
VekkTor
0ccam's Razor Sc0rched Earth
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Posted - 2009.08.05 06:26:00 -
[2]
Originally by: AstroPhobic Edited by: AstroPhobic on 04/08/2009 23:18:22
The point is, you're just as dumb playing theory craft the same as I am. Until you get a button that makes everyone fire at the exact same time, people will warp out when not scrambled. It's just that simple.
You conveniently ignored the fact that the alpha ships would only have an advantage in this "scenario" for a tiny range of ships. If you only have enough alpha to do 74999 damage to a 75k ehp ship, your alpha is worthless. Also, once the "dps" ships are able to instapop any ships on the other side, the "alpha" ships lose out big time. The problem with playing your theorycrafts is the other guy can always say "but what if".
Anyway we'll look at the extreme example shall we? Lets say you had a giant button that said FIRE that caused everyone in your fleet to fire on the primary at the exact same time, even though this is completely unrealistic and stupid.
A fleet of tempests, 74k EHP and 3500 alpha every 10.4 seconds. vs A fleet of megathrons, 82k EHP and 1850 alpha every 5.3 seconds.
It would take 24 tempests to instapop the megathron at a max of 140km. It would take 40 megathrons to instapop the tempest at 168km.
So in this unrealistic scenario where things all fire at the same time, everyone is aligned and warps out as soon as they hit hull etc, and fire at 140km (lol), the "alpha" tempests only hold the advantage when fleet sizes are between 24 and 40. For every other sized fleet, the "dps" megathrons are superior. You claim I'm a troll but even when I play your silly game the truth becomes fairly evident.
ed: my formatting was giving me a headache
i'm assuming that you guys have infinite ships with infinite range, except your tempests which can't get to 152km optimal
Originally by: Solid Prefekt Alpha meant something before the countless armor buffs where CCP wanted battles to last longer, however they never adjusted the Tempest for the extra ship EHP. What ended up happening is DPS became more important then Alpha. Couple that with CCP trying to specialize ships and now the utility/mid slots are of less value.
As for Tempest needing a buff, I don't care. It really won't make much difference to the game.
yea that is the real matter, 2 hp buffs and the script 'nerf' pretty killed the old minnie sniper setups. this is what ccp wanted but then i cant get how comes megas/rokhs etc still have fine range and fit buffer tank while minnie ships dont.
the problem with buffing/nerfing the weapon or the ship lies within the number of hardpoints and the type of ship bonus that different ships have. in this case, the tempest sucks even with rof+dmg bonus, arties suck in general
<3 <- my emo sig starts from there
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