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Lord Diabolos
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Posted - 2009.07.26 22:57:00 -
[1]
Edited by: Lord Diabolos on 26/07/2009 22:59:33 So I hear the Sister probe launcher's are the best to have for exploration.
The question is, which one do I buy?
Sister's Core Probe Launcher or Sister's Expanded Probe Launcher?
Also is there only one type of sister's probe to buy or are their different types? If there are different types, what does each one do?
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Future Mutant
Republic Military School
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Posted - 2009.07.26 23:12:00 -
[2]
the core launcher can only use core probes- the expanded can use core, combat, and deep scan probes. core probes can scan sites out, combat probes scan sites as well as ships. deep scan probes are best used to quickly find all the sites in a system though another type is often needed to achieve a 100% sig hit.
Your stuff iz mine through actions |

Lord Diabolos
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Posted - 2009.07.26 23:23:00 -
[3]
So just get the expanded one then as it can use all probes? :)
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Zaqar
Pator Tech School
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Posted - 2009.07.26 23:24:00 -
[4]
The cpu usage on the expanded can be prohibitive...
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Lord Diabolos
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Posted - 2009.07.26 23:26:00 -
[5]
I have Electronics V and Electronics Upgrades to V so I should be ok I think?
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Solenoid Switch
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Posted - 2009.07.27 00:05:00 -
[6]
expanded is the way to go
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Lord Diabolos
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Posted - 2009.07.27 00:08:00 -
[7]
18 jumps to Jita here I come! 
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Some Advisor
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Posted - 2009.07.27 00:50:00 -
[8]
noob.. why jita.. there are other market hubs that are cheaper (amarr as example in certain things, or maybe rens and stuff)
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Celia Therone
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Posted - 2009.07.27 01:18:00 -
[9]
If you want to ninja salvage or pirate/war then expanded probe launcher because it launches combat probes.
If you want to explore then core probe launcher unless you can use deep space scanner probes (which you almost certainly can't, as very few people who have trained astrometrics V will need to ask this question.)
Fitting is tight enough on most covert ops (Assuming that's what you want to fit it on) that you'll have to give up some survivability to fit an expanded so it's not worth it unless you specifically need it imho.
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Jotobar
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Posted - 2009.07.27 01:33:00 -
[10]
survivability for an cov ops commes from not getting locked not ehp so see no issue here.
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Some Advisor
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Posted - 2009.07.27 01:40:00 -
[11]
Originally by: Celia Therone If you want to explore then core probe launcher unless you can use deep space scanner probes
sister expanded launcher with sister combat probes work just fine for *EVERYTHING*
(at least for me)
combat probes can scan out sites, too and i dont need the 0.25 au
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Gavin DeVries
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Posted - 2009.07.27 04:00:00 -
[12]
There might be some extremely difficult sites out in deep null-sec space that would require the higher strength that comes from using the .25 AU range, but so far I've been able to get a 100% lock on everything using the .5 AU setting. This is hi-sec, low-sec, and wormholes up to Class 3. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Herzog Wolfhammer
Gallente Aliastra
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Posted - 2009.07.27 04:43:00 -
[13]
Originally by: Zaqar The cpu usage on the expanded can be prohibitive...
Yes! Use Expanded, always. Core Probe Launchers are cheapies for ships intended to be backup scanners (for escaping a WH) and for lesser skilled players.
As for the CPU usage, yes, that sucks. But I have managed to use Expanded on a Minmatar Probe and other frigates. You need to skill up and use the coprocessors. But I have done this and it works fine. Once ran both a Prototype cloak and Expanded launcher in a Probe.
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Celia Therone
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Posted - 2009.07.27 08:04:00 -
[14]
Originally by: Jotobar survivability for an cov ops commes from not getting locked not ehp so see no issue here.
To each their own. I've been saved by my ehp before, but it's only mattered once.
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Lord Diabolos
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Posted - 2009.07.27 11:28:00 -
[15]
Originally by: Some Advisor noob.. why jita.. there are other market hubs that are cheaper (amarr as example in certain things, or maybe rens and stuff)
Maybe because im in Gallante space and there are no contracts up in Dod for the Expanded launcher and certain probes? 
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Mawusi
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Posted - 2009.07.27 13:36:00 -
[16]
Edited by: Mawusi on 27/07/2009 13:36:46 Is a Sisters Scan Probe launcher worth it these days ? I remember before the changes to scanning it was well worth it as it knocked a couple of minutes off your scan time....but what about now ? What are the benefits ?
I also presume that they are no longer worth around 50mil ?
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Gavin DeVries
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Posted - 2009.07.27 13:56:00 -
[17]
They are still around 50 million (both versions, in fact), and now give +5% to scan probe strength. Sisters probes (they have all versions: core, combat, and deep space) tend to be sold on contracts in groups of 4, 5, 8, or 10 for between 1 million and 2 million per probe. Since they are reusable, you don't need huge numbers of them. Personally, I have 8 core and combat probes and 4 deep space. The probes have 10% higher base strength than the standard versions, plus they warp a little faster. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Mawusi
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Posted - 2009.07.27 14:05:00 -
[18]
Originally by: Gavin DeVries They are still around 50 million (both versions, in fact), and now give +5% to scan probe strength. Sisters probes (they have all versions: core, combat, and deep space) tend to be sold on contracts in groups of 4, 5, 8, or 10 for between 1 million and 2 million per probe. Since they are reusable, you don't need huge numbers of them. Personally, I have 8 core and combat probes and 4 deep space. The probes have 10% higher base strength than the standard versions, plus they warp a little faster.
I presume the Sisters Scan probes still only last 1hr or so like the normal ones ?
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Gavin DeVries
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Posted - 2009.07.27 14:27:00 -
[19]
Yes, but you can call them back before they expire just like the normal ones too. For most systems the 1:06 duration is more than enough to scan down every signature in a system. The last wormhole system I was resident in was an exception, though: 12 grav sites, 2 LADAR, 4 radar and 1 magnetometric, plus 3 wormholes. That took a bit longer, and I had to call in the probes and redeploy them. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Mawusi
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Posted - 2009.07.27 15:18:00 -
[20]
So does the 1hr timer reset once you pull in probes and then re-deploy ??
If so, might actually invest in some Sisters Probes. Will just have to remember to collect them before jumping out....
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Xessej
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Posted - 2009.07.27 15:45:00 -
[21]
the timer resets on all probes when you recall them. I'm still using the same 1o sisters core probes I got when Apoc 1.0 released.
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Mawusi
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Posted - 2009.07.27 16:48:00 -
[22]
Originally by: Xessej the timer resets on all probes when you recall them. I'm still using the same 1o sisters core probes I got when Apoc 1.0 released.
Cool, didnt know that. Jita here I come....
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Dodgy Past
Amarr Lollipops for Rancors
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Posted - 2009.07.27 21:14:00 -
[23]
Originally by: Herzog Wolfhammer
Originally by: Zaqar The cpu usage on the expanded can be prohibitive...
Yes! Use Expanded, always. Core Probe Launchers are cheapies for ships intended to be backup scanners (for escaping a WH) and for lesser skilled players.
As for the CPU usage, yes, that sucks. But I have managed to use Expanded on a Minmatar Probe and other frigates. You need to skill up and use the coprocessors. But I have done this and it works fine. Once ran both a Prototype cloak and Expanded launcher in a Probe.
Until you have Covops that should be a standard fit. This is what I tend to use: [Magnate, Scanner] Co-Processor II Nanofiber Internal Structure II Nanofiber Internal Structure II
Catalyzed Cold-Gas I Arcjet Thrusters
Prototype Cloaking Device I Sisters Expanded Probe Launcher
Gravity Capacitor Upgrade I Gravity Capacitor Upgrade I
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Herzog Wolfhammer
Gallente Aliastra
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Posted - 2009.07.28 04:44:00 -
[24]
There is one drawback to using expensive rigs and Sisters gear in a T1 frigate:
The lack of capability in a T1 frig (that it can be so easily popped by rats) can cost you way more in those rigs and Sisters gear to a level where it should be considered that a larger ship used to allow a better escape, or save the T2 snacks for the covops. I lost some good expensive rigs thanks to the ability of the few T1 frigates to go pop very easily.
Once you have the skills up and the names probes with those rigs, the bonus is not as relevant.
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g0ggalor
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Posted - 2009.07.28 18:06:00 -
[25]
Your fit should depend on what you are doing.
All my probe ship does is probe, and it does it outside the station where my other ships are at. All it has on it are 2 gravity rigs and a sisters expanded. When I found what I need, I bookmark it and switch ships.
This is high sec of course. If you are exploring in low sec you really need to probe cloaked in a safe spot. If you probe a certain system a lot, then I'd set up insta undocks so that you can get away from the station easily. Once you are off the grid, cloak up and probe away safe in the knowledge that nobody will be able to find you and uncloak you.
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