
Spatiospleen
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Posted - 2009.10.06 16:26:00 -
[1]
Edited by: Spatiospleen on 06/10/2009 16:28:40 i was vitctim of a ransom of a damsel. doing lvl4 with BS, the pirate BC just stick the objective wich drop the can of the damsel, he destroyed it steal it, warped out to put in station, and comeback for negociation.
1/ i cant do anything for forbidde him to steal it, he's neutral before steal it, so i cant shot him before he steal, without been shooting myself by concord in response. 2/ his ship is cheaper than my (bs fit mission), and probably fit pvp scrambled jamm dampener etc, not me, so a confrontation is heavy risqued for me, and i've more to loose in isk than him. 3/ he ask ransom of 30m (the mission reward is 2m) tahts not a fair pric, only 1 ransom can cover the evantually loss of his ship... 4/ if i pay, he will continue to do this 30m easy protected by concord...why will he stop a buisness without matter ? 5/ if i refused i must cancel mission, the result is an important loss of standing, (in my case after that i should leave system to take an agent with 6 quality of less, 3hours ruined...)
So that the game allow pirating its a fact and not bad, but it should also give opportunity to wrestle against also. Actually pirates are concord protected, stealer can steal every time at 100%. they have pvp fit ship so a fight its not a good idea for the mission runner. pirates dont have any reason to stop this buissness, ransom for 30m.. they win money in every case without loss, isntead mission runner loss or money or standing or ship. thats really unfair.
By comparaison, the ninja salvager can be fight with destroying wreck, isntead a can stealer cannot be fighted, he steals cargo before we target cargo....and in the case of we destroy by chance the cargo, we 'll loose standing at 100%, so we loose also.
The mechanic of the game is wrong, ccp must give missioner a possibility to defend missioner, because actually, missioner are ****ed at 100% and piracy is encoruaged by the game mecanism.
there are several way for dot that: - change objective mission, - securise the objective mission, - or more radical, put red the ship who are not in a fleet and directly warp in our deadspace....coz he 's not doing tourism he's here for steal to the missioner some money...and a threat must be considered like a threat, not like neutral.
ccp must realise that people who do mission are client, and if they have the game ruining by obvious ccp mechanism allowed pirates, they can simply stop to pay...instead to be ****ed off without any possibility of defense.
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