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Cen Varis
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Posted - 2004.10.02 07:02:00 -
[1]
hiya - wasn't sure where to put this.
ok. history - i'm a failry newish player (bit over a month) i've been flying in a imicus, then vexor... (mined and built myself). and been doing lvl2 kill mission for the fed namy quite easily...
last night i finally got the inerals for a thorax (through recycling - no mining here) and built a thorax - and in the meantime did lvl 3 kill missions in my vexor - it died eventually.
my Vexor setup was 4x 250mm railguns, mwd, med shield booster, industrial cap recharger, 4x RCU 4 ogres and 5 hammerheads.
i am thinking of using a similar setup for the thorax (drones did most of my work in lvl2) but looking for hints.... (can only use hybrid weapons atm) Interstellat Cartographic League - Cen Varis |

Cen Varis
|
Posted - 2004.10.02 07:02:00 -
[2]
hiya - wasn't sure where to put this.
ok. history - i'm a failry newish player (bit over a month) i've been flying in a imicus, then vexor... (mined and built myself). and been doing lvl2 kill mission for the fed namy quite easily...
last night i finally got the inerals for a thorax (through recycling - no mining here) and built a thorax - and in the meantime did lvl 3 kill missions in my vexor - it died eventually.
my Vexor setup was 4x 250mm railguns, mwd, med shield booster, industrial cap recharger, 4x RCU 4 ogres and 5 hammerheads.
i am thinking of using a similar setup for the thorax (drones did most of my work in lvl2) but looking for hints.... (can only use hybrid weapons atm) Interstellat Cartographic League - Cen Varis |

Cen Varis
|
Posted - 2004.10.02 07:02:00 -
[3]
hiya - wasn't sure where to put this.
ok. history - i'm a failry newish player (bit over a month) i've been flying in a imicus, then vexor... (mined and built myself). and been doing lvl2 kill mission for the fed namy quite easily...
last night i finally got the inerals for a thorax (through recycling - no mining here) and built a thorax - and in the meantime did lvl 3 kill missions in my vexor - it died eventually.
my Vexor setup was 4x 250mm railguns, mwd, med shield booster, industrial cap recharger, 4x RCU 4 ogres and 5 hammerheads.
i am thinking of using a similar setup for the thorax (drones did most of my work in lvl2) but looking for hints.... (can only use hybrid weapons atm) Interstellat Cartographic League - Cen Varis |

Haematite
|
Posted - 2004.10.02 08:37:00 -
[4]
Hi
Thorax with 5X 250 Rails is Nice, 8 Ogres or a Mix of the Heavys works well for all L3 Missions.
You may need to fill the Lows with RCU1's to get the Highs to Fit.
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Haematite
|
Posted - 2004.10.02 08:37:00 -
[5]
Hi
Thorax with 5X 250 Rails is Nice, 8 Ogres or a Mix of the Heavys works well for all L3 Missions.
You may need to fill the Lows with RCU1's to get the Highs to Fit.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- |

Haematite
|
Posted - 2004.10.02 08:37:00 -
[6]
Hi
Thorax with 5X 250 Rails is Nice, 8 Ogres or a Mix of the Heavys works well for all L3 Missions.
You may need to fill the Lows with RCU1's to get the Highs to Fit.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- |

Shayla Sh'inlux
|
Posted - 2004.10.02 14:21:00 -
[7]
High: 5 x 250mm Railguns (named variety preferred obviously)
Mid: 1 x 10mn MWD 1 x Cap Recharger I 1 x Shield Booster II
Low: 4 x RCU I 1 x Power Diag I
This should all fit with engineering IV, which isn't that hard to train.
The shield booster is to compensate for the occasional hit you'll take. Other than that, just keep range at some 40km and blast away.
It's pretty boring though and a Moa can do it better. Then again, is there anything that isn't easy in a Caldari ship? ------------------------------------------------------- "Do you really think that's air you're breathing?" |

Shayla Sh'inlux
|
Posted - 2004.10.02 14:21:00 -
[8]
High: 5 x 250mm Railguns (named variety preferred obviously)
Mid: 1 x 10mn MWD 1 x Cap Recharger I 1 x Shield Booster II
Low: 4 x RCU I 1 x Power Diag I
This should all fit with engineering IV, which isn't that hard to train.
The shield booster is to compensate for the occasional hit you'll take. Other than that, just keep range at some 40km and blast away.
It's pretty boring though and a Moa can do it better. Then again, is there anything that isn't easy in a Caldari ship? ------------------------------------------------------- "Do you really think that's air you're breathing?" |

Shayla Sh'inlux
|
Posted - 2004.10.02 14:21:00 -
[9]
High: 5 x 250mm Railguns (named variety preferred obviously)
Mid: 1 x 10mn MWD 1 x Cap Recharger I 1 x Shield Booster II
Low: 4 x RCU I 1 x Power Diag I
This should all fit with engineering IV, which isn't that hard to train.
The shield booster is to compensate for the occasional hit you'll take. Other than that, just keep range at some 40km and blast away.
It's pretty boring though and a Moa can do it better. Then again, is there anything that isn't easy in a Caldari ship?
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Masta Killa
|
Posted - 2004.10.02 14:33:00 -
[10]
Originally by: Shayla Sh'inlux High: 5 x 250mm Railguns (named variety preferred obviously)
Mid: 1 x 10mn MWD 1 x Cap Recharger I 1 x Shield Booster II
Low: 4 x RCU I 1 x Power Diag I
This should all fit with engineering IV, which isn't that hard to train.
The shield booster is to compensate for the occasional hit you'll take. Other than that, just keep range at some 40km and blast away.
It's pretty boring though and a Moa can do it better. Then again, is there anything that isn't easy in a Caldari ship?
Shield and armor tanking, dealing good damage and being fast and/or agile.
I'm ok with not dealing the most damage, not being able to armor tank (its possible by gimping your whole setup tho) and not being the fastest flyer on the block, but the cap relay nerf completely and utterly ³ber-gimped shield tanking 
Oh and I can't wait until us Caldari get better missiles...it's annoying to watch all those taranis, malediction and crusader pilots run around with t2 ion blasters og t2 medium pulses while all I'm shooting are tiny little t1 missiles. Devs plz finish those damn missiles plz!  --------------------------------------
We are The Collective. Resistance is futile. |

Masta Killa
|
Posted - 2004.10.02 14:33:00 -
[11]
Originally by: Shayla Sh'inlux High: 5 x 250mm Railguns (named variety preferred obviously)
Mid: 1 x 10mn MWD 1 x Cap Recharger I 1 x Shield Booster II
Low: 4 x RCU I 1 x Power Diag I
This should all fit with engineering IV, which isn't that hard to train.
The shield booster is to compensate for the occasional hit you'll take. Other than that, just keep range at some 40km and blast away.
It's pretty boring though and a Moa can do it better. Then again, is there anything that isn't easy in a Caldari ship?
Shield and armor tanking, dealing good damage and being fast and/or agile.
I'm ok with not dealing the most damage, not being able to armor tank (its possible by gimping your whole setup tho) and not being the fastest flyer on the block, but the cap relay nerf completely and utterly ³ber-gimped shield tanking 
Oh and I can't wait until us Caldari get better missiles...it's annoying to watch all those taranis, malediction and crusader pilots run around with t2 ion blasters og t2 medium pulses while all I'm shooting are tiny little t1 missiles. Devs plz finish those damn missiles plz!  --------------------------------------
We are The Collective. Resistance is futile. |

Masta Killa
|
Posted - 2004.10.02 14:33:00 -
[12]
Originally by: Shayla Sh'inlux High: 5 x 250mm Railguns (named variety preferred obviously)
Mid: 1 x 10mn MWD 1 x Cap Recharger I 1 x Shield Booster II
Low: 4 x RCU I 1 x Power Diag I
This should all fit with engineering IV, which isn't that hard to train.
The shield booster is to compensate for the occasional hit you'll take. Other than that, just keep range at some 40km and blast away.
It's pretty boring though and a Moa can do it better. Then again, is there anything that isn't easy in a Caldari ship?
Shield and armor tanking, dealing good damage and being fast and/or agile.
I'm ok with not dealing the most damage, not being able to armor tank (its possible by gimping your whole setup tho) and not being the fastest flyer on the block, but the cap relay nerf completely and utterly ³ber-gimped shield tanking 
Oh and I can't wait until us Caldari get better missiles...it's annoying to watch all those taranis, malediction and crusader pilots run around with t2 ion blasters og t2 medium pulses while all I'm shooting are tiny little t1 missiles. Devs plz finish those damn missiles plz!  --------------------------------------
We are The Collective. Resistance is futile. |

Shayla Sh'inlux
|
Posted - 2004.10.02 16:17:00 -
[13]
Should have been more specific, but since this thread had nothing to do with PvP, I figured it was pretty clear.
I have yet to meet an NPC spawn that can you can handle with a cruiser (say, a tough lvl 3 mission or a commander type belt spawn in 0.1) that can even *scratch* a Caracal.
Armor tank? Shield tank? Why the heck would you ever want to? They ain't hitting you. Just fit your 5 hardpoints with some launchers and press F1 - F5. Heck, you can even do it with a Kestrel if you feel like it; just takes *quite* a while.
Since when is the Raven a poor PvP ship? I dunno 'bout you, but it's Ravens, Ravens and more Ravens. Oh, and the occasional Mega or Gankageddon.
That said, missiles need some a change. Starting with a nerf for PvE issues and some change in a PvP environment. ------------------------------------------------------- "Do you really think that's air you're breathing?" |

Shayla Sh'inlux
|
Posted - 2004.10.02 16:17:00 -
[14]
Should have been more specific, but since this thread had nothing to do with PvP, I figured it was pretty clear.
I have yet to meet an NPC spawn that can you can handle with a cruiser (say, a tough lvl 3 mission or a commander type belt spawn in 0.1) that can even *scratch* a Caracal.
Armor tank? Shield tank? Why the heck would you ever want to? They ain't hitting you. Just fit your 5 hardpoints with some launchers and press F1 - F5. Heck, you can even do it with a Kestrel if you feel like it; just takes *quite* a while.
Since when is the Raven a poor PvP ship? I dunno 'bout you, but it's Ravens, Ravens and more Ravens. Oh, and the occasional Mega or Gankageddon.
That said, missiles need some a change. Starting with a nerf for PvE issues and some change in a PvP environment. ------------------------------------------------------- "Do you really think that's air you're breathing?" |

Shayla Sh'inlux
|
Posted - 2004.10.02 16:17:00 -
[15]
Should have been more specific, but since this thread had nothing to do with PvP, I figured it was pretty clear.
I have yet to meet an NPC spawn that can you can handle with a cruiser (say, a tough lvl 3 mission or a commander type belt spawn in 0.1) that can even *scratch* a Caracal.
Armor tank? Shield tank? Why the heck would you ever want to? They ain't hitting you. Just fit your 5 hardpoints with some launchers and press F1 - F5. Heck, you can even do it with a Kestrel if you feel like it; just takes *quite* a while.
Since when is the Raven a poor PvP ship? I dunno 'bout you, but it's Ravens, Ravens and more Ravens. Oh, and the occasional Mega or Gankageddon.
That said, missiles need some a change. Starting with a nerf for PvE issues and some change in a PvP environment.
|

Nomadic
|
Posted - 2004.10.02 18:31:00 -
[16]
High: 4 x 250mm Railguns (I'm using Scouts) 1 x Medium Smartbomb (Named if you have it)
Mid: 1 x 10mn AB II 1 x Cap Recharger I 1 x Shield Booster II
Low: 1 x Magnetic Field Stabalizer II 4 x Power Diag I
Drones 6 Orges 3 Infiltrators
I've been using this setup for Level III missions for The Fed Navy, and have not had any problem. The smartbomb is very useful against missle spam when you go up against 3-4 Caldari Missle boats.
My 2 Cents
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Nomadic
|
Posted - 2004.10.02 18:31:00 -
[17]
High: 4 x 250mm Railguns (I'm using Scouts) 1 x Medium Smartbomb (Named if you have it)
Mid: 1 x 10mn AB II 1 x Cap Recharger I 1 x Shield Booster II
Low: 1 x Magnetic Field Stabalizer II 4 x Power Diag I
Drones 6 Orges 3 Infiltrators
I've been using this setup for Level III missions for The Fed Navy, and have not had any problem. The smartbomb is very useful against missle spam when you go up against 3-4 Caldari Missle boats.
My 2 Cents
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Nomadic
|
Posted - 2004.10.02 18:31:00 -
[18]
High: 4 x 250mm Railguns (I'm using Scouts) 1 x Medium Smartbomb (Named if you have it)
Mid: 1 x 10mn AB II 1 x Cap Recharger I 1 x Shield Booster II
Low: 1 x Magnetic Field Stabalizer II 4 x Power Diag I
Drones 6 Orges 3 Infiltrators
I've been using this setup for Level III missions for The Fed Navy, and have not had any problem. The smartbomb is very useful against missle spam when you go up against 3-4 Caldari Missle boats.
My 2 Cents
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Caldorous
|
Posted - 2005.02.18 11:50:00 -
[19]
I'm putting this cause this post is listed on the sticky post above:
4-5X named light neutrons, 0-1x Small nos web, ab, cap rech med repairerII, named 1600mm plate, 2 hardeners of choice, cap relay
And a full bay of ogres <<=== VERY IMPORTANT!!!!, the ogres can do more damage than you so using them you double your damage output  -----------------------------
2005.03.13 01:11:29combatYour 350mm Railgun I perfectly strikes Asteroid (Veldspar), wrecking for 0.0 damage.
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Valerien
|
Posted - 2005.03.23 15:33:00 -
[20]
Looks like these are setups for the old lvl 3 missions, can you even do the new lvl 3 missions with a thorax anymore?
Cen Varis- why do you build your own? Isn't that more expensive- unless you're getting these blueprints from some charity foundation?
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Damocles Ician
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Posted - 2005.03.23 16:10:00 -
[21]
Originally by: Caldorous I'm putting this cause this post is listed on the sticky post above:
4-5X named light neutrons, 0-1x Small nos web, ab, cap rech med repairerII, named 1600mm plate, 2 hardeners of choice, cap relay
And a full bay of ogres <<=== VERY IMPORTANT!!!!, the ogres can do more damage than you so using them you double your damage output 
Close to what I use - 5 light neutron II's (I know you won't have the skills yet), 10mn MWD, two cap rechargers, Med Repairer, thermal armour hardener, kinetic hardener, 1600mm plate, PDU (required to fit if I recall)
I prefer Berserkers over Ogres. -------------
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Imhotep Khem
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Posted - 2005.03.23 16:14:00 -
[22]
Originally by: Caldorous I'm putting this cause this post is listed on the sticky post above:
4-5X named light neutrons, 0-1x Small nos web, ab, cap rech med repairerII, named 1600mm plate, 2 hardeners of choice, cap relay
And a full bay of ogres <<=== VERY IMPORTANT!!!!, the ogres can do more damage than you so using them you double your damage output 
This is the traditional 'Blasterax' setup. Historically has fared well in level 3 missions. I dont know about deadspace though since I never tried that in Thorax. And I don't know if I agree with your assertion that Heavy drones will do more damage than the Small guns. ____ If your not dyin' your not tryin'. |

David Goodwill
|
Posted - 2005.03.23 16:19:00 -
[23]
aye, 5 small anode neuts with anti matter can rip through most things very very quickly! Drones are like the cherry on top.  -----------------------------
Mating call of a pirate...
"rarrggghhh, omg r0x0r, ph34r meeeee"
Average age: 12..  |

Chroome
|
Posted - 2005.05.17 19:56:00 -
[24]
I have just changed from using a megathron to using a thorax when doing lvl 3 missions, (except the angel extravaganza) and i noticed that its much easier to do lvl 3 missions with a cruiser insteas of a battleship.
My setup High 5 * 250mm Prototype I Gaus gun with iridium charges Medium 1 * Named shield hardener (Matching with the type of rat) 1 * Medium shield booster II 1 * Shield boost amplifier I Low 3 * Power diagnostic system I 2 * Reactor control unit I
Drone bay 2 of each heavy dron to mix the damage and speed
I will change the PDS and RCU to tech 2 as soon as i have the skills. I choose to keep distance at 40k and starts to shoot them at 52k, if they get closer than 35k i launch the drones. (I also carry some antimatter charges, that i use if i am destroying some structures)
Yours Chroome
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Sten Hunter
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Posted - 2005.05.23 05:02:00 -
[25]
I'm only doing lvl 2 missions atm so they are not that tough but here is my setup. Since doing these in a BC kinds of makes for a boring time, and most of the rats in these missions are small, thus they like to get in close. And I'm lazy and don't like to travel to pick up cans..
High: 2x Anode Light Neutron Particle Cannon Pluto ammo 2x 125mm Prototype i Guass Anti Matter Ammo Medium Modal Neutron Particle Accelerator (Med) (for those big targets that need big damage to take down) Thorium Ammo
All this gives me a range from about 15km to point blank coverage.
Mid: Med Shield Booster II Parallel Weapon Navigation Transmitter (named painter) 10mn AB II
Low: PDU I Fourier Transform I Tracking Program Magnetic Field Stab II Magnetic Field Stab I Med Inefficient Armor Repair Unit
This does me good. >M<
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Extreme Inferno
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Posted - 2005.05.23 08:54:00 -
[26]
Edited by: Extreme Inferno on 23/05/2005 08:55:32 I used on my rax for missioning the following:
High: 5 electrons
Med: Sensor booster Cap Recharger 10mn ab/mwd
Low: 400mm nano (DON'T USE ANYTHING ELSE!!!That would make you slow) 2 Hardeners 1 Armor Repair Cap stuff or rcu in the extra slots (then you might be able of using 5 ions.) AAAAND of course don't forget your named stuff!
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MrRookie
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Posted - 2005.05.23 10:07:00 -
[27]
I remember using the thorax for lvl 3s. Funnest ship ever for that :D
Mostly I used blasters but for the hardest missions like Mordus etc I used a rail rax. I havent used the rax since the AB overhaul thoough.
Its lots of good setups for the rax:
High: 5x Small neutrs Med: 10mn ab, cap recharger and a large cap battry Low: Med repairer, 3 hardners and 1 cap relay
Or
High: 5x med Electron blasters Med: 10mn ab, webber and cap recharger low: Med armor rep, 2 hardners and 2 cap relays
With rails:
High: 5x dual 150mms (I`ll rather use those with some dmg and tracking mods instead of waisting 4 low slots for RCUs) Med: 10mn ab, 2 tracking computers Low: 1 small tech 2 rep the rest tracking and dmg mods _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

Okoru
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Posted - 2005.06.09 01:29:00 -
[28]
*prods thread back to life*
Are there any build that aren't blaster-raxes? (I take way too much dmg getting close to them).
My current loadout: High's: -2x 125mm 'Scout' Accelerator Cannon -3x 250mm Carbide Railgun I's
Med's: -1x Sensor Booster -1x Webby -1x 10mn AB
Low's: -2x Capacitor Power Relays -1x RCU -1x Energized Plating (just a bit away from hardeners...) -1x Med Armor Rep.
Drone Bay: 7 Ogres (Too lazy to train drone interfacing any further to fly more.)
Every time I tried using blasters, they'd break my tank before I got close enough...
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Sadist
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Posted - 2005.06.09 03:09:00 -
[29]
Well, actually the thread gives a lot of railgun setups for a thorax...Missions got hader, yes, but the setups still work to a good chance of success. However the problem with 5x250mm is that you can't armor tank, which means for the most part, that if you're on missions like serpentis extravaganza (2nd stage) or silence the informant - you'll be dead within a minute, with your med SB 2.
Its just so much more convenient to use a brutix for all lvl 3's. I've found that this setup can tackle almost any mission, even without drones.
5 x 200mm's proto's 1 x 250mm proto Meds: 2 cap rechargers 1 webber (better be a good one) 1 afterburner tech 2 Lows: 1 med armor rep II (or better) 2-3 damage mods. 1 TS or DB RCU, or a tech 2 if you can fit it depending on your damage mods, you can add 1 module, a small armor rep II maybe or a nanofiber for a bit of speed.
For ammo, 200mm's should use thorium, while the 250mm plutonium or AM. This should give you about 28-30km range on average, while it's not much, you'll out range any blaster rat/short range laser rat. ---------------
Originally by: Dark Shikari "One Trit to rule them all, One Trit to find them, One Trit to bring them all, and in the veldspar bind them"
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Furi
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Posted - 2005.07.27 10:05:00 -
[30]
Here's my setup which i use mainly for missions. have not done all lvl 3 missions with this setup but did manage to do rogue drone harrassment with it, was a close thing tho.
Highs 5 light neutron blasters tech 2
Med 10mn mwd (10mn ab tech 2 for deadspace) 2x cap recharger tech 2
Low 1600mm crystaline carbide armour Named med armour rep 3x 50% armour hardeners rat specific
and drone bay with 8 heavy drones. Like someone else said "very important that"
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HippoKing
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Posted - 2005.07.27 13:37:00 -
[31]
i am considering getting a PvE (and duelling) 1600mm plated railrax using 150mm t2 rails (cos i use them for my harpy, and i can't see the point in training another skill) using a repper and hardeners (and prolly a CPR) in my lowslots
with 8 heavy drones, this should kill a fair amount of stuff 
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GuruJ
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Posted - 2005.11.22 13:45:00 -
[32]
I have the best Mission running Thorax ever. Huge damage and TANK like a battleship!.
First,and most importantly, don't believe the blaster hype! Hybrid rails are the "pound for pound the best weapon system". When comparing weapons peope look at he Hybrid Blaster and see the big damage modifier but don't factor in some other important issues. 1. Rate of fire (ROF)- "How often does it shoot" 2. Power and resource efficency- "Energy and fitting hog". Blasters take a ton of power and cap, Rails don't!!! If you use blasters you do it at the expense of armor which is the Thorax's best trait.
THIS IS THE MOST IMPORTANT: When I calculate damage with rails I do it in "amount of damage in 10 secs". My Rax has 5 Tech 2 150mm Rails. With skills and/or a damage module my best ROF is 2.8secs and I have a damage per gun average of about 80hp (low estimate, at optimal I hit for 95-120 per shot with a great shot as high as 205). Thats 5 guns x 80 = 400 damage. Figure that my Rof allows me 3 volleys per 10 seconds- 3 x 400= 1200 damage in 10 seconds!!! (remember thats a low estimate!!)
NOw that you now you can do big damage you can celebrate even more because the power and cpu and cap you save will allow you to fit a BattleShip armor plate!! You can tank like a BattleShip!
Here's the reciepe for death: Highs: 5- 150mm Tech2 Hybrid Rails (always antimatter) Mid: 1- 10mn Tech2 AfterBurner (or best you can fit)
2- F-b10 or Barton Cap Rechargers (option -if your having troubles hitting fast ships use a web stasis, get better skills ASAP)
Lows: 1-1600mm Tungsten Armor Plate,
2- Armour Hardeners (make sure you fit them to the damage type your mission enemy does. If they do all types use Thermal\Explosive)
1- Medium Armor Repairer II (or best medium you can afford!)
The best attack plan with this setup is to lock your targets at whatever distance your drones will accept the attack command. Once locked on target release drones, and command them to attack. Continue taking hits until you get within 6000m of your optimal range and start firing all rails. Once in optimal range turn off your After burner and set your orbit to your optimal (slow ships make better hits) If your targets die in one volley then start using 3 guns on one target and two guns on the other (more efficent). Always check that your drones are still attacking after each enemy dies. Continue to lock more targets as each one dies. Remember that the rails are 1 part of the 3 part offense. Your 8 hvy drones is like having a second thorax and the fact you can outlast any enemy means that while you will take a ton of hits, it won't matter as you will outlast them all.
For Defense- Don't sweat your shield! The shield in this set up is worthless! I have my shield go in one shot from a BattleShip no worry, your armor is your savior! When the hits take your shield to almost nothing you should activate your hardeners (these add extra protection to the armor). If they take 1/4 of you armor activate your repairer (if you can run it without capacitor worry then let it run all the time). Remember that the Capacitor must be watched closely!! Untill you get the skills you may not be able to run everything all at once, turn on the RPR only when you need it. My suggestion above of turing off the AB will help your cap as well. I buy the best of everything because it uses less cap and this setup needs all the cap you can give it. Train your cap skills and also the skills that makes each piece use less cap. Now I have the skills to run All guns,AB, Hardeners, RPR for as long as I want. This allows me to take hits forever and outlast any enemy!
So I hope you enjoy yourself and make jillions doing missions. I do level 3 missions with this and have taken 0.0 Battleships and numerous Cruisers & frigate spawns. I'm now working with a NosRax setup. 5 Medium Nosferatus, 2 Mdm Rpr's, 3 Hardeners, and of course 8 Wasp drones!
GuruJ Gravitech Shipyards Jita- Deklin (0.0)-Seattle
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Tykan
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Posted - 2005.11.26 05:10:00 -
[33]
Edited by: Tykan on 26/11/2005 05:13:32 just for clarification, GuruJ, do you use medium rails or small rails?
and if i've calculated right, that setup costs over 30 million in components...
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Malthros Zenobia
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Posted - 2005.11.26 05:33:00 -
[34]
Originally by: Shayla Sh'inlux Then again, is there anything that isn't easy in a Caldari ship?
Yeah, try getting a moa to do damage close to a rax + 8 drones, then factor in the mwd, plate (thus a ****load more hp) and tank setup. I can't really see how a moa does it better unless you're dead set on fighting from far away. ------------------------------------ Your Civilian Gatling Railgun perfectly strikes Choke Slam [CAIN], wrecking for 6.0 damage. |

Kryptic1
|
Posted - 2005.11.26 06:31:00 -
[35]
Originally by: Malthros Zenobia
Originally by: Shayla Sh'inlux Then again, is there anything that isn't easy in a Caldari ship?
Yeah, try getting a moa to do damage close to a rax + 8 drones, then factor in the mwd, plate (thus a ****load more hp) and tank setup. I can't really see how a moa does it better unless you're dead set on fighting from far away.
That post was made over a year ago. I think things have changed a bit since then.
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Nephilims Eyes
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Posted - 2005.11.26 07:04:00 -
[36]
Edited by: Nephilims Eyes on 26/11/2005 07:08:17 Edited by: Nephilims Eyes on 26/11/2005 07:07:51 GuruJ, perhaps you can tell me what I am doing wrong, I have some nice skills, I have Energy Systems Ops 4 (dont think the last 5% will make much of a difference but thats next on my list.) Meh, cant be bothered to type it all out, Here is a link of my character. I would think he would be able to keep the set up running, but he cant even keep the armor repairer by itself going for an indefinate amount of time, much less the hardners and guns, we wont even worry about the afterburner...
I am thinking maybe if I rip out the AB and throw in another fb10 that maybe it would work, but I don't know. I don't deal nearly as much damage as you suggest either, each gun only hits for 30-45 damage a shot on mercenaries and drones... thats the only mission I have attempted thus far as I nearly didn't make it out of that one...
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eNax
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Posted - 2005.11.26 07:05:00 -
[37]
This works absolutely great for lvl 2 missions, and should work on lvl 3 also...
High slots:
4 medium heavy ion blaster I¦s 1 small nosferatu I
Med slots:
1 10mn afterburner I 1 Cap recharger I 1 small shield booster I
Low slots:
1 small armor repairer I 1 power diagnostics system I 3 400mm reinforced crystalline carbonide plates I
10 Hammerhead I¦s
I¦ve been doing lvl 2 missions on that setup, and the worst damag i¦ve got is half of the shield down.. The shield is maybe too weak, but on that setup i can get 4068 of pretty fast repairing armor... I¦m changing the armor repairer later to a med.
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Haniblecter Teg
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Posted - 2005.11.26 18:29:00 -
[38]
I find that having to warp out even once makes the use of a cruiser over a BS for 3's not worth it.
Also, use rails instead of blasters on missions. You'll be doing alot of approaching of groups and you might as well be firing at them instead of just closing.
Do any of you guys have to warp out of missions when using a rax? If not, how much SP do you have?
Friends Forever |

Malthros Zenobia
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Posted - 2005.11.26 23:17:00 -
[39]
Originally by: Kryptic1
Originally by: Malthros Zenobia
Originally by: Shayla Sh'inlux Then again, is there anything that isn't easy in a Caldari ship?
Yeah, try getting a moa to do damage close to a rax + 8 drones, then factor in the mwd, plate (thus a ****load more hp) and tank setup. I can't really see how a moa does it better unless you're dead set on fighting from far away.
That post was made over a year ago. I think things have changed a bit since then.
Yeah, I really need to start paying attention to post dates, since I've replied to alot of necro'd threads, not seeing how old they were. ------------------------------------
Quote: 1 Billion isk currently sells on ebay for about $225 90 day GTC $38.95 Currently selling for 300mill
Therefore 1Bill isk costs you $129.50.
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Nito Musashi
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Posted - 2005.12.19 11:42:00 -
[40]
well with the recent changes it might not be a bad idea to discuss n contrast new setups.
far as running, lest doing level 2s, i can't do 3s yet not enuf standing atm. using rails and antimatter 25 30k is about my range, and only time i have to run is my first tries on a new level 2 mission, and i dont know what the missle boats are to target n take out first. but once i know i can drop the missle boats quick n the other boats cant even hit at 25 km out.
like to see if thorax can do level 3s now with the armor setup nerf. any info?
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Gorebane
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Posted - 2005.12.21 12:00:00 -
[41]
What is the new armour setup nerf?
I had a 1600mm Rax before RmR and I have one after RmR and I've actually got more Armour HPs after the patch.....
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Yarek Balear
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Posted - 2005.12.21 12:05:00 -
[42]
Well, apparently the 1600mm plate was supposed to vastly increase the sig radius of the Thorax and make it too slow into the bargain. I haven't checked since it came out.
I would be wary of using a thorax in the LVL3 missions - particularly the new ones. I couldn't do one of them in a similarly setup Deimos with great resistances, so the Rax would be omgwtfpwn'd in the mission....
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Seyah Remmus
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Posted - 2005.12.21 12:20:00 -
[43]
Thats because t1 ships got a HP boost.
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moemoemoe
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Posted - 2005.12.27 01:08:00 -
[44]
Hi everyone,
new player here. I finally managed to acquire a Thorax and am now wondering what to outfit it with. Obviously tech2 stuff is out of the question for me. I'm looking for a lvl2/3 mission loadout, not short-range if possible - I hate getting pounded on the way in.
Cheers,
Moe |

soulassassin2000
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Posted - 2006.01.10 11:51:00 -
[45]
Edited by: soulassassin2000 on 10/01/2006 11:52:29 hiya guys, im fairly new as well, and i have tried the lvl2 with ease using the railrax and then got pwned in the lvl3 missions! my set up is:
4* 150mm with uranium (small) 1* duel 150mm with antimatter (med)
named shield plate 10mn ab x5 webber
1600mm plate 2* weapon upgrade tech I stabber (used in lvl3 missionsin lvl2 a generic amour upgrade) med armour repair I
3 hammers I
this setup work nicely with all lvl2 kill missions even meat market, the problem is with the new lvl3 missions. i dont have enough skills to use tech II yet and this setup currently uses pretty much all of my cpu and pg. the blasterrax is useless at the mo cos of the speed of the new npc frigs and cruisers (they out run me even with ab on) and they stay outside of the small and med blaster range.
-soulassassin2000
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Sendraks
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Posted - 2006.01.10 11:56:00 -
[46]
I would suggest replacing the shield plate in the mid slot with a decent cap recharger or perhaps a cap booster.
In the low slots replace the 2 upgrades with hardeners specific to the rats you are fighting.
The biggest and most important upgrade you can make though is to quickly get the skills needed to use a Tech 2 Med Repairer.
Even with those changes and putting in as much tech 2 stuff as you can, I'm still not sure that lvl 3 missions will be doable in a Thorax, especially with the changes to plate. I think you and I would both find it helpful to hear from someone with experience of flying RMR lvl 3 missions in a Thorax.
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Linia
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Posted - 2006.01.10 12:16:00 -
[47]
thorax lost it drones, so its dead, let it stay dead. Reprocess it... NOW! 
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Raikkon
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Posted - 2006.01.10 13:00:00 -
[48]
Imo you need to change the thorax's setup for each mission. For example 5 x 250mm rails using at least iridium will give enough range to put most cruisers out of their firing range however you cant fit a tank as u will need maybe up to 4 power upgrades to fit it depending on your skills. This is good for the hit and run method but id recommend getting ur drone control range up as high as possible.
Missions using sentries will need a decent armour tank. I use an 800mm plate + resists and 5 x dual 150mm's with antimatar. You lose the advantage you gained with having some distance but u can take alot more pain.
The constants for the kits are a webber, ab, armour repper and target painter as well as the crucial 5 medium drones. Haven't tried using a drone upgrade kit yet though, might give a better setup.
Hope this helps some one, just dont be fooled into thinking a cruiser can do lvl 3's. It will only manage some and wont be easy, jus keep changing the setup and get to know the missions.
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