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Thread Statistics | Show CCP posts - 0 post(s) |
Molock Saronen
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Posted - 2009.07.28 11:54:00 -
[31]
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Theris Elistriter
Ars ex Discordia GoonSwarm
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Posted - 2009.07.28 17:12:00 -
[32]
Yeop
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Sidis Aran
GoonFleet GoonSwarm
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Posted - 2009.07.28 17:34:00 -
[33]
This didn't bother me massively until I started to siege towers, but it really needs a solution. Supported.
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BelNevyn
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Posted - 2009.07.28 18:23:00 -
[34]
Kinda intersting that it is nearly only Goonswarms and Goonpets that like this idea. I wonder why ?? I would say that they want an easier way to do POS bowling. In my experience this idea is crap. And let me explained it:
1.) An experience Fleetleader keeps track of which guns have been taken out and which is left to take out. 2.) An experience and good tactical fleetleader tells which target is Primary, Secondary etc. 3.) A good and exeperience Dread pilot follows his leaders order.
SimSalaBim problem is solved in an very easy way without any more coding for CCP todo. Instead they can spend they hour to implement other features that is needed so badly in Eve.
Well that is my 2cent in the matter and I stick to it.
Thumbs down for a bad idea.
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Innominate
GoonFleet GoonSwarm
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Posted - 2009.07.28 20:36:00 -
[35]
Supporting this, although being able to apply filters for incapacitated/online/offline mods would make it an even better idea.
Originally by: BelNevyn
I would say that they want an easier way to do POS bowling.
What exactly does this idea have to do with POS bowling?
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Avalloc
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Posted - 2009.07.28 20:42:00 -
[36]
Originally by: BelNevyn Kinda intersting that it is nearly only Goonswarms and Goonpets that like this idea. I wonder why ?? I would say that they want an easier way to do POS bowling.
This proposal has nothing to do with POS bowling. I have no idea where you are getting this from unless you're just trying to be inflammatory per your opening sentence.
Originally by: BelNevyn 1.) An experience Fleetleader keeps track of which guns have been taken out and which is left to take out.
Have you done POS warfare? The issue is for anyone to easily tell what the stats of POS modules are. The Fleet Commander's job especially should be easier and not bogged down in trying to zoom in on a module for Status.
Originally by: BelNevyn 2.) An experience and good tactical fleetleader tells which target is Primary, Secondary etc.
"Large Artillery Battery is primary..." What?! There are 6 of them! Which one?! Yeah, that argument fails. Even if the FC can broadcast the target but then that isn't what you are going for here.
Originally by: BelNevyn 3.) A good and exeperience Dread pilot follows his leaders order.
Not applicable here.
Originally by: BelNevyn SimSalaBim problem is solved in an very easy way without any more coding for CCP todo. Instead they can spend they hour to implement other features that is needed so badly in Eve.
You ignored the applications the new UI improvement would have for repairing modules too.
I really do wonder if you've done POS warfare or not.
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BCE 3AHRTO
GoonSwarm
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Posted - 2009.07.29 01:08:00 -
[37]
best idea since 'pos fuel packs!"
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Venomire
GoonFleet GoonSwarm
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Posted - 2009.07.29 06:06:00 -
[38]
Edited by: Venomire on 29/07/2009 06:06:14 If not a column on the overview how about an extra filter (the same ones that filter in fleet/corp/alliance/wreck/wreck viewed/etc)?
This makes it easier for logistics pilots (sup?) to focus on their task. |
Kayl Breinhar
GoonFleet GoonSwarm
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Posted - 2009.07.29 06:29:00 -
[39]
Edited by: Kayl Breinhar on 29/07/2009 06:29:31 Anything that makes setting up, maintaining, sieging, or blowing up POSes easier. Signed.
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Sirius Lonestar
GoonFleet GoonSwarm
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Posted - 2009.07.30 17:14:00 -
[40]
+1
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Qlanth
Merch Industrial GoonSwarm
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Posted - 2009.08.01 04:33:00 -
[41]
I still support this.
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Maverus Penthark
GoonFleet GoonSwarm
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Posted - 2009.08.03 08:02:00 -
[42]
Supporting this.
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Wulfnor
Roving Guns Inc. RAZOR Alliance
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Posted - 2009.08.05 17:02:00 -
[43]
good idea
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.08.05 17:50:00 -
[44]
Originally by: Treelox This would make it even easier(too easy) for sniper fleets to "incap" defensive clusters on a POS. Currently you need to at least either get within 100km to look at the POS modules or have a cloaky scout relay targets.
While I agree the current methods of trying to figure which POS module has which status is a PITA. I think allowing anyone looking at their overview from any range what so ever(as long as they are on grid) is to excesive a swing in the other direction.
TL;DR = NO
This. I notice you very cleverly left out a CONS section of your OP and this should be at the top of the list for anyone who is DEFENDING a POS. Those precious few seconds you waste targeting a structure you thought you needed to shoot at could make the difference in a fight.
Get a scout ship to pretarget them if you want and act as a spotter, but no no and no on this change. --Vel
Experience is what you get right after you need it.
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Borun Tal
Virtual Rock Industries
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Posted - 2009.08.05 19:56:00 -
[45]
Absolutely!!
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Roastedpot
Noir.
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Posted - 2009.08.06 05:57:00 -
[46]
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Mr Spot
I Blame Chum
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Posted - 2009.08.06 07:27:00 -
[47]
I am amazed some people would defend a horrible UI just to avoid agreeing with some goons. I can't see how anybody with half a brain could think that showing information already available in a more readable format could be a bad thing.
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Laminar Septimar
German Kings Majesta Empire
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Posted - 2009.08.06 10:45:00 -
[48]
+
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