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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Shevar
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Posted - 2004.10.03 11:55:00 -
[1]
How many orders can one do without skills? If that is below 50 ill be seriously annoyed.... -------- -The only real drug problem is scoring real good drugs
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Shevar
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Posted - 2004.10.03 11:55:00 -
[2]
How many orders can one do without skills? If that is below 50 ill be seriously annoyed.... -------- -The only real drug problem is scoring real good drugs
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Shevar
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Posted - 2004.10.03 12:07:00 -
[3]
Basicly I NEED to have to have access to 50 orders....
And I'm NOT gonna train up weeks to be able of doing that, making it a skill to put even orders up is silly, if they would require a few weeks training to put up 500+ orders sure but ahwell I guess I'll wait till the tuesday shiva test before I activate my flame cannons fully, untill then I'll just prepare some napalm. -------- -The only real drug problem is scoring real good drugs
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Shevar
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Posted - 2004.10.03 12:07:00 -
[4]
Basicly I NEED to have to have access to 50 orders....
And I'm NOT gonna train up weeks to be able of doing that, making it a skill to put even orders up is silly, if they would require a few weeks training to put up 500+ orders sure but ahwell I guess I'll wait till the tuesday shiva test before I activate my flame cannons fully, untill then I'll just prepare some napalm. -------- -The only real drug problem is scoring real good drugs
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Shevar
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Posted - 2004.10.03 18:17:00 -
[5]
Edited by: Shevar on 03/10/2004 18:38:28 First off you dont need trade5 for retail but only trade2, second off the base is 5. So effectivly you can train for roughly 4 days and be able of setting 56 orders. I still definatly dislike the nerfing of something in order to make people train something entirely new to get the same effects though (ie. giving range limitations to tracking links in the invain hope people would use supports). I would rather see new stuff to train for then training to do exactly the same as I can do now.
Also oveur I think this isnt really all that helpfull:
- 22 people have more active market orders than the upcoming skill maximum - 67 people have more than 100 active market orders AND less than the upcoming skill maximum
Since that isn't to relevant, what is is how many people have ever had those kind of sell orders. Because all of them would be forced to train those skills up. So it isn't just those 67 people you are stating.
Also what do you mean with people? Characters? Accounts? Real people (ie. cross account, character etc.)?
Also since you are lurking here most likely will escrows be changed in some way? Will they also be reliant on the trade skills? Will they be easier to setup (ie being able of setting up 20 escrows from 1 stack of items all with the same name and ammount of isk?). -------- -The only real drug problem is scoring real good drugs
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Shevar
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Posted - 2004.10.03 18:17:00 -
[6]
Edited by: Shevar on 03/10/2004 18:38:28 First off you dont need trade5 for retail but only trade2, second off the base is 5. So effectivly you can train for roughly 4 days and be able of setting 56 orders. I still definatly dislike the nerfing of something in order to make people train something entirely new to get the same effects though (ie. giving range limitations to tracking links in the invain hope people would use supports). I would rather see new stuff to train for then training to do exactly the same as I can do now.
Also oveur I think this isnt really all that helpfull:
- 22 people have more active market orders than the upcoming skill maximum - 67 people have more than 100 active market orders AND less than the upcoming skill maximum
Since that isn't to relevant, what is is how many people have ever had those kind of sell orders. Because all of them would be forced to train those skills up. So it isn't just those 67 people you are stating.
Also what do you mean with people? Characters? Accounts? Real people (ie. cross account, character etc.)?
Also since you are lurking here most likely will escrows be changed in some way? Will they also be reliant on the trade skills? Will they be easier to setup (ie being able of setting up 20 escrows from 1 stack of items all with the same name and ammount of isk?). -------- -The only real drug problem is scoring real good drugs
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Shevar
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Posted - 2004.10.03 21:18:00 -
[7]
Zubenelgenubi, stating that trading isn't a profession in eve is like well, dumb. In eve you got a totally player run econemy, if you wish you can make billions by just buying stuff from players who want to get rid of something for quick cash and sell them to people with alot of cash that want something quick.
If you mean anything like as in goto station buy npc goods goto predefined station2 and sell there to npc's then yes trading is lacking. But tbh im rather happy that trading would actually involve taking investment risks etc. (for example you can buy alot of high ends, but you will need know alot about the market to be able to predict a crash, or the implant prices is another example) -------- -The only real drug problem is scoring real good drugs
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Shevar
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Posted - 2004.10.03 21:18:00 -
[8]
Zubenelgenubi, stating that trading isn't a profession in eve is like well, dumb. In eve you got a totally player run econemy, if you wish you can make billions by just buying stuff from players who want to get rid of something for quick cash and sell them to people with alot of cash that want something quick.
If you mean anything like as in goto station buy npc goods goto predefined station2 and sell there to npc's then yes trading is lacking. But tbh im rather happy that trading would actually involve taking investment risks etc. (for example you can buy alot of high ends, but you will need know alot about the market to be able to predict a crash, or the implant prices is another example) -------- -The only real drug problem is scoring real good drugs
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