only probem is that it is a slow moving piece of space ****. It takes so long to run missions. I am in amarr space so I figured I would fly an amarr ship, in my case the apoc. This is what I came up with, please tell me what you think.
[Apocalypse, missions] Large Armor Repairer II Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II Heat Sink II Heat Sink II
Tracking Computer II, Optimal Range Cap Recharger II Cap Recharger II Cap Recharger II
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L
Capacitor Control Circuit I Capacitor Control Circuit I Auxiliary Nano Pump I
I have BS V so I can shoot out to about 81 kms with my pulse lasers.
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Passageway
Gallente
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Posted - 2009.07.26 15:47:00 -
[2]
Looks good, although I'd probably drop one hardener (secondary damage type) for an extra heat sink, and get an Amarr Navy large repper. I run 3 CCCs on mine, since cap is your ammo (although I am using a Navypoc), otherwise, looks good.
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vrent9
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Posted - 2009.07.26 15:52:00 -
[3]
I have an amarr navy repper, but I figured i would take it easy until I got comfy with running an apoc before I put it on. Iv noticed things about missions that I have never noticed before... like for instance. What do you usually do when you get ECM'd to hell? It was never a problem before because I didnt need a lock.
If all goes well though, il probably make the jump for the navy issue.
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hustle man
Amarr Corp 1 Allstars
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Posted - 2009.07.26 15:54:00 -
[4]
good fit. i would take off one resist and add a 3rd HS-II and change out the optimal range script for the tracking one. that will allow you to kill much faster.
and for the few missions were the rats are out to 100km plus use mega beams to get at em.
here's how my lows look for my apoc:
Lg. repper-II EM hardner-II THERM hardner-II DCU-II HS-II HS-II HS-II
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vrent9
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Posted - 2009.07.26 15:59:00 -
[5]
Edited by: vrent9 on 26/07/2009 16:04:45 I tried the abaddon and I wasnt impressed. Its range is WAY to short. Yeah I will probably get rid of that second EM hardener.
Also... thats the beauty of scripts. They work like ammo. I can carry a tracking and an optimal range script.
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hustle man
Amarr Corp 1 Allstars
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Posted - 2009.07.26 16:10:00 -
[6]
Originally by: vrent9 Edited by: vrent9 on 26/07/2009 16:04:45 I tried the abaddon and I wasnt impressed. Its range is WAY to short. Yeah I will probably get rid of that second EM hardener.
Also... thats the beauty of scripts. They work like ammo. I can carry a tracking and an optimal range script.
you will change your mind quickly when you do merc missions like "damsel in distress" and as for the range just swap out pulse for mega beams unless it's the lazy factor.
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Rilwar
BlackStar Industrial
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Posted - 2009.07.26 16:17:00 -
[7]
Originally by: vrent9 ...What do you usually do when you get ECM'd to hell?....
The ECM rats only trigger their ECM once per ship, so you just need to wait it out. -------------------------------------------------

Mitnal was here. |

FT Diomedes
Gallente Factio Paucorum
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Posted - 2009.07.26 16:18:00 -
[8]
Until I got my Tachyon Paladin, I really liked the Pulse Apoc. This was my fit for a Navy Apoc:
[Apocalypse Navy Issue, M's Navy Apocalypse copy 2] Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Armor EM Hardener Amarr Navy Armor Thermic Hardener Damage Control II Amarr Navy Large Armor Repairer
100MN Afterburner II Tracking Computer II, Optimal Range Cap Recharger II Cap Recharger II
Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5
...this doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |

Gin G
Halls Of Valhalla
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Posted - 2009.07.26 17:46:00 -
[9]
its strange ive never seen a mission where you need to shoot out to 81KM
Please refrain from editing a moderator's warning. Zymurgist |

Lugalzagezi666
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Posted - 2009.07.26 17:54:00 -
[10]
Some blood raider missions, some spawns in blockade, first room in wc, guristas assault... or you can wait till they come to you or ab towards them.
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hustle man
Amarr Corp 1 Allstars
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Posted - 2009.07.26 18:47:00 -
[11]
Originally by: Gin G its strange ive never seen a mission where you need to shoot out to 81KM
haven't done worlds collide 1st room yet eh? well over 100km on both sides. simple solution to it though as you only need to fit a pure sniper apoc and just sit still at warp in point and kill all
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AtheistOfDoom
Amarr The Athiest Syndicate Advocated Destruction
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Posted - 2009.07.26 21:31:00 -
[12]
I use a similar fit, and it has worked out very well so far. Pew Pew Lazorz!!! |

Kery Nysell
Caldari Nysell Incorporated
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Posted - 2009.07.26 22:03:00 -
[13]
Originally by: Rilwar
The ECM rats only trigger their ECM once per ship, so you just need to wait it out.
Sorry, but this is wrong, missionning against Guristas, who are jamming nuts, I was perma-jammed for 10 cycles in a row, BY THE SAME NPC, and that is routinely common against Guristas ...
Same thing with Painters (Angel), Dampeners (Serpentis), and the usual webbers/scramblers ... I don't let the Blood Angels come close, I shoot them before they are in NOS range, but I suspect it's the same thing.
There's only one thing to do when the NPCs get ECM-happy : tough it out. Your tank should be able to soak the incoming DPS anyway. <~ sig starts here
My Skills |

Miriiah
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Posted - 2009.07.26 22:38:00 -
[14]
Edited by: Miriiah on 26/07/2009 22:39:38 Edited by: Miriiah on 26/07/2009 22:38:41 [Apocalypse Navy Issue, 'Poc] True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink Amarr Navy Heat Sink Amarr Navy Large Armor Repairer Armor Thermic Hardener II Amarr Navy Energized Adaptive Nano Membrane Armor EM Hardener II
Cap Recharger II Cap Recharger II Cap Recharger II Gallente Navy Tracking Computer, Optimal Range
Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L
Energy Locus Coordinator II Energy Locus Coordinator I Capacitor Control Circuit I
Hammerhead II x5
895 DPS(Pulse spec at 4) with AN Multi,
713 @ 92 with Scorch
1050 dps with hammerheads(gallente drone spec 4 and pulse spec 4)
Pros- Can better fight off other races than sansha/bloodraider due to MF's better damage types(More therm) with longer optimal, AN Xray gives 46km opti with 746 dps
Cons- Needs 5% cap/max cap implants to be "cap stable" (14min with everything running)
Obvious implants is the 5% large laser and 5% all turrets implants
Edit : can swap 4th HS for another hardner, but 4th HS adds a fair bit of dps
14k armor gives you more than enough for this beast to rip apart it's enemies
Another edit, for people worrying about the price of the t2 rig, energy locus(t2) only costs about 50m in Jita
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hustle man
Amarr Corp 1 Allstars
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Posted - 2009.07.26 23:31:00 -
[15]
Originally by: Kery Nysell
Originally by: Rilwar
The ECM rats only trigger their ECM once per ship, so you just need to wait it out.
Sorry, but this is wrong, missionning against Guristas, who are jamming nuts, I was perma-jammed for 10 cycles in a row, BY THE SAME NPC, and that is routinely common against Guristas ...
Same thing with Painters (Angel), Dampeners (Serpentis), and the usual webbers/scramblers ... I don't let the Blood Angels come close, I shoot them before they are in NOS range, but I suspect it's the same thing.
There's only one thing to do when the NPCs get ECM-happy : tough it out. Your tank should be able to soak the incoming DPS anyway.
actually you can get past being jammed by guristas by using an ECCM-II. i used to use it and it works great, but my tank and gank is better now so when i wait out their 1st cycle i kill those rats fast to prevent them from doing it again.
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Miriiah
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Posted - 2009.07.26 23:47:00 -
[16]
Oh yeah, forgot to add, a Sentry Domi will destroy your apoc fit without any problems Vrent9 
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2009.07.27 00:04:00 -
[17]
Originally by: hustle man actually you can get past being jammed by guristas by using an ECCM-II. i used to use it and it works great, but my tank and gank is better now so when i wait out their 1st cycle i kill those rats fast to prevent them from doing it again.
I know there are ways to counter jamming ... I was just answering the "NPC only jam/damp/ECM/NOS once" ... <~ sig starts here
My Skills |

EFT Worrier
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Posted - 2009.07.27 00:10:00 -
[18]
Originally by: Miriiah Oh yeah, forgot to add, a Sentry Domi will destroy your apoc fit without any problems Vrent9 
This was my thought too. Curator IIs, 3 OTLs and a sentry rig = not slow
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NoNah
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Posted - 2009.07.27 00:42:00 -
[19]
Originally by: hustle man actually you can get past being jammed by guristas by using an ECCM-II. i used to use it and it works great, but my tank and gank is better now so when i wait out their 1st cycle i kill those rats fast to prevent them from doing it again.
I'll bet an entire cookiejar that this is not true and just your imagination playing tricks on you. There are no ways to circumvent NPC ECM, just like it doesn't matter what kind of missile setup you have to NPC defenders. It doesn't matter wether you have a sensor strength of 9 or 25. It doesn't matter if you fire 4 missiles or 40, you will lose an equal percentage of your total damage applied. Parrots, commence!
Postcount: 310936
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hustle man
Amarr Corp 1 Allstars
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Posted - 2009.07.27 01:12:00 -
[20]
Originally by: NoNah
Originally by: hustle man actually you can get past being jammed by guristas by using an ECCM-II. i used to use it and it works great, but my tank and gank is better now so when i wait out their 1st cycle i kill those rats fast to prevent them from doing it again.
I'll bet an entire cookiejar that this is not true and just your imagination playing tricks on you. There are no ways to circumvent NPC ECM, just like it doesn't matter what kind of missile setup you have to NPC defenders. It doesn't matter wether you have a sensor strength of 9 or 25. It doesn't matter if you fire 4 missiles or 40, you will lose an equal percentage of your total damage applied.
you sound like someone who has never bothered to try it. i'll take that bet!
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NoNah
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Posted - 2009.07.27 01:19:00 -
[21]
Originally by: hustle man
Originally by: NoNah
Originally by: hustle man actually you can get past being jammed by guristas by using an ECCM-II. i used to use it and it works great, but my tank and gank is better now so when i wait out their 1st cycle i kill those rats fast to prevent them from doing it again.
I'll bet an entire cookiejar that this is not true and just your imagination playing tricks on you. There are no ways to circumvent NPC ECM, just like it doesn't matter what kind of missile setup you have to NPC defenders. It doesn't matter wether you have a sensor strength of 9 or 25. It doesn't matter if you fire 4 missiles or 40, you will lose an equal percentage of your total damage applied.
you sound like someone who has never bothered to try it. i'll take that bet!
I'm afraid I'll need to leave you to gather up all the data. I'd be happy to analyze it for you, but you'll need a fair database of say a few thousand jam attempts with and without an ECCM.
Anything not related to ECCM is a stated fact from CCP's behalf, your sensor strength does not matter, your missile layout does not matter. If it did the golem would be a missionrunners nightmare and not their wet dream. I'm quite sure the ECCM are part of this, but I can't swear upon it hence the need for statistical data to be sure. Parrots, commence!
Postcount: 666271
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hustle man
Amarr Corp 1 Allstars
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Posted - 2009.07.27 01:39:00 -
[22]
i don't like nor do i do all that math calculation stuffin that way. no patience for it, but that's just me. i like strait up "it works" or "it sucks" with some trial behind it too!
so what i can tell you is that before i used ECCM gurista missions would jam me all to hell and put my BS at risk. and back then i saw a thread where somone got laughed off for bringing ECCM up for mission use. so i used it and gurista missions were no longer jamming me hard. they would at time jam me once, but it wouldn't last long at all as it used to.
now i don't "imagine" things at all. i pay too much to play this game to do so for my taste. now you can run numbers all you like, but i would suggest trying it out in missions for yourself. also as far as CCP is concerned, just because they intend for something to work a certain way doesn't always turn out to be that way in actual game play. we should all know that by now!
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